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Spore Editor Available June 17th
Posted by
CmdrTaco
on Mon Apr 28, 2008 07:50 AM
from the get-yer-spore-on dept.
from the get-yer-spore-on dept.
Dr. Eggman writes "Ars Technica heralds the coming of the creature editor for the highly anticipated Spore. A previously promised downloadable demo of the creature editor from the game, due on September 7th, will be available June 17th. Furthermore, a full version of the creature editor will appear as a standalone product at the same time for $10. According to EA: 'The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube.'"
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An anonymous reader writes "In response to recent criticism, EA has decided to eliminate the periodic validation of Mass Effect and Spore. 'Specifically, EA's plan to dial in to game owner's computers every ten days to check whether they were running a legitimate version of their software has been scrapped, ShackNews reports. EA had planned to use the validation method for upcoming titles Mass Effect and Spore. EA now says that validation will now only occur when a user attempts to download new content for either game. Chief among the voices in opposition to this measure were members of the armed forces, who pointed out that they could not rely on having an internet connection every ten days.'"
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Spore System Specs Released, Creature Creator Coming Soon 125 comments
Will Wright's long-awaited game, Spore, seems to be nearing completion, with a release slated for September. In anticipation of this release, EA has outlined the system requirements and will still be releasing their Creature Creator demo for experimentation on June 17th.
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EA's (Limited) Creature Creator For Spore Released 116 comments
JimboFBX writes "The Spore creature creator has been released. It's a limited demo, but it lets you make a full creature and test drive it a little. It gives some insight on what you'll be able to do with your creatures. Personally, the novelty already wore off within 10 minutes. From what I can tell, the full creature creator is a separate purchase from the actual game. Gotta love EA." An anonymous reader points to a thread at More Awesome Than You alleging that this creature creator also contains some phone-home features which might be cause for concern.
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money off the full game? (Score:3, Insightful)
Sounds like a great deal to me, personally (Score:5, Insightful)
(Maybe I can mock up that Anakin Skywalker guy, just so I can feed him to hungry predators.)
Parent
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I earn a salary too, and I'd be pissed off over the general principle of it if they only charged 50 damn cents. They're essentially asking the game playing public for $10 for the privilege of doing their jobs for them. I think I lost my faith in the future decency of the video game industry when Oblivion players started paying $5 (or whatever) to caparison their horses. Nevertheless, you seem to be confusing outrage over the practicality of the matter with outrage over the principle of it.
tl;dr version
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I got to do this kind of thing (pre-release Beta- keep your characters) on a MMorgg. Even folks putting in 20 hours a day didn't catch up for months because I was always in empty areas with a few other experts to group with while they were in zones so packed you could barely move, got hideous lag, couldn't find any resources/mobs, and had to deal with a bunch of other clueless
Re:money off the full game? (Score:5, Informative)
So they're actually being paid by us, to make content for their game. Which is actually kind of the premise of this game (for good or for ill, they count on people making their content for them).
Parent
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but is anyone else concerned that all the creatures will end up looking the same?
In particular the tribe and city levels seem to not care about initial creature design, the cities look the same for every kind of creature.
It looks like the only game components that reflect the creature editor are the first few stages. If only one or two stages rely heavily on the creature editor we might see a bunch of identical user created desig
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Take a look what I posted prior to this (article about anti-copyright getting removed from Canadian copyright discussion).
I'm for fair compensation for creators. I dont necessarily think it needs copyright. However, Spore-creators want to charge people to create content, which they will turn around and sell back to the creators.
I dont think what they are doing is right either.. unless they are paying people back for good content (heh heh hardly).
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Viral marketing (Score:2)
Also, pun intended.
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That's like saying the GBA version of Madden 08 is the same is the PS3/360 version of Madden 08.
fisher-price creatures? (Score:3, Interesting)
Like many here, I have been waiting and watching all of the endless demonstrations of this game, because it really caught my attention. However, my interest is waning with each new demo.
Am I the only one who doesn't like the direction the artwork is going? Maybe it's partly the presentation format but there's more to it. The early demos had a nice art style, realistic colors used in a gentle way, subtler textures. The more recent demos have shown the same super-saturated colors that plastic toy manufacturers (and Redmond OS designers) prefer to use. Even the space shots and primordial ooze scenes seem less realistic and more schematic in nature lately. In short, What was M. C. Escher is now M. C. Hammer.
Maybe they're spreading themselves too thin with an insanely aggressive multi-platform release (hello, Nintendo DS simultaneous release with 2D pixel art!?). Maybe there are some real technical challenges to making this "pervasively online yet not at risk from griefers" panacea they appear to promise. But honestly, don't make it suck on purpose.
Re:fisher-price creatures? (Score:4, Funny)
*has visions of parachute pants that appear to billow both outwards and inwards at the same time*
Parent
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I never thought about it before but what's to stop a proliferation of goatse-inspired artwork appearing in your game? Is the user-generated content going to be screened?
Sorry, haven't been following the updates... (Score:2)
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A previously promised downloadable demo of the creature editor from the September 7th due game..."
Hmmm, wish I could help you out with the first part. As for platforms, I believe it's definitely PC/PS3/360, with a possible Wii version(?) at this point.
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DS version will be 2d vector based and far more....interesting looking(looks like those shaped felt cutouts you may have played with in Kindergarten)
PC, Xbox and PS3 will be that 3D procedural thing you saw at those tech demos and talks.
