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Games Industry Things We Should Leave Behind in '07

Posted by Zonk on Fri Jan 04, 2008 05:03 PM
from the so-many-things-to-keep-back-there dept.
MTV's Multiplayer blog has a list of nine videogame concepts we should be 'leaving behind', left to rot in the now-passed year of 2007. From the countdown clocks to Halo 3, their snarky list leaves no stone unturned: "The Phrase 'Next-Gen' - Ladies and gentlemen, 'next-gen' is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be 'next-gen.' The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it."
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  • by fotbr (855184) on Friday January 04 2008, @05:10PM (#21915850) Journal
    Please?
    • Re: (Score:3, Interesting)

      I think you're missing the point. Articles like this just serve as good jumping-off points for Slashdot discussion, which is what a lot of us are here for.
  • by compumike (454538) on Friday January 04 2008, @05:11PM (#21915866) Homepage
    Nintendo couldn't keep up with demand for the Wii... and it was like that for more than 9 months! Take a look at this article from Wired [wired.com], but still there are few answers as to why it was so bad for so long. I'd like to vote for better supply chain management in 2008.

    --
    Educational microcontroller kits for the digital generation. [nerdkits.com]
    • 9 months? From what I see their problems are going for at least 13 months now and counting. There was an article in my local paper this morning about how people were lining up in front of some store because they were getting a shipment of 100 Wiis instead of the normal 5 or 6. Apparently that store won some sort of sales contest over the Christmas holiday season and got the big shipment as a prize. The idea of seeing a Wii in stock around here is still laughable and the console has been out for over a y
      • That's stupid. Nintendo is leaving literally BILLIONS of dollars on the table because they simple don't have the inventory to meet demand. It wouldn't make any sense to create buzz when you couldn't monetize on that buzz.
          • Re: (Score:3, Insightful)

            The only lost sales are those people who want one immediately and will not for whatever reason eventually buy one when it becomes finally available for them.

            Which can be a large number given the time period. Once the Christmas season was over, the money for the Wii was likely spent on other gifts and the immediate demand to satisfy the kids is over.

            Everything else is not lost revenue, just deferred.

            Deferred revenue has a cost, the same amount of money you get later is not worth as much as money you get

      • If Nintendo had any more buzz, women (and some men) would be lining up to ride it.

        Seriously, the Wii is one of the hottest products of the year and Nintendo gains nothing by limiting supply this far after release.
          • Re: (Score:3, Informative)

            The Wii sold more at launch than the PS3 or 360 though (not as much as the PS2's launch, but it did more than make up the difference after the fact).
      • How exactly is Nintendo dropping the ball when they're vastly outperforming the PS2, widely regarded as the greatest success seen so far in the game industry?

        Because a year after the PS2 was released, I could go into a store and buy one. In San Diego, at least, a year after the Wii was released I cannot go into a store and buy one. They're leaving a lot of money on the table by not being able to fulfill demand (I would have bought one this Xmas for my kids, but I'm not paying $500 for Wii plus eight games I

  • Super Wii (Score:5, Interesting)

    by HoneyBunchesOfGoats (619017) on Friday January 04 2008, @05:11PM (#21915880)
    Man, I really hope they call it that.
    • by trdrstv (986999) on Friday January 04 2008, @06:52PM (#21916960)

      Man, I really hope they call it that.

      Honestly I'm hoping for simply "Wii HD". A fully backwords compatible Wii that will display in 720p as a minimum. There would be other enhancements of course, but I think since Nintendo went "Revolutionary" with both their handheld and console I think the next generation will be "Evolutionary".

    • "Hardcore Wii: Putting the Hard back into the Wii"
    • Back in the day, you didn't feel too stupid saying "Super Nintendo" or "Super NES" or "ess-ness" because, well, you were probably about 10 and everyone else (all the kids) had to say it in some silly-sounding way, too. You'd have the occasional eye-rolling when someone said their shibboleth differently (for instance, I grew up around Super NES kids, and the ess-ness and--god forbid!--ess-en-ee-ess kids were laughed at), but that was how things went. "Super Nintendo" was long and dorky-sounding, and so were
          • You'd have the occasional eye-rolling when someone said their shibboleth differently (for instance, I grew up around Super NES kids, and the ess-ness and--god forbid!--ess-en-ee-ess kids were laughed at), but that was how things went.
            Sness.
            snez
            It's pronounced "Throatwarbler Mangrove", and that's an end to it.
  • I don't like people saying that people shouldn't get deep into the game as a hardcore player. I like the philosophy on board games: Minutes to learn, a lifetime to master.
  • Top two on my list: MTV (and SpikeTV, and VH1, and every other "entertainment only" network), and the idea that they have intelligible to say about the gaming industry.
  • The 9 things (Score:5, Informative)

    by Jim Hall (2985) on Friday January 04 2008, @05:19PM (#21916018) Homepage

    It's a short article, but here are the 9 things for those of you who don't want to RTFA:

