Slashdot Log In
Street Fighter IV to Hit PS3, 360, and PC, Not Wii
Posted by
ScuttleMonkey
on Wed May 28, 2008 12:22 PM
from the still-working-on-bluetooth-pressure-suits-for-real-combat dept.
from the still-working-on-bluetooth-pressure-suits-for-real-combat dept.
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
A new street fighter? (Score:5, Funny)
Why? (Score:2)
Hasn't Street Fighter 2 been released on Wii Virtual Console? Just play that, it's essentially the same sans graphics. :)
All joking aside, I'm still waiting for someone to use the Wii remote technology to its fullest in a fighter. I would think it only logical to map actual arm/foot movements (with various button presses) to achieve the various moves the characters can execute. This was a great opportunity lost, methinks.
Re: (Score:2)
Re: (Score:2)
Re:Why? (Score:5, Insightful)
Three times.
Parent
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Personally, I love the GCN controller, especially my Wavebird.
Re: (Score:2)
I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.
Do they really? I have a wii with 2 wiimotes, and no GC or virtual console controllers. I thought the wii was supposed to have been bought by a lot of non-gamers who presumably would not already have GC controllers, or care about virtual console, etc? (I do have ps2, xbox, dreamcast, etc, so I don't consider myself one of those non-gamers)
Re: (Score:2)
However, I expect that is about as detailed as we will ever see in that line of development. The Wii controls are not nearly as sensitive as would be required to actually map a full set of moves to equivalent movements by t
No Wii? (Score:2, Insightful)
Re: (Score:2)
No nacho? (Score:2)
Re: (Score:2)
Re: (Score:2)
We have an EvsE Street Fighter (Score:3, Funny)
What's the story here? (Score:4, Informative)
I'm not really interested in either case. I loved SF2 and worked my way through mastering every character. But fighting games were a blast when I was young and I've moved on and lost interest in them. Beyond Super Smash, do they even sell well anymore? Regarding the Wii, I'm not surprised. The hardware makes sacrifices so you'll miss some games due to this. I knew that getting a Wii so I just don't see why this is a story in that regard.
Re: (Score:2, Insightful)
For a title like SFIV this is interesting, because the developers readily admit that it's going to be much like the original SF games, only in 3D, therefore there is no inherent need for performance hardware to enjoy the game. Make of that what you will. Maybe it's telling. Maybe it says nothing at all. Maybe that kind of conjecture is pret
Re: (Score:2, Insightful)
*hack* gamecube controller *hack*
Re: (Score:3)
Hmmm... so I won't be allowed to play it on my regular old TV? Odd, I thought both of the "Hi-def" consoles could handle regular TVs. I doubt the resolution is a problem, since around 70% of the people I know with a 360 (and the guy with the PS3) have standard televisions.
Processing power, though, may be an issue. Though I don't think the Wii is as gimpy as you make it out, it
Re: (Score:3, Funny)
Re: (Score:2)
No Suprise here (Score:2)
Re: (Score:2)
Business mistake (Score:2)
Re: (Score:2)
Re: (Score:2)
A d-pad and TWO easily accessible buttons does not really work in Street Fighter where there are three strengths of kicks and punches. You'd have to use a GameCube controller to even come close to being able to play it effectively.
Re: (Score:2)
Ofcourse this would mean that anyone playing SFIV on the Wii will have a much-more developed right arm. But chances are, they already do anyway.
Re: (Score:2)
I'll take two of whatever you're drinking. I want to be in your world.
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Insightful)
THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.
The Wii controller is designed for all games, and indeed: all games can be improved through expressive motion control. If only Nintendo would force this issue on developers who want to dip into the Wii's money pit, this would become more evident. As it is, their insistence on allowing developers to support CC/GC controls is just enabling a generation of kinesophobes to cling to their outdated habits.
Wii games need precisely two control options: take the plunge or play on another console.
Re: (Score:3, Insightful)
The controller is too slow for boxing, kicking. (Score:2)
There is a noticeable lag between the controller movement and the screen, meaning you have to slow down punches and blocks. Think fighting in Dune, but not.
Fix that and it would be cool.
Re: (Score:2)
The wii controller is not designed for arcade-style fighting games.
I actually think you're mistaken. The Wii controller is not designed the same as the last generation of controller. People said the same thing when Nintendo first came out with the pad style controller, arguing that joysticks were needed to play (arcade style) games.
