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2007's Ten Biggest Gaming Letdowns
Posted by
Zonk
on Wed Dec 26, 2007 02:33 PM
from the no-fracking-littlebigplanet dept.
from the no-fracking-littlebigplanet dept.
Game|Life offers up an anti-top-ten list, noting the three blog authors' biggest disappointments from 2007. Chris Kohler's biggest letdown echoes my own feelings on this topic: "No LittleBigPlanet. PlayStation 3's software library got significantly better this holiday, but there's no killer app. I honestly don't know if LittleBigPlanet would have been one. But I think it's going to be mine. It's going to be the thing that glues me to PlayStation 3... when it ships. I was all ready to start building worlds and sharing them with my friends and generally start being a jackass by now, but it won't happen until next year -- late next year, if you believe the rumors. I hope they're not true. And I do hope LittleBigPlanet sets the planet on fire when it releases." Any gaming 'event' this year an epic fail for you?
Related Stories
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LittleBigPlanet Could 'Move Consoles' For PlayStation 3 122 comments
The always popular Michael Pachter offered up the opinion last week that LittleBigPlanet may be the title the PlayStation 3 needs to have breakout success. In a report pointing out failings on Microsoft and Sony's part to appeal to 'family gamers', Pachter said: "After seeing LittleBigPlanet at TGS, I believe it could be a console mover. The game is really innovative, and I think it adds a family element that is so far missing from both the Xbox 360 and the PS3. If they can accompany that game's launch with a price cut (or a lower priced SKU), I think we'll see a spike in sales." The game is really innovative, and I'm looking forward to it a bunch ... but I think I agree with the folks at Ars when they say the pricetag is still too high to appeal to family gamers.
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LittleBigPlanet Demo Not Coming This Year 62 comments
The MTV Multiplayer site has the saddening news that the LittleBigPlanet demo, probably one of the most-anticipated PlayStation offerings for this year, has slipped to 2008. Not terribly surprising given the time of the year. "'I can officially confirm that there won't be a demo this year,' Ron Eagle, senior manager of PR for Sony Computer Entertainment America told me. But he did say he's played 30 of the games 50 planned developer-made levels and that it's a lot of fun. He seemed genuinely pleased about his time with the game, but his company won't be showing more 'LBP' at least until next month. Eagle could only add that the full game is set for a 2008 release. And with that, the video game release calendar for 2007 is complete. No more delays. No more surprises. Right?"
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My biggest let down of 2007 (Score:3, Interesting)
Without compare, the biggest gaming letdown of 2007.
Re:My biggest let down of 2007 (Score:4, Insightful)
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Another big let down (Score:5, Funny)
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*AKAImBatman envisions FredFredrickson's Freak list growing at hundreds of links per second, while hackers trace back his IP address and "put him out of business".
Personally? (Score:5, Funny)
I still haven't managed to beat VI. You know, that console game where the object of the game is to edit a file and then quit? That's a really hard one, and I'm so disappointed that I got so close, but didn't finish it this year. Ah well, there's always 2008.
Re:Personally? (Score:5, Funny)
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Some disappointments (Score:5, Insightful)
Anyway, my disappointments:
1) Smash Bros Brawl being delayed until next year. Mr. Iwata personally told me that he was hoping to make this game a release title for the "Revolution" (this was in 2005). We're now more than a year overdue, and for something like Smash that really doesn't imply 6.5 solid years of development time. They were simply slow to start on it.
2) Lack of availability of the Wii. I'm not used to having to put so much work into acquiring a $250 piece of technology one year after its initial release; my mornings are usually quite busy. As a result I still don't have one.
3) FFXII: Revenant Wings (DS). I expected much better than what it turned out to be. Even looking at videos of the game on IGN didn't quite get across the abysmal pacing and unbelievable lack of variety in this game. Its supposed depth doesn't amount to anything in practice.
4) Mario 3v3 Hoops (DS). I think this came out in 2007. If not then nevermind. Anyway this game is a giant turd.
5) ArenaNet slowly turning Guild Wars into a grindfest. The one MMORPG that let me play PVE at my leisure and not "fall behind" decided that it's a much better idea to just go into WoW me-too mode rather than stick with the original tenet of skill over time played. The Eye of the North expansion released this year completed the transformation.
6) Bioware going to EA, Blizzard merging with Activision. Let's just say that these *cannot possibly be good things* considering Bioware and Blizzard haven't exactly been in need of an improvement in any way. (Well, Blizzard graphically perhaps but Activision doesn't help there.)
