Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Sony, Microsoft Begin Battle of Virtual Worlds

Posted by timothy on Fri Oct 10, 2008 04:27 AM
from the who's-your-hiro dept.
Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."
+ -
story

Related Stories

This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • "Oh yay" (Score:5, Insightful)

    by KeX3 (963046) on Friday October 10 2008, @04:30AM (#25325621) Homepage
    So, two clones of something that is little more than a furry playground? My pythonic "yaaay" just isn't lethargic enough to express my feelings.
  • Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

    • Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

      Nintendo appears to be printing money with its Animal Crossing series.

    • Re:Real Moneyz? (Score:5, Insightful)

      by Ash-Fox (726320) on Friday October 10 2008, @05:07AM (#25325771) Homepage

      Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

      A lot of people are succeeding making money off Second life. Of course, the people who just go into Second life and have no understanding about it just go about setting up random stuff, trying to make a business without even trying to understand the economy in Second life, absolutely fail.

      A lot of people assume making a good amount of money off Second life is easy, it is not.

  • Having RTFA, and also having a background as a games dev.
    Home is a virtual world, but isn't Microsoft's avatars pretty much just the same approach as Miis?

    I think the article's a little misleading in implying that Microsoft are making some virtual world (like Home or 2nd Life), when instead, it's just giving devs a representation of the player to put into their own games, like how Miis are currently handled on the Wii.

    • by somersault (912633) on Friday October 10 2008, @04:53AM (#25325701) Homepage Journal

      It's funny how the article also talks about home like it's only started development, yet it will be out in November. We've been waiting for it for something like 2 years now. If the MS thing is just like Miis then there is nothing like a 'battle' going on..

      I hope Home is as technically advanced as GTA with the ability to drive around and play minigames. I wonder if there will be any overlap between the two. Getting your Home avatar into GTA would be pretty cool, and I'd prefer a better method for finding multiplayer servers as well..

    • by Anonymous Coward on Friday October 10 2008, @05:07AM (#25325773)

      It's actually another useless article from The Inquirer [theinquirer.net], republished on pcauthority.com.au.

      Sure, Home bears a glancing resemblance to Second Life, albeit a homogenized one, but the NXE bears absolutely no resemblance other than they both have avatars and feature text and voice chat. Virtual world, NXE ain't.

      Where is slashdot's bullshit filter when we need it?

    • From everything I've seen, Microsoft is allowing people to create 3D avatars just like Nintendos Mii. They will have games and applications where many of these players can mingle together online. This isn't exactly a traditional "Virtual World" like the PSN Home or Second Life.
  • 2nd Life? (Score:3, Insightful)

    by goose-incarnated (1145029) on Friday October 10 2008, @04:47AM (#25325679) Homepage Journal
    Using second life as a target displays a considerable lack of ambition.
  • If you look at the press, the Second life seems to be doing well. That is because they think they understand it and because fancy pictures are to be had. However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business. As it is doubtful that these new attempts will draw more people (they will basically have to to draw people away from Second Life, everybody that is interested in thsi kind of thing is already there) these efforts are

    • Re: (Score:3, Interesting)

      If the rumours are true, a staggering fraction of people abandon SL very fast because the can't get along with the client interface. It may well be that the pool of potential participants is much larger than the current SL population.
      • I don't think it's precisely inability to get along with the client interface. As a (not exactly veteran) SL player who hangs out where the new players first show up, I can tell you why so many people quit:

        1. The client interface just doesn't even work. It's not that they can't get along with it, it's that they sign up for a character and the SL client program tells them that it doesn't work on their hardware. They consider buying a new computer just to play a stupid game, and think "that's really lame"

    • Re: (Score:3, Insightful)

      However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business.

      Second life isn't that bad as MMOs go, I mean, just look at Furcadia, Planeshifts etc.

      Maybe you could come up with some actual sources proving it's not as popular as the MMOs I mentioned? Thus proving that it's "one of the worst performers still in business".

      • As a long-time Second Lifer (i.e., I'm a sad human being), I would say that Second Life does do one thing very well that very few MMO's do. It attracts women. Chicks really dig Second Life.

        Second life might get slashdotted now.

  • by HungryHobo (1314109) on Friday October 10 2008, @04:52AM (#25325695)

    "engaging in relationships, going about day-to-day business."

    Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom....

    Although I can understand to an extent. there have been times when I was unhappy and being able to spend a few hours in a virtual world completely disconnected from my real life somehow helped and overall made me a happier person. Don't play now that real life is good.

    I avoid WOW at all cost though. I want to play it but I've seen what it does to people and I know I'd get hooked.

  • Nice avatars to gather along -yeeah-...well I suppose that IRC wasn't enough graphical (or maybe too metaphorical in his representation for most people) and that you couldn't conclude serious business within all those Multi players games /sarcasm.