    1. The Phrase "Next-Gen". (It's not "next gen" until the PS4.)
    2. "Halo 3". (Similar to the above, Halo is done, the fight is finished, no need to refer to the version anymore.)
    3. Bad Virtual Console Releases. (Referring to Nintendo.)
    4. Game Delays. (I'm with him in hating delays, but good luck on that one.)
    5. Countdown Clocks. (I guess I never noticed a countdown clock on gaming web sites, but maybe that's because I don't really visit web sites for not-yet-released games. I suppose they have them.)
    6. Japan-Only Releases. (If the game is done, why not also release it in the US? Maybe it will do well, maybe not. Give it a try.)
    7. The PlayStation 2. (Please start pushing developers to the PS3.)
    8. 711 selling Video Games. (Doesn't like the idea of being able to buy a Slurpee and a video game in one stop.)
    9. Totilo and N'Gai's Love Affair. (These guys are friends and they talk about each other in their articles, but we'd like to hear more about games than the other guy.)
    • Re: (Score:2, Insightful)

      by Anonymous Coward

      Japan-Only Releases. (If the game is done, why not also release it in the US? Maybe it will do well, maybe not. Give it a try.)

      1. Region Issues

      The US is - uh, a bit puritan. Any and all references to sex must be excised, since what's a kid's game in everywhere that's not the US becomes porno in the US.

      Then there's the whole "not English" thing, where the game must be translated into elementary-level English to allow the majority of US readers to understand what's going on.

      2. It Costs A Lot More Than You Think

      Placing boxes in stores costs a lot. Producing the box and doing marketing (even if it is only to the store) is required if

    • by Moraelin (679338) on Friday January 04 2008, @07:56PM (#21917640) Journal
      Ya know, I'm already fairly tired of "Top X Worst Y" types of list, that seem to serve the only purpose of showing that the author can talk smack. Generally. But this one is the most brain-dead and clueless I've seen in years. And yes, I did RTFA, but I'll use you summary just because I'm too lazy to write my own.

      1. The Phrase "Next-Gen". (It's not "next gen" until the PS4.)

      This is the only one which actually has a point, so I thought I'd give it a nod before moving on to the real offenders. Though even here, good luck getting marketers to quit using meaningless buzzwords.

      2. "Halo 3". (Similar to the above, Halo is done, the fight is finished, no need to refer to the version anymore.)

      Actually, IMHO your summary here is slightly inexact. What he demands is that they stop hyping and advertising Halo 3, and start hyping again when they release Halo 4. He has nothing against the version number, and his expecting a Halo 4 kinda doesn't imply that he sees the fight as finished. He's just tired of hearing about Halo 3.

      Well, sadly

      A) that's just capitalism in action. If MS thinks they can still sell Halo 3, how's that different from still advertising last year's model of car, or last year's CD of some band?

      B) that advertising pays for some other things he's getting cheaper or for free. E.g., since the site name seems to imply having something to do with MTV, I'd like to see how MTV would survive without massive advertising. All those music videos are, effectively, advertising for whichever band the recording companies manufactured this year.

      3. Bad Virtual Console Releases. (Referring to Nintendo.)

      WTF? It's not like it even costs much to release a ROM for an emulator. But more importantly, what's _his_ problem there? It's not like anyone forces him to play or buy those anyway. Plus, being that they're ancient games, he should be able to find tons of reviews and whatnot.

      Plus, here's the fun part: not everyone has the same tastes. What's crap for him and he doesn't want re-released, could be someone else's nostalgia moment. Even something like "Donkey Kong Jr. Math," well, why not? Some mom or dad might think that that's useful for their 6 year old.

