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Free Software FPS Games Compared
Posted by
Zonk
on Sun Dec 30, 2007 04:34 PM
from the getting-your-frag-on-the-cheap dept.
from the getting-your-frag-on-the-cheap dept.
An anonymous reader writes "Linux-gamers.net has posted a thorough, although harsh, comparison of free software shooters. It compares seven open source shooter games in a lengthy discussion. Few have gone to the trouble of comparing and carefully examining the genre before. The author ranks the games in the following order (best to worst): Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten. In making these choices, it claims to use gameplay, design, innovation and presentation as criteria and includes a short history of free software shooters in the introduction."
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Submission: Free software FPS games compared by Anonymous Coward
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Developers: Apricot Team Selected For Fully Open Source 3D Game 214 comments
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
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Lies (Score:5, Funny)
Re: (Score:3, Informative)
Not in my experience. There are a bunch of CTF maps that are usually full of people.
Re:Lies (Score:4, Informative)
Parent
It's like the games of yesteryears... (Score:3, Interesting)
Re:It's like the games of yesteryears... (Score:5, Insightful)
Lack of natural selection. If a commercial game's user interface sucks, few people will buy and play it, unless its overly hyped. Reviewers tear apart the game, word of mouth names it a real stinker, it doesn't sale, developer either goes bankrupt or learns from the mistake. Or doesn't - and goes bankrupt, eventually.
Open-source projects don't depend on sales. While this allows for experimental genres and fresh ideas, it also takes away some incentive to polish the product's user interface (bugs OTOH are more likely to be fixed).
Parent
Re: (Score:3, Interesting)
Lack of natural selection. ... Open-source projects don't depend on sales.
But they do depend on volunteer developers. Natural selection is quite obviously in effect among OSS projects, only the criteria for success is the ability to attract developers rather than users. This can lead OSS in a different direction compared to closed source. In the long run though, the difference is not that great since most developers prefer to work on projects that people actually use.
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But the consequence of failure is very different. Nothing bad happens to the developer if no one is attracted to the project. In commercial games, one flop often means the company is shut down and you lose your job.
They Missed (Score:3, Informative)
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WTF, is it free or is it open source? (Score:3, Insightful)
Wolfenstein: Enemy Territory is free, but I don't think is open source. Maybe it is, it is based on either Q2 or Q3 engine, and Q2 engine is open sourced (or GPLed), maybe Q3 engine is as well.
But anyway, it seems as if the summary equates open source with free and free with open source.
Re:WTF, is it free or is it open source? (Score:5, Insightful)
Parent
Re: (Score:3, Interesting)
Back on topic, I've played most of these games (except Alien Arena), and I always found it a bit disappointing to see what people created with access to the source: In the end (with some exceptions, such as Tremulous), most of these mods/total conversions just turn out to be ano
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W:ET is *not* open source. (Score:3, Informative)
I know it sounds paradoxical but W:ET was never derived from GPL code (in the licensing sense) because id Tech 3 was under a closed license when it was licensed to SD (This may lead to issues with SD/Activision ever being able to relicense the source)
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Urban Terror? (Score:3, Informative)
Xinerama (Score:3, Interesting)
When they run in full-screen they tend to span the displays and have all the action right in the middle so the important stuff is split in two.
And quite a few games crash on the weird resolution.
I'm not saying I've seen Windows games work on dual-head or ever support two monitors, but at least they have the decency to just pick a screen and use that one.
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There are some titles for Windows that support multiple heads: Flight Simulator X, for example.
X2 supports two monitors, but with the inexplicable requirement that your secondary monitor has to be to the right of the primary, cause they've hardcoded the screen edges for the mouse.
Then there's titles that won't run at all unless you disable one moni
Re:Xinerama (Score:5, Interesting)
Read up on the MetaModes option in xorg.conf.
Mine looks like this:And I can play ET, AA, Tremulous, etc. just fine. The second screen simply goes off when a game requests fullscreen.
Parent
The-Cheap-And-Bored-Dept (Score:2)
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Of course not.
It's stay-happy-news from the whaa-no-new-fps-in-my-xmas-stocking dept.
(...It can get awfully lonely in this basement with no new games to distract me.)
Nexuiz, Alien Arena 2007, WoP (Score:2)
Re: (Score:2)
Alien Arena: This is the first free game that I played that I actually like and would play seriously. The controls are solid and the weapons are well-balanced.
The controls (I include the UI) are only as solid as Quake 2. I normally switch weapons through the mouse wheel since it's hard to memorize the number slots for the weapons across the massive number of FPS games. In Quake 2, you only see the current weapon selection - IIRC, there may have been an icon that showed you which weapon you were switching to.
