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Computer Games Make Players Less Violent

Posted by CmdrTaco on Mon Apr 07, 2008 07:45 AM
from the obviously-never-been-ganked-in-the-arathi-highlands dept.
Stony Stevenson writes "A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm. The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger, but this very much depended on personality type," said team leader Jane Barnett from Middlesex University."
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[+] Your Rights Online: Games and Music, the New Book Burning 218 comments
It seems that a Newport News, VA pastor finally got around to reading Fahrenheit 451 and has decided that it was a good idea. Despite several studies claiming the contrary, Rev. Richard Patrick is blaming violent video games and music for crimes that he say has affected 90% of his congregation in one way or another.
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  • "The thinking in the field is that there is a scale along which people, even those considered to be 'normal', can be placed on," said Dr Charlton.


    Well, Dr Charlton is a bright spark isn't he.
  • by genesus (1049556) <john@johntennyson.com> on Monday April 07 2008, @07:49AM (#22987434)
    This just in...leisure reduces stress!
    • This just in...leisure reduces stress!

      Incredible! What else can they do with this? Maybe through this experiment they've found the link between the "fun" and "happy" genes among gamers!

    • Re: (Score:3, Insightful)

      Unpossible!

      Who'd really thunk it? Most people who play games, do crosswords, go out to their garage for a
      few hours and tinker, take up gardening or do other activities surprise are able to relax.
    • Re:This just in... (Score:5, Interesting)

      by eldavojohn (898314) * <my/.username@@@gmail.com> on Monday April 07 2008, @08:12AM (#22987664) Homepage Journal

      This just in...leisure reduces stress!
      While this is true, there have been many criticisms of World of Warcraft. Even on Slashdot, we have seen people writing purple prose [slashdot.org] about the game destroying their lives worse than a heroin addiction. This study may present evidence that stories like the above are inherent problems with that person's ability to prioritize what is most important to them in their lives. They're free to pick Warcraft as #1 but I question why they wrote that piece if they did.

      My friends have often commented that Warcraft is their second job and jokingly hate it for its 'grind.' Why do they play? Because it's still stress reduction, in my opinion.

      So while you may find it obvious, there are caveats that make this interesting to some readers. I found it interesting and wonder now if people will compare it to cigarettes even though there's no chemical exchange (people love terrible analogies). You know, my parents and grandparents that live in the middle of nowhere used to waste hours playing cards with each other. Why? Because it reduced stress, I'm sure. I don't think Warcraft is any different.
      • Re:This just in... (Score:5, Informative)

        by timeOday (582209) on Monday April 07 2008, @09:20AM (#22988340)
        Warcraft is addictive, but that's different from objections some people have to other games, such as Grand Theft Auto. The headline of this article is (intentionally?) over-broad, wanting it to be a counterpoint to arguments against graphic violence in games, which it isn't.
        • This counter point to all claims agains't the violent games I play, and if you say it doesn't, I'll fucking kill you!
      • Re: (Score:3, Interesting)

        A lot of recreational drugs help with relaxation too. The only reason they are viewed so negatively is, just as with WoW, if you spend too much time relaxed/high you're an unproductive drag on the rest of society. There's never any individual responsibility. Hardcore drug/video game addicts ruin it for the rest of us.
    • Re:This just in... (Score:5, Interesting)

      by arivanov (12034) on Monday April 07 2008, @08:41AM (#22987932) Homepage
      Actually no.

      In a game you can vent build up stress. This is especially valid for games played in a group.

      I used to run a small company with two people - a husband and a wife. They were shouting at each other constantly, quarreling, slammed doors and so on. Stress to the roof. I sold my share to them and left.

      A year later I came to see them. Nice, quiet, tranquil. I could not understand what was going on until I found out that they play Doom, deathmatch, no monsters every day for at least half an hour... Ahh... The joy of creeping on your best beloved with a double barrel shotgun and blowing his head off... Aaaa.... Wonderful...