      4. Game Delays. (I'm with him in hating delays, but good luck on that one.)

      Now this is truly brain dead. Those delays don't happen as some premeditated marketing ploy, they happen because people are bad at guessing the future. The fact is, even if you could know exactly how much code you'll need to write (you don't), and exactly how long it would take to _write_ it, you can't guess what bugs you'll have to fix. Therefore, nor how much time you'll spend fixing those.

      Then there are the inevitable design changes. Some things it's easier to just see how it looks in the game, before you decide how you'll do it. Some things sound good in theory, but you'll find out that they suck when you sic the playtesters on it. Etc.

      Sure, there are ways to make things more maintainable and reduce the surprises, but even that isn't 100% bullet proof. And good luck with getting the game industry to follow best practices anyway. Especially when:

      A) you have the publisher telling you that it _has_ to be ready within X months and Y dollars, you just don't have the time or budget for UML diagrams and funky frameworks, and

      B) you have to push the edge in terms of graphics and whatnot (because screenshots sell), but still have a finite budget of CPU cycles and GPU gigatexels/second, and you know everyone will moan if the frame rate is even 1 less FPS than in another similar game. So, you know, you end up doing evil hacks just to meet those constraints.

      Seriously, short of hideously overestimating (which the publisher will reject from the start) or being able to see in the future, it just won't happen.

      5. Countdown Clocks. (I guess I never notice

      • Actually, I was summarizing the article with "The PlayStation 2. (Please start pushing developers to the PS3.)" For myself, I still enjoy the PS2, and still have several PS2 (and PS1) games that I will occasionally re-play. "Ico", "Shadow of the Colossus", and "Killzone" are at the top of the stack. "Tomb Raider Anniversary" was a great game, and I'll definitely play it again that this year.

        Of course, those games really show what the PS2 is capable of. You can do some amazing things within PS2 limitations

          • Agreed. It's been said before, and probably will be said again, but the PS2 did well because it played all those PSX games. That capability gave it an instant, humongous, game library. The same is true with Wii and GameCube, which is part of why Wii is selling so well. Since PS3 really has no backwards compatibility, I won't even consider purchasing it.

            Some of the latest stuff for PS2 is quite impressive--not because of of the raw power of the system, but because developers got so good at wringing eve

      • Next-gen is a perfectly legitimate term to describe the PS3 and 360; it distinguishes them from the Wii and PS2, which are consoles that are still viable development platforms, but are not in the same league as the 360/PS3 in terms of graphical power.

        Graphic power has no bearing when talking about "Next gen" as it is simply a meter of where we are on the evolution of Video game systems. This is the 7th generation of consoles, and being at least "2 christmas shopping seasons" into their life which makes

  • by HappyDrgn (142428) on Friday January 04 2008, @05:28PM (#21916152) Homepage
    Really, I was shocked that the Xbox needed a cable running to my living room for net access. Climbing around by attic running 50ft of network cable is not my idea of a "next gen" experience. I realize that you can buy all sorts of things to overcome this, but please can we put a $5 wifi chip into so called "next gen" consoles from now on?
    • Arg, no (Score:5, Insightful)

      by Rix (54095) on Friday January 04 2008, @05:40PM (#21916296)
      Please stop putting cheap ass wifi chips (which only support WEP) in consumer electronics. I really shouldn't have to leave my network open to all comers to use your shit.
      • WPA is stronger encryption, but this does cut both ways. The only thing I own that only supports WEP is the DS, which I suspect was a battery life decision, as it also only runs at 2Mbps and a rather weak signal.
        • You may as well leave the network open. It's trivial to recover a WEP key.
          • While it may not be great, WEP is a far cry from nothing. A WEP key is the difference between random neighbor going "oh, I don't have to pay for internet!" or not. 99% of the population doesn't even know that "WEP" is a kind of encryption, let alone that it's breakable.
            • While it may not be great, WEP is a far cry from nothing. A WEP key is the difference between random neighbor going "oh, I don't have to pay for internet!" or not. 99% of the population doesn't even know that "WEP" is a kind of encryption, let alone that it's breakable.

              You can also add Mac address filtering to better secure the connection.

    • Yeah, fast, reliable, extensible and relatively secure networking is really a thing of the past.

