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Shigeru Miyamoto, The Walt Disney of Our Time

Posted by kdawson on Sun May 25, 2008 02:39 PM
from the thirty-years-of-fun dept.
circletimessquare writes "The New York Times has a gushing portrait of Shigeru Miyamoto. His creative successes have spanned almost 30 years, from Donkey Kong, to Mario (as well known as Mickey Mouse around the world, the story notes), to Zelda, to the Wii, and now to Wii Fit — which according to some initial rumors is selling out across the globe in its debut. The article has some gems of insight into the man's thinking, including that his iconic characters are an afterthought. Gameplay comes first, and the characters are designed around that. Additionally, his fame and finances and ego are refreshingly modest for someone of his high regard and creative stature: 'despite being royalty at Nintendo and a cult figure, he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle.'"
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  • by Mordok-DestroyerOfWo (1000167) on Sunday May 25 2008, @02:39PM (#23537689)
    We get to freeze his head as well!
    • by canajin56 (660655) on Sunday May 25 2008, @02:54PM (#23537803)

      It's an urban legend that Walt Disney became increasingly interested in cryogenics in his later years, requested to be frozen when he died, and was frozen after he died.

      All three parts are untrue. It's impossible to rule out that Walt Disney had even heard of cryogenics, but there's certainly no proof he did, let alone that he became obsessed with the idea. He was, in fact, cremated, the polar opposite of being frozen, if there is one!

    • Elian! [robotchicken.org]
  • "With a net worth of around $8 billion, Nintendo's former chairman, Hiroshi Yamauchi, is now the richest man in Japan, according to Forbes magazine. (Nintendo does not disclose Mr. Miyamoto's compensation, but it appears that he has not joined the ranks of the superrich.)"

    That darn Yamauchi took all Miyamoto's money to the top of a steel girded ramp and started throwing barrels down at Miyamoto!

  • by vertinox (846076) on Sunday May 25 2008, @02:56PM (#23537821)
    Does that mean we will have a Nintendo-land theme park in Florida anytime soon?
    • That would be awesome.

      • Seconded! We need to petition Nintendo to start a Nintendoland!
      • Yeah, right... Let's see if you can get out of the place without being hammered to death.

        - Rides not operating today:
                - Head Basher
                - Blood Bath
                - Mangler
                - Nurse's Station
    • Let us hope against hope that it wouldn't actually be in Florida. Why anyone wants to visit that hot, sticky, humid, wasteland of a peninsula is beyond me. Then add to the fact that the only people actually around are retirees and tourists and you have all the trappings of a hellhole.
  • "and now to Wii Fit â" which according to some initial rumors is selling out across the globe in its debut"

    So now it can join the Wii in the vaunted ranks of "perpetually sold out" :)

    What the hell. I've got karma to burn :)

  • There are many game designers out there making good games.

    Walt Disney didn't have 20 competitors who were arguably as good and as successful as he was.
      • Re:No (Score:4, Insightful)

        by Pancake Bandit (987571) on Sunday May 25 2008, @04:42PM (#23538527)
        Hideo Kojima, Sid Meier, Yuji Naka, Gunpei Yokoi, Will Wright
          • Re: (Score:3, Interesting)

            Gunpei created the Gameboy, Virtual Boy and the Wonderswan. He also died in a car accident just as Nintendo and him were making up for blaming him for the failure of the Virtual Boy. It's possible he could've become Miyamoto's equal, or even surpassed him had he lived.
      • I can name a few successful designers, but not all of them good.

        Sid Meier

        Will Wright

        John Carmack

        John Romero

        Richard Garriot

        Satoshi Tajiri

        Hideo Kojima

        Hironobu Sakaguchi

        Peter Molyneux (Who I consider the Uwe Boll of gaming)

        In terms of brand power and overall sales I'd say Tajiri (Pokemon) and Sakaguchi (Final Fantasy and Kingdom Hearts) are perhaps on par. They aren't nearly as 'iconic' though.

      • Games are really a team effort.

        The team at Ubisoft Montreal is outstanding. Valve. Infinity Ward. Naughty Dog does some great work. Epic.

        Walt Disney Co. more-or-less owned the animated films business. Even if Miyamoto is "the best", which is highly arguable, it's still not like Walt Disney at all.
      • Re: (Score:3, Insightful)

        I forgot Rockstar. Sam Houser.
  • by moosesocks (264553) on Sunday May 25 2008, @03:21PM (#23538037) Homepage
    If I recall correctly, Disney wasn't particularly well-liked by his employees or colleagues.

    A creative force to be reckoned with, to be sure. However, not a terribly ethical individual on the other hand.