      By the way, cooperative play does not do it. We tried later on to play Tie-Fighter vs X-Wing and it did not work out.
      • by Jurily (900488) <jurily@gmDEGASail.com minus painter> on Monday April 07 2008, @09:14AM (#22988276)

        Ahh... The joy of creeping on your best beloved with a double barrel shotgun and blowing his head off... Aaaa.... Wonderful...
        Agreed. So much more cheaper than a divorce lawyer.
      • Re: (Score:3, Interesting)

        Totally agree.

        Six years ago, my Mom and a brother were both diagnosed with terminal cancers. Going through that, I'll tell you, I was an angry person. I usually had the urge to strike just about anyone and everyone as hard I could. Even if my "head" wasn't mad, my body felt it. (Yeah, healthy, I know). Anyway, this lasted for a couple *years* after they passed. Very impulsive sensation (disconcerting as well).

        So, to vent, I'd fire up GTA and take out my anger on the world. Was very cathartic. I know without
    • by digitig (1056110) on Monday April 07 2008, @09:04AM (#22988172)

      This just in...leisure reduces stress!
      Never been on a family vacation, evidently...
    • Re: (Score:3, Insightful)

      Except when it's a daily grind... the original article didn't state whether or not these were new players, casual players or diehard players. I've smashed many keyboards and mice, angry because my mob was stolen, or a raid was blown, or various other reasons. The first month or so of WoW'ing was an enjoyable romp, exploring a new world. After settling in and learning the game, I often became stressed and frustrated and less happier than I was prior to playing.

      This just in...leisure reduces stress!

      • You need to step away then.

        I have been playing WoW since the week of release. The way I keep my head clear is to just step away for a few weeks to a month at a time. It was hard the first time.. leaving the heavy raiding scene and the comfortable routines, but it was not worth the frustration or anger I would feel when things would go badly. I missed it like hell for the first couple of weeks, then I just stopped thinking about it. Once you can sit on the computer surfing, playing music, and just chatt
  • Middlesex University (Score:5, Informative)

    by QX-Mat (460729) on Monday April 07 2008, @07:49AM (#22987440)
    For the those unaware of the British University system, you need to automatically take a popularist study from a poly-technical University with plenty of salt.
    • by gfxguy (98788) on Monday April 07 2008, @11:47AM (#22990330)
      While that may be the case, it's been my anecdotal experience that kids who are allowed to play violent video games, and play with toy guns and other toy weapons, are much more relaxed and better behaved than kids who parents won't let them.

      I've even been scolded by people for play-fighting with my son.

      But then, I've had people come up to my wife and I out of the blue and tell us what nice, well behaved kids we have - at restaurants, on delayed flights that turned into multiple day ordeals...

      Sure, it's not just the games and playing, but if you let the kids let "it" out, it seems obvious to me that they can relieve their own built up tension. Stress isn't limited to adults, kids have a lot of pressures to deal with, too. Maybe not as much as adults, maybe their problems even seem trivial to us, but to a 10 year old they're not.

      I'd say it's a great life lesson in constructively dealing with stress.
  • Providing a safe outlet for urges results in less spilling over of these urges and less damage caused by this spilling over. Oh yeah. Big surprise.

    Cue the picture of the US murder rate plotted against video games, like Doom, etc...
  • by servognome (738846) on Monday April 07 2008, @07:50AM (#22987448)
    Just add spam and lag then watch the fireworks
  • Finally. (Score:4, Insightful)

    by Anonymous Coward on Monday April 07 2008, @07:50AM (#22987450)
    I've been saying this for ages. With most people video games are a way to vent their anger instead of taking it out on others. If you're crazy enough to go kill 20+ people you really don't need a video game to encourage you.
    • Re:Finally. (Score:5, Insightful)

      by Xelios (822510) on Monday April 07 2008, @08:17AM (#22987702)
      I liken it to visiting a shooting range or taking martial arts lessons. Neither make a person more violent, and both can be great outlets for stress or aggression. I don't see what makes video games any different, aside from the fact that you don't use up much physical energy playing them.

