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Blizzcon Begins, Diablo 3 Wizard Class Unveiled

Posted by Soulskill on Fri Oct 10, 2008 03:56 PM
from the zap dept.
Blizzcon is officially underway today, starting with a presentation showcasing the Worldwide Invitational tournament held earlier this year. A company spokesman went on to talk about the tournaments being held for World of Warcraft 3v3 Arena, Warcraft 3, and Starcraft 2, followed by word that Starcraft 2 was not yet ready for beta, but that Blizzcon attendees would be included in the first round of testers when the beta program starts. The big news of the presentation, though, was the unveiling of the Wizard class — the third such class to be announced, along with the previously mentioned Barbarian and Witch Doctor. Read on for some more details.

The trailer illustrating the new class showed actual gameplay demonstrating the Wizard's spells and abilities, some of which hearken back to the Sorceress in Diablo 2. Attacks such as Meteor and Chain Lightning seem to be returning, and several new spells were seen, including one invoking a spherical shield that seems to alter the flow of time within it, allowing the Wizard to dodge projectiles and approaching enemies with ease. Another spell sends tornadoes storming through the room. Here's Blizzard description of the class from their press release: "The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time."

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  • by bonch (38532) on Friday October 10 2008, @04:05PM (#25332531)

    Your sound card works perfectly.
    Your sound card works perfectly.
    Your sound card works perfectly.
    Enjoying yourself?
    Your sound card works perfectly.
    Your sound card works perfectly.
    Your sound card works perfectly.
    It doesn't get any better than this!

    • Re:Your sound card (Score:5, Interesting)

      by Anonymous Coward on Friday October 10 2008, @04:39PM (#25332907)
      A quote of one of the original warcraft setup programs is hardly offtopic. They always stuck in the little extra quotes for those nutters (myself included) that insisted on clicking on a button or character so many times in a row.
    • Definitely on-topic. +1 Funny at least.
  • by Dutch Gun (899105) on Friday October 10 2008, @04:10PM (#25332593)

    The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.

    Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

    I guess you can't really get away from the spell-flinger archtype in a fantasy RPG. I wonder why they're so keen on changing the classes?

    • by internerdj (1319281) on Friday October 10 2008, @04:17PM (#25332671)
      While Blizzard throws some new twists on occasion did you expect something far afield from the fantasy trope? So far we have the barbarian, the necromancer, and now the sorceress. Except the last two are a little different from their d2 counterparts. That said as long as the game is as fun to play and as addictive as D2 the next class could be the gold farmer for all I care.
    • You know, this is a gripe I have with the whole Action/RPG genre as a whole. Why do we even have classes? Give me some skill trees and skill points. Let *me* decide how my character should play. If I want my character to wield a sword *and* cast magic missile, let me! More choices are always a good thing.
      • by Samantha Wright (1324923) on Friday October 10 2008, @04:40PM (#25332909) Homepage
        I believe this came up once when someone asked a Blizz person in an interview why they didn't have stat points in WoW. The answer was that the average player apparently has an outrageous tendency to nerf his/her character when allowed such fine control. Perhaps you shall find some quantum of solace in the notion that your suffering might be an extension thereof.
      • by Kandenshi (832555) on Friday October 10 2008, @04:46PM (#25332963)

        Well, you *can* have a sorceress in Diablo 2 using a sword. In fact, there are swords that are made specifically for spellcasters to use. The act 3 mercenaries are sword/shield and magic(though they very very rarely actually HIT anything with their sword).

        The problem with this is that typically wizards/etc need to learn *how* to do all the crazy physics-defying things they do. That apparently takes time effort and money, leaving your character with much less time to devote to lifting very heavy things, running quite a bit and learning the best way to stab someone with an oversized knife.
        So you'd expect they'd be kinda crummy at both.

        Diablo 2 still lets you do that if you want, it just doesn't expect you to be as powerful as a pure frozen orb/meteor sorc or a pure fighter.
        Sorceress' can hit things with their swords like Hexfire [battle.net], having buffed themselves with enchant [battle.net] and with energy shield [battle.net].

