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Facebook Scrabble Rip-off Capitalizes on Mattel's Lethargy
Posted by
Zonk
on Tue Mar 04, 2008 04:40 PM
from the missed-a-bit-of-an-opportunity-there dept.
from the missed-a-bit-of-an-opportunity-there dept.
mlimber writes "The Facebook app Scrabulous was written by two Scrabble-loving brothers in India, has over 700,000 users, brings in about $25,000 per month in advertising revenue, and is in flagrant violation of copyright law. The corporate owners of Scrabble, Hasbro and Mattel, have threatened legal action against the creators and have made deals with Electronic Arts and RealNetworks to release official online versions of the game. But according to an NYTimes article, 'Scrabulous has already brought Scrabble a newfound virtual popularity that none of the game companies could have anticipated,' and according to one consultant to the entertainment industry, 'If you're Hasbro or Mattel, it isn't in your interest to shut this down.' Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
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Your Rights Online: Hasbro Using DMCA on Facebook Game Apps 210 comments
Boggle Addict writes "Rather than participating in the online gaming market, Hasbro is suppressing it with litigation. Scrabulous, a Scrabble imitation, is already fighting to prevent being shut down. Today, Hasbro sent out DMCA notices to other apps on Facebook, including Bogglific, a Boggle imitation. Copyright law has has always held very limited protections for games. This may be opening a can of worms for Hasbro.
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double word score for ... (Score:5, Funny)
Re:double word score for ... (Score:5, Funny)
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Scrabble cannot be copyrighted. (Score:5, Informative)
The image of the board can be copyrighted. The manual can be copyrighted. The logo can be trademarked. But the rules of the game are not subject to copyright.
Unfortunately... (Score:5, Insightful)
They let Magic:The Gathering have patents on turning a card sideways and upside down... nevermind that a good book on the tarot, or even an early-1900s copy of Hoyle's Book of Games, ought to be enough "prior art."
Then again, these are the same fucktards who think you can patent a software loop that calculates a simple mathematical equation.
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Re:Unfortunately... (Score:5, Informative)
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The image of the board can be copyrighted. The manual can be copyrighted. The logo can be trademarked. But the rules of the game are not subject to copyright.
The arrangement of bonus squares could be subject to copyright. Also (although with somewhat less certainty) the selection of available letters could be subject to copyright. Change these, and you'll end up with a game that is somewhat like Scrabble, but
Re:Scrabble cannot be copyrighted. (Score:4, Informative)
I don't think this is true. You could patent the arrangement, but that would have expired by now. You could patent certain images in certain locations, but if, for example, a clone used a different symbol or text to indicate bonus squares I don't think that would be considered copyright infringement.
Again, I think this would have to be a patent.
I'm pretty sure copyright is a mistake made by the Reuters reporter. He references copyright, but the Mattel representative says "trademark" and "Scrablous" is pretty confusingly similar to "Scrabble" such that the average person could certainly think the former was made by the same person as the latter.
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Re:Scrabble cannot be copyrighted. (Score:5, Insightful)
You have to be lawyer to give legal advice of course, but saying you always have to be a lawyer to have an opinion about what is legal implies that the law is nothing more or less than state coercion.
The important thing about the law is that it divides what a person can do from what he can't. If an educated person of average intelligence can't tell what is legal or illegal, then he can't give voluntary consent to the law. He might not grasp the subtleties and implications of various aspects of contract law; but he should be able to have an informed grasp of something like the distinction between copyrights and patents.
He certainly should be able to have an opinion about what the law should be.
