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Street Fighter IV to Hit PS3, 360, and PC, Not Wii

Posted by ScuttleMonkey on Wed May 28, 2008 12:22 PM
from the still-working-on-bluetooth-pressure-suits-for-real-combat dept.
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
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  • by i kan reed (749298) on Wednesday May 28 2008, @12:24PM (#23572985)
    I thought all capcom did these days was re-release street fighter II.
  • Hasn't Street Fighter 2 been released on Wii Virtual Console? Just play that, it's essentially the same sans graphics. :)

    All joking aside, I'm still waiting for someone to use the Wii remote technology to its fullest in a fighter. I would think it only logical to map actual arm/foot movements (with various button presses) to achieve the various moves the characters can execute. This was a great opportunity lost, methinks.

    • Im looking for the upcoming Don King boxing game to do this. Unfortunately looks like it's only going to map the hands, while using the balance board only for mini-game like training sessions.
    • I don't know about the Wii's VC, but you can get Street Fighter II: Hyper Fighting on Xbox Live Arcade. I downloaded the trial version a few weeks ago in a fit of nostalgia, but that fit didn't last long enough to justify buying the full game. I got Ikaruga instead.
    • Re:Why? (Score:5, Insightful)

      by Guppy06 (410832) on Wednesday May 28 2008, @12:53PM (#23573485) Journal
      "Hasn't Street Fighter 2 been released on Wii Virtual Console?"

      Three times.
    • The problem with that is that it's (I'm assuming) a lot of work that game developers don't want to do. (Mapping buttons vs. mapping movements with buttons and all the calibration I'm sure it'd need) The Wii's kind of screwed itself there. The image that Nintendo conveys for the Wii doesn't help, either.
      • I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.
        • I think they feel obligated to use the Wiimote. But that's all the developers' faults for thinking so. I was hoping Brawl using the GCN controller would maybe change a few companies' minds, but it's too early to tell.

          Personally, I love the GCN controller, especially my Wavebird.
        • I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.

          Do they really? I have a wii with 2 wiimotes, and no GC or virtual console controllers. I thought the wii was supposed to have been bought by a lot of non-gamers who presumably would not already have GC controllers, or care about virtual console, etc? (I do have ps2, xbox, dreamcast, etc, so I don't consider myself one of those non-gamers)

    • IIRC, there was a DBZ game at release that actually did this. I think the basic attacks were done via button presses, however the special moves required you to imitate the character's moves. I never actually played it but it was amusing to watch people try it out at the Nintendo store.

      However, I expect that is about as detailed as we will ever see in that line of development. The Wii controls are not nearly as sensitive as would be required to actually map a full set of moves to equivalent movements by t
  • The best part of SF was playing with friends, and the Wii is the console to have to play with friends at home. I guess online play will come to the rescue but it is not the same. Sad.
    • This may come as a suprise, but you can connect > 1 controller to the 360 or PS3.. or PC (although SF on a PC just seems weird)
  • If you're going to make a street fighter game at this point, why would it not include all the fighters from every fighting game you could conceivably license? And why not include tons of other characters from pop culture just for fun? The graphics and memory space are there, and the game itself is pretty straightforward -- once you have the gameplay, adding characters should be a breeze. The Wii goes for more of this strategy with Smash Bros. Brawl, and IMHO that's the wave of the future for fighting gam
    • Do you have any idea how hard is it to balance a diverse cast of characters? SFIV is probably just the first in the new series, expect SFIV 6th Strike Hyper Super Turbo Rainbow World Champion 3 in a few years with much more characters and tweaked gameplay.
    • Why? Because the number of character pairings that need to be balanced increase exponentially with every addition.
    • We already made one, it's called MUGEN.
  • by dyslexicbunny (940925) on Wednesday May 28 2008, @12:35PM (#23573153)
    Am I supposed to be excited that SF IV is being released OR should I be upset that it's not on Wii? That's actually a serious question. No offense to the editors here but which bias am I supposed to be seeing. Usually you guys throw in a little question that makes it obvious - as much as I hate it at times. Or are we supposed to reminisce about playing SF2 growing up?

