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Half-Life 2 Episode Two Stats Now Online
Posted by
Zonk
on Mon Nov 19, 2007 12:39 PM
from the i-died-there-and-there-and-twice-there dept.
from the i-died-there-and-there-and-twice-there dept.
To go along with its recent hardware survey, Valve has released stats from Half-Life 2: Episode Two . The page notes the most common achievements, as well as the deadliest places in the game. Ars Technica's Opposable Thumbs blog spells out a few of the results for us: "The median completion time hits at exactly five hours, with some noteworthy variance between four and seven hours. Average play session time logged was 27 minutes. The average number of deaths spikes significantly at two specific maps during the final two levels with an average of 11 deaths per section, as well; and looking at the topographical maps at some very specific locations on the maps as well. 73.1 percent of users playing were doing so with Direct X 9.0 SM3, and 72.6 percent played the game on medium."
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I'm guessing (Score:2)
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Vista adoption higher among gamers? (Score:3, Interesting)
An alternate interpretation is that a large number of the computer playing HL2:2 were bought from a large retailer rather than built by the owner. I'm seeing a lot of potential with those statistics if combined with more information, like the rate of old OS reuse, etc.
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Source and DX10 (Score:2)
The commentary mentions that HL2 EP2 does use some of the features that are supposed to be limited to DirectX10 through some "back door" calls in DX9. I don't know enough about the architecture to know exactly what's going on, but it did sound like they use some of the DX10 features on the graphics cards, without requiring the DX10 API it (and thus Vista).
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http://www.steampowered.com/status/survey.html [steampowered.com]
Windows Version
Windows XP 234,100 (84.45 %)
Windows Vista 38,760 (13.98 % )
Windows 2003 64 bit (2,544 0.92 %)
Windows 2000 1,793 (0.65 %)
Other 24 (0.01 %)
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That is until I hit a brick wall with 2000 on something called ATI Driver 8.43 and another something called Enemy Territory Quake Wars. You basically need the latest ATI drivers to play the game without getting immediate crash dialog.
My solution was to install Fedora 8 on my spare Linux partition and use the Linux client. With some tinkering on the config file, I get pretty good performance out of the game. I had a brief experience installing XP on another partition which
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You forgot to count the people that still use DirectX 8 (I just checked the Steam Survey and was VERY surprised to see that they still list DirectX 7)
From http://www.steampowered.com/status/survey.html [steampowered.com]:
14.75% of steam users surveyed use e
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Hell no.
From their recent hardware survey:
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Nope it's 7.14% not 26.9% GGP!
It's interesting the amount of people without a DX10 capable card that are running Vista. I wonder if these are new steam users that bought new machines and valve's orange box?
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System ran at a 50% overclock for 4 years with no stability issues.
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Valve doesn't bother supporting DirectX 10 because they can do everything it can using DirectX 9, although I understand that they have to use some card-specific extensions to do so. As for number of gamers playing Vista, I can say that no hard-core gamer will touch Vista because it lowers the framerate a couple of percentage points. (From say 60 to 58 - not a terrible amount, but enough.)
I certainly don't know the exact definition of a hard-core gamer but I play quite a few games and have Vista. If you're talking about a hardcore-gamer card that can support DX10 you're talking about going from 120 fps to 116 fps so losing a couple percentage points isn't an issue.
I rather like Vista actually. My computer is more stable than under XP and I rarely get the UAC stuff anymore now that I've had it for awhile.
primary sources (Score:3, Informative)
Or you could just link to the actual stats:
http://steamgames.com/status/ep2/ep2_stats.php [steamgames.com]
So.. (Score:2)
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Players not finishing the game (Score:3, Interesting)
Acid Reflex: 81%. While you *may*, I believe, get through those levels without killing an acid antlion, it's extremely difficult. With 19% of players not getting this achievement, I'd bet that's at least 17% that never got far enough, and that's close to the beginning of the game.
