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Mass Effect Review
Posted by
Zonk
on Mon Nov 19, 2007 01:23 PM
from the embrace-eternity dept.
from the embrace-eternity dept.
Some two years after the 'next generation' of console games began, I've finally had a 'next-gen' experience. I've never met a BioWare game I didn't like (even liked Jade Empire , if you'll recall), and the much anticipated, hotly discussed Mass Effect is my game of the year ... which is not to say it's perfect. Gamers hoping for crystalline purity will be disappointed by, among other things, graphical pops, lengthy load times, and some occasionally stupid AI. It doesn't matter. Warts and all, this voyage to the edge of the galaxy and back is some of the best storytelling I've ever experienced in a game. It's like living a movie, a good one, where you decide the ending in a deeply meaningful way. Read on for my impressions of humanity's first steps onto the galactic stage.
- Title:Mass Effect
- Developer/Publisher: BioWare/Microsoft Game Studios
- System: 360
- Genre:Role-Playing Game
- Score:: 4/5: Though not without its flaws, this game is a classic title. It transcends the RPG genre, and realizes the dream of next-gen storytelling. Certain to be a part of many serious gamers' collections, and definitely worth purchasing.
The first time we heard the term 'the tip of the spear of the humanity' was in the incredible E3 2006 Trailer. For RPG fans Mass Effect was basically just a discussion with a bartender at that point, a chat with a poor alien schlub who gets a gun pulled on him. Everything about that discussion, though - the looks, the sound, the strange little conversation wheel at the bottom of the screen - it spoke to what could be. And, for the most part, what could be has been realized. BioWare's latest opus tells the story of humanity's first shakey steps into a position of galactic power. As one influential human in the right place at the right time, Commander Shephard is able to make decisions that shape the future of her (or his) race's future.
This game does several things well, but what it does best is tell that story. The game's conversation system has you picking from (usually) three responses. One is the "Paragon" option, one the "Rebel" option, and one is a balanced viewpoint that moves the story forward. These two poles are not the black and white / good and bad of KOTOR, but instead a more nuanced scale along which you can find a comfortable point. After an hour or two of playing the game, you'll barely recognize the few words at each choice prompt. You'll look down and choose without conscious thought. The result is a flow unlike anything I've played in a game before. The excellent voice work, the emotive character animations, and this intuitive decision-making system results in a feeling exactly like watching an evocative movie ... but one you're in complete control of.
And you are in complete control. The story of Mass Effect is ultimately what you want it to be. I was actually shocked by some of the choices BioWare's authors allow you to dictate; there are plot points in the game that have to happen, to be sure - but they happen on your terms. Some of the most extreme examples of this choice are modified by gameplay. Instead of making 'social skills' useless, new options are opened by exploring the Charm or Intimidate tracks. The results they unlock are dramatic, and have a tangible effect on how the game plays out.
Combat
Gameplay tries ultimately to be a servant to the story, but combat is well worth high praise for its own merits. Completely eschewing their turn-based roots, the Canadian devils have wrapped a fairly respectable FPS-like experience into this game. Whether you play it as a strict FPS or not is up to you; while your general aiming will aid your shots, character skills and item stats are just as important to how much damage you do. More combat focused characters will have a more straightforward experience than those focus more on the 'powers' in the Tech and Biotic spheres. Even for the support crew, there's still a lot of shooting to do.
In the vast majority of fights, the experience is sublime. If you've seen any of the combat trailers, the level of power they demonstrate there becomes yours to command at around level 20 or so. Things don't become easier: they just get a lot more fun. Weapon upgrades tear your opponents to shreds, while biotic powers have your opponents flying across the room. Unfortunately, there are some hitches. Your AI companions can be really stupid sometimes. At high levels you can destroy cover, but until then their cute habit of trying to kill enemies through solid objects is just frustrating. They can get hung up or caught on tricky terrain, and the vaguely Rainbow Six-esque ordering your squad about really doesn't work very well. Even more frustrating, in large combats their habit of running into your field of fire can mean the difference between success and failure.
Exploration
A less stressful component, but one just as well executed, is the game's vaunted exploration element. Out and about in the galaxy, you have complete control over where you go and what missions you take on. Each system has several planets to explore for natural resources or alien artifacts (by scanning from orbit), as well as at least one 'mission zone'. This is usually a planet, but could just as easily be a derelict spaceship floating somewhere in the system. Planetary exploration gives you access to the most surprisingly fun element of the game: driving around in the Mako ground craft. The game's physics-based engine really pops out at you as you bounce and jump the buggy over hillocks and off of mountainsides. It has jump jets for slowing your fall from the top of a mountain, and a pair of cannons for dealing with enemies. You can actually zoom in a good distance with the buggy's advanced optics, allowing you to 'snipe' from some ways off with a great big autocannon.
