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Ubisoft Announces Beyond Good & Evil 2
Posted by
ScuttleMonkey
on Wed May 28, 2008 05:34 PM
from the unsung-titles dept.
from the unsung-titles dept.
Gamespot is one of many to report that Ubisoft has announced a sequel to their action-adventure game "Beyond Good & Evil." "The teaser gave no details as to platforms or release date. However, as part of the company's earnings report last week, Ubisoft did say that it had a pair of unannounced sequels in existing franchises set for release by the end of March. Released in November of 2003, Beyond Good & Evil won critical acclaim for its mix of traditional action adventure elements with stealth segments, a picture-taking gameplay mechanic, and an engaging story of a young woman pulled into a rebel faction to blow the lid off of an interstellar government conspiracy. "
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The original rocks (Score:5, Informative)
I can't see any obvious links to the trailer on Gamespot's website, so here's a link to it:
http://kotaku.com/5011404/ubisoft-officially-announces-beyond-good--evil-2 [kotaku.com]
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Still, very good game.
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The only problem with the PC version is the lack of joystick/joypad support ! The console version came first, but they totally remove the joy inputs for the PC port (why ?). What a mistake ! With a good joypad, the game is far more playable...
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Well first of all, I havent played it...
But is it re-playable? I finished SOFII in a few hours, but in the last 8 years or whatever, I have re-played it probably 20 times... (and far more in multiplayer) same goes for the original Half-Life...
And stuff like FarCry, there's a couple levels I can play over and over again... however, im somewhat of a perfectionist, which is why I generally stick to racing games.
Personally I think a game that has a high rep
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Well, I think it's pretty replayable, but that's me. If you have replayed Ocarina of Time, or any other Zelda game, I think you would easily find this one replayable. On the other hand, it's not that hard to beat it 100% getting all the secrets and collectibles and what not the first time. So if that's wh
Especially since (Score:2)
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I actually like short games, I'm pretty much sick of RPGs that take forever. I used to be able to play them, in high school and even a bit in college, but life has interfered too much now.
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Agreed - I really liked the first one, saw the cliffhanger, and found myself particularly concerned that it was going to be left out there to dry with no continuation. (In a similar previous situation, the first Drakan [wikipedia.org] game, released on PC, ended with something of a cliffhanger; the semi-sequel on PlayStation2 didn't really address what happened after the first game.)
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To be fair though, it's not the first nor the last game that suffers from production pressures to get it out of the door. I rather get a game with gret start and a
Loved the first one (Score:4, Interesting)
So, here's hoping the second one is as good as the first. I just, uh, hope there fly-snorting isn't a major game play mechanic.
Well, it looks like the IGN Wii guys were wrong. (Score:2)
Hopefully ... (Score:2)
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Beyond Good & Evil 2? (Score:1)
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He did it out of love.
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Zarathustra: God is still dead! But we got the autopsy results back and unfortunately I misspoke before. He did not, in fact, die of pity for man. He was murdered!
Nietzsche totally sold out when he decided to bring in Angela Lansbury's character from "Murder, She Wrote" in to solve the murder.
Comics? (Score:1)
Just because the last movie kinda flopped - that is no reason to write off such an iconic character.
Thus spoke Nietzsche... (Score:2)
Man is, for woman, a means. The end is always a child.
This is inspiration to finish the first one... (Score:2, Interesting)
I just finished Psychonauts (Score:3, Interesting)
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I didn't like the "context" based access to the dai-jo (weapon)
Agreed. I like it in theory -- no reason to let me whack every wall pointlessly, looking for the one that's secretly fragile, or other equally pointless things. But it's annoying to have my stance alter suddenly because there's an enemy nearby, and it just feels wrong to not be able to swing it whenever I want.
or the button mashing based fighting.
That, I actually liked quite a lot, especially because there was so little fighting at all.
I would say, more of the same. No qualifiers -- the story was weird and felt like it had pieces missing, an
Wicked! (Score:2)
http://img.photobucket.com/albums/v221/gameaholica/TGH/character%20article/JadeBeyondGoodandEvil.jpg [photobucket.com]
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PS3 & 360 (Score:2, Informative)
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