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NVIDIA Quad SLI Disappoints
Posted by
Zonk
on Tue Mar 25, 2008 10:22 AM
from the just-buy-sins-of-a-solar-empire-and-casual-games dept.
from the just-buy-sins-of-a-solar-empire-and-casual-games dept.
Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"
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Oh please (Score:5, Insightful)
Re:Oh please (Score:5, Insightful)
Parent
Re:Oh please (Score:5, Interesting)
I do get the impression from high street games shops that consoles are the new wave. Pc games are mostly relegated to a few shelves, or one small section.
This actually shows something entirely different from that which is apparent at first glance.
The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.
Console gamers have online shopping systems, but those are very much first generation, and in my opinion, not that good. Give it a few years of work and we might start to see high street console game purchasing dropping. What will they say is the new thing then? Mobile phone games probably.
Parent
Re:Oh please (Score:5, Insightful)
I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.
PC gamers played TF back in 1998 and have been waiting for tf2 ever since, only to pre-order orangebox once it was available on steam and start playing the beta a month early.
Due to mod-ability and better multiplayer, PC games seem to last longer so you're more inclined to stick to the one you know and ride it out longer, whereas on consoles you're stuck taking more risks on whatever is available because you beat all that there is to beat on the game you have.
Parent
Re: (Score:3, Funny)
Re:Oh please (Score:4, Informative)
But just like consoles, yes you have to do a major upgrade of your PC every once in a while. You might have to spend $300-$500 on new parts, but when you figure that with my gaming PC (still AGP btw) is about 5-6 years old and can keep up with most games today I am getting a pretty good bang for my buck. With the X-box you probably bought one in in 2001 and didn't see a performance upgrade until 2005 and here we are in 2008 with the x-box slowly falling behind again in hardware.
However, you are correct, multi player requires multiple PCs but hell PC gamers have been doing multi player over the net since the early 90s. Multi player on console required you to share a room until recent years.
That all being said. I am all for this new era of extra powerful semi PC consoles. I can see consoles getting to the point where PCs are where they become modular and you just upgrade parts. The N64 started doing that with memory expansions, but the only console I have owned since then has been a Wii :)
Parent
Re:Oh please (Score:5, Interesting)
Parent
You're wrong (Score:3)
The current crop of "quad" SLI and Crossfire are only for gaming ($1100 for 2 dual gpu cards). Remember that the size of PC screens and resolutions have been going up at a brisk pace and many gamers have 24" or 30" monitors. That's 1920x1200 to 2560x1600 pixels. Even the most cutting edge solution gets less than 30 FPS from Crysis on even 1600x1200 and the minimum framerate dips below 12 FPS. (And that's without AA or AF enabled). Unli
Re: (Score:3, Insightful)
Only problem is... (Score:3, Interesting)
I think a lot of people just don't have the time to set up and maintain a rig anymore or they just don't want to go through the hassle, and contrary to the way things were in the N64/PS1-2 days consoles really don't seem
Re:Oh please (Score:5, Insightful)
And PC game developers are silly to make anything like that a requirement to even play their game at a decent level.
After all, if they concentrate on only the high-end market, their customer base will be quite small. And unfortunately, the higher end the market, the greater likelihood of piracy. As explained in an article about videogame piracy [slashdot.org], if you develop for the largest market, then you can ignore the pirates.
After all, once you've shelled out $1200 for a kickass card, you want something to run on it. Yet, you don't want to pay the $60 for a game you'll use as a tech demo, so you'll probably pirate it, go "wow, nice graphics", and that's it.
Go after the people with requirements that an Intel GMA950 can fulfill (basically every machine dating back a few years), and you'll sell a lot of copies, and if it gets pirated up the wazoo, well, don't worry about it. (Also, don't try to sell to markets filled with pirates - e.g., China - why spend all the money translating when you won't make it back. Let the pirates do it for you!).