Besides driving around in the buggy while you're planet-side you'll be surveying minerals, investigating ancient sites, salvaging downed probes, and exploring bases, mines, and other outposts. Every planet is different, from the weather and ground textures to the locations on the map. There's a simple but effective map-marking mechanic that will allow you to navigate effortlessly across the planet's surface; the only catch is that you have to plot your own treks through the mountains. Luckily, the buggy is sturdy. The hitch with exploration: those explorable outposts (where on-foot combat regularly takes place) are very limited in floorplan. Once you've seen 'the mine', 'the building', 'the other building' and 'the cargo ship', you've essentially memorized the floor plans for every explorable area in-game. The design team did a bang-up job making the insides look different from each other, but fundamentally the floor plans are all exactly the same; it even gets to the point where you probably know where the loot is in the building.
The main storyline locations don't suffer from this problem, of course. The handful of locales that the Normandy actually lands at are all fully-realized spaces, with even more interesting characters for you to interact with. What was surprised me was the end-game realization of how few of these places there were. I played for almost 30 hours before I saw the game's ending, but I think the core storyline could probably be completed in little more than a third of that. I don't see this as a problem; there's so much to do and see in the Mass Effect universe that you're going to be hard-pressed to actually finish it that quickly. Just the same, I think it's a testament to BioWare that they don't make you play that 30 hours to see an ending. How much or how little you interact with their universe is completely up to you.
Graphics
Mass Effect is simply gorgeous. There's no two ways about it. The Unreal engine has been polished to a shine, and does an amazing job of immersing the player into the beauty of Citadel space. From the sleek designs of the ships and robots, to the sweeping grandeur of the Citadel itself, and out into the farthest edges of unexplored space, the game's visual design is breathtaking. It's the little things that especially got to me; the interactive holograms, the elemental effects that dissolve bodies, the fact that the biotic power 'lift' can cause inanimate object to float alongside opponents. But, of course, it's the Unreal engine. If you played Gears of War you know the trouble there: pop-ins. Some of the finer textures need a split-second to load even after a scene has begun. This results in a strange, flat-looking world for just a moment. It's fast, and you might not notice it if you're not expecting it, but it is there. It's a small thing, but occasionally marrs the impression of flawless sci-fi beauty.
The game's sound has no such flaw. Every element of the game's auditory presentation is flawless, from the stirring music to the sound effects, right through to voice acting. Combat effects are particularly well done, giving you an entire additional layer of information about your tactical surroundings that your tracking screen and eyes might not. The particular hum of biotics being used, the crackle of projectiles hitting the Mako's shields, the sharp crack of a shotgun blast; they're all informative in the right time and place. The game's voice acting deserves high praise as well, with notables like Keith David and Seth Green leading a talented cast. I was a bit worried because they'd been pushing the 'male Shephard' so hard in advertising that the female Shephard would be some nobody voice actress, but Jennifer Hale did a tremendous job in the role. You probably best know her as Samus from the last few Metroid games, or Bastila from KOTOR I and II. The whole group did an amazing job, with the biggest pleasant surprise for me being Armin Shimmerman's appearance in a few highly visible roles.
Other Frustrations
There are a few other little things that might bug you as you play through the game. The Buy/Sell interface is, to be honest, very poorly done. It was actually an hour into the game before I realized how I was supposed to get into the sell and buyback menus with merchants. Once in the sell menu, all the items (upgrades, armor, weapons) are lumped together in an unmanageable list, with no way to sort your booty into categories. Load times in the game are frustratingly frequent in certain areas, covered occasionally by ridiculously long elevator rides. This, along with the limited combat map sets on explorable planets, speaks to the limitations of using a single DVD without loading onto the Hard Drive. It's admirable that they wanted to make sure all 360 owners could play, but I find it frustrating that those of us with disk space couldn't make use of it to improve the play experience.
Conclusions
Some of these frustrations I've mentioned may seem particularly bad, and perhaps for some players they'll be gamebreakers. For me - warts and all - this is the game experience I will remember best from 2007. Most of the time, in most situations, this game is flawless. When combat flows well, it's unlike any RPG you've ever played before. In conversation with NPCs, you'll consistently be amazed at how much you can affect the outcome. Exploring uncharted worlds, you'll have to stop yourself from grinning as you go flying off a mountaintop in your space buggy. What this game does well, it does without equal. It's important to realize that there are issues, that the game as a whole isn't perfect. If you come to Mass Effect looking for a great story and far-off places, you'll get exactly what you need - and more than once. As strange as it is to say, this dozen-plus hour RPG has high replay value; not only can you play through with a different moral compass, on a harder setting, or with a different class, but you can even play through it at a higher level. Once you play through the game, you can start over ... with the same gear, money, and level as your previous game-complete Shephard.