      The parents who are campaigning against video game violence are likely the same parents who threaten to sue their school when their kid comes home with a few bruises after a fun game of football in gym class. Not that I was ever any good at sports (this is /. after all), but no-contact football is their handywork.
      • Re:Finally. (Score:4, Interesting)

        by boris111 (837756) on Monday April 07 2008, @09:20AM (#22988338)
        Yes I grew up on the cusp of Americans becoming pussified. In the 7th grade 15 yrs ago.. we had a brilliant gym teacher that made up a game called Q-Soccer (his last name was Quedenfeld). The game was a cross between football (American), soccer, rugby, and basketball. This was when gym class was still fun. The game involved little bit of contact, though not as much as football game with pads. Well incidentally some kid was running and twisted and broke his ankle. No contact was involved. His parents turned around and sued the school to have the game banned. Gym class was no longer fun after that.
        • Re: (Score:3, Interesting)

          Sounds lame. British Bulldog is the best game ever. Full contact with total intent to cause pain. No goals, no score, just repeated violence till theres only 1 kid standing. Nothing like getting slammed down face first onto the tarmac as you and 50 other kids all charge across the playground. Except of course doing it to the next kid, lol.
  • by garcia (6573) on Monday April 07 2008, @07:50AM (#22987452) Homepage
    Not that I 100% disagree with this, just remember that anyone is likely to be calmed by the effects of an outside influence on their brain. It's when they are away from that "fix" for a prolonged time that they may become agitated.
    • Re: (Score:3, Insightful)

      Aye, this is the first thing that came to my mind. Particularly since the test subjects were gamers. The article didn't specify if the gamers were WoW players, non-WoW players, or a mix. If you've got WoW players in there, essentially all you're testing is if addicts have stress level goes down when you give them some of what they're addicted to.

    • by Rogerborg (306625) on Monday April 07 2008, @09:01AM (#22988146) Homepage

      Sure, this would be like arguing that murderers should be encouraged to commit small, regular slayings of unimportant people in order to avoid building up the urge to go on a real rampage.

      (Not really, I just wanted to give Jack Thompson some easy quotes).

  • So, in other words: if you use the game as a tool to relax, it relaxes you; while if you use the game as an outlet for your violent urges, it makes you more violent.

    Shocking that a tool could be used in multifarious ways.
  • by mikkl666 (1264656) on Monday April 07 2008, @07:50AM (#22987456)
    I can see the way that a RPG can calm you down, but I don't think this is a general rule for games. I've seen people all fired up from FPS so that they actually had to stop playing for a while to cool down again.
    • Re: (Score:3, Insightful)

      I enjoy a bi-annual LAN party. My heart is normally pumping after an intense session, but I never feel violent.
  • Very often it is the case that acquiring one's next 'fix' results in a dopaminergic neuron activation, resulting in a calming and pleasurable feeling. Did the study discriminate between its subjects who are or are not gamers? I assume using such an advanced game as WoW that they chose players familiar with the game. Perhaps a control group unfamiliar with it and forced to learn it for the same two hour sessions would not have been so at ease afterward... Or changing the gaming activity to bejeweled or card
  • I'm glad this headline specified "World of Warcraft", because I've seen some headlines that said "violent video games". And that just isn't true.
    • Actually the headline to the Slashdot article didn't specify "World of Warcraft." But it was specified in the link.
  • Every day now, and I really mean every single day, I read another news story about some psychological/biometric/neurological/... study from which some spurious result is obtained. These "studies" are often done on first year university student volunteers, under dubious conditions with little controls. The results are apparently "statistically significant", a quality which, nowadays, is not itself very statistically significant. Very often, a precisely conflicting "study" will be seen a few weeks later.

    I'm concerned that these junk studies are doing real harm to science as a whole. It's becoming increasingly difficult to see quality studies amid all the noise, and even when you do, you may be too jaded to investigate further. This effect is I suspect, magnified enormously in the public at large, which may explain the modern public cynicism and even dismissal of scientists as a whole.

    It's easy to blame the media, and in fact I do. But part of the blame lies with the scientific community. There are a lot of people running around calling themselves scientists, and their investigations experiments, when neither are anything of the kind. Scientists, and others, need to tackle theses people. Politeness be damned.