Sort of how the Nintendo Wii is doing so well - they don't cater for the traditional gaming crowd too much (they do, but Nintendo doesn't focus there), but instead on the non-gamers. The Wii can't compete against the PS3 or Xbox360, so it doesn't. It goes after a bigger market segment of non-gamers. Which is probably why "casual gaming" type games are skyrocketing - non-gamers can play, even their 5-year-old work PC can run it decently, etc.
Parent
Re: (Score:3, Insightful)
Re:How many players per PC? (Score:5, Insightful)
And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations.
There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles.
=Smidge=
Parent
Re:How many players per PC? (Score:4, Insightful)
Parent
Re: (Score:3, Insightful)
Absolutely false. With the $300-$500 console, you can play all the newest games. With the $300 PC, you can't play the newest games.
True, I think his $300 is a little low. You are probably much better off spending an extra $100 on the graphics card.
But otherwise he is spot on. We are comparing to consoles here, so no playing at 1600x1200 or at high settings with anti aliasing.
you still have yet to buy a display)
We are outputting to TV of course. Most graphic cards support that, so it shouldn't be a problem.
Your sarcasm doesn't change the fact that consoles are better designed for multiplayer on the same system than PCs are.
Actually, no. Console games in general may be better designed for multiplayer, but that is purely a matter of software. There are some PC games that support multipla
Re: (Score:3, Informative)
The PC has THE biggest back catalogue of games in existance, to the extent that by far the largest portion of that catalogue is no longer in circulation. Then lets add to this emulation, where the PC is the only machine on which you can play most of the last generation and older console AND arcade releases. Oh and lets not forgot the absolutely MASSIVE number of flash games out there.
In short, the PC is probably approaching having a hundred THOUSA
Fishy (Score:5, Interesting)
Re: (Score:2)
Re: (Score:3, Insightful)
How about a bus that allows mice, trackballs, and other attachments to be hung on it. Then, put some more oomph in the console in memory and allow basic applications. With the new displays being sold, you could have your PC migrate to the console.
I do not see that coming. What I see coming is the PC, the console, the DVR, the DVD Player, etc all melting into an appliance that provides everything that the normal family wants/needs. It will feed multiple displays (with slots or bus attachments available
Re:Fishy (Score:5, Insightful)
As HD TV penetration rises, consoles will have to package more hardware to push the same picture quality. And thus the reason why we're seeing console going for $400-600 instead of $100-200.
-Rick
Parent
Re:Fishy (Score:5, Informative)
I alternate between the three systems. I'm currently in a 360 kick, and honestly when I'm console gaming it's almost always 360, but I'm sure I'll swing back to the PC within a few weeks now that I have it set up to output to my 52" LCD. PC Gamers with high end systems will always have a graphical advantage over consoles and midrange systems will have the advantage through 3/4 of the console product cycle. The important difference to me isn't graphics; it's games. Mass Effect was the original game that started my recent console binge, and then I played a bunch of rather low quality but still fun games like Halo 3 and Gears of War and then a lot of Oblivion on each system, just to compare them. Good PC games tend to beat good console games for quality of writing and nuance of gameplay, but at least half the time I just want a popcorn blockbuster game where I sit back and watch 1-dimensional characters do something simple. I'd hate to give up either type of gaming permanently.
Parent
Re:Little Nit to pick (Score:4, Informative)
Parent
Re:Fishy (Score:5, Informative)
(* - this is the number Wikipedia quotes, and it mostly agrees with numbers I've seen elsewhere)
Parent
Re:Fishy (Score:5, Insightful)
The XBox360 (which I own and love too), sortakinda does 720p. That's 1280x720. I say sortakinda because checking framebuffers on launch titles revealed some of them weren't even managing that... They were rendering fairly significantly lower resolutions and then upscaling to fill 720p in order to keep their framerates up.
Compare that to a $200 8800GT that laughs at 1280x720 for most games. Sure, there are some games with graphical effects WAY beyond anything I get on my console... but I can switch it down to console levels and play at full 1080p and beyond (I play most games at 1920x1200 on a 24" widescreen with the vast majority of settings maxed out).
Now it's true... An optimized system will always out perform a generalized one with identical parts when asked to perform identical tasks.