From the opening strains of the title music to the final wailing synth-song of the scrolling credits, this game encompasses what I love about gaming. Peter Molyneux nailed it at GDC this year, saying that it isn't so much the story that matters as the emotion it instills in you. Across its storyline Mass Effect will have you laughing, furious, and deeply saddened - in some cases all about the same character. Slick graphics and heated combat aside, this title proves out the power of words artfully spoken. In some cases, the right words can mean the difference between salvation and damnation, between triumph and defeat. If you're realistic in your expectations, if you come to the game ready for what it can offer, you'll be hard-pressed to find a more compelling reason to turn on your 360 this season.
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I am feeling a bit of excitement... (Score:4, Interesting)
But I'm starting to feel that about this game, and that's no small thing considering that I've been playing games on computers since the late 1970s.
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Nitpicking is more fun (Score:3, Funny)
http://www.penny-arcade.com/comic/2007/11/16 [penny-arcade.com]
http://www.penny-arcade.com/comic/2007/11/19 [penny-arcade.com]
stupid AI? (Score:4, Funny)
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Lucky Few (Score:5, Informative)
The voice acting is great, the script is fantastic, and the story is truly epic in size...we are talking extended star wars universe in scope here. The graphics are a beauty to behold, however the text on an SDTV is a bit on the small side. The music easily wins for best sci-fi soundtrack ever...EVER. It's a cross between early 80's sci-fi and modern day Galaxial Ambient electronica...definitely a soundtrack worth buying. I would venture to say that it is my favourite game soundtrack to date, overall.
There are shortcomings to the game...the menu system takes a bit to get used to, and combat will feel a little bit wonky at first...every now and then, there are strange shudders in animation...over all though, this game is every bit as good as I dreamed it would be. The things that aren't perfect are only so noticeable because so much of the game is in fact perfect.
Re:Lucky Few (Score:5, Informative)
Parent
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Re:Lucky Few (Score:4, Informative)
Parent
Sounds a lot like Starflight (Score:3, Insightful)
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My ultimate game heaven would be if Blizzard made a game in the Starcraft universe that was similar in scope
Oblig. (Score:2)
http://www.ctrlaltdel-online.com/comic.php?d=20070926 [ctrlaltdel-online.com]
When is . . . (Score:2)
sounds neat! (Score:2)
Star Flight (Score:2)
PC World Slams ME (Score:4, Informative)
http://www.pcworld.com/article/id,139724-page,1-c,games/article.html [pcworld.com]
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Why are game reviews so 'weak'? (Score:4, Insightful)
In combat the AI gets in the way, targets things it can't damage. That means the AI is bad. End of story, that is a negative mark. Why mak excuses? Imagine a review for a normal product went likethis. Well, this new flat screen tv only support ten channels, but that is okay because I only really watch 8 anyway.
The load times are long, okay, so that gets old fast. Why make excuses for the game? If MS was so stupid as not to include a HD (when their old console had one) in all models and doesn't want games to be HD only then slam them for it. Don't make excuses.
Inventory systems are nothing new, if this game once again finds away to mess something that simple up, mark it down for that.
All in all the score for the game is maybe a 7. It may have a nice story it may do somethings well, but it also screws up in some basic areas and that means it get at most a decent score. Not lousy, but no excellent either.
Frankly I am getting sick and tired of games still getting basic things wrong. The Witcher is another RPG out at the moment, lousy inventory system, annoying load times. People, this is basic stuff. Why do game reviewers fear being harsh? About the only time I see games really get a lousy score if they absolutely plain fail to work. They then still get a score. Amazing, this would be like you not showing up for an exam and still getting a score other then 0.
The problem I got with these type of weak reviews is, what else is the reviewer glossing over? If he is still so glowing about a game that takes minutes to load, perhaps he didn't even think it worthy to mention that it crashed twice. That a savegame got corrupted, that a quest was incomplete.
Oh well, another okay RPG that still makes basic mistake and has been crippled for the 360 and probably will be obsolete by the time it comes to the PC.
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The Witcher (Score:2)
Have you played it yourself? (Score:4, Insightful)
I understand where you're coming from; basic flaws like those can be very annoying - if they interfere with the experience of the game significantly. The reviewer apparently doesn't think that's the case. And since he appears to have played it more than you...
An average game with fundamental flaws should be (and usually is) panned by the reviewer. However, what of a game that's chock-full of awesome, with a few flaws in between? If the reviewer had the best gaming experience (s)he's had all year despite those flaws, should they not give it their best score of the year? That's the impression I'm getting from the reviews I've read. These scores are entirely subjective, not some technical, driving-test checklist.
Of course, some people may find certain flaws more annoying than others, so reading a variety of reviews might be better. If you recognise your pet hates listed in a review, you can proceed more cautiously, but the reviewer is saying that some people at least are going to have a fantastic time with the game.
