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Five Days Locked in a Room With GTA IV

Posted by CmdrTaco on Sat Apr 26, 2008 10:29 AM
from the looking-forwrad-to-this-one dept.
bippy writes "Five days, one game. The Rocky Mountain News has a write up of five days spent playing Grand Theft Auto IV recently in a San Francisco hotel. It ends: 'In Grand Theft Auto IV the story isn't just an amalgam of cut scenes and cleverly written dialogue, it's the experiences I create, too. It's now, watching Niko stand, his shoulders slumped, that the depth of this game finally hits me. Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun.'" The most anticipated game in a while, to be sure. I'm certainly looking forward to busting some heads and jumping ramps.
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  • So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

    Looking forward to this one.
    • by ChowRiit (939581) on Saturday April 26 2008, @10:33AM (#23207382)

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?
      Uh, Cowboy Neal?
    • by Freaky Spook (811861) on Saturday April 26 2008, @10:41AM (#23207414)
      What's next?

      They go 60's camp. You are a super villains side kick, dressed in fluro spandex you have to try to dominate your city before the other super villain gangs do, all the while evading police and the occasional vigilante dressed in a leotard with a really cool utility belt.

    • Re: (Score:2, Funny)

      by Anonymous Coward
      ...

      Profit!
    • Re:What next? (Score:5, Interesting)

      by Mr. Bad Example (31092) on Saturday April 26 2008, @11:23AM (#23207570) Homepage
      > So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

      Chicago gangs of the 1930s? (I know it's been done by other games, but I'd love to see a GTA version.)
      • Re:What next? (Score:5, Interesting)

        by CastrTroy (595695) on Saturday April 26 2008, @11:31AM (#23207602) Homepage
        Would be an interesting storyline, but I'm not sure the whole "auto" thing would work out. There wasn't a whole lot of variety in cars back then. It brings to mind Need For Speed, Porsche Unleashed. Which was a great game, but the story mode kind of sucked, because you had to spend so much time driving cars from the 50s and 60s. Really shows you how much cars have changed since their early days.
    • MA Lobsters? :-p
    • I don't think it would do all that well, but I would love to see a cyberpunk GTA. I think cyberpunk would lend itself very well to this sort of gameplay. I hoped the Shadowrun game would be this sort of game, but then they came out with just another cookie-cutter FPS.
    • Re: (Score:3, Interesting)

      GTA MMO. You and 1000 other people choose various...errr...opportunities to pursue in life, all the while driving over, sniping, and rocket killing everyone else.

      Sort of like Team Fortress, with cool cars.
      • I think I've already seen that on CNN. It starts out strong, but the story has no ending to speak of, and just degenerates into random nonsense the longer the administrati^Wgame continues.
  • hmmmm... (Score:5, Insightful)

    by MagdJTK (1275470) on Saturday April 26 2008, @10:37AM (#23207400)

    Is it just me or are people getting way too excited about this game?

    Now before everyone instantly mods me troll, I'll point out that I own GTA3, Vice City and San Andreas and loved two of those three games (I'll leave it to you to guess which ones), but I never saw them as deep or as art. I saw them as a fun way to pretend to be a gangster and run around causing mayhem.

    Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

    • Re:hmmmm... (Score:5, Interesting)

      by drinkypoo (153816) <martin.espinoza@gmail.com> on Saturday April 26 2008, @10:44AM (#23207426) Homepage Journal

      Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

      GTA is still the finest sandbox-game series, of course we're eager to see it. And the incremental upgrade approach works fine for me so long as we keep getting new storylines. Odd games tend to introduce game mechanics and even ones provide a large world in the game; this title improves mechanics, and the next one will probably have the large world again, AND the new complexity. At least, that's been the pattern so far. So yes, I think that people are justified in being excited.

      Personally, I want to see new things done to continue improving replay value. I will keep buying the games if this happens; otherwise I'll get tired of them eventually. It hasn't happened yet, though.

      Give me split-screen and/or LAN play, and I can keep the game fresh basically for eternity.

      • Re: (Score:2, Insightful)

        I guess you're right. I mean no disrespect to people who are looking forward to it --- it just seems that GTA is going the way of FIFA, which worries me slightly.