This is certainly an intriguing situation. Logically, the GP is correct; scrabble is a system. But clearly game systems are kinds of works that have been habitually accorded copyright protection. The problem is that there isn't a clear, logically unambiguous boundary between categories of things like systems and forms of expression. The law makes decisions as if there were precise boundaries, even though they don't exist. It has to because we expect it to. That's why you need a lawyer. Over time the law's line becomes more and more precise, but the underlying distinction doesn't change at all. In truth when you look at cases adjacent to a well established line but on opposite sides, the distinction between them is bound to be arbitrary. That's also why lawyers always qualify their advice in terms of probable outcomes; if they were on the other side of the case they could argue the other way; and there's no telling whether a clever opponent will manage to frame the case in a way that nudges it one way or the other if it is close.
This is certainly one of those cases where assigning the work to the realm of invention or expression is arbitrary. The state of case law may be such that an IP lawyer could tell you with confidence which side of the line this falls on. However an equally competent lawyer, working in a parallel universe with a chain of case law that is equally justifiable, might give you an opposite answer. In fact, that happens all the time with lawyers working in different jurisdictions.
And therefore non-professionals are entitled to their opinion. If they plan on marketing such a game, they'd be well advised to consult a lawyer, but not to tell them anything about expression or invention they don't already know.
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Re:Scrabble cannot be copyrighted. (Score:4, Informative)
Actually I had already linked to this page [copyright.gov] which is the U.S. office of copyright's page for guidelines on copyrighting games. It specifically excludes the items I mentioned and since trademark does not apply to such items, patent is all that is left.
You're correct, excepting the fact that your statement is a straw man, since neither I nor the other poster claimed we felt anything, only what we thought.
Strangely I don't have a legal library handy. I did, however, cite public documents published by the government.
Likely India for ease of getting damages.
And what position, exactly, is that? Mattel, who has standing in this, has only talked about trademarks. Lots of jurisdictions will support their rights in that regard and they probably have a pretty slam-dunk case with Scrabble and Scrabulous being so similar.
You don't have to be an expert on intellectual property laws to have a reasonable handle on them, given that they are fairly uniform in most of the world. That applies double in a simple case like this.
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Re:Scrabble cannot be copyrighted. (Score:5, Insightful)
A graphic work may be protectable, but the nonprotectable elements that appear within it are not, and may be copied freely.
In the case of a scrabble board, we have: A board which is 15 by 15 squares. This is defined by the uncopyrightable rules of the game, and may be copied. Some squares, in certain locations, have special attributes (e.g. double word score). This is defined by the rules, and so the attributes and locations of these squares may be copied. Designating these squares by some means is an idea, and is uncopyrightable. A specific means for doing so may be copyrightable, if sufficiently creative. Coloring the special squares doesn't seem particularly creative to me. While the choice of colors -- red and blue -- may be creative, the use of different shades of those colors likely is not, where the attributes are related (e.g. double letter is a shade of double word). Also, where we're looking at a mere three colors (the board, and the two base shades), it seems likely that merger would apply, since there's a very finite number of basic possibilities, especially where extrinsic factors that limit creativity come into play, such as what color combinations look good to the average player.
Finally, there is the utility doctrine. Where a graphic work is useful, and where that use is inseparable from its appearance, there is no copyright. Here, we have a totally functional game board meant for playing a game on, aligning tiles, indicating the scores of words or letters placed at certain spots, etc.. It is highly utilitarian, and lacks separable ornamental features. This would likely be yet another reason to deny copyrightability on the game board art. Cf. with other games, such as Candyland, which has a very decorative board that has many non-useful features.
I don't dispute that you are a lawyer, but there is more to copyright law than most people outside the field realize sometimes.
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Also, the board has the same layout and same points for each piece as scrabble, it's clearly a direct clone of the game.
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In this particular case, Mattel may have reason for a trademark infringement complaint as well.
Re: (Score:3, Funny)
Re:Scrabble cannot be copyrighted. (Score:5, Funny)
* black (sometimes Asian) cop, white cop
* family man has crisis, family is there for him, or he discovers he doesn't need them
* quest to kill bad guy
* boy learns he has special gift, and then goes to avenge his parents/guardians
* some tragedy strikes a town (such as monster attack), and a small group of people must kill monster, etc, or maybe leave.
