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Valve Unveils Steam Cloud
Posted by
Soulskill
on Fri May 30, 2008 02:37 AM
from the steam-cloud-haha-get-it? dept.
from the steam-cloud-haha-get-it? dept.
Erik J tips us to news of Valve's announcement that their content distribution system, Steam, will receive an update "in the near future" called Steam Cloud. The new service will allow users to save games and configuration settings online. According to MaximumPC:
"This system will be completely transparent to the user. The files cache locally, and will upload when Steam detects an internet connection. There will be no restrictions on users - no save quotas or file management - the system will 'just work.' Any Steamwork game will be able to support these features, and it'll be free for customers and developers."
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Steam Cloud Launches This Week 69 comments
Valve announced yesterday that their extension of Steam, called Steam Cloud, will launch later this week with the Left 4 Dead demo. Steam Cloud is "a set of services for Steam that stores application data online and allows user experiences to be consistent from any PC." We discussed an early announcement for it back in May. Valve adds that "Steam Cloud will be available to all publishers and developers using Steam, free of charge, and Valve will add Cloud support to its back catalog of Steam games. Cloud services are compatible with games purchased via Steam, at retail, and other digital outlets."
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A great adea (Score:5, Interesting)
Re:A great adea (Score:5, Funny)
Steam evaporates. Its very hard to save it.
"Valve Unveils Steam Cloud"
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Not to mention (Score:2)
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Re:Not to mention (Score:5, Funny)
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Re:A great adea (Score:5, Funny)
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In other news... (Score:3, Funny)
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On the other hand, the updates were always auto-paused when I've started a single-player game like HL2. I wonder if some boolean is reversed or something.
And there is no way to pause steam client updates.
No file management? (Score:5, Insightful)
This seems like a fairly big thing to leave out seeing as there seems to be a great deal of options and tools (import/export/backup, etc.) for controlling your data (games/saves/etc.) when it comes to the current Steam client.
Re:No file management? (Score:4, Interesting)
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Valve (Score:5, Funny)
I know I'm a happy customer... eventually!
Steam rocks (Score:5, Insightful)
New games are purchased, downloaded, activated and constantly patched all automatically and in no time at all...it's step in the right direction in combating piracy; just make it easier to NOT pirate ffs rather than just stuffing games full of anti-piracy nastiness.
Re:Steam rocks (Score:5, Insightful)
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Re:Steam rocks (Score:5, Insightful)
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Re:Steam rocks (Score:4, Interesting)
Copy protection sucks. Steam makes the shortcomings more obvious, but not bigger. It's cheaper than less reliable physical media, and it is reliable. Now. Perhaps not in the future, but seriously, those old games are rarely as much fun as you remember them to be.
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Re:Steam rocks (Score:4, Insightful)
DRM like this results in de-facto perpetual copyright - if the keys never get released the copyright materials never get released to the public, so the public interest side of the copyright bargain never materialises. I think we need laws to enforce key escrow, patches to disable online activation when the authorisation servers are taken off-line and the like. They're just running rings around the intentions of copyright law otherwise.
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Re:Steam rocks (Score:5, Informative)
Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.
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And what happens when Valve decides that they don't want you to have a game any more? What happens if/when Valve goes out of business or is bought by a less scrupulous company?
That's when we start Googling for game names with special keywords which lead us to downloads that make the games not require Steam running anymore to use. Even if Valve themselves don't free their games from Steam when it goes under (which they have said they would, and I like to believe they are trustworthy) we can always fall back on the huge community dedicated to making games free. We already paid for and own the games anyway.
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I bought a CD copy at a local retail store, it worked for about a year and then one day it said my password was incorrect... I never gave out the password, never played it from any public or other PC and nobody else played on my PC.