7) Forza Motorsport 2. Great racing engine, cool graphics, good customization, good online mode. But... what is with no music during races? Or having to play your ass off to unlock even the ability to *purchase* a lot of the cars? This isn't supposed to be a 100-hour RPG, it's a freaking racing game. Nobody wants to spend days driving cars they don't like to get at cars they do; there's no storyline or change in gameplay to keep you interested in the meantime. Seems the developers forgot they were making a *game* rather than a training sim for racing teams to study tracks.
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3) FFXII: Revenant Wings (DS). I expected much better than what it turned out to be. Even looking at videos of the game on IGN didn't quite get across the abysmal pacing and unbelievable lack of variety in this game. Its supposed depth doesn't amount to anything in practice.
When Square followed up to FFX with FFX-2, they set the par for all other main Final Fantasy game spinoffs. I don't think it was much of a surprise, personally.
:)
It's a damn good thing they start fresh with each sequel of the main franchise, is all I'm saying.
Re:Some disappointments (Score:5, Interesting)
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I'd rather have a great game late than a shitty game early. Every game you mentioned after this point could have been better if it was delayed longer. Delays are a good t
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Re:Some disappointments (Score:5, Informative)
The problem with SSB Brawl is Iwata made a promise he couldn't possibly deliver. Iwata publicly announced a SSB game as a Wii launch title in late '05, THEN went to the designer of the previous games in the series and asked him to make the game. The guy had left Nintendo a few years prior. So, Nintendo had 1 year to get the guy to agree to make the game, get a dev team for him to work with, and create the game. Once this became public knowledge, it was pretty clear it wasn't going to be a launch game. In the end, it took them a little over two years to put it together, assuming no further delays.
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I'd actually recommend against getting GT3 or GT4, or at least get them along with FM2.
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Bioware and Blizzard haven't exactly been in need of an improvement in any way. (Well, Blizzard graphically perhaps but Activision doesn't help there.)
Blizzard chooses to make games that can run well on your average PC that's been around for a few years. Blizzard has "our games are fucking fun" going for it, they don't need to also have the "give your fancy new hardware a workout!" selling point. And WoW STILL looks beautiful. They don't need a change a thing there either.
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Don't make excuses when there really aren't any to make. You can cater to a broad range of hardware if you put in the effort. Blizzard doesn't *need* to from a business perspective, but I wouldn't be bothered if they tried.
The Biggest Disappointment (Score:5, Funny)
Assassin's Creed (Score:5, Insightful)
The voice acting is
But seriously, I was looking forward to being immersed in the role of an assassin stalking his target patiently, taking just the right moment to strike, then blazing a bloody trail out of town. But nope, I get to listen to "Thief! I'll have your hand for that!" over and over and over and over and over again until I get sick of it and decide to have my two-dozenth very high-profile swordfight in the middle of the street -- which the guards will mercifully forget all about when I walk away for a couple minutes to climb the next Generic View Point Tower.
Talk about a wasted opportunity.
Wii (Score:2, Insightful)
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(my favorite wii games, right now, are wii sports, wii play, sonic, mario, and nights. just got mario and nights, a
Halo 3? Disappointing? (Score:4, Insightful)
All of the Halo games have had wicked awesome explosions, sure. But they also have a deeply engrossing storyline, fantastic multiplayer, good AI, and unsurpassed world physics. Halo 3 is the best game in the series and was my favorite shooter (and many other people's) of the year. By no stretch of the imagination was it a bad game. Star Wars is full of light sabers and lasers - but obviously, if you look at it more closely, there's an intricate storyline with fantastic characters (in Episodes 4-6).
Sure, BioShock and Portal are arguably better games than Halo 3 but they didn't sell nearly as well. The reason? Exposure. Most people haven't even heard of Portal. There certainly aren't Portal trading cards, helmets, action figures, and TV commercials.
For christ's sake, you can't even BUY Portal on a console -- at most, an hour long game -- without buying a $60 package that includes another game I've already beaten (Half Life 2) and two expansion packs I don't want. If Joey asks for Portal for Christmas, his mom won't be able to find it in a store.
Sales figures are a result of many other forces besides the quality of the game itself, and that's reality. Microsoft went to bat for Halo 3 with their pocketbook, executed very well, and they reaped the rewards from it. BioShock and Portal did not pony up, and since most people don't know what they are, they aren't purchased at nearly the same rate. It has nothing to do with the average American only liking "wicked awesome explosions."
Wither Spore? (Score:5, Insightful)
Years passed.
Still no Spore! It's an ambitious game, yes, but once you hit the third or fourth year of development, it starts seeming like it'll never get here. Games with extremely long dev times have a history of disappointing. I reckon "No Spore This Year" should be on the list as a disappointment of 2007.
Wither Spore?
