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Corporate Gaming Is Good For Business

Posted by Soulskill on Wed Aug 27, 2008 01:53 PM
from the just-doing-my-part,-boss dept.
The Economist is running a story about how gaming is on the rise in corporate environments, and how games are also becoming a popular tool for advertising. From internally developed games to commercial offerings to simply creating a framework in which employees can interact, game-based competitions and community building are leading to increased productivity, even for Fortune 500 companies. Quoting: "Take Microsoft's own experience. Before it releases a new version of its Windows operating system, it asks staff to help debug the software by installing and running the system. In the past, project managers had to spend a great deal of time and effort persuading busy Microsoftees to help them with this boring task. So for Windows Vista, the system's latest incarnation, Microsoft created a game that awarded points for bug-testing and prizes such as wristbands for achieving certain goals. Participation quadrupled."
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  • Well duh (Score:2, Funny)

    by Anonymous Coward

    So for Windows Vista, the system's latest incarnation, Microsoft created a game that awarded points for bug-testing and prizes such as wristbands for achieving certain goals. Participation quadrupled.

    If they award points for finding bugs, of course participation is going to go up. It's so easy.

  • by billlava (1270394) on Wednesday August 27 2008, @01:57PM (#24769079)
    Awarding points for participation is rarely the most effective way to get people involved. Modded +5 insightful
    • by jellomizer (103300) on Wednesday August 27 2008, @02:19PM (#24769325)

      Just like Slashdot what will happen is people will do what it will take to get the points. So say you got a point for each bug found. You find one bug, assume this bug is called from multiple spots. Call this bug on each spot and report it for every occurrence and rack up points. Vs. saying it is just one bug.

      The same thing happens on Slashdot, if you want the points then you better make sure your post is Pro-Linux and GPL. Trying to show that Windows may be better in some circumstances or the GPL as many flaws and in some ways it contradicts its core values will not lead to points. Thus discouraged and reducing objectivity in an open forum.

      • Re:Awarding points? (Score:4, Interesting)

        by gnick (1211984) on Wednesday August 27 2008, @03:10PM (#24769869) Homepage

        The same thing happens on Slashdot, if you want the points then you better make sure your post is Pro-Linux and GPL. Trying to show that Windows may be better in some circumstances or the GPL as many flaws and in some ways it contradicts its core values will not lead to points. Thus discouraged and reducing objectivity in an open forum.

        Yeah, but here it's sometimes really satisfying to be modded Troll or Flamebait. I've got some unpopular opinions here that I fly proudly and it doesn't bother me at all to smell the karma burn (I'm one of those people that think that music/movie/software piracy should remain illegal and am convinced that pirates hurt the industries - Gasp!)

        It's actually kind of the same here at work. We often have crossword puzzles or word hunts that we can do in hopes of some cheesy prize. Mine get shredded - If I'm at work and wasting time, I'll be posting here or reading the news - Otherwise I'll be working. The same with the safety-awareness games and similar - Those are what get me in trouble. Just because I don't want to waste time playing safety-Pictionary doesn't mean I'm not committed to safety, it just means that I consider most of the games a waste.

        Although if there was some interesting prize (not a plastic bracelet) that I could earn just by doing my job well or taking on a couple of extra tasks (beta-testing, whatever), I may be tempted.

  • So for Windows Vista, the system's latest incarnation, Microsoft created a game that awarded points for bug-testing and prizes such as wristbands for achieving certain goals. Participation quadrupled.

    There's a piece of genius there... Worked like a charm. Keep it up.

     

  • G.O.O.D Job (Score:5, Funny)

    by Massacrifice (249974) on Wednesday August 27 2008, @01:58PM (#24769087)

    I know a good game, one that really motivates me to work more. It's called "Show Me The Money".

    I thought they would speak about the need for good 3D cards in office boxen for lunch-time BF1942 smash-up between coworkers. This is boring. Corporate games as they describe it, are for suckers.

    • Re:G.O.O.D Job (Score:5, Insightful)

      by bigstrat2003 (1058574) * on Wednesday August 27 2008, @02:08PM (#24769185)
      Agreed. I've never understood when companies try to play stupid morale games with their employees, rather than doing the obvious things. Pay them more, make their job more interesting to them, make sure their boss isn't a jerk. If my company started trying to play morale games with me, I'd just feel insulted, not uplifted.
      • It's because it's cheaper, easier, and makes the person who came up with the idea look good for trying something new and innovative to improve morale (ignoring the fact that the idea doesn't work).
      • Re:G.O.O.D Job (Score:5, Insightful)

        by eht (8912) on Wednesday August 27 2008, @02:35PM (#24769497)

        Because often morale games work, would you rather have the cube, the office, or the corner office? How about free coffee and soda?

        I can tell you right now taking away those things will lose you more people than simply not giving out raises that year instead.

      • Re: (Score:3, Insightful)

        Yeah, I tend to react negatively when I notice people playing stupid little psychological games with me. Forced "fun" at work is one of my least favorite of them (and one of the most common).