        Druids can run around shapeshifted into a werewolf form, clawing and biting things all the while calling down Armageddon [battle.net]. Of course, the number of skill point you need to expend in order to be really good at both is very high, but you *can* do it...

        • Sure, you're right, a Sorceress could use a sword. But that's besides the original poster's point that an open-ended character progression system would be more engaging.

          Get back to me when a Sorceress can put talent points into Barbarian War Cries.

          • Call to Arms [battle.net] is a runeword'd sword she could be using on switch. In fact, characters of many classes do.

            I know it's not quite what you're asking for, but you can indeed have a sorceress running around casting a low level battle orders and whatnot.

            Call To Arms 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm
            +1 To All Skills
            +40% Increased Attack Speed
            +250-290% Enhanced Damage (varies)
            Adds 5-30 Fire Damage
            7% Life Stolen Per Hit
            +2-6 To Battle Command (varies)*
            +1-6 To Battle Orders (varies)*
            +1-4 To Battle Cry (varies)*

            Prevent Monster Heal
            Replenish Life +12
            30% Better Chance of Getting Magic Items

        • by jlarocco (851450) on Friday October 10 2008, @05:18PM (#25333265) Homepage

          I think you missed the point.

          The OP was complaining that the skills are carved up by classes at all. A necromancer can't put points in a sorceress skill, for example. So instead of 7 character "classes", each with 3 skill trees, just give every character 21 skill trees and let the player do as they please.

          The multitude of options might be a little overwhelming at first, but with as many players as a Blizzard game will have, I think a few stable, decent builds would emerge fairly quickly, while still giving enough variety for people to come up with viable alternative builds. One thing that disappointed me in D2 was the lack of viable character builds, especially for PvP. If you deviated very much from one of the dozen cookie cutter builds, you could almost count on having to leech in experience runs and getting owned in duels.

          The later patches of D2 actually explored it a bit, with runeword items that provided class specific skills, but could be used by any class. The items giving barbarian warcries and paladin auras were particularly popular, but there were a few items that would give necromancer and sorceress skills.

            • Re: (Score:3, Insightful)

              The idea of the hardcore community finding the more optimized build with such a large array of options is irrelevant. With so many options, new players would become overwhelmed and have no idea how to make an efficient or useful character, and the chance of an inexperienced player creating a poor build increases dramatically.

              You're talking about people buying the third game in a best selling series that's been around for a decade. At this point Blizzard doesn't care about the casual, "inexperienced" game

          • Re: (Score:3, Insightful)

            Dude, multi-class, it works. Or you could go for one of the multi-purpose class like monk or paladin that already does that... or even go ranger and have all three branches covered!

            That said, I do agree that the rogue/fighter light infantry build is so unbelievably broken as to make nearly all other possibilities a waste of time, and that this somewhat deadens the ability to make any character one wants.

      • Re: (Score:3, Interesting)

        Balance is a lot easier with classes.

        "If I want my character to wield a sword *and* cast magic missile,
        Are you willing to be half as good at both?
        That's the problem. People want to do a lot, and then bitch when someone who specializes in something becomes better.

        That said, If I created a game, it would have 1000 skills, and each would top at about 1000 points. At about 750 points, I would make it so you need other skills to compliment skills over 750.

        • Re: (Score:3, Interesting)

          Are you willing to be half as good at both?

          Yes. I think that makes the choice of my skill progression *mean* something When I choose to make my swordsman/mage, I realize that I'm going to have to make an important decision about how to spend my precious skill points. That makes the choice matter and gives the game more depth.

          As another poster mentioned, the problem with allowing this sort of game play is that people tend to nerf their characters. This is another game design rant of mine, but I'm on a roll so... I don't like the way game diffi

            • Re: (Score:3, Interesting)

              Oblivion also had dynamic dificulty, that could easily be abused.

              Yep. Oblivion's auto-scaling was on a whole different level of crapola. Let me count the ways:

              * When your skills increased, you increased in power. When your level increased, the enemies increased. If you simply avoided sleeping, the game became easier and easier. I normally don't mind obscure "exploits" in single-player games (I tend not to actively seek them out), but this was ridiculous.
              * Certain missions (like the Kvatch mission) had NPCs that didn't scale up with the monsters. When I first played

      • The Elder Scrolls series of games have had such character progression since 1994. You can pick up Elder Scrolls 1: Arena for free [elderscrolls.com] from the publishers if you really want.
      • Re: (Score:3, Informative)

        I'll probably get flamed or modded down for this, but oh well.