{I kinda still wonder what the fuck was ON those CD's, because after loading them and connecting to Steam for the first time, it still took my PC over two hours to "decrypt" the files--all the while keeping the lights on, on
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Stardock/Direct2Drive both better in my experience (Score:2)
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Re:Steam rocks (Score:5, Informative)
However, a major issue I got with steam is its not possible to control the amount of information they publish about your activities if you use the friends system. A coworker persuaded me to activate friends so we could play together, thats fine - but suddenly the amount of time I play, when I play and what games was available to anyone who knew my login/alias.
To me privacy is very important and I sure as heck don't like any information about me available unless I specifically put it there - now activating fiends does tell you this, however like any other windows monkey I just hit next till it was active, didn't seriously expect a company to retain and publish private information without the possibility of getting it removed (officially). Steam to their credit did remove it immediately when I wrote them and told them that their practice was illegal in Denmark.
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Steam only shows information about non-Steam games being run if you specifically add them to Steam and then only launch them through Steam.
For Steam games just sign out of friends before launching, but I fail to see how letting your friends know you're playing Team Fortress 2 is a privacy concern, unless you're playing it at work, in which case I would prefer your boss find out and fire you because I need a freaking job.
More seriously, if your friends can see you playing a multiplayer game, they have th
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Umm... (Score:2, Insightful)
Re:Umm... (Score:5, Insightful)
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I've never had a situation arise where a friend would come over and install a game on my machine so one of us could sit around and watch the other play. Either you bring your own machine and I'll supply the monitor or we'll be playing something on the 360.
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I can't wait until I can play Prince's 1999! It'll be so cool and funny!
Finally! (Score:5, Insightful)
I was happy when I found out UT3 saved all my controls and single player stats between installs because it's always a hassle setting those up.
Now I can be as forgetful as I want and not have to worry!
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... and make images. (Score:2)
10 Restore the drive image, update that which needs updating and add/remove that which in the months between restores you've added/removed yourself*, and create a new image.
20 do stuff for several months
30 goto 10
* that's the 'difficult' part.. keeping track of what you've added that you really like and want to have on the new image, what you no longer use and can be tossed from the image, etc. For example, I updated my WiFi drivers for this notebook recently. It doesn't
Sounds great (Score:5, Interesting)
So for me, this is one of the better improvements coming from Steam the last few months.
One thing I'm very curious about is how much of the config files are saved though: For example, my TeamFortress 2 configs are very much deviating from the default: I have seperate class-configs, voice-commands configs and some other
Also, it would be quite cool if the configs would be saved for the several mods for HL/HL2.
ESDF?!?!? (Score:2, Interesting)
Good to know there is someone else out there that is constantly remapping there keys to esdf.
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But I guess we just don't subscribe to the right 31337 letters, I also missed the one about VIP and hostage maps in CS were teh suxors.
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Since Valve themselves implemented class-specific configs I am sure they will make sure to store those. If you have made your own .cfg files you may want to merge them into autoexec.cfg since that will probably be uploaded. Or you can type "bug" in the console of any Valve Source game and file a bug report requesting that Steamcloud follow "exec" commands in autoexec.cfg to recursively upload other .cfg files you make.
Steamcloud may also simply sync directories, so all your CFG files, whether you use th
What's the purpose of saving config files online? (Score:2)
Mice is mice? Not. (Score:2, Insightful)
Hypothetical (Score:4, Interesting)
Fun with Statistics (Score:4, Interesting)
Even the save game habits of players would be interesting. I always create a new save game file for every save. I can't remember the last time this was actually helpful. In the past some games would actually make it impossible to continue if you forget to pick up a certain item. If you kept replacing your save game file you were forced to start from the beginning. In FPSs I'm always afraid that I'll start chewing through ammo and get stuck in an area with sparse ammo and be screwed. So I'll make saves with titles like "GoodAmmoGoodHealth5", and "nearlyDead7".
They already have a lot of this information anyway, like how long you play a game, and what achievements you've completed. I'd like to see some of their statistics if they do datamine the files.
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http://www.steampowered.com/status/ep2/ep2_stats.php [steampowered.com]
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JUST LIKE NOW!
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