Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Valve Plans For More Half-Life Beyond Episode 3

Posted by Zonk on Fri Dec 14, 2007 12:37 PM
from the hang-on-to-your-crowbar-indeed dept.
Ars Technica notes, via an interview at the StuffWeLike site, comments from Valve's Doug Lombardi indicating that the company has plans to continue the Half-Life series beyond Half-Life 2 Episode 3 . "While most sites are taking this as a confirmation of Half-Life 3, the quote is not a definitive on anything other than the continuation of the series. And, of course, there hasn't ever been so much as a rumor hinting at Half-Life's demise. As what is arguably the biggest franchise on the PC platform, there is no reason for Valve to stop producing the crowbar-swingin' good times."
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • And now for all the jokes relating the number of half-life sequels to some periodic radioactive decay!

    (crickets)
    • by moderatorrater (1095745) on Friday December 14 2007, @12:47PM (#21699508)
      All right, the original was released in '98. Half Life 2 was released in '04, Episode 1 in '06, and Episode 2 in '07. It appears to be accelerating. At this rate, our children will be able to play nothing but half life sequels!
      • Re: (Score:3, Insightful)

        If the boxed version of Episode 17 includes Episodes 16, 15, 14... etc AND the original Half-Life 2, then my kids won't likely be able to afford to play Half-Life as the box will cost $390.

        Yes. I'm still sore about Valve dropping the black box. I was excited about Team Fortress and Portal. But then they canceled the black box, so I would have to pay an added premium for the orange box for content I already have. After I heard that I swore it off. And with swearing.

        Fuck you, Valve.
        • by hidannik (1085061) on Friday December 14 2007, @03:10PM (#21701514) Homepage
          So if you're a PC player, buy Team Fortress and Portal individually. Through Steam, you can.

          If you're a 360 player, yeah you're stuck with the Orange Box. But since the only game included in the Orange Box that appeared on consoles previously is Half-Life 2, and a markedly inferior version at that, it shouldn't be so painful.

          Anyway, I think you're looking at this the wrong way; the value of Ep2 + Portal + TF2 is at least that of a full game. They threw in HL2 and Ep1 for free. I suspect that's why they cancelled the Black Box; they would have been charging the same for it as the Orange Box, while delivering less.

          Hans
          • I suspect that's why they cancelled the Black Box; they would have been charging the same for it as the Orange Box, while delivering less.

            I doubt it. Episode One + Deathmatch is $20 now (I bought it for $10 on sale). If they just had the Episode 2/Portal/Team Fortress content I believe MSRP was supposed to be $30, instead of having a starting price of $50.

            So if you're a PC player, buy Team Fortress and Portal individually. Through Steam, you can.

            Having 9 people downloading game content is a GREAT way to kill a LAN party. I bought 9 copies of Episode 1 for $10 each on sale and resold them at a LAN party pretty well and we all enjoyed the game. Not even an option if the game is $50 a shot.

            Valve would have a great LAN party product i

        • Yeah, because $50 for TF2 (worth it alone), Portal, and Episode 2 was SUCH a ripoff. I'm SO FUCKING PISSED that it came with HL2 and HL2E1, even though I had them. Not.
          • Well congrats, man. If you're happy spending $20 more than the MSRP for the same thing, then enjoy it yourself.
            • Re: (Score:2, Informative)

              So, looking in the Steam Store, I see the Orange Box is $49.95. Checking the individual prices shows me that Episode 2 sells for $29.95, Team Fortress 2 for $29.95, and Portal for $19.95. I see no Black Box option. This leads me to believe that in your comment, the "M" in "MSRP" means "man on the Internet" because I see no such suggested price from the manufacturer. I guess you're allowed to assign whatever value you like, but comparing the price against something that was never offered is kinda retarde
              • If you want to base some argument on the fact that I shouldn't be upset because the thing was never released, just move on. I'm saying I'm sore that they didn't release it. So you're not really saying anything new.