Hmm, let me guess... (Score:2, Interesting)
Who wants to play with just the editor??? I'd have thought the first stage of spore would have been a much more interesting as a standalone, buy the first part (for DS, PC, Xbox, PS3, mac) download the full game for just XX.99 extra
The timing is just right for a "omg it's just around the corner", but the completely wrong part of the game is being sold off as a sta
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Conspiracy theory #2 is that they don't want to pay artists to create the models of things for the final launch, better to sell the useless editor and make people do the work for them.
Am I right? Or am I right?
I would assume that Maxis is going to pick and choose from the user-generated creatures to put in release. I suspect there will also be some sort of method to identify you to your submission so if they end up using it in the game your name gets plastered on the credits. Heck, if you're really good with submissions, Maxis might come out and ask you to work for them.
People talk about how great OSS is, yet when the very same premise is put out there to develop content for game (albeit at $10 a participant), p
SimShow tool was released before The Sims (Score:4, Interesting)
I wrote The Sims character animation for Maxis, and also a tool called "SimShow [ea.com]" that we released before the The Sims release date.
SimShow enabled players to view and create their own character skins, so that when The Sims was finally released, there were already web sites publishing hundreds of characters for the game. (Many of them would have been impossible for EA to legally publish themselves, like Spiderman, Star Trek characters, etc.)
The Sims was much to complex to release a demo version, because it required a critical mass of objects to work. We could not release a stripped down version with only a few objects or levels, like most other video games. Instead, by releasing a tool to create content instead of a hamstrung demo, it improved the game when it was eventually released, instead of delaying it.
That approach worked quite well for The Sims, so it's no wonder that EA is repeating it with Spore.
-Don
Parent
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No, that's completely right. The game uses fancy clustering stuff, sort of like "recommendation" algorithms on netflix etc. So you start designing your first creature, and it populates the world with various other creatures from the database, that its distance algorithm measures as "similar" to
Re:Hmm, let me guess... (Score:5, Insightful)
From day 1 Will Wright has been saying that the content would be user generated, it's kind of the point of the whole 'procedural world' game play. Whenever people connect to the Internet with the game it will pull creatures that fit into your environment from a database of created creatures.
So where you see a conspiracy theory, I see a chance to mess around with the editor before the game comes out and for my creations to be some of the early creatures that are populated across the network.
Who wants to play with the editor? Me and people like me who really enjoy the creation half of video game play. We're the same people who spent hours customizing CJ in GTA:SA despite that fact that no one but us would ever see him.
We're not all of the players, to be sure. But we're enough of the players that this is probably a really great business move. EA gets more cash and I get something I want.
No arguments here!
Parent
Should be free! (Score:2)
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Spore Wife (Score:5, Funny)
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Yeah, I say go for it. She's probably going to be disappointed with the "real bun" when she finds out that it isn't very customizable -- you can dress it and style the hair, but things like skin color, sex, and number of limbs are all more or less fixed.
My big concern (Score:4, Insightful)
Sure they can be marked offensive and eventually removed, but I will still have to play against boob-shaped creatures, and flying butts. Leave it to nerds to instantly go for the juvenile garbage. Even national gaming mags have pieces where they state they can't wait to make crap like that.
Ugh, I've lost my interest. Sorry EA this is going to be the downfall. Guaranteed.
Re:My big concern (Score:4, Informative)
Parent
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Seriously, who taught you to be so offended by such trivial things? It's not something you're just born being offended by, it's a learned behavior. And one we'd be better off without.
Cuteness? (Score:2)
I wonder if creatures will be able to "mate" in the game. It would be rather fun to copy somebody's cutesy creature, but add a few surprises and then chomp on unsu
does it allow for AI programming? (Score:2)
Seth
We have the technology... (Score:3, Funny)
Even if they gave it away, it wouldn't be freeee. (Score:2, Interesting)
They should be paying us as developers!
No offense, Spore is the ONLY game I am looking forward to, but I just think this is pushing the definition of "demo"... Even if they gave it away, it wouldn't be freeee....
sounds like fun (Score:2)
For only $10, I'll probably buy it, and not care if I get a discount on the final game. If they want to generate even more community content, they could offer to pay $20 to the creator of any creatures they incorporate into their game universe.
Re:Will this be the most hyped game of all time? (Score:4, Funny)
You mean bridge that previously impassable void between adolescent giggling girl & overwieght middle-aged grumpy fat bloke? Impossible!
Parent
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On the other hand, if you expect an above-average AI with good gameplay dynamics giving an overall very pleasant experience, perhaps with a bit more of creativeness than the usual, you're in for an enjoyable experience.
Re:Vaporware? (Score:4, Informative)
Parent
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IOW, I don't think productivity is going to suffer on a global scale. That's already here, and it's called WoW. People are just used to it by now.
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Spore seems like taking The Sims, and making both the gameplay and design process far less repetitive, and far more interesting. I'm not sure I'd ever have the same gameplay experience twice. Add-in internet play, and it does seem like a slam dunk.
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It'll be pushed to "Holiday 2008" with the excuse that they have to go through our millions of submissions to populate the world.
It will then be pushed to "Q1 2009", with the excuse that they want to make sure the servers are ready ready for our massive influx.
The game will release in April, 2009, with many features missing. These features will be available "soon after release", but will never fully materialize.
The game itself will enjoy moderate initial sales, bu
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Hint: Py3000 was _defined_ as purely a wishlist. Calling it vaporware is incorrect. And plus, it's coming out this year, with alphas already available. Hardly vaporous.
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The Linux Desktop is gaining in popularity, and is becoming mainstream. More and more countries are switching all schools and government desktops to Linux every day. Brazil is installing 52 million KDE desktops in their schools right now. WalMart and Dell will both sell you a Linux PC. If that isn't mainstream, I don't know what is. At best, Lin
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