However, consoles also have absolutely zero room for upgrading over their five to ten year life cycles whilst PCs sit there benefiting from Moore's Law.
At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more. From there on out, the only real arguments in favor of console performance come from comparing frame rates between a low resolution console with no AA (Forza, I'm looking at you) and a PC at dramatically higher resolutions, AA and AF maxed and a whole bunch of cool new graphical tweaks that aren't even an option on the optimized console version.
Both paths are equally valid. The PC, by going generic, has the ability to keep up with Moore's law and not wait on five plus year release cycles. Consoles, by going heavily optimized, can get the best bang for the buck at launch, translating in to greater profits for the makers/lower prices over time, and providing a single environment for games to be optimized for.
The bigger issue, however, is more likely how easy it is to download NOCD hacks, etc. for the PC and have one set of disks passed around a whole group of friends. Console gamers tend to need mod chips and, with Microsoft and Sony controlling the keys to the kingdom, can screw you the moment you go online and get the next forced patch. Game companies factor that in and would rather sell 2-5m units at $60 of Halo 17 with 3-6m turning up with copies etc. than sell 500,000 copies of Doom 18, at $30 a piece after Best Buy slashes prices, with 5-10m copies out there.
As a hardware medium, they're simply different choices. One gets more rewards up front, one pays them out over time. As a business medium for game makers, Microsoft and Sony tightly holding the keys to going on line makes consoles a FAR better investment.
Parent
Not Quite- Where Integrated Graphics Come In (Score:3, Informative)
The first two are right, but the last one is wrong. This in fact brings up the point that the "PC gaming is dying" crowd is making- the low end never catches up. This is due to integrated graphics. Sure the CPU power and RAM size might increase for the low end over the years, but
Re: (Score:3, Informative)
More to games than graphics (Score:5, Insightful)
What? (Score:5, Insightful)
You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards.
Requires? I think not. (Score:5, Insightful)
Tech like quad-SLI is there for people with more money than sense, or at least more money than they know what to do with- and at that point, fine, if they want to spend that money and basically support the graphics companies' development costs, let them. The rest of us can continue as we have, working with normally-priced hardware that does everything we need it to. No, we can't play the latest games at 200 FPS on a 30" monitor with everything turned on- but then again, most of us don't even *have* 30" monitors, so... who cares?
Really? What has this become the 'People' of IT? (Score:5, Insightful)
I have a 150 dollar card I bout 2 years ago and it runs everything pretty damn well.
Don't let PC gaming die (Score:5, Insightful)
No matter how much cheaper and prettier consoles get, they still won't be fully fledged computers that you can do with as you will.
With only consoles as viable games platforms, the modding scene will essentially die. Seeing as this is the primary source of independent games these days, then expect the standard of games to plummet as publishers have no real incentive to produce quality.
Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.
Clearly it's the end of PC gaming! (Score:5, Funny)
Pros and cons of P.C. gaming (Score:3, Interesting)
A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security. There is no way a P.C. can ignore the very real threat of intrusion, data theft, and risk of hijacking.
So, if a video card for your computer costs as much as a whole gaming system, what's the benefit of the video card? More over, if you have to jeopardize the security and integrity of your system to play games, is it worth it?
I can't say, I'm not a gamer and besides a little solitaire, I don't play games on my computer. So, in the abstract, I can't see the advantage of playing games on a computer when good/cheap consoles exist.
Misleading article (Score:5, Informative)
9600 GTs went on sale for 130 bucks recently and they can play crysis at a modest detail level.
A decent gaming machine isn't expensive nowadays:
$100 processor
$100 mobo
$50 case
$150-200 videocard
$70 RAM
$50 PS
Bam you got yourself a gaming rig.
~600 bucks and that's not including the corners you can cut with upgrading.
This isn't the problem with PC's (Score:5, Insightful)
Office computers (Score:5, Interesting)
It was also wonderful that games had small enough budgets and man hours of development that games could be signed by individual creators. Virtually nothing made by committee is as interesting as the enthusiastic work of a dedicated artist.