        I agree with you, I like playing hybrid classes. The Dungeon Siege series tried to make this viable, but it just didn't work. I hated how there was only a finite number of monsters to kill, so every single hit you made with your character to level up your skills was precious. I tried to play a combat magic-fighter hybrid but he was just a gimp compared to the "pure" classes in my party.

        Titan Quest, on the other hand, is one of only two games on

    • Re: (Score:2, Funny)

      The classes are probably being reworked because of the shattering of the world stone at the end of D2's expansion. Crazy stuff is happening.
    • by Daimanta (1140543) on Friday October 10 2008, @04:43PM (#25332935) Journal

      "Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek."

      Yeah, the Wizard has awesome abilities like "enhanced tachyon field", "inverse neutrino pulse" and "transporter accident".

    • ...Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

      It sounds more like an expanded version of the D2 Amazon's Slow Missile skill.

    • Re: (Score:3, Interesting)

      "pockets of space outside the normal flow of time".

      See Median XL, a Diablo II mod. It's a sorceress ability.

  • Simple things (Score:5, Interesting)

    by Kingrames (858416) on Friday October 10 2008, @04:11PM (#25332595)
    What I found coolest about Blizzcon so far was something very simple: a container of nickelodeon-style slime with a Hydralisk inside.

    Your very own zerg unit, complete with matching creep. I thought it was an excellent example of how Blizzard is very good at taking simple ideas and making them work very well.
  • by Anonymous Coward on Friday October 10 2008, @04:11PM (#25332597)

    Blizzcon, no link provided.

    Because if you don't have the bookmark, you must be a noob. Right?

  • by Shinmizu (725298) on Friday October 10 2008, @04:23PM (#25332725)

    The trailer illustrating the new class showed actual gameplay demonstrating some of the Wizard's abilities -- including the casting of spells

    The hell? Can't Blizzard keep any of their lore consistent? Next thing you know, they'll have a "Fighter" class that uses melee weapons or some crazy shit like that.

    • He's called a barbarian and they already showed him off. :P

      I'm waiting for the long ranged weapon class (maybe a ranger? How about an elf ranger?) and some sort of defensive style class (a knight, perhaps?).

  • That makes me wonder: Is there any place that actually teaches wizardry. In todays world, I'm sure there some one out there teaching it, but is there an actual reputable university teaching wizardry or something near wizardry (besides teaching EE, Physics or CS - if you call that wizardry).

    • Re: (Score:3, Funny)

      Yes, but you'll have to learn to run through walls to even get on the train that takes you there.
    • by geekoid (135745) <dadinportland.yahoo@com> on Friday October 10 2008, @04:36PM (#25332861) Homepage Journal

      Places that teach magic:

      http://www.chiropracticschools.com/ [chiropracticschools.com]

      http://www.ncnm.edu/ [ncnm.edu]

      http://www.homeopathyschool.com/ [homeopathyschool.com]

      woowoo! all aboard the woo woo train.

      • +1 James Randi terminology ;)
      • Re: (Score:3, Informative)

        With the exception of homeopathy, your assertion is ridiculous. The NIH has concluded the pain benefits of chiropractic care (when applied to lower back pain), and licensed naturopaths (depending on the state) receive similar training to MD students, although unfortunately some fall under the homeopathic bandwagon.

        If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, an

        • Re: (Score:3, Insightful)

          If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, and while statistically significant, isn't really applicable to the general population. To me, that isn't much better than homeopathy. /no I'm not looking up the studies, if you care enough search pubmed

          Saying "some studies" isn't that much better than saying "well it didn't help my cousin bob." Welcome to statistics and randomness, if you do enough studies then they will cover every single possible result. Show me a proper meta-analysis and I may consider what you said but otherwise it's just hot air. That's not even counting the tons of lovely ways you can fuck up a study.