        • Re:hmmmm... (Score:5, Insightful)

          by Yahweh Doesn't Exist (906833) on Saturday April 26 2008, @02:24PM (#23208434)
          >it just seems that GTA is going the way of FIFA

          what... the... fuck... ?

          they just released the first game in 3.5 years. aside from downloadable content, the rumours are that the next full game won't appear until the next generation of consoles.

          so I ask again: what... the... fuck... ?
      • Didn't the original GTA support some form of LAN play? According to Wikipedia, the original Grand Theft Auto [wikipedia.org] supported multiplayer over IPX network. So I guess I was right. I haven't played the newer GTAs but I assumed they would have supported multiplayer over the web.
      • Re:hmmmm... (Score:5, Insightful)

        by justinlee37 (993373) on Saturday April 26 2008, @02:35PM (#23208502)

        GTA is still the finest sandbox-game series

        Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.

        Not that GTA doesn't fill it's own little crime-and-mayhem niche or won't be fun or anything.

        • Re: (Score:3, Insightful)

          Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.,

          You'd have an argument if those are sandbox games, but thats highly disputable.

          Elder Scrolls has the best argument, but I would argue both Fallout and Elder Scrolls are actually simply RPGs with larger worlds than most computer versions. The thing is that even if you're doing nothing, you're still advancing one of the primary components of the game/plot (gaining XP/equipment whatev

        • Re: (Score:3, Interesting)

          I respectfully disagree on the Elder Scroll claim. I tried to get into it, being one of the highest rated games on the 360 ever, but I simply could not. The world doesn't feel like a world, and side quests do not feel like they are part of the world, allow me to explain.

          Oblivion has a very straightforward main storyline, and one can follow this through without doing the vast majority of side quests. The characters in it are well voice-acted, but the animation and the characterization was simply very poorl

        • Re: (Score:3, Interesting)

          Civ4 requires one to expand and progress fairly efficiently lest one be quickly wiped out by barbarians or opponents. Sure, there is room to try something different each time but generally, one must be far more concerned with doing the right things rather than doing new things or one will not have the time, safety or resources to play around.

          The Elder Scrolls allows as much time as the player wants for screwing about but does not provide enough avenues for entertaining oneself without doing a fixed missio

    • Re: (Score:2, Interesting)

      I've completed the story missions on GTA4 since downloading couple days ago and it took 30 solid straight hours, the story seriously pulls you in, even though it may sound weird but I felt more "attached" to Niko than any other video game character when I was playing.

      Rockstar really did go all out with the story and plot twists with this game and it could easily be turned into an awesome movie.

      Near the end of the game when you have to make certain decisions which have different outcomes for Niko's life,

    • I don't understand the big deal about it myself. It's another GTA game. I had fun with the other 3 (though I enjoyed GTA3 and Vice City much more than San Andreas)...and I'll probably pick it up at some point, but it's certainly not something I'm wetting myself over. I wouldn't get a PS3 for it. The only system-buying game coming out for it as far as I'm concerned is MGS4. Now THAT is something to wet yourself over.
    • Re:hmmmm... (Score:5, Informative)

      by TomHandy (578620) <tomhandy&gmail,com> on Saturday April 26 2008, @11:52AM (#23207688)
      Well, if you do read any of the in-depth reviews that have come out so far, what has surprised people has been the fact that the storyline is deeper and more "artistic" than the previous GTA games. As you said, most people expected this game to be the same thing but "shiny", which probably would have been enough any way for plenty of praise and GOTY honors. That they also seem to have made a more mature and complex story is why people are giving this even more praise. I can say that I've mainly played the previous GTA games as sandboxes and not really gotten much into the story itself, but if the early word is anything to go by, it seems like this will be a game where the story aspect will be a lot more compelling.
  • censorship (Score:3, Interesting)

    by conan1989 (1142827) on Saturday April 26 2008, @10:50AM (#23207450)
    sucks how the aus and kiwi versions are censored! free speech anyone? and there's no PC version WTF? CoD learned from that mistake
          • Re: (Score:3, Insightful)

            There was a time when people said that FPS games would never catch on with consoles, but dual-analog controls proved them wrong. RTS games and MMOs are another two PC-centric genres, but maybe it's only a matter of time until their console equivalents get worked out as well.