    To conclude, I link once again to the Cargo Cult Science [pd.infn.it] speech.
  • Interesting study (Score:5, Interesting)

    by word munger (550251) <daveNO@SPAMwordmunger.com> on Monday April 07 2008, @08:01AM (#22987564) Homepage Journal
    It's an interesting study. I emailed Barnett for a copy of her poster and it's the real deal (though it hasn't yet been peer-reviewed). There has actually been similar work [scienceblogs.com] (which Barnett cites in her poster) previously. RPGs are definitely different from shooters or games like Carmageddon where the whole point is to take out innocent people.

    The take home point is that all "violent" games are not equal. Some games fire us up and some cool us down.

    • "RPGs are definitely different from shooters or games like Carmageddon where the whole point is to take out innocent people."

      Eeeehm, no. First of all, there are no innocent people living in your computer, and there are no computer games that I know of whose point is to kill innocent people. Representations thereof, maybe, real people, no.

      Moreover, very little shooters involve innocent characters. Most are just plain adversaries, you know, soldiers from the other side, the other gang, monsters, aliens, etc.e
  • Choice of games (Score:3, Interesting)

    by cpricejones (950353) on Monday April 07 2008, @08:01AM (#22987574)
    I'm sure it's difficult, costly, time-consuming to do these surveys, but I imagine the type of game is key. They chose a relatively benign game for their study. If they had chosen a more stressful game, the results surely would be different. (F.E.A.R., Doom 3, etc.)

    First-person shooters vs. RPG vs. strategy ... they'll all have slightly different effects on average, and they'll all affect different personality types differently ...

    The point is that by choosing different types of games, it would show that not all games induce violent behavior even if they have some degree of violence.
  • And I can only agree with her findings. Since living in the same house as me, she's been playing WoW. In that time, she's not stabbed me once.

    Proof positive there I think!

    Seriously though, while there's plenty of comments already about this being obvious, it does contradict some of the findings of the much vaunted Byron Report in the UK. And as the UK Government seem to be planning an entire series of laws based on the Byron Report, we badly need research like this to avoid unnecessary regulations being pla
  • On one hand I can agree that gaming IS can be a stress relief. However, if a person is easily agitated and prone to violence it may actually contribute to desensitizing a person to violence. In the past some studies show violent games and tv viewing lead to more aggressive behavior in kids. My daughter, husband, and I play Guild Wars. I can say that I've never witnessed my daughter showing an increase in aggressive behavior, but asking people how they feel is very qualitative and not a good study. It w
  • This test was as far as I can see performed in the following way: after the participants comes directly from whatever stressful or stress less daily life they have, start by asking some questions. Then let them play for two hours and then re-ask the questions.

    My guess is that just letting someone sit down and do something shutting off the "outer world" for two hours will reduce stress. I would have found this study much more interesting if they had split the participants and compared with for instance reading a book for two hours.

    (Aargh, why are headings limited to 50 chars?)

  • Yeah right (Score:5, Funny)

    by eebra82 (907996) on Monday April 07 2008, @08:08AM (#22987626) Homepage

    Computer Games Make Players Less Violent
    My keyboard strongly disagrees with this statement.
  • Especially when you sit in front of high end dungeon X waiting for 2 hours for everyone to assemble, spending hundreds of gold on all sorts of misc things to prepare.. step into the zone.. and wipe out...

    Then you want to go outside and randomly shoot people...

    ps to the person above complaining about the horde... we liked killing you :)
  • debate rages on (Score:5, Informative)

    by cvd6262 (180823) on Monday April 07 2008, @08:15AM (#22987684)
    I once heard a "scientist" on a local NPR show claim to have definitively linked violent games to violent behavior. There were two problems with his claim:

    1. His research only investigated the immediate effect of viewing violent or non-violent images and a single measure of aggression immediately following the treatment. His "link" was grossly exaggerated.

    The research in the TFA seems to have measured only immediately following the session. Hey, heavy drinkers are often less stressed after their first shot too.