                Let me make an analysis you might understand. Britney Spears records 2 new songs. The producer announces a release having the 2 songs, for only $5. Then instead they make a compilation of so-called "greatest hits" and include the 2 new songs on that release, for $15. I can understand that you, as
                • It's more like Britney Spears records 3 new songs (and one is the third in a series of songs), and it's announced before they're even done that there will be a release for $3 with those 3 songs on it.

                  Later, they decide to include the 2 songs leading up to the 3rd in the series, and charge $5 for the release. No biggie, because the 3 new songs are 3 of the best songs released this year, and given how much quality listening time you get out of them, they really should be charging $3 for each!

                  Oh wait, the al
                  • given how much quality listening time you get out of them, they really should be charging $3 for each!

                    Sounds like you work for the RIAA or something. But I'll be the judge of that when it comes to my own money. The idea that you can dictate to me how much your product is worth to me is the dictionary definition of condescending, and it is insulting.

                    I just remember the days when this kind of content was called an expansion pack, and was sold separately for a significantly lower price. Valve was set to do that, and then they changed their minds.

                    You think they were justified? Fine. It's their product, and the

                    • Yeah, TF2 certainly isn't worth buying if you have TF1 - just like HL2 isn't worth buying if you have HL1, and hell, who needs Mario Galaxy when you have Mario 3?

                      As far as the worth of a product, Valve set a price (and a mighty fair one, just ask someone who's actually PLAYED the new games) - same as any other product. If you don't like being dictated the worth of a product, shop on eBay or at the flea market.

                      Sounds like you just don't like Valve games to begin with, and you only value linear length as a
                    • Gee, you must be a real hit at your local shops.

                      Maybe you're just dense, so I'll explain.

                      It's fine if you want to tell me how much you think your product is worth. But the moment you presume you can tell me what you think it's worth to ME, you're addressing me in a familiar way. If you are not actually familiar with me, that is quite disrespectful. You have no idea how much time I have to play video games or how much I enjoy a particular type of game. You can't tell me that it's worth $90 to me (which is what the analogy suggested by "$3 per [new] song"

                    • I have 2 copies of Half-Life, Team Fortress, Opposing Force, Counter-Strike, Episode One and one copy of Blue shift.

                      People with a median income can easily spare $20 more than what they originally expected to pay for a product, and I'd say most of them would do that rather than sitting around bitching about the 20 bucks, irrationally boycotting the company, and not enjoying some of the year's best games.

                      There's a sickness in this country where people (gifted by their short attention span) do not hold grudges. I call that a sickness because I believe it's the leading cause to the degeneration of customer service in this world, which I remember was alive and well 10 years ago, but is dying off quickly today. I may be a dying breed, but when I draw a line, it's final. Valve disposing of the Bla

  • Yes yes, news that a sequel to a huge well selling franchise might be coming. Obvious cat is obvious!
  • by tyroneking (258793) on Friday December 14 2007, @12:52PM (#21699582)
    ... the few extra words in the Ars 'article':

    "SWL: Are there any current plans after Episode 3 to have a Half Life 3?
    DL: We haven't announced anything specific, but Half-Life won't end at Episode Three - hang on to your crowbars!"

    Unless you thought 'crowbar' was in fact an allusion to 'penis' in which case you probably shouldn't have included it in the Slashdot story after all...

    Or even a link to the original article: http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/ [stuffwelike.com]

    Which has fun comments like:
    "ummm... in no way whatsoever did doug say there would be a half-life three. could just be episode four. please stop brandying guesses as legitimate facts." - wow, brandying is a real word - it means "To preserve, flavor, or mix with brandy"

      • Or indeed with penises instead of crowbars ;) (hold on while I patent the idea of dynamically replacing in-game weapons with sexual aids...)
  • by Cerberus7 (66071) on Friday December 14 2007, @12:53PM (#21699594)
    I can't even begin to consider anything about Half-Life 3, but since we're speaking of the Half-Life series...

