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id, Raven Developers Discuss New Wolfenstein

Posted by Soulskill on Sun Aug 17, 2008 10:29 AM
from the ach-mein-leben dept.
CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."
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[+] Early Look At the New <em>Wolfenstein</em> Game 88 comments
Attendees of this year's GDC were given an early look at Wolfenstein, the new shooter in development by id and Raven. We've previously discussed the "Veil" ability that protagonist BJ Blazkowicz uses to hide himself, and much of the coverage relates to how it affects gameplay. "Early on, Blazkowicz stumbles upon an experiment and manages to blow it up, releasing waves of ethereal blue material. The Veil seems to turn gravity on and off as Blazkowicz tries to escape the area, making for some very original gunplay. ... The folks on hand told me that the Veil would be incorporated into game's multiplayer, but wouldn't go into details." A trailer for the game is available at Joystiq, and they had this to say: "Wolfenstein's look and gameplay is dated — and not in a retro chic way. Without the Veil, the game could be mistaken for a last-gen title, so the game's success rests on how compelling this feature will be throughout an entire playthrough."
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  • shrouding? (Score:5, Interesting)

    by nimbius (983462) on Sunday August 17 2008, @10:33AM (#24635031) Homepage
    3DRealms has had duke nukem doing this for ages now.
  • Protagonist (Score:5, Funny)

    by Narpak (961733) on Sunday August 17 2008, @10:37AM (#24635073)
    I can't get over the fact that the main character is called BJ.
  • Is it just me, or... (Score:5, Interesting)

    by TubeSteak (669689) on Sunday August 17 2008, @10:46AM (#24635127) Journal

    Does anyone else hope that Id will throw in the original Wolfenstein gameplay, but with updated graphics?

    • by skelly33 (891182) on Sunday August 17 2008, @10:52AM (#24635173)
      Yes, please - and missions and story. The shroud thing sounds ridiculous.
    • by D'Sphitz (699604) on Sunday August 17 2008, @10:58AM (#24635223) Journal
      What was so great about the original gameplay? It was about as generic a shooter as you can get, level after level of identical looking mazes with identical looking enemies.
      • by TheRaven64 (641858) on Sunday August 17 2008, @11:05AM (#24635269) Homepage Journal
        Actually, the original was a purely 2D game for 8-bit machines. Wolf3D was based (loosely) on this. Possibly the grandparent thinks Return to Castle Wolfenstein was the original. It had great gameplay - lots of running and shooting monsters that died in large numbers. Lots of variation between levels (from running and spraying the area with fire to sitting in a hole sniping at large numbers of people, and just enough of a story to be interesting, without being a major element. Very much like Half Life in that respect (I don't want a lot of plot in FPS games - for good plots I can read a book - just enough so the shooting doesn't get boring).
      • by Rick Bentley (988595) on Sunday August 17 2008, @01:56PM (#24636655) Homepage
        Wait, which "original" Wolfenstein gameplay are we talking about? RTCW-ET (Return to Castle Wolfenstien, Enemy Territory), the latest one of the series, if you don't include ET4-Quake Wars, is *still* one of the best gameplays out there.

        Multiple Character classes (Soldier, Medic, Engineer, Field Ops, Covert Ops)
        Each class with its own set of weapons and abilities
        Multiple classes needed to complete any given map (which makes online multi-player gameplay actually compelling)
        All of which creates the need to coordinate with strangers over the internet in real time to be able to win...

        There is nothing like going covert-op, grabbing a uniform, and taking an engineer with you through the tunnel to blow the Fuel Dump while everyone else is still trying to construct the bridge and move the tank. It's better than sex (not that I know what sex is, being on Slashdot and all...). In any case, it's nothing like a generic shooter, it's nothing like identical looking mazes.
    • by MMC Monster (602931) on Sunday August 17 2008, @11:31AM (#24635449)

      I'm just waiting for a FOSS, net-aware multiplayer
      M.U.L.E.

  • Wow, sounds like it gives new meaning to "god mode"

    or a violence induced psychoses.

  • the supernatural element has been in Wolfenstein 3D since Spear of Destiny. It's nice to see iD taking that just one step more.