    2. More apropos, the debate as to whether vicariously living an experience increases the participants' desire to engage in that experience (contagion), or it purges them of the desire to engage in that experience (catharsis) has been raging for more than two millennia.

    While the research in TFA informs the debate, it still assumes that contagion is the case.

    "This will help us develop an emotion and gaming questionnaire to distinguish the type of gamer who is likely to transfer their online aggression into everyday life."

    We should be just as skeptical of research that appears to support gaming as we are of research with contrary findings.

  • by borkus (179118) on Monday April 07 2008, @08:17AM (#22987706) Homepage

    The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. ... "This will help us develop an emotion and gaming questionnaire to distinguish the type of gamer who is likely to transfer their online aggression into everyday life."
    I'm pretty skeptical of whether a questionnaire can accurately measure stress and relaxation better than physical measures (heart rate, blood pressure, etc). It'd also be good to know if playing in the game was actually relaxing. In the end, it seems like the study was more about developing a measurement tool than the actual results.

    The conference also heard that people who play computer games obsessively display similar characteristics to those suffering from Asperger syndrome. ... This is typically characterised by neuroticism, and lack of extraversion and agreeableness.
    Which makes me wonder what the first study tested in the game. Did they have players simply go out and grind daily quests (which are a simple, repetitive tasks done individually) or was it something truly multi-player such as running an instance or engaging in PvP? I'd assume that stress and relaxation responses are different when playing solo versus playing cooperatively versus playing competitively. A few instance groups that I've been in come to mind when I think about the second study.
  • by Shotgun (30919) on Monday April 07 2008, @08:45AM (#22987990)
    Two hours of running a marathon will also make a person calm and less stressful. The question is, how are the stress levels the next day at approximately the same time?

    Are people made less stressful, or like preparing for a sport, are the stress levels simply being trained to be more intense?
  • Flawed Logic (Score:3, Insightful)

    by kwik3mart (1268846) on Monday April 07 2008, @08:49AM (#22988028)
    hmmm... Let's think for a second: If you are a violent person with lots of bad stuff in your life that you are pissed at then WOW will allow a cathartic release of those emotions. So the test results are valid. BUT... If there's lots of stuff in your life that you are angry at, playing video games gives you the sense of accomplishment without actually solving any of your real problems. So you have experienced release, but not actually changed anything. So... the study is deeply flawed in that the timeline for the research was too short. Of course people feel better after having a cathartic release of violence. But, what about the long term effects of this cathartic release without actually helping life get better. That's where real violence comes from: a fake world that feels good and a real life that keeps getting worse because you don't deal with it. Not a helpful study.
  • Drug Problem (Score:3, Insightful)

    by Doc Ruby (173196) on Monday April 07 2008, @10:04AM (#22988838) Homepage Journal
    Most people's "drug problem" is when they can't get drugs, not when they have or are on them.

    This study would mean that "gamers are less violent" overall if it tested their stress levels all the time, including when (if) they're not gaming, but agains their will/preference. And then it would still need to establish a direct correlation between stress levels and violence. What if being physically (not virtually) violent lowers their stress levels? Good for the gamer, bad for their victims.

    What this study has probably shown is that gamers have incorporated their gaming "fix" into managing their stress. But it doesn't show whether gamers have become dependent on the games, whether their stress levels would go up without the games, whether they'd go up more than if they'd never played them, whether they've increased their "stressability" by gaming.

    Instead, these results are the videogame version of scientific conclusions. Play again? Another score!
  • by Attila Dimedici (1036002) on Monday April 07 2008, @05:36PM (#22994348)
    If the article accurately reflects the study, the study does not support the headline. "Relaxed" is not the opposite of "violent".
    The argument for video games making people more violent is that people have an innate resistance to killing others and that playing video games reduces that innate resistance. Whether this theory is valid or not, this study doesn't address the issue at all.
    • Re: (Score:3, Interesting)

      Something is very wrong if you're *trying* to reach level 43 on those beaches - they're bad spots for you to grind at that level, and if you're questing, there isn't really much trying involved.