* hunted man must escape to freedom and kill his hunters
* some guy must solve a series of obscure puzzles to find treasure/kidnapped girlfriend or family member/save world
There's actually probably a few dozen movie plots. But I'm pretty none of them are copyrightable.
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Re:Scrabble cannot be copyrighted. (Score:5, Informative)
Yeah, people are clueless about intellectual property. I dug up the original Reuters article [reuters.com] this is referencing, assuming somewhere along the line someone copying it had managed to confuse copyright and trademarks. Sadly, it appears it was the original reporter that screwed up. He says they threatened with regard to copyrights, but all the direct quotes refer to trademarks, brands and "intellectual property." Never once does any spokesperson for Mattel reference copyright directly.
Note, trademarks are probably what are at issue since "Scrabulous" is easily confused with "Scrabble." The authors of the game should have picked something that did not reference the trademarked name.
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Re: (Score:3, Interesting)
Yeah, drug dealers make a lot of money and look where they end up? Still think they're bright?
They stole the game and put it online. Why are people defending them? They pirated the game: when people rip movies and put them online and sell them for $25,000/mo and the FBI raids their home does anyone on
I hope Hasbro su
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They are expecting to make huge amounts of money from those old fashioned games, unfortunately reality is setting and and old fashioned board games, are really just bored games, games people play when they are truly bored but have absolutel
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"Hey that's not right! They were only stealing money from the creators!"
The creator of Scrabble is dead. At this point it is only "stealing" from a large corporation whose only concern is money making. Is it legal? No. But I consider it quite a bit less ethically broken than if Mr. Butts (yes, that's his name) was still alive and actively profiting from his creation.
The law seems pretty clear to this non-lawyer... (Score:5, Informative)
"Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles." - http://www.copyright.gov/fls/fl108.html [copyright.gov]
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Re:Scrabble cannot be copyrighted. (Score:5, Funny)
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Uh, Flagrant Violation of What? (Score:5, Interesting)
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How different would the graphics have to be? (Score:2)
If that is enough, what if you made those things a user preference, and the users changed them to look like the original? If you don't distribute the offending "skin", are you in the clear?
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After making that post, I went to scrabulous.com which has a screenshot, and the board has no writing on it but otherwise looks the same as the Scrabble board with the exact same pattern and colors for the normal squares and the double/triple letter/word score squares. That's probably enough to at least make copyright violation claim plausible.
Re:Uh, Flagrant Violation of What? (Score:4, Interesting)
Right. Microsoft sued about the name "Lindows" as a trademark violation, not copyright. They didn't win, but they did settle, and it's not called Lindows anymore. "Scrabulous" is clearly making a reference to the Scrabble trademark, and is profiting from that reference. There are probably other issues, as people have mentioned, about gameplay (the layout of the board), but I think the thing with the name has got to be about trademark.
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Re:Uh, Flagrant Violation of What? (Score:4, Informative)
Which means that if you're trying to draw parallels here, Mattel is in for a world of hurt.
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The problem is that viral vids sell music (Score:3, Interesting)
Don't kill off the goose that lays the golden eggs
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Golden eggs? Hasbro sells 1-2 million boards a year, and that's before the "golden egg" Scrabulous existed. They don't need Scabulous.
However these brothers are still making 25k/mo on something Hasbro had to pay good money to buy [wikipedia.org]. And they already make a PC version of Scrabble [gamespot.com]. This is like someone making a onl
Great Summary (Score:2)
Just to be clear, what is the precedent? (Score:2)
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That Mattel isn't making money from the Scabulous app while the creators of the app are, and that they feel that they should be.
Basically it sounds something akin to corporate extortion, in a legal sense (or course).
typo (Score:2)
Electronic Arts???? (Score:4, Funny)
Flagrant violation of copyright law (Score:4, Informative)
Copyright (Score:4, Informative)
Fixed the summary (Score:5, Funny)
Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but some douchebag lawyers at Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
Not everybody at Mattel is a strategic idiot. But why should some douchebag lawyer let increased profits stand in the way of a good old fashioned pointless lawsuit?