    I'm not really interested in either case. I loved SF2 and worked my way through mastering every character. But fighting games were a blast when I was young and I've moved on and lost interest in them. Beyond Super Smash, do they even sell well anymore? Regarding the Wii, I'm not surprised. The hardware makes sacrifices so you'll miss some games due to this. I knew that getting a Wii so I just don't see why this is a story in that regard.
    • Re: (Score:2, Insightful)

      It's more like an interesting titbit. Quite a few game developers are avoiding the Wii recently for major releases, even though it is the best selling console worldwide.

      For a title like SFIV this is interesting, because the developers readily admit that it's going to be much like the original SF games, only in 3D, therefore there is no inherent need for performance hardware to enjoy the game. Make of that what you will. Maybe it's telling. Maybe it says nothing at all. Maybe that kind of conjecture is pret

        • Re: (Score:2, Insightful)

          *cough* classic controller *cough*

          *hack* gamecube controller *hack*
        • Well, this game is 1920x1080 which is a bit above what the Wii can output (480p?). Here's a link to some video of the game play:

          Hmmm... so I won't be allowed to play it on my regular old TV? Odd, I thought both of the "Hi-def" consoles could handle regular TVs. I doubt the resolution is a problem, since around 70% of the people I know with a 360 (and the guy with the PS3) have standard televisions.

          Processing power, though, may be an issue. Though I don't think the Wii is as gimpy as you make it out, it
    • Or are we supposed to reminisce about playing SF2 growing up?
      I remember getting my ass kicked just about every time by Asian guys in their mid teens thru early twenties. :(
    • Good point. I didn't buy the wii to play the some old stuff I could play on console X I got it because I thought it was innovative and I wanted to play innovative games. Not Fighting Game X squeal n+1.... Thats what my PC is for:)
  • Personally, I think cross-platform games for the Wii are usually pretty poor. I have a 360 and a Wii, once I see that a game is released for both, I get it for the 360.
    • You're right about that, a game that plays to the strengths of the 360 or PS3 is probably not playing to the strengths of the Wii. It's a shame for people who can only afford one console that they're going to miss out on some games, and it's especially an issue with regards to the Wii because it's much more substantially different than the PS3 and 360 are from each other. But that's the compromise that Nintendo chose to make, and that gamers have to make when they choose consoles.
  • Not supporting the runaway winner of the current generation of consoles seems like a very poor business decision, but I guess we should expect that from Capcom whose business model seems to specifically avoid innovation.
    • I only own a Wii myself. If this iteration of Street Fighter was good, I would have bought it.
    • THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.

      A d-pad and TWO easily accessible buttons does not really work in Street Fighter where there are three strengths of kicks and punches. You'd have to use a GameCube controller to even come close to being able to play it effectively.
      • A controller that has multiple built-in accelerometers is not well-designed for controlling movement? Unless SFIV has moved far beyond the hard/med/soft punch/kick scheme, I can easily think of a way the wii controller would be perfect.

        Ofcourse this would mean that anyone playing SFIV on the Wii will have a much-more developed right arm. But chances are, they already do anyway.
        • The Wii controller accelerometer can barely allow for a soft putt on Wii Sports' Golf, and you actually think it's going to be worth a shit for Street Fighter?

          I'll take two of whatever you're drinking. I want to be in your world.
      • So? Most of the people who play Mario Kart Wii and Super Smash Brothers Brawl do so with the GCN controller, and the Classic controller is an option. I see no reason why they couldn't do that for SFIII. Even with Wiimote+Nunchuck, that's 4 buttons available (Z/C/A/B) and a joystick and you could use D-pad down as well if you needed to, which matches the SNES on face buttons. It's not 6, but I'm not sure that matters a whole lot when all the hardcore players would be using the 'cube or CC. There's even a f
      • At least MK made an attempt at it. I went back to normal controls though.. you know, the D-pad with all the buttons? It's not like the Wiimote is the only input the Wii supports..
      • Re: (Score:3, Insightful)

        THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.

        The Wii controller is designed for all games, and indeed: all games can be improved through expressive motion control. If only Nintendo would force this issue on developers who want to dip into the Wii's money pit, this would become more evident. As it is, their insistence on allowing developers to support CC/GC controls is just enabling a generation of kinesophobes to cling to their outdated habits.

        Wii games need precisely two control options: take the plunge or play on another console.