        Some work environments are genuinely fun. Some work environments are "fun" as defined by whatever "cutting-edge" management book the boss happens to be reading at that time.

  • Vista (Score:3, Interesting)

    by db32 (862117) on Wednesday August 27 2008, @01:58PM (#24769095) Journal
    I'm not really sure how to take the news that bug testing in Vista was quadrupled.

    Where they focused more on the game than on actual bug testing?
    Where there that many bugs that a quadrupled test force still allowed it to be shipped as it was?

    I mean really...I don't know what to think other than they should have released a better product if they had quadruple the bug testing as previous versions. With any luck those wristbands were actually shock collars to deal with the consequences of allowing so many bugs to go out the door.
    • Re: (Score:3, Insightful)

      by Anonymous Coward

      > I'm not really sure how to take the news that bug testing in Vista was quadrupled.

      That's not exactly what they said. They said that employee participation quadrupled. Since employees are not focused testers, they likely hit the same bugs, resulting in many reports for the same, easy to find top level bugs resulting from mostly normal use.

      The amount of effort hitting deeper levels likely didn't change much.

      Note that the focus of this article is that the rewards upped participation. Microsoft's direct

  • Just another indication of attention spans going into the toilet. Who needs obsolete stuff like real human-to-human meatspace interaction and being rewarded after the completion of a task.

    "When life is just a game, who's to blame?" -- Green Jelly
  • Results? (Score:5, Insightful)

    by Cyner (267154) on Wednesday August 27 2008, @02:01PM (#24769123) Homepage

    Participation may have quadrupled, but what about productivity or tangible results?

    • Re:Results? (Score:4, Insightful)

      by jesdynf (42915) on Wednesday August 27 2008, @02:12PM (#24769229) Homepage

      No, this is awesome.

      "Dude! Office just ate the report for the stockholders and corrupted all my working copies! I've gotta get last year's copy from backups and hope neither God nor the SEC catch me! I'm gonna win for sure!"

      Unless your company is playing The Game, which you just lost. And your only hope of regaining your standings is to mod me up. I think I'll take Insightful? That sounds good.

    • You have to be careful not to breed a Defect Black Market [thedailywtf.com]

      Basically, you have developers colluding with testers. The developer intentionally drops a minor bug into the system (inverting an AND and OR, for example). The tester magically "finds" it. The tester gets the reward, and splits it with the developer. Repeat until the system is scrapped.

  • And it worked.... (Score:5, Insightful)

    by cptdondo (59460) on Wednesday August 27 2008, @02:02PM (#24769141)

    just fine.

    See how good Vista is?

    One place I worked we had 'suggestion drives'. You got prizes for making suggestions, and such. The only result is that we got deluged with worthless suggestions - and we'd have to spend days writing justifications for denying totally boneheaded ideas.

    I'd love to see the quality of the bug reports they got as a result.

  • in which the employee who fixed the most bugs won a car.

    When asked what he was up to Wally said,"I'm coding up a Lexus!"

  • by BForrester (946915) on Wednesday August 27 2008, @02:22PM (#24769365)

    "A soldier will fight long and hard for a bit of coloured ribbon" - Napoleon

    The concept has been long-observed that people will work their asses off for a symbol of accomplishment.

    • Re: (Score:3, Interesting)

      How does that reconcile with this one? A man does not have himself killed for a half-pence a day or for a petty distinction. You must speak to the soul in order to electrify him .Napoleon
  • I think the idea here of gaming that motivates, is part of a larger principle. That people will value doing things that they perceive will deliver value back to them. In other words, the ideal of selfishness, because nobody wants to row the boat just because an asshole beats a drum and cracks a whip.
  • by Ngarrang (1023425) on Wednesday August 27 2008, @02:23PM (#24769373) Journal

    Anything a company can do that shows they aren't just a replaceable grunt leads to better morale. A good company will make great efforts to express their gratitude to the employees for being there and making the company what is has become. More often than not, though, you have companies who treat their employees as thin mints. Use them for a while, then spit them out, because, "you can always be replaced." Picnics, luncheons, gift cards, on-line game tournaments...if this is what it takes to encourage more productivity, then do it! Productive workers make a company more money.

  • Is everyone playing games, on Vista, I don't see any comments!
  • It's sad when we can no longer convince Americans that the work that they do is work that they should want to do because it's what the company pays them to do.

    Now, Americans are convinced that work must be entertaining, enjoyable, and come with a reward that is supplemental to the salary that they work for.

    What's going to happen next? Will workers at McDonalds not serve us unless we dangle a dollar in their face and tell them, "If my meal is ready in the next 60 seconds, you get this reward?"

    • It's sad when we can no longer convince Americans that the work that they do is work that they should want to do because it's what the company pays them to do.

      Now, Americans are convinced that work must be entertaining, enjoyable, and come with a reward that is supplemental to the salary that they work for.

      What's going to happen next? Will workers at McDonalds not serve us unless we dangle a dollar in their face and tell them, "If my meal is ready in the next 60 seconds, you get this reward?"