  • by Anonymous Coward

    I'd really rather have another installment in the Hexen/Heretic series.

  • I understand that the Wolfenstein series et al. has never been about realism in the strict sense. C'mon, you can take ten bullets to the face and still shoot perfectly until you drop dead...

    All the same, this does sound a little ridiculous. I realize that the Wolfenstein series has never been all that grounded in reality save the connection to the Nazis (see -- mecha Hitler, zombie things?), but really? Then again, it might give a nice shot in the arm to the vanilla WWII realism shooters... but I don't hold

    • Re:Pseudorealism (Score:5, Interesting)

      by Samantha Wright (1324923) on Sunday August 17 2008, @11:02AM (#24635251) Homepage
      Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.
  • The Thing is (Score:3, Interesting)

    by Derosian (943622) on Sunday August 17 2008, @11:16AM (#24635335) Homepage Journal
    About Wolfenstein, it's best to just consider it a alternate reality WWII shooter, I don't think the game ever really took itself seriously so why should we, and that is where half the fun is.

    Also it seems like FPS's in general have been trying more and more to make us use an extra-dimensional elements, PREY's spirit form and 'shroud'. What else could developers do to expand on the game play without overwhelming players? Any ideas?
  • In Prey [http] there is a "spirit mode" that allows you to solve some puzzles ...

    (awesome game btw., highly recommended)

    • Before that, Soul Reaver [wikipedia.org] had similar shifting between real world and spectral world, required to solve some puzzle.

      Even "Spear of Destiny" (wolfenstein prequel) had a (scripted) shift to a parallel world once you picked said spear. (Although not an "at-will" ability used for solving puzzles)

      And lots of old 2D games had similar "shift", as far back as SNES games (Zelda : Link to the past) and Megadrive games (Sonic CD had a system with past/present/future time shifts).

      Shifting between alternate world isn't a

  • to go along with the shoot em up?

    Or is that too much to ask...?

  • oh no, not again (Score:5, Insightful)

    by thermian (1267986) on Sunday August 17 2008, @11:32AM (#24635453)

    I don't know what it is with ID and their terrible 'revive our old games' thing.

    Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games. Obviously things had moved on in many ways, but it played more like an AvP knockoff to me, and not a well designed one at that.

    Quake 4 was also pretty poor. There wasn't much to wolfenstein, so they can pretty much start from scratch and go any way they like. Looking at their recent track record in games sat atop their (undeniably excellent) engines, I won't be shelling out the pounds for this until its been around long enough to be cheap.

    • by Maserati (8679) on Sunday August 17 2008, @12:05PM (#24635685) Homepage Journal

      > I don't know what it is with ID and their terrible 'revive our old games' thing.

      If they end up with more revivifications like RtCW than Doom 3 then the industry as a whole benefits from it. There should always be a Castle Wolfenstein game available on a fairly modern engine. RtCW is a little long in the tooth now, so let's have a new one. Works for me, I loved RtCW and there are damned few servers left whenever I reinstall.

      Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

      Waiting until games become cheap is an excellent strategy. If it's any good, there will still be a healthy online community. If there isn't, you didn't miss much.

      • I don't understand why everybody says Doom 3 was a 'demo'. It was not. It was an awesome game. Highly entertaining, as it kept the player on the edge with different events, an awesome atmosphere, amazing environments, high adrenaline etc.

    • Re: (Score:3, Interesting)

      it lacked much of the gameplay associated with the original games

      Wha? Original Doom = identical mazes, randomly scattered weapon/health pickups. Find key, open door, move to next key/door. Shoot random monsters hidden in closets

      Doom 3 = identical sci-fi mazes. randomly scattered weapon/health pickups. Find key/switch/computer terminal, open door, move to next terminal/door. Shoot random monsters hidden in closets

      Doom 3 was a faithful a sequel as anybody could expect. The problem was the the FPS genre has moved so far beyond the original formula.

      • Re: (Score:3, Interesting)

        D3 was never frantic enough. Painkiller and the Serious Sam games were much, much more faithful to the original Doom formula. D3 tried to be the original (reason's out the window, monster closets everywhere) while trying for a more modern, atmospheric scariness (booooo, it's all dark, you're afraid!) and placing greater emphasis on the story (hey, look, audio logs!)