    Has anybody managed to get any information on what kind of game Ep3 will be? I've read about the HL2 episodes as being testbeds for different kinds of play technology; Ep1 was Alyx's development, having an effective side-kick. Ep2 was cinematic physics and large outdoor areas. I'm really, really hoping that Ep3 will be an unbounded game world, such as the GTA games (only with headcrabs instead of gangs). All of the Half-Life games so far have been, in general, train rides. You go from point A via route A with almost no variation. The combat areas may have some openness to them, but the world as a whole does not. Has anybody out there heard anything?
    • Re: (Score:3, Insightful)

      But therein lays the predicament. Often times, freedom comes at the expense of story and character development. If I had to choose between the awesome story and charming characters of HL2, or a more open environment, I'd choose the former.
      • Agreed. I'd much rather keep the story and character development going over open world gameplay if, as you and zsouthboy have said, one or the other must be chosen. However, if they can find a way to keep the story and character development going while simultaneously opening the game world up, I'm all for that. And put a gun on that helicopter! I want to blow up gunships and dropships from the air, dang it!
      • Re: (Score:3, Interesting)

        The characters of GTA: Vice City and San Andreas were much, much better than the ones in Half-Life 2, perhaps in part because of the superior voice acting, but also because they had larger than life personalities. What exactly is there to Alyx? She's a boilerplate "fun" girl who likes action and dangerous things, but she doesn't express any personal ideas (well, she came up with the word 'zombine'), and she certainly doesn't properly function as a dramatic character. For that you need some sort of conflict,
        • Re: (Score:2, Insightful)

          First, I'll reply to what I agree with. GTA Vice city (and 3 and San Andreas) were GREAT games with great stories and great characters (lotsa great). That being said, the GTA franchise is far more linear than people make it out to be. Sure, in between missions there is a sandbox, but once a mission starts, it's a linear endeavor from start to finish. And lets not fool ourselves, what made the characters so appealing in the GTA games was the scripted cut scenes and awesome voice acting, not any sandbox i
          • I don't disagree with your points re GTA, but there's another form of open-endedness to it, in that you sometimes can use the city in a more open way during the missions, choosing different paths to employ different tactics. In HL2, you're pretty much locked into a specific path: you can't go back and outflank the enemy, for instance, since the way back more often than not is blocked (a notable exception is the striders attacking the silo at the end of Episode 2). Even when you don't have much choice of whe
    • *SPOILERS* Well I know they've said that their plans for episode 3 are very ambitious, maybe even too much so. When you consider that at the very end of episode 2 they were just about to get on a helicoper...who knows? You may not be far from the truth.
    • Probably not going to happen. I have recently (i.e. 2 weeks) played through HL2, ep1, ep2, and Portal, and a second time with commentary mode where applicable, and especially the commentaries gave me a pretty good idea of how HL game design works. GTA gameplay has its place in gaming, but I can't imagine it for the HL series, simply because HL means extensive, coherent story across installments, delievered by cinematic scenes that require timing and pacing. And for the story as well as character development
    • by Chyeld (713439) <chyeldNO@SPAMnewsguy.com> on Friday December 14 2007, @02:21PM (#21700830)
      Valve has a love for games on rails. They do everything they can possible to ensure that you see what they want you to see, when they want you to see it, without being aware of the rails. Listen to the dev commentary in Ep 2 and Portal and it becomes immediately obvious that the perfect game experience in Valve's mind would be to give the illusion of GTA while ensuring you never actually stray from the path.

      This is not a horrible thing. The reason most people are down on games that are on rails is that most developers suck at story telling and cinematic experiences while simultaneously thinking they rock at the same. Therefore most games on rails feel more like a Disney ride than an epic adventure. Both in the fact that you are consitantly reminded that you are on rails and that the various "props" are obviously only expected to be seen from the "ride-side" of the game. Valve actually puts the effort in to cover up the rails, to polish the props and to make it look as if the fact that you just happen to be going down the path is because YOU choose to go that way, not because every other way was closed.

      Take for instance, the 'other' episodic game that was released around the time of Episode 1. SiN Episodes: Emergence.