Re:Wither Spore? (Score:5, Insightful)
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According to Wikipedia, out of the 68 games that Bethesda has played some part in developing, publishing, or producing, only 14 of them actually appeared on an Xbox console...those 14 games include BOTH Xbox AND Xbox 360...on top of that, on just a quick skim through the list, only a handful of those games are actually FPS (and no, Oblivion was NOT an FPS. If the previous Elder Scrolls games were not considered an FPS, neither was Oblivion)
What the hell are you talking a
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Morrowind was a PC game that got ported to console. Oblivion was was a Console game ported to PC. A "port" as commonly known with PC players. And as most "Ports" it sucked in the same ways like them. The RPG part dumbed down overall with more emphasis on fights, made more lowest common denominator accessible for the "casual gamers", had simplified controls due to the lack of keyboard and mouse, horrible user interface, again due d
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On the other hand, we have the Witcher, and NWN2: Mask of the Betrayer, which makes it one of the best CRPG years in a long time. Which brings us to my disappointment, mirrored nicely by this article: This was a great year for PC games, the best in a long time, but online media seems only to care about consoles.
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It's not like it's a big deal, they made their choice so they could run at framerate and get the lighting they wanted, but at least some of us could tell immediately. By the way, the reason they do this reduced framebuffer s
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Bungie could only manage to get Halo 3 to run at 640p resolution and not the minimum standard 720p for real next gen games.
No one with a lick of sense gives a flying fuck. Unless you're counting the lines, rather than playing the game, you can't tell if there are 640 lines or 720. Give me a break.
Side by side screenshots of Halo 2 and Halo 3 had gamers scratching their heads as to which one was supposed to be the next gen game.
BULLSHIT. This was true for the beta only. Playing the finished Halo 3, there's a clear improvement in graphical quality. You might want to get with the times on this one.
Bungie didn't bother to bring Halo 3 out of the dark ages of online gaming and implement dedicated servers. And Bungie because of the lack of dedicated servers Halo 3 could only handle 16 players at a time for online games. There are pc shareware games with better online setups.
Agreed 100%, but consoles aren't the place to be looking for good FPS multiplayer gaming anyways.
Nope, single player also runs only at 640p with the same last gen looking graphics.
See abo
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Are you in the same article that the rest of us are in? Or are you just a little too emotional about HALO for some reason?
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640 is not HD, sorry.
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The people who can't see the difference but still care are idiots. I know that's not the most logical response, but it's the only way I can seem to rationalize a stance like that. In my opinion, elitism like that is nauseating. As for the 5 or 6 people who CAN see the difference, good for you. That's quite an impressive skill. However, if a lapse of 80P is enough to ruin a game for you, maybe it's more of a curse t
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Wait, what? How is that a "minimum standard" for "real next gen games"? You know that the Wii's maximum is 480p, right? If you consider Halo 3 to be even borderline "next gen," then you can't say Metroid Prime 3 isn't, as its single player mode blows Halo 3's away.
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And no, I won't block AC posts because sometimes ACs do in fact make insightful comments...when they aren't pasting in responses that were written months ago, that is.
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If it were purely about the hype machine, I would have modded it underrated (if it haden't been an AC, of course). But it was the same cut and paste crap that has been tossed at Slashdot readers for months, and as such, I posted a comment stating that it's point
Re:more about "The Internet and Jade Raymond"? (Score:4, Funny)
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Ubisoft and Jade had a fit after UK artist 'scribblekid' had penned a "racy" (major understatement) parody about how Jade was being made spokesperson for the game - essentially being thrust into the spotlight because she's a major babe. Said parody features her going down a few geeky gamers enjoying her "game".
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First, what study have you read indicating that Xboxs released in the past year still suffer the same number of hardware malfunctions as their predecessors? I play close attention to gaming news and I haven't seen a study like this anywhere. Please tell me where you get this information so that I can be as informed as you are.
Second, Bioware was bought out. It's
Re:Xbox 360 Hardware And Software (Score:4, Interesting)
They took a billion dollar hit to their bottom line to STOP the bleeding of consoles... they admitted (in no uncertain terms) that EVERY console they sold (up to that point) was potentially destined to fail... and fail for the SAME FLAW.
20% not high? 30%? How many consoles have to go back to Microsoft (and how many times), before you admit there's a flaw in the 360 that is VERY troubling and VERY problematic for their goodwill and future as a gaming company.
The failure rate of the PS3 is infinitesimal. Google is your friend. The Wii's also a solid performer. Compared to the 360 the PS2 launch console is more reliable.
You've been nursing Bill Gates' ballsack too long to notice the facts DO support his statement... and it's NOT fanboy rhetoric when the VERY company extends the warranty for a _SPECIFIC_ failure to 3 YEARS, for FREE. That had "class action dodge" written ALL over it, chum.
AC, indeed. Sometimes your asinine insinuations really get to me.
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