    The problem is that they are wholly boring. the best of the world would be to include a "second world" into an already existing -and even moderately successful multi player game-. Imagine a "low paying" WoW/Eve/Warhammer account where your user would be forced to s

  • Hurrah. (Score:5, Funny)

    by cordsie (565171) on Friday October 10 2008, @04:57AM (#25325727)
    Bet nobody will buy Vista in their virtual world either.
  • Second Life certainly has its failings. However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.
    • However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.

      I had a PS1 game where I could build stuff out of cubes, and it came out in December 1995. It was called Geom Cube, a port of Blockout [wikipedia.org]. Nintendo even cloned it on the Virtual Boy [wikipedia.org]. As for texturing those cubes, Doubutsu no Mori (ported to USA as Animal Crossing) explored it in 2001, and MySims refined it.

  • by Holammer (1217422) on Friday October 10 2008, @05:23AM (#25325849)
    My main beef with Home is the fact that the average real-life looking avatar seems to be a hip 20 something with a slim athletic build and angsty haircuts (what Sony probably believes is their main demographic). I'm not some fat dork but I'm close to 35 so I really having problems connecting with the avatar. Meeting up with pals in Home would be ridiculous when everyone looks like someone fresh from college. Miis and the new Live avatars while a lot more simple offer a better way to create a good caricature of yourself. Sony should watch and learn.
      • by Ash-Fox (726320) on Friday October 10 2008, @05:44AM (#25325937) Homepage

        You're missing the point. Lots of people don't want something that really shows what they look like. Were this not the case, plastic surgery wouldn't be so popular. Its not just about fat people. Lots of people don't like the way they look.

        You're missing the point, this guy does not want to look like a young hipster. He may not want a representation of himself, but he obviously does not want to be a young hipster.

        • Re: (Score:3, Insightful)

          Amen! A lot of us would much rather look like an imperfect-but-real John Hodgeman than a smug Justin Long douchebag.
        • Re: (Score:3, Informative)

          It sounds like Sony is creating the kind of community they want. With all of the hipsters around, all of the screenshots of the game in magazines look really rad.
      • by ilsie (227381) on Friday October 10 2008, @08:30AM (#25326917)

        Did you know that aprox 60% of women wear jeans and trousers that are too small for them?

        Did you know 86% of all quoted statistical figures are made up?

  • by Chrisq (894406) on Friday October 10 2008, @05:31AM (#25325875)
    I have enough trouble keeping up with the first one.
  • by Otis_INF (130595) on Friday October 10 2008, @05:52AM (#25325959) Homepage

    Sony's 'Home' is really not comparable with Microsoft's new avatars/Xbox UI. Home is a virtual world, MS' UI is just that, a UI.

  • What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.

  • by YesIAmAScript (886271) on Friday October 10 2008, @07:36AM (#25326439)

    Sony announced Home a long time ago. And yeah, it does look a bit like Second Life. But given that Second Life is meant to be like real life, it is odd that other things look like it too?

    MS didn't announce any kind of virtual world at all. They have avatars now, but no world to roam in. It's not anything like Second Life or such.

    Honestly, this whole article reads like more Second Life PR. I can't believe how much PR these guys get. A guy on the plane next to me two days ago was reading an article that said explained how Second Life is hot again, that companies are "moving in" again. Which of course is absurd, Second Life was never hot before and it isn't hot now, and companies "move in" at times, rarely having any positive effect on their sales or Second Life for that matter.

    Linden Labs has some of the most amazing PR I've seen.

  • I vote... (Score:3, Interesting)

    by thrill12 (711899) on Friday October 10 2008, @07:42AM (#25326505)
    ...to move all stock exchanges to these virtual worlds. We're practically using virtual money anyways, and this way we can easily 'patch' any bad stocks by adding an arbitrary number to badly going stocks ;=)
    • Re: (Score:3, Informative)

      I think the VW fad is starting to die off a bit now and we are seeing people asking "All well and good, but we've seen virtual worlds and the novelty has worn off.

      If that's the case, Second life would still be only ten simulators, not increasing every month still.

      What's my subscription gonna get me this time?

      There is no subscription fee for Second life.

        • Re: (Score:3, Informative)

          There is if you want any land to put your stuff in. A parcel of Second Life land called a "sim" costs $1,000 plus $295 per month. This gives you 16 acres, the same area as an Animal Crossing: Wild World town.

          Of course, you don't have to buy a sim, you can just buy a parcel of land. Private sim owners and Linden lab both sell smaller parcels of land for a lot less. No setup fees either.

          Additionally, one does not need land on Second life to interact, build, show off things, sell things (places like slexchange

    • Its like reality TV, why would my daily business be sitting in an armchair watching other people go about their daily business?

      Now I get it: it is a manager's tool!