            • I couldn't disagree more. Although the idea of the motion detection seems very promising in implementation it doesn't work out that way. Like the Tetris example. How many degrees must the remote be rotated before it triggers the piece rotating? Does the user have to realign the controller's rotation before they can rotate the piece a second time? What is the entire time that this series of motions would take to perform? Longer then it would take to press a button twice that is for sure. Then there are other
      • You ppl that think the WII controller is acceptable for tracking real punches (shadow boxing) need to go to a gym and learn to fight for real.

        There is a noticeable lag between the controller movement and the screen, meaning you have to slow down punches and blocks. Think fighting in Dune, but not. :) It also can't differentiate between a jab, uppercut, and reverse punch well.

        Fix that and it would be cool.
      • The wii controller is not designed for arcade-style fighting games.

        I actually think you're mistaken. The Wii controller is not designed the same as the last generation of controller. People said the same thing when Nintendo first came out with the pad style controller, arguing that joysticks were needed to play (arcade style) games.

        The problem is not that the Wii controller can't be used to play fighting games, but that fighting games designed to work with the old style of controller, including what the PS3 and XBox360 use will not play on the Wii without work. Of cour

    • Nobody said this about Halo or GTA IV. I think they are doing just fine not porting their games over to the Wii. Personally, if you ask me, Wii is doing good as far as the number of consoles sold, but I doubt it's doing as well as PS3 or 360 in the way of game development or even game sales. The games designed for the 360/PS3 are much more innovative and graphics intensive. Lets face it, I still don't think the Wii has released a game that has generated the kind of stir that the previous two games I mention
    • The Wii may have sold an ass load of consoles, but the attach rate (particularly for third party games) is awful. Sure, part of this is that most third party games on Wii are shovelware, but plenty of research is pointing to the fact that all these "new gamers" Wii is creating aren't actually interested in buying games - they're quite happy with Wii Sports.

      If you're a software publisher interested in anything other than party games/licensed crap, 360 is the place to be right now.
      • Re: (Score:3, Interesting)

        I think that is A lot of wishful thinking.
        Yes Nintendo produces the best games for the Wii right now.
        I know a few Wii owners.
        Most all of them have GH3.
        Most of them have Mario Galaxy. One of them is a 35 year old mother of three. She has finished it all ready. Her and her kids stayed up late many nights finishing it.
        A lot of them have Mariokart. Many more want it but they can not get.
        And a BIG winner is Wii fit.

        If you are a publisher you may have a big problem with competing with Nintendo. They are producing
  • by Lilith's Heart-shape (1224784) on Wednesday May 28 2008, @12:40PM (#23573249)
    I wonder how much money Capcom expects to make off of this game. 2D fighters like King of Fighters tend to end up in the bargain bin pretty fast these days, and even 3D fighters aren't much shakes. If you don't have a bunch of like-minded friends to play with, a game like Dead or Alive 4 is only good for a weekend rental. I think gaming has moved on. I don't see Street Fighter IV having any interest for people who didn't grow up on 2D fighting games and still feel nostalgic.
    • by Awptimus Prime (695459) on Wednesday May 28 2008, @02:00PM (#23574459)
      They'll make some money. I don't have a clue as to how much but that shouldn't be the focus as far as the consumer is concerned. As long as there are plenty of people to play online and it's a fun game, that's all I will be caring about.

      DoA4, well everything in the DoA series, has been quick to the bargain bin. It's got a sloppy control system but tends to be released early in the life of consoles, so each time a new one comes out it sells because it's usually the first to utilize the console's graphical abilities. The Soul Calibur series is the only one I found that seemed to be able to balance simple controls and slop with enough depth to expand into tactical, calculating game play without spending lots of time practicing (compared to Tekken 3, VF. or SF games).

      As for Virtua Fighter and Street Fighter 2 HF, I never have trouble finding a large number of people to play online. The games (unlike DoA 4) are actually fun and not some little kid riding the wave of latency to get through defenses. As for the Street Fighter 2 HF players on Xbox Live Arcade, there is a mix of old people (like me) and a ton of younger people playing it.

      I think everyone was surprised at the mass appeal the 2D fighter still has. Here's some linkage regarding SF2 HF's initial sales:

      http://www.gamespot.com/news/6155288.html [gamespot.com]

      Additionally, I don't even have trouble finding people to play online to this day even playing Street Fighter Anniversary Edition (an old Xbox1 title people continue to play on their 360s due to the lack of a modern SF game to play, but will probably last beyond the new release dates due to them being different games, with different moves, and different characters).