All the "are video games art?" questions amuse me. Because the answer is: they used to be, now they're straight Hollywood, with opening weekends and everything, and if that qualifies as art or not really depends on individual taste. But they aren't terribly compelling art as storytelling mediums (Chrono Trigger is the only non-adventure story game I've ever played that might make a decent non-licensed-property paperback) and they don't match film for visual spectacle. Interactivity is the fundamental nature of the art. Tetris is ten times the work of art that Final Fantasy is.
While I'm complaining: what's with the totally jockish attitude toward games. I have so little interest in proving my skill against testosterone drive 15 year olds, I can't even begin to describe it. Competitive online content, which is seeing the most energy and creativity on both PCs AND consoles, is a turn-off to most people.
Rhythm games are interesting because much like adventure games, they have a basic interaction model that is dirt simple, but they appeal based on the surrounding context. If you'd told me at the time that Parappa the Rappa was one of the most important games ever made, possibly more so than Street Fighter II, I'd have thought you were nuts.
There's a lot of innovation on the PC these days though. It's all in Flash. If you haven't played Desktop Tower Defense, you're way missing out (say goodbye to your productive time and sleep schedule though, 100 level challenge is basically impossible but you just keep wanting to try). I'd relearn actionscript (haven't played with it since Flash 4) to make some games if I wasn't very well aware that any good game takes hundreds of hours to write and under the hood if you aren't using complicated physics or AI it isn't very interesting programming. I'd rather invent a language or fork Minix or something.
On the other hand, MMORPGs are very interesting. Though I worry that WoW defined the success model too well and experimentation is going to fall off (given the huge investment it takes to launch an MMORPG this isn't so much a worry as a certainty).
Back to the main topic: it's no accident at all that WoW runs playably well on 8 year old graphics cards. Games that require specced out systems have a bright neon sign that says "hobbyists only." If you want a game that crosses over, make it run on whatever piece of crap integrated graphics they put in $500 laptops these days. Hell make it run on OLPC. Graphics can scale down much farther than the currently do, and most people don't mind. Most games could be reduced to Halflife 1 level graphics and still convey the important ingame objects and map features. One thing that I'm constantly bewildered by is that designers use all these polygons not to populate worlds with more interactive objects, but to dress up the same low moving object count we've had since Quake 1. Halo would play perfectly well with 500 polygon characters.
Or maybe I'm just bitter because 1991 era action puzzle games were the last genre I was any good at. I beat Oh No More Lemmings! as a 10 year old, a fact that I'm still damn proud of.
But don't worry, PC gaming isn't anywhere near as dead as arcade games.
Re: (Score:3, Interesting)
Beaten by Radeon (Score:5, Informative)
"If you have a 30-inch monitor that supports 2560x1600 resolution, then your choice is clear: ATI 4-way CrossFireX
outperforms the similar solution from Nvidia or runs at comparable speed offering acceptable gaming performance
in such titles as Battlefield 2142, BioShock, Half-Life 2: Episode Two, The Elder Scrolls IV: Oblivion and ompany
of Heroes: Opposing Fronts.
Nvidia GeForce 9800 GX2 Quad SLI platform, however, leads in Call of Duty 4, S.T.A.L.K.E.R.: Shadow of
Chernobyl and Tomb Raider: Legend. In other games, both quad-GPU configurations either work incorrectly or
cannot provide acceptable performance in 2560x1600 resolution.
So, the total score would be 5:3 in favor of AMD/ATI that offer better compatibility, scalability and fewer technical
issues for the users."
___
So, beaten by Quad Radeon in some games.
However, anyone willing to bet on the Linux 3D performance on Radeon? I'm not...
graphics != game (Score:3, Insightful)
I couldn't disagree more. What's causing this gamer to be fed up isn't graphics quality, it's game quality. From the plethora of patches, bugs, crashes and incompatabilities that plague PC games, to the sheer fact that most games are just badly done reshashes of successful predecessors.