    I can easily see how the analogy works, though I'm not quite sure I'd like to be compared to Walt Disney....
    • Good point about that not being the best comparison, especially since Miyamoto always gets described as very humble and friendly and is well-respected by his peers.

      IIRC, Sid Meier (of Civilization fame) even said that Miyamoto is sort of a role model for him, which I think is high praise.
    • Walt Disney, the gentle genius behind Mickey Mouse and Disneyland, loved and cared about almost all the peoples of the world. And he, in turn, was beloved by the world... except in 1938, when he was criticized for his controversial cartoon "Nazi Supermen Are Our Superiors".
  • Why not (Score:5, Insightful)

    by fan of lem (1092395) on Sunday May 25 2008, @03:27PM (#23538079) Journal
    Hayao Miyazaki [wikipedia.org]?
    • This was my first reaction as well. I guess I don't get the comparison of Miyamoto to Disney, I mean one guy made feature length animation films and the other made video games for crying out loud! If anyone deserves a comparison to Disney it's Miyazaki for his ability to visually tell a story.

  • he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle


    Wow, that's the exact same with me, except I don't have the fame.

  • by SanityInAnarchy (655584) <ninja@slaphack.com> on Sunday May 25 2008, @03:43PM (#23538167) Journal

    âoeI feel that people like Mario and people like Link and the other characters weâ(TM)ve created not for the characters themselves, but because the games they appear in are fun,â he said. âoeAnd because people enjoy playing those games first, they come to love the characters as well.â
    That sums it up perfectly. He's the polar opposite of games like Final Fantasy, where the characters and story are the most memorable parts, and gameplay supports them.

    It fits in nicely with the reason the Wii works -- it's about gameplay, and everything else is secondary.
      • I get your point, but with your example you are ignoring the fact that Final Fantasy is an RPG. Different genres require different strengths in games

        I ignore this fact because good gameplay and good story are not mutually exclusive -- see Portal -- and because genres are not set in stone -- see Gloom, Tremulous, Natural Selection.

        imagine if Dance Dance Revolution had a story and cut scenes

        I see your point, but that's DDR in its current incarnation. It'd be naive to assume that a game, played with your feet, and to music, could never successfully have a plot. Playing through the original Doom, it'd be hard to imagine an FPS ever being better for having a plot, but many are.

        I'm also not saying there's anything w

  • by Jackie_Chan_Fan (730745) on Sunday May 25 2008, @05:09PM (#23538701)
    Learn about Hayao Miyazaki, then watch all of Studio Ghibli's work.

    http://en.wikipedia.org/wiki/Hayao_Miyazaki [wikipedia.org]

    Also do yourself a huge favor and see Grave of Fireflies by Isao Takahata. It's a Studio Ghibli film by Miyasaki's long time friend and partner. Its incredible, especially since its based on a real story.

    Learn about Isao Takahata here: http://en.wikipedia.org/wiki/Takahata_Isao [wikipedia.org]

  • I'd recommend Slashdotters (especially from the UK) have a look at a 2000 documentary called Thumb Candy [wikipedia.org], presented by Ian Lee. It is about the history of computer games, and it has an interview with Miyamoto. Search for 'Thumb Candy' on YouTube to see it.
    • by pedantic bore (740196) on Sunday May 25 2008, @02:57PM (#23537827)

      Umm... how many Japanese people do you know?

      I haven't noticed any lack of creativity. They do seem a bit more preoccupied with consensus and protocol, which gives the appearance of a lack of spontaneity, but don't let that fool you the way it fooled the American automotive industry, or the semiconductor world, or the consumer electronics world (or the anime world...).

      • by Anonymous Coward on Sunday May 25 2008, @03:02PM (#23537889)

        (or the anime world...).
        Seriously, anyone who has seen anime has got to admit that not only are the japanese creative, but that they can also be batshit friggan insanely creative to the point of seeming incoherent.
          • by Xenographic (557057) on Sunday May 25 2008, @04:46PM (#23538561) Homepage Journal
            And once you read enough TVTropes, you won't think of anything as 'original' ever again :]

            Still, there are tons of great anime that are really creative. Death Note springs to mind. I can't think of anything else where the suspense was that strong, or where the characters were that intelligent.

            I know some will say that 'anything popular is crap', but Bleach & Naruto have very engaging stories, too (the manga, not the crappy Naruto filler). I admit, those two are getting a little long in the tooth, but at the outset, they were on the top of their game.