        IMO, they failed to do any of that well. Too few enemies for a classic Doom feel, too predictable for a creepier kind of fright, and the adde

          • Re: (Score:3, Interesting)

            I have to agree,AvP 1 and 2 for the PC were WAY more scary than Doom 3. Especially how the space marines had the tracking device like in Aliens? I would hear that "ping....ping..ping.ping.PING!" and I could hear Bill Paxton calling out the meters in my head. Great game. I wish we would get more games like THAT,instead of "Oh look,a dark corridor I can't see through,and I am as stupid as the little blonde girl in a slasher flick and don't have a decent flashlight. A monster will attack in 3.2.1.." Very predi
  • Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?
  • by RickRussellTX (755670) on Sunday August 17 2008, @01:57PM (#24636667)

    "occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through"

    Remember our motto: There's a hole in the sky, through which things can fly.

    Now you're thinking with Portals!

  • by poot_rootbeer (188613) on Monday August 18 2008, @08:48AM (#24644243)

    Wolfenstein used to have a simple and timeless premise: a Polish-Jewish supersoldier invades a Nazi stronghold and singlehandedly defeats everyone whose path he crossed, including a cyborg Hitler with rail guns for arms.

    I don't see why they had to go and complicate the story with "shrouding" and "occult portals" and whatnot.

    • Re: (Score:2, Interesting)

      Also, shroud sounds a lot like twilight (or gloom in other translations) from Night Watch [wikipedia.org]
    • Sounds like the spirit mode in Soul Reaver to me.
    • by JohnBailey (1092697) on Sunday August 17 2008, @01:17PM (#24636251)

      Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

      Its way older than that. Prey only came out fairly recently. There was a vampire game, one of the legacy of Kain series from 1999 http://www.dark-chronicle.co.uk/sr1/index.php?id=2 [dark-chronicle.co.uk] I think. Perhaps even earlier implementations of shroud/spirit/reality shift etc. And I'm sure there are movies with this plot device too that pre-date even that.
      Even Zelda on the Wii has this switching realms thing as a plot device. Pretty cheap to do too. change the lighting, put different texture maps on the models and characters, and you have double the gameplay with less effort. Put a switch to remove collision detection on the enemies in one ream, and you can even do things like walking through people when travelling in the ghost mode.

      There is no reason to not use such a plot device. After all, a FPS is a FPS. The details and setting may change, but when it comes down to it, shoot the monsters, pull the switches, collect the tokens, and move on to bigger better monsters and weapons... and repeat on new map. Is there really any FPS that deviates much from this? Its a well tested successful format for a game, People like it, the engines, once created can be used to make more similar games, and making third party maps and mods is a well established shelf life extender.

    • Oddly, Prey was developed by the other game company in Madison, WI: Human Head.

      Raven must be stealing stuff from across the city now!

    • Re: (Score:2, Insightful)

      by Anonymous Coward
      Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.
      • Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

        Other than the "style" in which this was written, why is this marked "Troll"?!? The person is right. It's the same thing over and over coming out of the gaming industry.

        That said, would I buy another Wolf3d? Yea, probably. I bought the original and the "addon" 5 missions (I never did get Spear of Destiny, though), then Doom, then Doom2, RTCW, Doom3, etc. I've rather liked id's work from the very start. Doom3 was a rocky start [slashdot.org], but it's OK these days. I guess it's not "ground breaking", but it's a departure from the norm.

        I guess that's the best we can hope for these days; a departure from the norm. :\

    • by thetoadwarrior (1268702) on Sunday August 17 2008, @12:52PM (#24636087) Homepage
      Have you played Wolfenstein before? It was always about Nazis and the occult. Wolfenstein is the original WW2 and it's always had the same theme.

      That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies.

      So while it may not be the most realistic game it's not trying to invent something new to be different it's taking it's same twist on real facts about Nazis.
    • Re: (Score:3, Insightful)

      Dude, it's an ID game. It's HIGHLY unlikely that it's windows only. Or you were trolling, of course.
      • Well, at least they don't have monsters with Big Hair

        Not since Romero left at least...