I'd gladly take NWN2 with less fancy graphics if in return it wouldn't be a constantly crashing piece of apeshit, for example. I put down most MMORPGs after an hour or so not because the graphics weren't good enough, but because the gameplay is highly repetitive and I've seen it all before.
On the other hand, GTA didn't have the best graphics of its days, but it was addictive because it had great gameplay with good-enough graphics.
PC gaming could be great, especially where consoles lack. Morrowind, for example, was a better game than Oblivion for one simple reason: The compromises that Bethesda had to make on Oblivion so that it would work on a console.
And for the final nail in the coffin of the summaries argument, consider the Wii. Is it the winner of the 3rd generation console wars because it has the best graphics, or because it's more innovative and provides more fun than the two other "look, ma', bigger and more expensive than before" competitors? Heck, the PS3 is losing to the PS2 in sales figures, and I'm sure we don't have to discuss which of them has the better graphics card.
$1200? wtf, more like under $800 for a whole box (Score:4, Informative)
It's not an uber gaming rig, but it'll play most games fairly decently, and it's only $200 to $300 more expensive than an Xbox 360 or PS3 + accessories. You could drop the 8800GT card down to a 8600GT and save another $110 off the total price, bringing it down to $642.
By comparison, an Xbox 360 Halo 3 Edition [newegg.com] is $415 with shipping, or a PS3 40GB [newegg.com] is $413 with shipping.
It's an apples-to-oranges comparison, but $1200 is not the entry point for PC gaming, and you'd have to go back to the mid to late 1990s to find the last time that it was.
Re: (Score:3, Informative)
NVIDIA has a neat graphics and PSU [nvidia.com] comparison Flash webpage where you can drag sliders to specify your PSU wattage, and it'll recommend video cards accordingly. At least according to them,
SLI Disappoints (Score:4, Informative)
Re:$1200? Why not just go outside then.. (Score:5, Funny)
Parent
Re:Consoles always been cheaper (Score:4, Interesting)
For the nay-sayers who think PC gaming is dead...
Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.
On a side note, even Apple has realized the benefits of being more PC.
I'd say the PC is doing fine, 1200 dollar video cards and all.
Parent
Re: (Score:3, Insightful)
I'd be very surprised if it were that high now. I suspect the blu-ray drive was the biggest cost, and I bet that's gone down a LOT. And since they're all the same (modulo some SKU customizations) they can easily drive the cost way down. PC components only get that way when a technology is perfectly stable, but they keep introducing something new every couple years. Anyway, the cost to Sony is irrelevant: the consumer pays a lot
Re: (Score:3, Interesting)
That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller.
That $850.00 is a guess by an analyst using estimated wholesale part prices and estimated associated costs. although I doubt the Ps3 was sold for a profit I highly doubt it was sold as a significant loss. Only a few consoles have been confirmed to have beens old at a loss. The dreamcast and the xbox. Other then those two any guess of a loss is just hearsay.
Re: (Score:3, Insightful)
Nope, here's the difference:
Consoles are locked down and run only proprietary, manufacturer-approved games, while PCs are open and free to develop for.
Re:Consoles always been cheaper (Score:4, Interesting)
>>>"A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate"
As I recall that statement would have been just as valid in 1990.
PC gaming has never been inexpensive to participate,
because PC gaming is always pushing the envelope.
Parent
Re: (Score:3, Informative)
All I know is that my 68000 Amiga ran circles around the NES and Sega systems of the late 80s. They were still stuck using early 80s hardware (6502s) and primitive graphics/sound, while the Amiga was producing arcade-level clones of games.
That may be some of the confusion. You're thinking "IBM PC gaming", while I was thinking of "PC gaming" in the generic sense which included Atari STs and Commodore Amigas which were far more advanced than anything the consoles could do.
Re:Consoles always been cheaper (Score:4, Informative)
Consoles are the ones that are aging. The prices keep going up while PC gaming prices keep going down. I play all my games at max graphics thusfar and still no problems, and my Monitor on my rig was the most expensive part at $300 (22inch widescreen).
Lets build a gaming rig to connect to your big living room TV for
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Parent