Twofer: 63%, and you'll get this achievement when you progress far enough. Ditto for "Meet the Hunters", 61% - here it looks like a third of players didn't make it this far.
Gunishment and Quiet Mountain Getaway, 59% and 58%. Looks like those who make it past the first third or so of the game mostly continue to go forward. You can complete the game without getting Gunishment but it's tricky and is a glitch.
Finally: Defense of the Armament, at 48%. You get the achievement for winning the game's last (and truly spectacular) battle. So it'd seem like half the players who started the game didn't finish it, interesting.
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In Portal I got to a certain section where I had to use consecutive portals to get somewhere and just couldn't get my gun to aim well enough to get the next portal laid down before I would fall. Although I completed the game by switching on noclip for that short section and then turning the cheats back off, I sto
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Why I didn't finish (Score:4, Interesting)
What really sealed the deal against finishing the game was TF2. Every time I think about finishing Episode 2, I think of how much more fun it would be to play a few rounds of TF2 instead. Even though there are only a few maps, the team-based play never gets old. I would really like to see a stat of hours of TF2 played vs. Episode 2, for those players that have both installed.
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Then I went to Episode 2. I really wanted to play TF2 but I knew if I did, I would likely never get around to Episode 2. So I beat EP2 and got all the achievements except for two (because I played when the servers were down and they weren'
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Meh, in the old days of TF on the Quake engine, we just set up lots of keyboard macros with various canned phrases ("incoming", etc), which take care of most of the common situations (I assume this is possible in TF2... I haven't gotten into it deeply enough to check). Other than that, just type quickly.
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Death map (Score:2)
I love the death map of the first level [steampowered.com] (red spot at the bottom right): all those people jumping off the cliff like lemmings
And this one [steampowered.com] (green spot at the bottom left, where Dog fights the Strider): "Oooh, robot fight! Let's watch... uhoh! *squish*"
And last [steampowered.com] (greenish blue at the top, where the rocket takes off): it seems that several people wanted to become astronauts, they even went through walls just to get on that rocket ("Wait for meeeee...!")
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Assume it takes between 12-15 hours for Half Life 2...now look at the episodes. So far we have 3-4 hours for Episode 1, 4-7 hours for episode 2...assuming the short end of both of those, episode 1 and 2 combined are already gaining on the length o
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HL2 was just a giant Havok physics puzzle.
I'm actually curious what they worked on in the game for the four years before they licensed the Havok engine.
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Anything longer than 15 hours while playing a static character is too long, I think.
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Excellent point! Why do we need foot soldiers and tanks when we have nukes and bombers?
Yes, I'm being sarcastic but if you put it into the frame of your question it makes sense.
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I'm sure that had something to do with it, but the primary reason they gave was so that people didn't have to wait as long to continue the story line...might be bullshit, but it still makes sense. Besides, episodes 1 and 2 have some great experiences in them, as well as good plot development.
As far as your last reasons...they would need humanoid sized soldiers so that they can direct individual humans on a person-by-person basis. A strider would hardly be good at giving
Profit is always primary (Score:2)
I'm pretty sure profit is the primary reason. It almost always is. Any additional benefits would be secondary.
Valve is a for-profit company. If they did anything else, they would be failing in their mission.
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Yes, their goal is to make money...but it's not their only goal. It is important to them to put out a quality product, and they have yet to dissapoint (Steam...well, I'll leave that to personal experience. People have as differing a view on Steam as people hav
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I liked the schmuck-in-a-suit aspect of the first one. He's just a nerd with a cool suit and a crowbar, trying to survive. In the second your character takes on all this heroic importance, just like any other game, and the crowbar takes a backseat to more exotic devices like a gravity gun (an awesome weapon from a gamin
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No Wine at all.
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Get an NVIDIA 7950 ($160 on Newegg) or a 8600GTS ($149 for a 256MB / $179 for a 512MB). Even though the 7950 is actually faster on a lot of games, I'd go with the 8600GTS -- it's a very fast card for the price, and runs DX10. It also has a higher nominal 3DMARK score than th