            And once you get into lesser-known series (say, Hikaru no Go, Kekkaishi, Rental Magica, REC, Hayate no Gotoku, Dennou Coil, Code-E, Bamboo Blade, or Akagi) you'll find that there's a lot more to be had than robots, sentai and tentacle porn.
              • Re: (Score:3, Informative)

                Finding really smart anime is the hardest, because the writers themselves have to be as smart or smarter than the characters :/

                I've seen some good writing, and a smart section or two, but Death Note towers above most series in that category. It's simply and absolutely phenomenal how the author can keep up that level of engagement.

                If you find any, let me know, too! Even just with an OT comment as an AC to some random, recent comment. I'd love to find more anime like Death Note in terms of intelligence (or
          • Once you get over the novelty of the cultural difference most anime tends to be even less creative than your average sitcom.

            I agree with this to an extent. There are definitely patterns that show up frequently in anime. Shy young man that ends up with a harem of hotties hanging all over him. One guy with "an unbreakable will" saves everyone against all odds. The current trend of "Shinigami [wikipedia.org]" type anime. The patterns are easy to spot after you've seen them a few times, and they can get tiresome after

            • The "golden equation" actually comes from anime's source material, manga. There is an excellent book (comic/manga) called "Even a monkey can draw manga", which, under covers of parody, dissects most of the common stereotypes of manga (and thus anime). It points out that depending on the intended audience age you'll very often find the same elements because to be successful, you just need to copy other successful stuff (thus the title). The book itself is a manga, so interestingly it proves that the medium i
            • There are several hundreds of anime series and even if 'most' are boring (and I agree with that), that still leaves dozens of interesting and original ones!
              Just like sitcoms? 100 shitty ones, 1 Seinfeld.
      • ...and all they had going in was the Zero fighter and the Long Lance torpedo...who knew?

        rj
      • I agree. I also think it is entirely foolish for us to imagine that Chinese or Indians will be content indefinitely to do all the hard work while the bosses at our importer / branding companies (such as Levis and Nike) take most of the profits.
        • by Tablizer (95088) on Sunday May 25 2008, @03:52PM (#23538223) Homepage Journal
          I agree. I also think it is entirely foolish for us to imagine that Chinese or Indians will be content indefinitely to do all the hard work while the bosses at our importer / branding companies (such as Levis and Nike) take most of the profits.

          That is exactly what a lot of Asian economies seem to actually want. It seems they fear they will lose their work ethic if they outsource the "real work" to cheaper nations, and thus they keep their currencies artificially low and do not help boost local consumption. The US instead outsources a lot of the detailed work, turning us into marketers and lawyers instead of actual "producers". Whether this is a good thing or not depends on what you want to achieve. It has killed our manufacturing base and is eating into programming and hands-on tech jobs, but also gives us lots of shinny cheap trinkets and fat cars.
               
      • by Dogtanian (588974) on Sunday May 25 2008, @04:08PM (#23538329) Homepage

        I haven't noticed any lack of creativity. [..] but don't let that fool you the way it fooled the American automotive industry
        I agree with you that any alleged Japanese "lack of creativity" is a myth that should be thoroughly discredited by now; they were coming up with games like Space Invaders and Pac-Man almost 30 years ago.

        However, if the situation in the US is remotely like that in the UK, I doubt that it was this "creativity" that let them take over the car industry. While they may have released some interesting cars over the years, the ones that brought them success in the UK were hardly radical or interesting.

        No, let me rephrase that; they *were* radical in that (unlike most British cars of the 1970s) they included nice stuff like car radios as standard, were good value for money, and most notably were reliable. (Okay, so the early ones rusted badly in the UK climate, but so did a lot of cars at that time, and they seemed to get round that quite quickly).

        But interesting in terms of design and appearance mass-market Japanese cars of the 1970s-1990s certainly weren't. In fact, I daresay that it's many of those cars that gave them a reliable-but-unimaginative reputation.
        • by fermion (181285) on Sunday May 25 2008, @07:19PM (#23539503) Homepage Journal
          I don't think it is every useful to presume abilities based on race. For instance, American laboratories are full of scientists of every ethnicity doing creative work, and American shops are full of americans that have never had a creative thought. It depends on the person.

          What is clear that many countries, particularly in Asia, are really good at teaching children to pass tests, while other countries, such as the US, tended to have a much less goal oriented, less standardized, curriculum which could be argued to foster creativity. A reasonable intelligent and creative person could get through the social hazing project we called school, perhaps get through college, and then get on with the American past time or creating wealth. of course this left some people without an education, which is why we are now obsessed with tests. Make sure that every students is educated to same remedial level, just like the rest of the world. And before commenting on who smart the immigrants you meet on the street are, remember that those are the best of the best.