      Wireless is fine if you've got no neighbors and only a device or two, but it's really a second rate solution. Especially in an environment where you've got 3+ networked devices, stream video (especially HD) or have devices which interfere with wireless (some microwaves, cordless phones, radiotransmitters).
  • Next-Gen (Score:3, Funny)

    by ticklejw (453382) on Friday January 04 2008, @05:34PM (#21916206) Homepage
    But if we stop using Next-Gen now, we won't have the opportunity to call things Post-Next-Gen in a few years :-(
  • Misogyny (Score:5, Insightful)

    by crosson (1204404) on Friday January 04 2008, @05:36PM (#21916234)
    I think one of the major barriers to the video-game industries quest for mass media acceptance is the stuck-in-the-1980s tendency to portray women as sexual objects with boys-club-only lack of shame.
    • Agreed (Score:5, Interesting)

      by PixelScuba (686633) on Friday January 04 2008, @07:53PM (#21917612)
      Thank you, I have written about this several times. The video game industry is even worse than the film industry when it comes to trivializing and objectifying women. At least in film, women with "undesirable" figures can land parts and be leads in motion pictures... in the gaming industry, modelers and board executives create their sexual fantasies and incorporate them into the game. Damn near every female game character is some archetypal short, buxom, hyper-sexualized character to fulfill the designer, artist and players sexual fantasies. Why isn't Alyx Vance a little husky? Why is Lara Croft a sex bomb with huge breasts when her figures and career tells me should would probably be closer to flat chested and sinewy.

      The video game industry is stuck being the fantasy playground of horny young males... and I don't see this terrible trend changing any time soon. Why make a realistic character when you can just model the girl of your dreams... and on the flip side, what horny male teen wants to play a game with a lead character that looks like Kathy Bates?
      • Re:Agreed (Score:4, Insightful)

        by king-manic (409855) on Saturday January 05 2008, @06:18AM (#21921138)

        Damn near every female game character is some archetypal short, buxom, hyper-sexualized character to fulfill the designer, artist and players sexual fantasies. Why isn't Alyx Vance a little husky? Why is Lara Croft a sex bomb with huge breasts when her figures and career tells me should would probably be closer to flat chested and sinewy.
        Conversely why isn't kratos a bit tubby with glasses? How come Solid snake isn't 5'0? Why isn't Link obese? It's because they're selling fantasy. Lara croft i agree is just lame. But Alyx Vance at least looks like a girl i might meet outside of a strip club. I think Alyx vance highlights how far they've come from the Tomb raider days. Frankly I'd have some more problem buying into a game if we have a 5'0 350 lb man or woman hoofing it across a broken cityscape at full sprint for a 15 min session.
    • Re: (Score:3, Informative)

      I think one of the major barriers to the video-game industries quest for mass media acceptance is the stuck-in-the-1980s tendency to portray women as sexual objects with boys-club-only lack of shame.

      This would make a great deal of sense if:

      • Video games weren't part of the mass media.
      • The (other) mass media weren't also portraying women as sexual objects as early and often as possible.
      • The (other) mass media ever had any shame whatsoever.

      Since video games are part of the mass media, the mass media loves

  • by Hamster Lover (558288) * on Friday January 04 2008, @05:39PM (#21916276) Journal
    Recent game developments I would love to see dismissed forever:

    • Non-interactive, long, drawn out, cinematic cut scenes. Just let me play the fucking game.
    • Downloadable content that isn't downloaded but only unlocked on the game disc.
    • Unrealistic release schedules.
    • Timed exclusives.
    • Rabid fanboi 360 versus PS3 frame by frame game comparisons. I love great games on any system.
    • Shitty, utterly tacked-on Wii games.
    • The yearly $60 sports games that feature incremental improvements and roster changes. We should be able to download roster changes by now; keep major changes to the game engine to a release every couple of years.
    • Non-interactive, long, drawn out, cinematic cut scenes. Just let me play the fucking game.

      Some people like cut scenes. They can be fun watch (some people like the mix of interactive and non-interactive entertainment) and they can give games more depth.

      Unrealistic release schedules.

      Welcome to the world of capitalism where companies need to keep consumer confidence high in order to do well in the stock market.

      The yearly $60 sports games that feature incremental improvements and roster changes. We should be able to download roster changes by now; keep major changes to the game engine to a release every couple of years.

      Not going to happen. If a game can guarantee profit, it will be made. Regardless, I think you can download roster updates for many sports games on next-gen systems.