      It's because companies no longer have any loyalty to their workers. Why are you suprised that workers have no loyalty to their company? People who work hard still get outsourced so why try.

    • Re:Sad... (Score:5, Insightful)

      by edraven (45764) on Wednesday August 27 2008, @02:44PM (#24769571)

      What planet are you from? When did humans ever do work they didn't have to do because they were supposed to do it? It's not like the company doesn't play the same game in reverse. They may keep you at a lower wage by promising retirement benefits, but then outsource your job to another country before they have to pay those benefits. There's no altruism in business, and there never has been.

  • Many years ago (well I can date this to around 1981) P.J. Brown wrote a comment in his book "Writing Interactive Compilers and Interpreters" that you ought to offer a free beer to any user of your program who finds a bug - along with a comment that many software houses would have to buy a brewery. Seems that nothing has changed (except that Microsoft would probably need to buy this [wikipedia.org] small outfit ...)

    Andy

  • It is a shame so many companies just don't get it, still. Disney recently killed its Virtual Magic Kingdom advergame because the corporate executives didn't understand how it could actually make them money. So while Webkinz cleaned their clock, Disney execs forked over $700M for Club Penguin and ignored the product they already had.
  • by blair1q (305137) on Wednesday August 27 2008, @02:52PM (#24769669) Journal

    Greg Mankiw was right.

    Economics is a load of bullshit.

    If you can quadruple productivity of well-paid individuals by giving them junk jewelry and alpha-wave stimulation, then you really shouldn't have had to pay them well in the first place.

    • Re: (Score:3, Informative)

      They didn't quadruple productivity, they quadrupled participation in the program. Participation and productivity are different metrics.

      Economics only seems like a load of bullshit if you don't understand it and don't make an attempt to.

  • by geekoid (135745) <.dadinportland. .at. .yahoo.com.> on Wednesday August 27 2008, @02:52PM (#24769673) Homepage Journal

    becasue management made a big deal out of it.

    It's like when they were studying ways to increase productivity at Ford when the noticed dimming the lights a little bit increased performance.
    What was actually happening was that the employees realized they were being watched and stepped up the appearance of production.
    This turned out to be a short term effect.

  • by bfwebster (90513) on Wednesday August 27 2008, @02:58PM (#24769751) Homepage

    Back when I was fresh out of college (graduated in 1978), I found myself constantly having to learn new operating systems (mostly mainframe and minicomputer), new editors, new compilers (and languages), and so on. Heck, in my first year out of college, while at General Dynamics/WDSC, I worked on four different computers (CDC mainframe, Perkin-Elmer minicomputers, a Harris hybrid analog/digital computer, and some other mini-computer that I can't remember at the moment -- other than that I could tell what stage the compilie/link process was in by the noise the hard drive [5 MB and occupying a box the size of a 2-drawer file cabinet] was making).

    So, one of my 'coming-up-to-speed' techniques was to write a program that interested me. In this case, I wrote a program that would randomly roll up and print out D&D monsters and NPCs, complete with stats. By the time I had that program working, I pretty much knew how to use the system and how to do software development on it. I think I still have some of those printouts in my files at home. ..bruce..

  • by 140Mandak262Jamuna (970587) on Wednesday August 27 2008, @04:40PM (#24770887) Journal
    I spotted 100 bugs for Vista and All I got was this lousy wristband.
  • by Fantastic Lad (198284) on Wednesday August 27 2008, @07:07PM (#24772867)

    -your first thought when seeing the title is, "Well, of course. Gaming the system is always done for profit motives." And on good days, you also say, "But selfish systems always collapse from corruption-rot in the end." And on not-so-good days you add, "Of course, they'll take the rest of us down with them when they go."

    -FL

    • Re:QA (Score:5, Insightful)

      by eln (21727) on Wednesday August 27 2008, @02:02PM (#24769143) Homepage

      I can only assume the Microsoft example is meant to serve as an illustration as to why you shouldn't entrust your QA to whatever random employees you can convince to run your software in exchange for lame prizes.

    • Re: (Score:3, Informative)

      Or perhaps if you were found with less than 5 wristbands, your performance review/raise was horrible, and chances of getting canned were more likely?
      • Re:QA (Score:5, Funny)

        by gnick (1211984) on Wednesday August 27 2008, @03:01PM (#24769771) Homepage

        Only 5? Hmmm... You know, I really want my employees to express themselves. If you think that 5 pieces of flair is enough just because you're getting by and doing the bare minimum, I'm a little disappointed. We really want to encourage team players. ;-)

    • Re:QA (Score:5, Insightful)

      by SatanicPuppy (611928) * <[moc.liamg] [ta] [yppupcinataS]> on Wednesday August 27 2008, @02:51PM (#24769657) Journal

      There is a difference between a "bug" and a poor design decision. For a Windows release, Vista isn't all that buggy, it's just user-hostile. You certainly can't blame them for the driver issues that caused most of the bugs early on.