The problem is not that the Wii controller can't be used to play fighting games, but that fighting games designed to work with the old style of controller, including what the PS3 and XBox360 use will not play on the Wii without work. Of cour
Re: (Score:2)
Re: (Score:2)
If you're a software publisher interested in anything other than party games/licensed crap, 360 is the place to be right now.
Re: (Score:3, Interesting)
Yes Nintendo produces the best games for the Wii right now.
I know a few Wii owners.
Most all of them have GH3.
Most of them have Mario Galaxy. One of them is a 35 year old mother of three. She has finished it all ready. Her and her kids stayed up late many nights finishing it.
A lot of them have Mariokart. Many more want it but they can not get.
And a BIG winner is Wii fit.
If you are a publisher you may have a big problem with competing with Nintendo. They are producing
What are the people at Capcom thinking? (Score:3, Interesting)
Re:What are the people at Capcom thinking? (Score:4, Interesting)
DoA4, well everything in the DoA series, has been quick to the bargain bin. It's got a sloppy control system but tends to be released early in the life of consoles, so each time a new one comes out it sells because it's usually the first to utilize the console's graphical abilities. The Soul Calibur series is the only one I found that seemed to be able to balance simple controls and slop with enough depth to expand into tactical, calculating game play without spending lots of time practicing (compared to Tekken 3, VF. or SF games).
As for Virtua Fighter and Street Fighter 2 HF, I never have trouble finding a large number of people to play online. The games (unlike DoA 4) are actually fun and not some little kid riding the wave of latency to get through defenses. As for the Street Fighter 2 HF players on Xbox Live Arcade, there is a mix of old people (like me) and a ton of younger people playing it.
I think everyone was surprised at the mass appeal the 2D fighter still has. Here's some linkage regarding SF2 HF's initial sales:
http://www.gamespot.com/news/6155288.html [gamespot.com]
Additionally, I don't even have trouble finding people to play online to this day even playing Street Fighter Anniversary Edition (an old Xbox1 title people continue to play on their 360s due to the lack of a modern SF game to play, but will probably last beyond the new release dates due to them being different games, with different moves, and different characters).
Personally, I like all good fighters. So much, I raped a wireless 360 controller for parts and built a custom arcade controller using Sanwa parts with a Japanese SF button layout for the above games. It's nice to see such controls actually coming out with decent quality parts from companies like Hori, albeit, none of them are wireless and built by me!
Parent
Poor wii (Score:2)
Re: (Score:2)
Re:Poor wii (Score:5, Interesting)
If you want my dollars, make your game work on my console. Ditto if you want my computer game dollars - make a Linux version or chances are strong I'm not buying (I've bought about 5 Linux games for every Windows game over the last 10 years since Loki first came about). They're my dollars, earn them by giving me what I want or lose them if you think I'm not profitable enough, just don't expect me to fork out tons of cash to buy another system plus accessories to give you money.
Parent
Re: (Score:3, Insightful)
If a company wants my money, they have to give me what I want. If they don't want my money, that's fine too. It's their choice of what audience they want to cater to just as it's my choice of what games I want to buy.
Further, I'd bet I'm a lot more of an average user/gamer than you are. You may be in the top bracket of money spende
Knowing Capcom and Street Fighter (Score:2, Insightful)
Give them some time to fine tune the FUN!
Give it a few days before you buy it. (Score:2)
It's a pity, really. (Score:2)
Misleading Summary (Score:2)
I'd say this summary and even the title of the linked article are a bit misleading. From the text of the article:
Capcom... but has stopped short of committing to a Wii version or confirming the game's release date.
So they haven't promised a version for the Wii or given a date. They're probably still deciding how hard it will be to make a version for the Wii (graphics limitations) and if they can make the UI good enough that Wii fans will actually buy it for the Wii instead of something with a UI that takes advantage of the Wii's input devices. Maybe they will or maybe they won't but if they do it will
Not on Wii - controller or graphics issue? (Score:3)
1) No 6-button controller. From the article:
2) Limited graphics. But I'm not sure if that is the case or not:
3) Wrong market. Maybe Wii gamers just don't play stuff like this. What have the sales been on other Wii fighting games like Bleach?
Re: (Score:3)
So that leaves what, exactly? An inherent disdain for the platform itself, which is suicidal for a game company to ignore the #1 platform in the market.
I get the feeling that in Capcom's case, they were simply too gullible, and got caught up in Sony's hype for the PS3 (Capcom management has never been particularly bright).
They thought the PS3 was going to be the only system that mattered, so by the time it became apparent that the Wii was kicking the PS3's ass, Capcom already had a bunch of games in development which assumed super high-powered graphics and bog-standard controllers.