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Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools
Posted by
Zonk
on Wed Jan 30, 2008 05:48 PM
from the stamping-out-the-bad-stuff dept.
from the stamping-out-the-bad-stuff dept.
Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
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Valve and piracy (Score:5, Informative)
Re:Valve and piracy (Score:4, Interesting)
Parent
Re:Valve and piracy (Score:4, Insightful)
Though some parts of steam still need some work. The 'Favorite Servers' options in CS:S is kind of buggy and it doesn't always remember your favorites. The steam game store can also at times feel slightly slow, they need to make use of more AJAX with less reloading and new windows and stuff. They also need to improve their screenshots section. More screenshots and higher resolution.
Parent
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Re:Valve and piracy (Score:5, Insightful)
I find Valve's pricing to be very reasonable. I bought the Deus Ex collection for $30, a better deal than I would've gotten at any other store, and the ability to find old titles certainly beats rummaging around the bargain bin at EB.
$20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.
Parent
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Re:Valve and piracy (Score:4, Insightful)
Parent
Re:Valve and piracy (Score:5, Informative)
Parent
Re:Valve and piracy (Score:4, Insightful)
Hell, I thought Portal's price was fair when packaged alone! I normally expect to pay something like $50 for a really big game, so $20 for Portal, which is shorter than most games but quite excellent, was a good deal.
Parent
Re:Valve and piracy (Score:5, Insightful)
Parent
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The initial playthrough of Nethack takes roughly 10 seconds. By your system, it's one of the worst games ever.
But wait, perhaps you mean you judge a game based on how long it takes to reach a successful ending. In Nethack, you can walk up the staircase to freedom. Successful end. By your system, Nethack's one of the worst games ever.
But wait, maybe Nethack IS one of the worst games ever and your system is
Re:Valve and piracy (Score:5, Insightful)
You mention that the music industry should be doing similar, but this is the equivalent of being unable to buy or sell second-hand audio CDs.
Parent
Is there any particular reason why you should... (Score:3, Insightful)
From an econ view, if you're buying your game on a physical artifact, you're buying both the utility of the product with an implied option to sell. The option to sell costs you money -- this is precisely why a game you can finish in 8 hours on the XBox360/PS3/whatever (provide your favorite example, I don't own either system) costs $70 and a Portal, whi
Re:The particular reason: (Score:4, Informative)
Given that Steam (and pretty much every other online digital content store I've ever seen) requires you to agree to the EULA before you can even get an account, you can't claim any of the excuses you could against physical EULAs.
IANAL and such
Parent
Re:Valve and piracy (Score:5, Insightful)
1. Play your games on as many computers as you like, downloading them as many times as you want.
2. Install them on a friend's computer, and just like lending a book, your friend can use it any time that you're not.
3. Receive automatic content updates
4. Often chose to buy games individually or as a package.
5. Back up your downloaded copies of games
6. With HL2 Engine based games, even play them in Linux with Wine.
While I suppose you don't "own" physical copies of Steam games, I have enough rights that I never notice the downside.
The music and movie industries could learn a thing or six from Valve. I've never even thought of pirating a Valve game because they're so convenient and affordable to purchase.
Parent
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Re:Valve and piracy (Score:4, Informative)
You are obviously doing something wrong. Steam is open, you disconnect from the internet? Close steam, restart steam, click the "Start in Offline mode" button. OR, simply open the Games menu, go to File, and down to the "Go Offline" option.
Parent
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Regardless of difficulty, it's pretty ridiculous that you have to prepare for an Internet outage.
Re:Valve and piracy (Score:4, Informative)
Parent
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Re:Valve and piracy (Score:5, Interesting)
a) Create a new account for each game
b) Buy the game with that account
c) Play game until you're bored
d) Sell account on ebay
I'm sure they have rules against this, but I'll bet it happens anyways. I know I did it when steam first launched to give a gift for christmas. I just created my brother an account, bought the game, and gave him the login. Now they have gift giving, and they let you transfer HL2 to someone else when you bought orange box, so I say "why not let me loan out the rights to one of my games to someone else?" I can't play it while they have the rights, and I can take the rights back when they're done. They could have a "transfer for good" or "let my friend borrow it" program. Its going to happen anyways, so why not enforce it and stop people complaining once and for all. They only hurt paying customers otherwise, because if your friend doesn't borrow it from you and doesn't want to pay for it, well, we know where they're going next.
Parent
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So can folks do it already now if they really want to? Yes. Does Valve want encourage it and have to take on extra support for no extra income? I kinda doubt it.
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You forgot one (Score:3, Interesting)
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Why in the world would you complain to Valve about this? The price in EU is also priced about 18$ above store-price, but this is in not part Valves fault (or, problem for that matter)
If Activision decides that the price point should be this and that, then Valve, as a distributor, really can't (and shouldn't, imho) begin to, its wholly up to the publisher to decide.
If you want, send an e-mail to Activisio
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I'll take the CD version any day. I just create an image of it and I don't have to log on to anything, don't have to have an Internet connection, don't have to worry about someone else's servers or connections getting flaky, don't have to worry about the company going out of business or just deciding one day that they don't want me to use my g
Exactly (Score:3, Interesting)
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Unlike Steam, I can have SDC running on multiple computers downloading games and updates to games without any of this "you can only log in on one machine" bullshit.
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So you can make backups, you can transfer to as many computers as you want (I have it on my laptop and several desktops at home) - they still have their rights, and you still have yours.
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You mean "except for Half Life, Half Life 2, Episode 1 and 2, and Portal", don't you?
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Finally! (Score:3, Funny)
After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true.
As a longtime XboxLive user, I'd prefer it if they were reducing the amount of social networking in games, rather than increasing it.
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Insert steam hate (Score:2, Interesting)
Which will probably mean you'll be forced to deal with steam as an end-user. This is great news for all those who've seen Steam flat out refuse to start their games because the Steam servers were too busy (yes, single player games).
As a developer I'd be extremely wary of this as well, since I've just become dependent on something I have very little control over. I'm pretty sure that when I'm not paying a p
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also, the early implementations of the platform were quite buggy, in both client and network services. Most of these issues are sorted, but not all of them.
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And I as an end-user get what the developer pays for. I've avoided Steam and any game that requires it so far; I just wish there were more like me.
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Steam's benefits far outweigh it's problems IMO. I can buy a game and be playing it within an hour. Within minutes if it's a small game. ("Gish" for example.) No disks to lose, no serial numbers to lose. If I have to reinstall I can just download all my games again rather than having to find disks, installers, license
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I'm willing to give them that, given that's a better track record than my computer or any of the MMO's I've played, or any other similar platform (i.e. Xbox Live).
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Am I strange? (Score:2)
However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).
I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
Re:Am I strange? (Score:5, Interesting)
However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).
I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
Parent
Smart one (Score:5, Funny)
Warning: (Score:5, Interesting)
It absolutely sucks for newer games which have their own copy protection schemes. See BioShock and Company Of Heroes: Opposing Fronts. I had trouble with Opposing Fronts and had to wait for a runaround before I got my money back, after which they said they would not do another. If you do a chargeback and they disable your account you will lose access to ALL your games.
I like Steam for Valve stuff... but just be careful with untested third party software. You can check there own forums on steampowered.com to see if people are having issues.
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So, they're giving away the parts of their toolkit that would make all those 3d-party games not suck with Steam.
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I don't know what do suggest the mods rate you... hmm. Not troll, (There really should be a -1 wrong), maybe overrated...