    • by antic (29198) on Friday January 04 2008, @06:44PM (#21916868)
      - Cut scenes that you can't skip (hello Assassin's Creed!)
        - Game trailers that are 50% intro material, 30% outro and all of 20% actual game footage
        - Proper reviews from people that have played the full game (e.g., Gamespot's review of Assassin's Creed neglects to mention a questionable ending and how annoying it gets to hear "Please sir, can I have some money?" or townspeople being hassled by guards)
  • I don't see what's wrong with buying video games at 7-11. It's just a vendor providing merchandise in a new context.
    • Re: (Score:3, Insightful)

      Just another gamer nerd trying to pretend that his ultra cool and elitist hobby hasn't become a mainstream activity for bazillions of ordinary people.
  • by Joe The Dragon (967727) on Friday January 04 2008, @05:59PM (#21916594)
    Game Delays are some times better then pushed out carp that is not ready and feels like it is still in Beta.

    If it means pushing people to work 80+ hours a week that just leads to buggy code then delay it so the game works and let QA / beta have time and alot of differnt systems to test on.
  • by FlyByPC (841016) on Friday January 04 2008, @06:31PM (#21916726) Homepage
    Things in the gaming world I'd like to see a lot less of in 2008:

    • If-it-moves-shoot-it games. Portal was really cool. How about more innovative games like that?
    • Emphasis on online games. (Aren't geeks supposed to be antisocial?)
    • Handwriting-based mind games (this means you, Brain Age!)
    • Sports games.
    • Internet-required-to-play or disc-required-to-play security. Including Steam -- although the ability to download a game across the 'Net is very cool. What, are you trying to make us download a cracked copy??
    • Console-only games. I'd bet PCs are more popular than any one console...
    • [I'd like to see a lot less of] Emphasis on online games [and] Console-only games.

      On a PC, how do you do multiplayer without an Internet connection and without requiring the host of a party to buy multiple PCs? If you want to plug four gamepads into a machine to play a Bomberman or Smash Bros. style game, you need a monitor that's big enough to seat four people around, and in my experience, that means 25 inches diagonal or larger. But most PC owners, even owners of a PC whose video card has a TV output, do not connect their PCs to a television. This is why almost any party-style game fr

      • Yeah, requiring the disk has completely killed the portable and console markets, both of which require the player to insert the game disk/cartridge.

        What kind of battery life do you get out of a PSP playing games from UMD? What kind of battery life do you get out of a notebook computer playing games from an optical disc vs. playing games from the hard disk?

        That's like complaining about be required to insert the DVD to watch videos.

        Not it's not. DVDs stream completely from the optical disc. Games for the Windows OS, on the other hand, often need to be installed, and they still need the optical disc.

  • by LrdDimwit (1133419) on Friday January 04 2008, @07:03PM (#21917080)
    Games get delayed for lots of reasons. Setting aside notoriously pathological cases like DNF, games get delayed often because the development needs more time. I for one would much rather wait, and get a better game in the end, than put up with shovelware.

    Take Zelda. The developers learned the hard way that hitting the release date was less important than finishing the game. The Wind Waker was in danger of missing its street date ... so they cut two dungeons that weren't going to be finished in time. Everyone involved now admits that was a big mistake, which led to Twilight Princess' very long incubation period. Just look at the results -- Twilight Princess knocks the socks off of Wind Waker, and many people feel it took the Zelda 64 formula and perfected it.

    Interesting tidbit: after Wind Waker turned out the way it did, the director of the game wanted to let the series end there. This is the guy Miyamoto handed the series off to after he didn't want to be forever tied to it anymore, and he wanted to throw in the towel! (I'd pull out a cite, but I gotta run.)

    Yeah. Delays suck. And when it's for a reason other than 'the game needs more time', they REALLY suck. But to just say 'there should never be a delay!' is to ignore the deeper reasons why delays happen, and that would be catastrophic.
  • Save points.

    This absolutely retarded convention should have disappeared with the Genesis and SNES. Why is it, when I was playing Doom on my 486 back in 1994 and could save (and QUIT...you know... STOP PLAYING ) whenever I wanted, that I have to wait 20 minutes until I get to a magical spot blessed by the video game pope before I can save my game and turn off my Playstation 2 , a system that is orders of magnitude more powerful than the save-on-the-fly-capable PC on which I was fragging zombies?