      In SiN, you were shown this huge city, many of the locations in game were huge, the modern day equivalents of the Tower of Babel. And yet, there was always a fence, a door, or a window between you and the rest of the world. There were very strict paths you were forced to take, and even though you would often be assulted by people coming from the inaccessible areas, you never were given the chance to get to them yourself. It was very obvious that your goals were "get A to pass B so you can push C and open D".

      This is exactly the same scenario that the Half-Life games provide, but with them it is far, far easier to forget that you are being herded along a path. Take dodging the Antlion guard in the mines/hive. Most people, the first time around, probably almost shat themselves when they finially fell down that final shaft with the guard seemingly just a millisecond behind them. However if you play the game through again, you realize that this spot was actually scripted to come off exactly that way. You might be able to mess around and actually die there, but you will never get so far ahead of the guard that they won't be a millisecond behind you at the final shaft.

      Valve specializes in cinematic magic. A sandbox free-will game is their anti-thesis.
      • Allow me a "me too".

        Valve has NAILED the pure-FPS, linear game. Fucking nailed it. As in, may-never-be-beat nailed it.

        I happen to like that genre, when it's done well. Non-linear shooters, FPS/RPG hybrids, etc. are a different matter entirely. I have trouble saying that HL2: Ep2 is a better or worse game than, say, Deus Ex or GTAIII: Vice City. I don't think it even makes a lot of sense to compare it to Doom I and II, or Painkiller, for example, since those are run-and-gun, minimal-story games, and the
      • Half Life was always like a movie with a little interaction. It's not a bad thing, I find it very entertaining, and it's certainly very impressive.

    • by Hackie_Chan (678203) on Friday December 14 2007, @02:47PM (#21701198)
      Gabe Newell seems to show a lot of fancy towards the episodic method of distributing games. Put that in mind when he remarked to Eurogamer a while back [eurogamer.net] that Episode 1 to Episode 3 "essentially" was Half Life 3. Smaller teams with less to lose permits them to take more risks in game design. Does this mean the real Half Life 3 (not episode 1-3!) will be distributed the same way?

      However, on what we know about Episode 3: First of all, Portal takes place in the Half Life universe in the laboratories of Aperture Science. This had to be for an obvious reason since it essentially is a storyline shoe-horn in to a puzzle game. They didn't need to do it, but they did it anyway. Episode 2 spills the info that Aperture Science has a vessel called the Borealis [youtube.com]. It "vanished" (i.e. teleportation) but has now been found. Obviously Gordon will have to go there and find the ship and obtain the gadgets and gizmos. This means Gordon will have to travel to the arctic, so Episode 3 will most likely feature snowy areas. And then there is this Gabe Newell quote [g4tv.com] on Portal (After you launch the player, play the video called "X-Play Review: Portal". Gabe's quote is a little over the halfway mark):
      "The character that you play is a character who has importance in the overall half-life universe, and will eventually have a fairly significant relationship with other characters that we're already familiar with".

      The way Portal works as an introductory game to educate the players on how to use the Portal gun to interact with the environment is a really clever method to set things up on how it will potentially be used in Episode 3. But I'm actually not so sure however whether Chell will give Gordon the gun, cause he doesn't have the surgically inserted heel springs to prevent injury from falling the large distances. Oh, and GLaDOS will probably be involved somehow...she's "still alive" you know.
      • We'll I haven't played any of HL2 so I don't know exactly how "well crafted" the story telling experience is (FWIW I do plan on making orange box on the 360 my next gaming purchase) but both Bioshock and The Darkness offered worlds where you were free to explore (more so in TD than BS). Both games also had very well crafted story telling IMO.