The one time I tried Alien Arena was the same time I noticed this. After playing Quake 3 and UT, this isn't a feature I can play without. In fact, I coul
What about bzflag? (Score:3, Informative)
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maybe they disagree with the 13,300 registered players that like it
Re: (Score:3, Funny)
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"IRC, where men are men, women are men, and 14-year-old girls are FBI agents."
Sounds like a MMORPG to me.
Three cheers for John Carmack, (Score:5, Interesting)
seeing as 6 out of the 7 games are Quake-based :P
It strikes me that open source has a reputation for really good code and half-assed presentation, so I wonder why there aren't many free-from-day-1 game engines :-/
Re: (Score:3, Insightful)
dim3 (Score:2)
http://www.klinksoftware.com/ [klinksoftware.com]
Suggest me one... (Score:2)
(having an OSX version would help a lot too)
Not ready for the mainstream (Score:2)
But seriously, in many ways I'm surprised at the lack of progress in the gaming areas.... the games do look quite mature, but nothing comes close to Crysis. One can argue that, yes, Crysis has huge dollars behind it. But open source games should never need to reinvent the wheel... doesn't that count for something? Shouldn't that mean the games evolve constantly from the same rich base?
Re:Free FPS Games (Score:5, Informative)
This one is for the "budgieton" account...
So far, I've counted 3 myminicity accounts spamming slashdot:
spx2.myminicity.com
fohootville.myminicity.com
budgieton.myminicity.com
Motion Twin is the company that makes the product, email them and complain about the accounts here:
contact@motion-twin.com
Also, if slashdot would follow redirects on links and display the final destination domain after the link, that would be great.
Parent
myminicity 'spam' - off-topic (Score:3, Informative)
Good luck finding rules on where a 'player' is allowed to post the URL(s). Even more luck to you finding a 'report abuse' page or contact address. Good luck getting any response whatsoever from co
Re: (Score:3, Informative)
The guy I replied to got modded as troll, and slashdot hid the comment.
If you click the "parent" link for my post, it'll show you the one I replied to.
Guess slashdot needs to put something there so it doesn't look like my post is a child of yours, huh?
Re: (Score:2, Interesting)
me: D2 Reply to hidden parent appears joined to previous thread
pudge: Yes, this is known, and we know it's a problem. We have plans to deal with it.
http://sourceforge.net/tracker/index.php?func=detail&aid=1849018&group_id=4421&atid=104421 [sourceforge.net]
Re: (Score:3, Informative)
About two weeks ago, Joe Barr posted a feature on Linux.com titled "New Alien Arena 6.10 blows away its FPS competition" yet gave no real comparisons with other similar games. This was done in the same style as Barr's previous feature, "Tremulous: The best free software game ever?" which described Tremulous but also lacked comparisons and relations to other games. This feature hopes to be a thorough comparison of the major fr
New Sauerbraten available (Score:2)
Re: (Score:2, Informative)
Also the end of the article contains the following note, "Notes: Since the original writing, Sauerbraten has released a new version that has more RPG elements and seems to make progress in being a more full-fledged game. I actually haven't had time to update the article." Perhaps I should have put that under the Sauerbraten secti
Re: (Score:2)
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Somehow, I don't think you did a good job...
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I think that's a little unfair to say when most retail games have multi-million dollar budgets and these games are made by volunteers.
I can't guess as to whether you went to college or not, but most colleges have a competitive formula SAE team [wikipedia.org]. The team is made up entirely of volunteers, and some of the primary goals for being in such a project is to learn more about what goes into building a functional vehicle and for sheer fun -- it's
Re: (Score:2, Informative)
Re:Fun, but.... (Score:5, Insightful)
Level design is also a REALLY tedious process. Making a good level requires replaying the level over and over slightly tweaking things to get them just right. It gets old fast, and you get really sick of the level in the process. And of course you have to deal with the issues that come up from playing the level that many times. It's very easy to memorize the level you're working on, and end up making the level way too difficult because of that.
Parent
Re: (Score:2, Insightful)
Oh, wait...
Re:Fun, but.... (Score:4, Funny)
Saying OpenArena "would be considered pretty good...in 1996" is like saying the SR-71 Blackbird would be considered "pretty good" in 1935.
It's such a ridiculous understatement that the only possible explanation is that you're British.
Parent
Interesting, but... (Score:3, Funny)
Re: (Score:2, Informative)
Re: (Score:3, Interesting)
What was the most frustrating for me was not being able to buy upgrades or evolve because I hadn't killed enough people yet. Especially at later stages in the game where practically everybody had evos and upgrades, it was incredibly difficult and frustrating running around
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