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Smash Bros. Delayed Until March 9th
Posted by
Zonk
on Tue Jan 15, 2008 09:43 AM
from the just-a-few-more-weeks dept.
from the just-a-few-more-weeks dept.
After several delays already, Next Generation is reporting that the much-anticipated Wii title Super Smash Bros. Brawl has been pushed back yet again to early March. "The launch date for Super Smash Bros. Brawl has shifted a few weeks to March 9. The development is taking slightly longer than expected. As we're sure you have seen the game contains an unprecedented number of characters, options and experiences. Be sure to keep an eye on the Dojo site for the latest information."
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Super Smash Bros. Brawl Delayed 142 comments
Dr. Eggman writes "As feared when it was announced that the Japanese launch was being pushed back to January 24, Nintendo has announced that Super Smash Bros. Brawl has been delayed in North America as well. 1up.com cites the new launch date as February 10th. On the bright side, however, 16-bit era fan's prayers have been answered: Sonic the Hedgehog is officially in the game."
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That's ok (Score:5, Funny)
Not an "unprecedented" number of chars (Score:1, Informative)
For some reason I seemed to be thinking it was coming out in March anyways... I still need to preorder a copy if/when that's possible.
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The game itself does have more characters than any of the other SB games.[/counter-nitpick]
Re:Not an "unprecedented" number of chars (Score:5, Informative)
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The comments for Lucas on the offical site have said that he's in the game instead of Ness, so that's one old character confirmed gone.
I've also gotten the impression that Ike is replacing Roy & Marth, although I don't think they've said anything concrete on that.
Once they start removing characters, I wouldn't be surprised to see others removed. I'd put clones, Mewtwo, and Game & Watch as the most likel
I know I said take you time (Score:2)
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If I remember correctly, then no...at least, not as the Wii neared release (a year or so before, yes). It was supposed to be a lot closer, though. I suppose all of the build-up may actually be good for sales in the market of those not already addicted.
That being said, I have quite a few friends who are going to be more than a little pissed off at the news.
Just get the online right (Score:5, Interesting)
Now if they could just get rid of these damn buddy codes. All it does is move the matchmaking from an in-game browser to the web forums. I know it's all about "protecting the kiddies" but that's why these consoles have parental control options. Turn off the parental block, and let adults play with adults without the barriers.
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Might as well be playing with a half-decent AI then, donchathink?
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The best Smash, like before, will almost undoubtedly be when you have 3 flesh-and-blood opponents in your living room. It's nice that they're trying, and "With Anyone" mode may be just the tip of the online iceberg.
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Put in a Mute mode if the console is set to T. Otherwise, treat every random player like a friend. Then, for those adults who don't want the verbal abuse that sometimes comes up from these kinds of systems, then can set that console ID to ignore and never have to play that person again. And with matches that do work, that's one more friend to play again.
It's this kind of nannyi
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In other words we play games with people that we have real relationships with and not strangers online.
As you said you can use any number of websites to find people to play with on-line so it doesn't stop you from finding people to play online with.
Maybe it is just different and not all that bad.
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I wouldn't even care if the lists were kept separately for each game. That'd allow me to, say, add some guy from a forum to my Brawl list but not my GH3 list. BUT for
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I don't know if the friends codes are all that bad. I think in a way it adds to the "social" aspect of the Wii. [...] In other words we play games with people that we have real relationships with and not strangers online.
You can do that with other consoles too... but you can also form new relationships with people you meet online.
I mean, that's a pretty common way to make friends: meeting people who share your interests. Why is it more "social" to meet people somewhere else, and then later invite them to play online (hoping they own a Wii and the games you like), than to just meet people online who you know have a Wii and enjoy the same games as you?
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Delayed? (Score:2)
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New Character? (Score:5, Funny)
I heard it's actually.... (Score:2)
Not a big deal (Score:2)
The gaming community is rife with examples of games that
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What you talkin' bout Willis? It DOES HAVE MEMORY [wordpress.com] Only 512 and most of that is used for downloads from the Wii Shop. But, I agree. If you rush a product with the idea of "we'll just patch it later" that's just bad programming. I mean WHO [microsoft.com] who do THAT?
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Patching has always been common to personal computing, Microsoft's blunde^H^H^H^H^H revolutionary innovative technology brought it to gaming!
Everyone always says... (Score:3, Insightful)
While I agree, can't anyone get it done right, AND on time? Or is "good" and "on time" now mutually exclusive?
Re:Everyone always says... (Score:5, Insightful)
These days, I make a living designing buildings, and I can tell you that I was entirely wrong about all of that. There are tons of full grown, highly educated, very experienced professionals that are just as confused, scatterbrained, and flaky as those dumbass lab partners you'd end up with in high school. And getting them to do their fair share of the work is sometimes harder than the actual project you're trying to accomplish. When something is being designed, it's really really hard to solve all the problems before you actually start building it. Lots of things will go wrong, lots of simple things will get overlooked, lots of stuff that you never expected will happen. Half the time, whoever discovers the problem will either blame someone else, or at least try to shift responsibility for figuring it out away from themselves. The other half of the time the problem will be solved on the spot by whoever happens to notice it. Then there's maybe a 50/50 chance that they'll mention that issue to anyone else involved.
I guess the point is, there are very few jobs/projects where you just sit down and crank out work according to a schedule. Design of almost any sort is less about putting down the answers onto paper/computer/whatever, and more about trying stuff out, seeing what problems arise, and then trying to fix them. Deadlines have a role in the process and are important, but unless someone is producing an exact replica of a game/building/object that they've already done, you shouldn't take a date as anything other than a very rough approximation.
Parent
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"Plan for the worst, expect the best" tends to be the strategy that produces the best results in the long-run, and prevents small problems from turning into huge problems. Even though Team 2's best estimate is 20% longer than Team 1's, I'd put my money on Team 2.
Sadly, the business world these days seems reluctant to identify and root out incompetent a
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Choose up to two.
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Worst birthday ever (Score:2, Funny)
Then they moved it to Dec 3rd 2007, my birthday, and it soon failed to live up to even that. Nobody ever remembers my birthday. Thanks Nintendo.
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You must be new here...
Re:In other news... (Score:5, Informative)
You know what? I don't particularly care if you approve, I think the story belongs (and apparently I'm not alone). We're only talking about one of the most hotly anticipated Wii games which is ever going to come out here, after all. And if you have a problem with it... it's not even on the main page, it's in the games section. So, if you have such a problem with seeing it (your loss), I suggest you take Games stories off your front page, because that's what the section is for. You know, news about (gasp) games.
Good God, people will whine about anything.
Parent
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you owe me a keyboard
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of course, i also happen to like the Super Smash Bros games, and i can't see anyone who isn't either a nerd or a nintendo fanboi playing them. Certainly, they're too complex for kids to play them sans button mashing..
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I'm not sure if even Nintendo took the idea of having it for the Wii launch seriously, as when they said that, they hadn't yet actually talked to the producer of the previous games about making a new one or formed a dev team.
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