Parent
Desperately Seeking Port (Score:3, Insightful)
However, IF it is ever brought to the PC, Microsoft will most likely mandate that it (very needlessly) be tied to Vista, as they did with Halo 2. That's what's sad: a great company made a great game that is subjugated to a very opportunist corporation, and as a result I'll probably never play it.
sounds great but not worth over $1000 to play (Score:2)
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Re:sounds great but not worth over $1000 to play (Score:4, Insightful)
Not to mention electricity to power them ($50 per month) and a house or apartment to keep them in (at least a $1000 per month). Is one game worth all that? No way!
Parent
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Re:What? No computer games? (Score:5, Insightful)
So, in an effort to encourage other people to produce PC games, you're going to avoid buying a PC-only game? Yeah, makes perfect sense. When are you running for office? :)
Seriously, I agree with the sentiment, but the tactic seems misguided. EA has done a lot to harm the gaming industry in general, but I'm down with throwing them a Scooby Snack when they do something right.
Parent
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I bet EA says the same thing about its customers.
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Aye, that's the rub.
Do you define "good PC game" as "high rated PC game" or as "PC game which runs well on my PC?" If the latter, then it's a pretty self-fulfilling prophecy.
But the real issue is that even crappy, crummy, excremental Xbox games (like, say, Enter the Matrix) still are stable, don't screw with other games/software on the console, etc. A crappy PC game will crash, install fake drivers to screw with your system, sometimes disable ot
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Do you define "good PC game" as "high rated PC game" or as "PC game which runs well on my PC?"
both...? as in I only spend my money on games that tend to score well, because I will typically get more enjoyment from them, which is _usually_ an indication of its quality not only entertainment wise but also its ability to remain stable. I am a little forgiving also, I don't mind if the game crashes once every few hours or whatever. So I have my limits, but at the same time its more important to me that I have fun. For instance I own Oblivion on both PC and x360: I love the PC version because I
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I'm gaming on the Xbox 360 from now on
The problem with that is that I've got a development machine/server/entertainment center (it wears all those hats at the same time, btw) that works perfectly well for gaming. When presented with the option to get an overall smoother experience in gaming or to be able to use the same hardware and save several hundred dollars, I'm going to do the latter thank you very much. Besides, between a keyboard and mouse, the ability to run things in the background, extensions and (good) patches, playing on a pc can b
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More than that, I get more value out of these games than your console ever will. Gea
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You're missing the point. Dark Messiah won't even RUN for longer than a half hour at a time, regardless of whether the gameplay is a "bastardization of a once great series" or not. The game is a buggy mess, it doesn't work.
In other words, yes, some PC games are buggy and crash, but the same could be said for the console games that aren't high quality.
No it can't. (Of course here comes the obligatory pedantic Slashdo
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You just described NWN2 to a tee. Buggy as hell. Slow. Turns out the copy prevention crap slows the came as much as 30%. And yes, that's during normal game play. Despite the fact that online play is completely unplayable, people rant and tear on anyone that questio
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Yeah, yeah. I know, I've seen all the stuff about how it takes huge amounts of power to get out to the stars. That's true. However, we have this giant continuous nuclear explosion going on in our near neighborhood, which can be focused onto a solar sail or converted into [transorbital.net] microwaves [wikipedia.org] or whatever.
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Re:Looks nice and all... (Score:4, Insightful)
When it was first released (and more specifically in the closed and open beta) I LOVED World of Warcraft, bugs and all...ironically, as they added content to the game and fixed bugs, I found myself liking it LESS. I enjoyed the game the most when it was in closed beta, and not because it was new...some of the bugs, while annoying, were just plain hilarious and actually made the game a bit more fun.
Read my review further up in this discussion for a more complete idea of what I think of it, but to make a long story short I think that Mass Effect is an amazing achievement in gaming; even with it's flaws, it is still pretty much untouched as far as modern RPGs go (in fact, I would go so far as to say that it is a game that other RPGs (and games in general) will be compared to for quite some time.)
Parent
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In any event, the question's mostly moot for me; I'm not getting a 360 until they release one with a MUCH lower failure rate.
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No human endeavor is perfect, and as such, no game is perfect. But do you give a hi
Re:Can't be the greatest if not ported to the Wii (Score:4, Funny)
Parent
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I believe I said PS2 and Wii.
What part of reality of market share don't you like?
Re:Time Warp (Score:5, Insightful)
Plus, I don't know about you, but I like my reviews to be of finished games. I'm fed up of reading things like "we saw a few crashes, but the developer swears it'll be fixed by the time the game hits store shelves. 9/10", only for the final game to be a buggy piece of junk that never really works properly even after umpteen patches. Do literary critics base their reviews on early manuscript draughts? Do theatre critics watch a rehearsal and write up the play based on that? I think not.
Parent