    Attention developers:

    • Girlfriends happen
    • Friends happen
    • Dinner happens
    • Fatigue happens
    • Storms happen, at least in my region, and as a result...
    • Power outages happen
    • And frankly, me getting sick of playing during a given session happens

    And sometimes I want or need to stop playing on a moment's notice. I don't really want to leave the console on eating up power and running up my electric bill, and I also don't want to lose hours of gameplay (some JRPG dungeons do last that long) because you assholes thought it would be cute to not let me save my game and do something else. Your game is not the only thing in the world I want to do for fun, and moods can change, especially after long sessions. Furthermore, I know you can do save-anywhere because SaGa Frontier, LUNAR, and Persona 2 all did it on the PS1.

    Death to save points in 2008. Long live save-on-the-fly.

  • by Bones3D_mac (324952) on Saturday January 05 2008, @02:16AM (#21920146)
    Hmm...

    - Poor AI Coding -

    Considering this generation is supposed to be the one that renders further graphical improvements irrelevent, we should be seeing more attention paid toward improving core gaming elements, such as better NPC AIs. Even if you have to sacrifice some visual quality to do it, making a fun game should outweigh making a pretty game.

    - Locked, On-Disc Game Content -

    The whole idea of calling content that's been on the game disc since day one "downloadable" is extremely underhanded and motivated entirely by greed alone. I agreed to pay the additional $10 per game for the next gen experience you promised me. Don't turn around and ask me for more money to access the content I already own.

    - Proprietary Game Development -

    We're now in an age where many gamers are just as competent about the mechanics of a game as the game designers themselves. Instead of locking us out, let us in to create and distribute our own custom content to other users. The end user could well become the best source of innovation in an industry notorious for becoming too complacent with formulas that work, rather than experimenting with untested concepts.

    - Games Based On Past Wars -

    While we've seen some gems such as the Call of Duty series, the games themselves are becoming a blur with one another simply because the protagonist and antagonists are always the same, just with slightly different controls. Instead, why not create ficticious battles or introduce antichronistic advantages/disadvantages to each side. (For example, a small WWII axis forces army with late 20th/early 21st century weaponry vs the allied forces armed only with time correct weaponry and shear numbers.)

    - Tedious Game Clichés -

    Perhaps it's time we consider putting some game play styles to rest, such as party-themed mini-games (especially on the Wii) and the ever dreaded escort mission. Why should the user have to pay for lazy game development by enduring crap that only serves fill in the total game play hour odometer.

    - Franchise sharing -

    Ok, the whole Mario vs Sonic argument died the day Sega killed off the Dreamcast. After we get our fill of Super Smash Brothers Brawl, I do not want to hear any more on the subject... period.

    - Console Exclusivity -

    Mostly referring to 3rd party titles favoring one console over the others. Instead, stop asking us to choose and just make the game for the system I do own. The PS3 owners aren't going to rush out and buy a 360 over one game, and 360 owners aren't about to do the same for the PS3. If they don't already own one, they probably never will.

    - HD-DVD vs Blu-Ray -

    Given that the loss of Blu-Ray in the format wars would crush Sony under the PS3's weight, this battle is unlikely to die anytime soon. One side eventually needs to conceed or else both will lose out to a 3rd choice that is more easily adopted by the traditional DVD users out there. At the moment, HD-DVD edges out Blu-Ray in this respect due to the ease of creating hybrid DVD/HD-DVD discs for distribution in one box.
    • If you'd take your fanboy goggles off for even a minute you'd see that all 3 consoles bring something new to the table. Massive disc storage, downloadable games / content, note-perfect online capabilities, achievements, motion sensing controls, wireless everything, user chosen music, and hardware so advanced that it enables gameplay in ways that were previously limited by technology (i.e. massive streaming worlds, online coop throughout the entire game, complex physics).

      Being pedantic about next-gen versus
    • Re: (Score:3, Insightful)

      PS3 and XBox 360 do "add something new to the board." They add some really spectacular graphics for one thing. Now don't get me wrong. I'm not saying better graphics is revolutionary or ground breaking but it does add something do the previous generation of consoles. The increased processing power also adds the ability to create larger worlds, more interesting AI, and more accurate physics. I can't speak for PS3's online capabilities, but the way XBox live is integrated with the 360 is actually pretty d