I don't see the issue here (Score:4, Insightful)
I fail to see the issue with what these two enterprising brothers have done. In my opinion, Mattel would never have thought about making a Scrabble facebook app... thus, in my twisted logic, they are not really being deprived of revenues they would have been otherwise earning. I know this doesn't really make it "right", but whatever. You snooze you lose.
These companies, time and time again, show that they just "don't get" the current online world and are having a hard time figuring out how to transition and make a profit. Rather than suing these guys they need to hire them.
They have a claim (Score:5, Interesting)
Would Scrabulous be as popular if it wasn't instantly recognizable? Probably not.
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(Which btw is scrabble)
Popular of course being relative. Most people that play yahoo games know of it and alot find it quite popular.
I would say more so than the facebook version, which hasnt existed as long and doesnt have nearly as many online players it seems.
Mattel has always been protective of scrabble (Score:5, Informative)
If somebody would only do Titan... (Score:3, Funny)
I've been playing Scrabble online for years at ISC (Score:4, Informative)
Riskulous (Score:3, Informative)
The game of Risk (also a Hasbro property) has a multitude of imitations around the web, one of which is my web-based version, called Grand Strategy (www.denizengames.com). I've heard from the creators of other Risk games that they have been threatened by Hasbro if they have used Risk trademarks. I believe that the precedent is fairly clear: Hasbro and other corporate entities won't touch you if you stay away from trademarks, game rules cannot be copyrighted.
What's amazing is how poorly done Scrabulous is. The site design, flow and presentation are incredibly weak. A fair amount of the site appears to be "under construction". And they're going to pay tens of millions for that?
Rights? Right. (Score:5, Insightful)
-Invented by Alfred Mosher Butts in 1938. Was unable to sell the idea to the big game companies of the day, including Parker Brothers and Milton Bradley.
-Sold manufacturing rights to entrepreneur, James Brunot in 1948 for royalties on each unit sold.
-The game hit big, but Brunot was unable to keep up with demand. In 1952, sold manufacturing rights to Selchow and Righter (another of the game companies which had originally rejected the idea.)
-In 1986, they sold the rights to Coleco, who then went bankrupt and were bought out by Hasbro
So. . . 80 years and 5 different owners. Seems to me the various trademark laws have done their job in rewarding the original creator and those who helped launch the game into public awareness. Law of the land-wise, I really don't know nor care, but morally it seems to me that Hasbro is saying they're the only company allowed to create and sell the game simply because they happened to be dopey enough buy a stale patent. In my world, the makers of the digital version would be called entrepreneurs, not pirates.
-FL
Wrong Strategy, Mattel (Score:3, Interesting)
Step 2: actively and repeatedly suppress on-line implementations, despite the obvious unmet market need and potential source of revenue
Step 3: when a wildly popular implementation pops up, instead of licensing it and splitting the revenue, try to squash it on shaky legal grounds
Step 4: hire a big gaming company in the US to implement a new version at 10x the cost of licensing the developing-country version
Did I miss anything? Sounds like a broken strategy, Mattel.
Turning it around... (Score:4, Interesting)
I know that sympathies are clearly with the Scrabblicious developers here, so I won't try to argue that point. The feeling in the community appears to be that since the guys aren't selling it and because Scrabble's been on the market for a while, it's fair game for a copy, and no authorization or payment to the rightsholder should be necessary. But, as a thought experiment, what would happen if the situation were reversed?
I think it's obvious that the consensus Slashdot sympathies would not be with Hasbro.
BrettSpielWelt, anyone? (Score:3, Informative)
Re:Oh crap I am in Trouble now. (Score:5, Funny)
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Re:Oh crap I am in Trouble now. (Score:4, Funny)
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