            They've caught on but I'm still hostile to the controllers. I can play Oblivion well enough with the standard 360 controller, though I did move like a drunken Bush on a Segway for the first few hours. But the shooters I've tried playing on it, ugh! I'm going to have to put it on "arthritic grandmother" difficulty mode to get anywhere, I lack all accuracy. Give me a mouse and keyboard, I'm just hopelessly used to the idea of playing shooters hunched over a keyboard with the screen a foot from my face, ready

  • I never thought I'd hear the words "Grand Theft Auto" and "depth" in the same context and at the same time.
    • Re: (Score:3, Interesting)

      Have you ever played a GTA game? Specifically San Andreas? The game was something like a 100 square miles large, had missions all over the place, heck, you could micromanage your characters body fat if you wanted. That game had a ton of depth.
  • So is a PC version planned to eventually be released for this GTA incarnation too?

    I just checked Wikipedia, but only the PS3 and Xbox 360 versions were listed.
  • My Impressions (Score:5, Interesting)

    by Dr Kool, PhD (173800) on Saturday April 26 2008, @11:11AM (#23207522) Homepage Journal
    I've played the game a few hours since the ISO was released on Thursday. The main difference between GTA IV and previous versions is that the city feels more alive. Pedestrians say more and varied crap to you, people act in a variety of ways when you jack their car, the police act intelligently and hide behind their car doors, etc. There's a ton of stuff to do in the game and I'm sure it took a superhuman effort by the programming staff to get all this stuff packed into the game.

    My main complaint is that GTA IV is just a souped up version of the previous GTA games. You play a gangster who goes around breaking laws and doing gangster stuff. The missions are basically the same since the first GTA III - Steal this, muder that, etc. Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems.

    Overall it's a great game. But in many ways it's the same game you've been playing for years.
    • You can tell all that just from playing "a few hours"? I think I'll take the word of those who have actually played through the entire game as far as comments about whether it's the same thing as the previous versions.
    • Somewhere in a parallel universe people in /. are berating Take Two for trying to turn GTA4 into something new and parting with the tried and tested formula everyone liked the first 3 times.

      You have to feel bad for Take Two though; a leak after all the hype and so much care, and all the kids that would have camped out to get it first but now know they're seeing it last because they don't know how to pirate games. That'd be a bummer.
    • ... the police act intelligently ....

      So they didn't much care about the game being realistic then...
  • IGN Review (Score:5, Informative)

    by I'll Provide The War (1045190) on Saturday April 26 2008, @11:11AM (#23207524)
    IGN has the first video review.

    http://xbox360.ign.com/dor/objects/827005/grand-theft-auto-4/videos/gta4_review_042508.html [ign.com]

    They have proclaimed it the best game of the decade.

    Text review: http://xbox360.ign.com/articles/869/869381p1.html [ign.com]
  • Yay (Score:5, Insightful)

    by OverlordQ (264228) on Saturday April 26 2008, @11:28AM (#23207590) Journal
    Remind me in a year or two when the PC version finally comes out.
    • I'd actually like to see a Wii version, I don't care if it has to be scaled back, we know it can be at least as good as San Andreas. It's too bad the Wii is being ignored by many popular franchises, I guess they just don't want money from the largest installed user base. Some users claim that Wii will never get these games because it is seen as a casual system, but the truth is the people who buy Wii are very interested in having fun with games, and are open to new possibilities even if it means taking a
      • Re: (Score:3, Insightful)

        Have you seen/dealt with the Xbox 360 SDK? Just curious to see if you are pulling information out of the blue. Secondly, Xbox 360 is PowerPC based and whilst cross-development is possible probably, they probably just serial cable or even USB these days the executable code to their dev machines. Perhaps the SDK runs on Windows (I'm sure it does), but it may indeed be a lot more work to get the PC version going than you think, and that especially includes the fact that ATI and Nvidia DX implementations are sl
        • Re:Yay (Score:5, Insightful)

          by Anonymous Coward on Saturday April 26 2008, @12:27PM (#23207878)
          I agree that R* doesn't seem to care much about their PC releases once they've gone gold. And there are bugs that could do with fixing (not so much with San Andreas imho), but overall the PC ports are reasonably polished if you ask me.

          And they most certainly do make enhancements to the PC versions. They all have higher resolution textures than their console counterparts. They all support using a mouse in a reasonable fashion while also using a controller for driving/flying. You can configure every single key, and you never have to deal with unbindable keys or unchangeable binds. If anything R* probably is one of the best development houses at making decent PC ports of titles that started on a console.

          Still, it's certainly disappointing how little they appear to care for PC gamers.
  • Get a Life!

    No you can't download one. Second Life does not count.