          That said, unlike various other drugs specific antidepressants aren't used alone, aren't expected to cure every single case of depress

  • Wha? (Score:3, Funny)

    by geekoid (135745) <dadinportland.yahoo@com> on Friday October 10 2008, @04:41PM (#25332927) Homepage Journal

    "Starcraft 2 was not yet ready for beta"

    http://www.youtube.com/watch?v=Tim5nU3DwIE [youtube.com]

    • Re:Oh boy! (Score:5, Insightful)

      by rotide (1015173) on Friday October 10 2008, @04:31PM (#25332815)
      Worlds largest game developer (arguably) throws a convention where they are profiling their biggest titles (starcraft/warcraft/diablo). Yes, this gets attention.

      Quick math:
      10,000,000 world of warcraft subscriptions equals:
      10,000,000 copies of wow @ $40 a pop = $400,000,000
      10,000,000 active subscriptions @ $15 a pop = $1,800,000,000 per year.

      We're over 2 billion dollars for 1 game for 1 year (it's been out for 4 years now AND has 1 expansion out with another releasing).
      This isn't some rinkidink little company, they ARE the mmo scene AND the RTS scene (arguably).
      It makes news, sorry.

      P.S. Did you not get to go to Blizzcon? If that was just a rant, there is still time to fly down for tomorrows show.
      • they pay by the logged in minute for example.. and much less money
        how is your korean?

        http://www.worldofwarcraft.co.kr/billing/ [worldofwarcraft.co.kr]

        • They don't allow foreigners to sign up for their service. I specifically emailed them and asked to sign up, since I was involved in heavy-duty Korean study. This was back in 2006.
      • But your math is WAYYY off. Most of their players are in Asia. Most of the players in Asia are playing in internet cafes where one disk is used to install the game on numerous machines. Most of the players in Asia are playing with game cards and therefore aren't monthly subscriptions. I also think that Blizzard counts accounts that have been played within the last 90 days. A person who never bought a copy of the game and is playing for 10 hours every 90 days isn't exactly the cash cow that your numbers
        • Re: (Score:3, Informative)

          Agreed, and I used rough numbers all around. Fact of the matter is that WoW is a billion+ dollar making game which was put out by a company that puts out #1 ranked titles year after year.

          http://seekingalpha.com/article/94051-ride-out-the-recession-with-activision-blizzard [seekingalpha.com]

          "For the full year ended March 2008, Activision had revenue of $2.8 billion, operating margins of 16.55% and operating income of $479.61 million. For the calendar year 2007, Blizzard's revenue was $1.2 billion, up 58% year-over-year.
    • I think he's serious. Someone crazy enough to believe the garbage in his signature (and live in Pittsburgh, apparently), could easily be crazy enough to pay more than retail to beta test a game.
      • Re: (Score:2, Insightful)

        He's AC for obvious reasons.. But food for thought. People paying money for something they want isn't a new concept. Some people spend wayyy more than that a month on booze and/or cigarettes.

        Why bash someone for paying a nominal amount of money for entertainment?
      • Oh ya, he's serious. You should have seen his post the other day where he was asking how to get his "Friend of Blizzard" status back so that he can test the game.
    • I imagine they have in-house beta people specifically trying to break the game. The public beta tests have traditionally been more for balance purposes. The 'room full of monkeys' effect of public betas do find some glitches but, imho, balance is the important thing for them.

    • If there's one thing Blizzard does wrong, it's gotta be Quality Control. </sarc> Yeah, right.
    • Re: (Score:2, Funny)

      by Anonymous Coward

      A: Any shut-in, fat virgin would be lucky to grind some pants.

    • Listen, buddy. If you're concerned about something like the world economy at a time like this, you need to pull your head out of the sand. In case you haven't noticed, we are gradually heading towards heat death of the universe, and unless we come up with a solution you won't even be able to worry about the economy anymore.
        • You posted that comment as AC despite having an account(and posting from it now). That to me indicates that you knew it was likely to draw the ire of people, and/or would be noticed for being completely off topic. Maybe you were posting from some public place and just didn't feel like logging in. Maybe. Seems unlikely though.

          So yeah, I'm thinking you did know you were trolling.

          Of course, by responding to you I'm posting even further off topic, but at least I contributed some other more pertinent stuff u