      Personally, I like all good fighters. So much, I raped a wireless 360 controller for parts and built a custom arcade controller using Sanwa parts with a Japanese SF button layout for the above games. It's nice to see such controls actually coming out with decent quality parts from companies like Hori, albeit, none of them are wireless and built by me!
  • I'm sick of games being released either for Xbox2/PS3 or Wii. As a Wii-owner, I wish I had access to SF4, GTA, etc. Oh well, maybe its just time to buy an Xbox.
    • Well, given that the Wii outputs at 480p, and a lot of game developers are as big on HD as Sony has been on 3D, it's not surprising that developers aiming for the HD-capable consoles would subsequently ignore the Wii.
    • Re:Poor wii (Score:5, Interesting)

      by phantomlord (38815) <phantoml.rochester@rr@com> on Wednesday May 28 2008, @01:33PM (#23574059) Journal
      As a Wii-only owner, I have no interest in buying another console. In fact, the Wii is the first console I've bought since the SNES. If game publishers don't want to publish for my machine, they don't want my sale. Nintendo has already made a fortune off me (3 wiimotes, 2 nunhucks, 1 classic controller, Wii Fit, Zapper + 4 first/second party games and the 3 bundled games) and I've bought 5 third party games. I'm still having fun with the games I already have and there are plenty more that I want sitting on the shelf in the store or on the way over the next few month.

      If you want my dollars, make your game work on my console. Ditto if you want my computer game dollars - make a Linux version or chances are strong I'm not buying (I've bought about 5 Linux games for every Windows game over the last 10 years since Loki first came about). They're my dollars, earn them by giving me what I want or lose them if you think I'm not profitable enough, just don't expect me to fork out tons of cash to buy another system plus accessories to give you money.
        • Re: (Score:3, Insightful)

          Which is fine... I'm completely ok with not getting a Street Fighter game, just as I was fine with not getting Metal Gear Solid, Halo, Heavenly Sword, Assassin's Creed, etc.

          If a company wants my money, they have to give me what I want. If they don't want my money, that's fine too. It's their choice of what audience they want to cater to just as it's my choice of what games I want to buy.

          Further, I'd bet I'm a lot more of an average user/gamer than you are. You may be in the top bracket of money spende
  • I will wait for Street Fighter IV : The New Warriors Turbo Championship Strike!

    Give them some time to fine tune the FUN!
  • They'll announce the "Turbo" version. :)
  • This is a game that could really have been improved through expressive motion control. But oh well; graphics are everything, right?
  • I'd say this summary and even the title of the linked article are a bit misleading. From the text of the article:

    Capcom... but has stopped short of committing to a Wii version or confirming the game's release date.

    So they haven't promised a version for the Wii or given a date. They're probably still deciding how hard it will be to make a version for the Wii (graphics limitations) and if they can make the UI good enough that Wii fans will actually buy it for the Wii instead of something with a UI that takes advantage of the Wii's input devices. Maybe they will or maybe they won't but if they do it will

  • I can think of several ideas as to why it won't be on the Wii:
    1) No 6-button controller. From the article:

    Six-button controls for the game will return
    although having seen other fighting games on the Wii, I think a few gestures could more than make-up for that.

    2) Limited graphics. But I'm not sure if that is the case or not:

    renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective "with additional 3D camera flourishes".
    The Wii has no problems doing some nice cell-shaded 3D stuff. It doesn't sound like they are doing hyper-realistic HDR rendering. And I don't see how that would apply to SF.

    3) Wrong market. Maybe Wii gamers just don't play stuff like this. What have the sales been on other Wii fighting games like Bleach?
      • So that leaves what, exactly? An inherent disdain for the platform itself, which is suicidal for a game company to ignore the #1 platform in the market.

        I get the feeling that in Capcom's case, they were simply too gullible, and got caught up in Sony's hype for the PS3 (Capcom management has never been particularly bright).

        They thought the PS3 was going to be the only system that mattered, so by the time it became apparent that the Wii was kicking the PS3's ass, Capcom already had a bunch of games in development which assumed super high-powered graphics and bog-standard controllers.