  • The Hype Machine (Score:3, Interesting)

    by xx01dk (191137) on Saturday April 26 2008, @01:05PM (#23208052)
    I don't subscribe to any gaming magazine anymore. I don't like to think of myself as being easily manipulated, but I used to buy 2-3 PC games a month, based on glowing reviews telling me that such-and such game is the end-all and be-all of gaming. I own UT3, Crysis, Frontlines:FOW, and HL2 (Orange Box). Out of ALL of them, Portal is the only one I actually enjoyed so much that I couldn't wait to get back to it and replay it--and it was thrown in as almost an afterthought. HL2 was interesting but became too much of a grind, and the others simply lack depth, no matter how pretty they are.

    Other games that were overhyped and failed to satisfy me: Oblivion, World in Conflict, SupCom, Prey... Oh sure, I was stoked to be playing the latest and greatest on really good hardware, but after a couple of hours the shine starts to wear off and then it becomes a job. I have tried to play these games, really tried to finish them, but I just can't. And then, buyer's remorse sets in--it's a viscious cycle because you feel like you have to play all the way through regardless of enjoyment because it cost 50 damned dollars and you have to get your money's worth, right? I mean, come on, what's wrong with me? Why aren't I shivering in adulation of these gods of the gaming universe? Everyone tells me and I keep hearing how awesomely, Earth-shatteringly, mind-blowing these games are. I've got plenty of horsepower in my rig to run them, so it's not that; I know the developers worked their collective asses off making them, so quality isn't an issue either. I guess I just finally learned to stop buying games based on the "objective" reviews, and once I realized that is when I let my magazine subs lapse.

    xx01dk's law: All. Game. Reviews. Are. CRAP.

    -and its corollary-

    Thank goodness for BitTorrent and leaked/pirated releases.

    Do not misunderstand me here; if I like a game that I download, I will go out and buy it. If I do not, it gets deleted and I save my money. In addition, just like my favorite musicians, I will buy outright almost any game that is made by my short list of trusted companies/developers. (i.e.: Frank Delise, Sid Meyers, Stardock, Valve, and Rockstar)

    Where was I. Oh yes, the hype machine for GTA4. I'm going to buy it but not because of any stupid review. I own GTA3, Vice City, and San Andreas and have played them all through because they were fun. I don't even care that GTA4 won't be out for PC anytime soon because the content is what matters here, and it will still be fresh (to me). I like what Rockstar does, so I will support them by buying their product sans reviews (I actually liked Postal, I think PCG gave it a 0 out of 10 rating...).

    Queue fanboy flame wars in 3... 2...
    • Solution (Score:4, Funny)

      by JamesRose (1062530) on Saturday April 26 2008, @01:14PM (#23208098)
      Pirate the games, if you like the game, go out and buy a hard copy, if it was crap either don't go out and buy it, or spend the money on something more worthy, I.e, fork out the same money to a charity.
  • I dont like this (Score:4, Insightful)

    by milsoRgen (1016505) on Saturday April 26 2008, @01:35PM (#23208224) Homepage
    That summary read like a piece of proganada. I mean I have no doubt its going to be an excellent game and I am huge fan of the series and video games in general. But with so much hype before release, as seems to be the norm these days. I'm started to wonder about the motivation of such glow reviews. Sure it's probably fanboyism and follow the leader mentality, but a small part of me wonders if this isn't just some propaganda to ensure a nice bottom line.
  • not getting old? (Score:3, Interesting)

    by jollyreaper (513215) on Saturday April 26 2008, @02:03PM (#23208358)
    GTA3 and Vice City blew me away. They were the most next-genny titles of their era, really showing the possibilities of the new hardware, not just doing the same tired and trite crap everyone else was doing. The controls were snappy, the scenes interesting, the worlds vibrant. One thing that doesn't get covered a lot, most of the missions were doably short. It's not like having to play through for an hour, no saves, to find out you failed. Most missions were under five minutes and you could quickly restore from the save point if you bombed out on it. This kept things moving fast and engaging.

    Never had a chance to play San Andreas but many of the reviews said it basically became boring and repetitive. It also didn't help that while GTA3 was a sort of era-less generic mob movie and Vice City was an unabashed homage to 80's cheese, San Andreas was based around 90's gangsta rap and thug movies with a suitably nauseating soundtrack. And because it didn't bring a whole lot new to the table, it didn't feel as fresh as 3 and VC, got boring more quickly.

    So, is GTAIV really all that? What have they done to keep things fresh and new? How does it keep from feeling like the same ol' same ol'?