        The worlds weren't as expansive as say Oblivion on GTA but you were still mostly free to go around and do as you please.
        • The Grand Theft Auto series is by no means a good example of a well scripted story. I think a better series to bring up would be the Elder Scrolls. Not only is it much more open than GTA, but it does have a finely crafted plot that transcends multiple installments. I personally can't see Half-Life ever moving fully in that direction, but I do agree that the series is far too linear and one of the reasons I find the sequel especially overrated. Note: Not bad, overrated.
            • The Soldiers are actually very effective against the Aliens in the few times you witness the two groups fighting each other, its just the fly in the ointment that is Freeman that prevents them from winning all the time because after they win you show up and kill the wounded survivors.
              Also Freeman had the major advantage in that he was wearing the HEV Mk VI protective suit for use in hazardous environments which was partially bulletproof and provided better protection in the large variety of dangerous locati
              • given that he went to the South Pole at the end of Opposing Force

                Er, no he didn't. Shepherd was detained by the G-Man. How you got "the South Pole" from OpFor's ending, I have no idea.
  • by robinsonne (952701) on Friday December 14 2007, @12:55PM (#21699612)
    ...about the same time Blizzard gives up on WoW.
  • linux client please (Score:3, Interesting)

    by pak9rabid (1011935) on Friday December 14 2007, @01:13PM (#21699874)
    I really wish Valve would put out a Linux client so us Linux-only users can play HL2 + sequels without the performance rape associated with using Wine (no hate on the Wine project...it kicks ass at what it does). Ah well, I guess we'll have to wait for Microsoft to shoot themselves in the foot for a few more years before that will ever become a possibility.
    • Re: (Score:3, Interesting)

      Since Gabe is ex-Microsoft I think your answer would be "when hell freezes over". Of course they'd never publicly say that.

      It's a shame really because I too would like a Linux client on my Ubuntu machine.. Carmack's engines are always cross-platform, the UT engines are cross platform but source is Windows only and that's probably never going to change at Valve. I am guessing it doesn't even show up on their radar.

      I can't remember or not, did the orange box come out for the PS3? And doesn't the PS3 run openG
      • The PS3 development port was farmed out to another company. Due to the heavy lock-in to DirectX or the non-Valve company doing the work, the port to PS3 has been panned as having very poor graphics performance.

        Valve really needs to take the finger out of its ass and support OpenGL officially, because DirectX 10 is a wash for at least 2 more years (until Vista / DX10 maybe hits critical mass) and since all OpenGL (OSX/Linux/PS3) market segments are growing, if just a little.

        Their inferiority on these platfor
      • I can't remember or not, did the orange box come out for the PS3? And doesn't the PS3 run openGL?
        Straying from your question, but that version was done by EA, rather than Valve, and is said to have nasty framerate issues. Mind you, Gabe Newell hates the PS3. He calls it a complete disaster and a waste of everyone's time.
  • How about a few more TF2 maps on the console!!!
    • In other news: Who started this whole "Half-Life ends with Ep3" rumor anyway?

      I suspect it's just an assumption--the whole "things tend to come in threes" rule of thumb. (Of course Half-Life 2 Episode 3 would actually be the 4th Half-Life 2 game . . . confusingly. Perhaps Valve goes by the Douglas Adams definition of "Trilogy")

    • In other news: Who started this whole "Half-Life ends with Ep3" rumor anyway?

      Especially since they clearly have at least one story left to tell after HL2:EP3.

      HL2:EP3: Combine suffers a last, crippling defeat on Earth, but is still a big (possibly realized, at the end of the game) threat. Gordon gets teleporting tech.... hmmm...

      HL3: Gordon uses the teleporting tech to reach the Combine homeworld (or a major regional capitol world, or something) and kicks some ass, giving humanity long enough to build itself

      • Re: (Score:3, Insightful)

        If Valve and therefore Steam ever went bankrupt, they have a universal unlock all ready to go. Cache your games, as mentioned before, and then import from the DVD when you want it.

        No, that's not what would happen. If Valve went bankrupt, the company assets would be sold off to another company. That new company might continue to operate Steam, or they might not, but one thing is certain - they would be very pissed if Valve had given away their universal unlock, since that would destroy much of the value of t
        • I never had an issue playing a single player game with Steam. When I do, maybe I can go down that road. Until then, it is a non-issue that people seem to make a big deal about.

          The nice thing about Steam is that if I lose or destroy a CD, I don't have to worry about it. I can log in to my account, and download my games to any PC.

          What if Valve goes out of business? These games are already cracked on the web, I would just download the cracked version of the game.

          I don't think you are being intellectual