          In any case, the issue with american car makers is not one of intelligence or creativity, but one of arrogance. It was basically assumed that chauvinism would prevail and that people, in a free market that uses competition to fuel innovation no less, choose an inferior more expensive product. The arrogance cost the automakers thier bussinesses, and the American Taxpayers untold millions in a bailout.

          The sad thing is that much of what the japanese did, at least to some degree, was to apply US technology. The US auto manufacturers would not invest in applying the technology. The US manufacturers would not plan for the rainy day. They felt the US government would take care of them with protectionist measures and bailouts, just like now. Back in 2000 it was written that oil prices were going to plummet due to oversupply, even though growth in India and Japan made it clear that the competition for the commodity was at best going to keep prices stable, and more than likely cause modest growth. So they continued to count on legislative loopholes and other sweetheart deals and continued to produce cars that now has us with only two, and perhaps one, viable auto maker.

          Which is to nothing is simple. In the US we turn out all sorts of people, many who are innovative and creative. If one limits the sample to college prep school, we produce test takers to rival anyone in the world. We are a vibrant enough country with the best integration skills so we can attract the best talent. Which is good, because after about the third generation, it seems taht the ability of an US person to be innovative in the marketplace sags. Which is why our car industry is kaput. The hungry bugger nipping at our toes simply has more to gain, so works harder to get it. Most of us eat and have a reasonable place to stay no matter how lazy we are.

          • Re: (Score:3, Interesting)

            I don't think it is every useful to presume abilities based on race.

            I was not "presuming abilities based on race"; that's something you read into it.

            If I presumed anything (and I would argue that what I said was reflecting and to some extent arguing *against* others' views anyway), it was on the basis of national *culture*, not race.

            And yes, that's a generalisation of people in all societies to some extent, but it does exist, and it does have an effect on the large scale of things.

      • or the anime world...

        No kidding! Americans never known what hit them, one year their anime industry was chugging just fine and next thing you know the Japanese practically own the industry world wide!
      • by kklein (900361) on Sunday May 25 2008, @05:52PM (#23538935)

        My old officemate from Singapore, who only lived here (Japan) 3 years as opposed to my 7, figured it out, I think.

        Historically, Japan has had a highly connected, functioning, modern economy for much longer than most places. Even though they were technologically backward when the West came chugging in, socially, they may have been better developed. This might explain why they were able to retool and thrive even as the world political landscape changed in the late 1800s. It was a matter of acquiring new physical tools, not new values (there were some radical changes in values as well--but not to the extent that, say, Papua New Guinea faces).

        Because of this, part of the culture is an understanding that you are just a cog in a machine. The downside to that is that I find that people are generally incompetent, by my standards. BUT, get them in their field, and they are often stunning. They know absolutely everything about it, and it consumes their mental life. I mean, if they care. The mean is just kinda plodding along, same as anywhere.

        So, whereas we conceptualize creativity as a trait which will manifest itself everywhere, it may be that the Japanese simply focus on one single thing. This would explain a lot, like how a nation where seemingly no one knows how an internal combustion engine works, even conceptually, can be the unchallenged master of the world automotive industry...

        • Re: (Score:3, Insightful)

          In order for Barrack Obama to shatter that stereotype, it would have to be true that the stereotype wasn't already shattered by pretty much every other black there is just going about their daily lives.

          However, it is evident that if it were possible for Barrack to shatter that stereotype, conditions would have to be such that the stereotype had the unfortunate circumstance of also being true.

          So it's actually a pretty condescending thing to say about blacks that they would need some public figure to "dispel"
    • You haven't seen many Japanese game shows, have you?
    • Re: (Score:2, Interesting)

      Most japanese games tend to use more creativity, their weakness tends to be in technical problems like pathfinding algorithms, AI, random/procedural content generation, sandbox-style games, etc. Usually the japanese games have better stories and more new ideas but the western games have better technology, more meaningful choices for the player (even the more simplistic RPGs these days seem to have a basic good/evil choice, the jRPGs I see lack even that), etc. Or at least that's the impression I got.
      • The difference between Japanese and Western RPGs is one of concept.

        When the Japanese first learned about RPGs, they saw it associated mainly with roguelike games, due to a lack of proper tabletop RPGs exposure. What they only took about that was the fact that you're a guy inside a dungeon looting treasure and killing monsters... Which was exactly what the American idealization of what an RPG was tried to avoid. The Japanese built on that concept and completely strayed away from what an RPG truly means. T
    • Re: (Score:3, Insightful)

      You've got to be kidding me. The interfaces of Donkey Kong, Super Mario Bros and The Legend Of Zelda don't work? Well, these guys [imdb.com] disagree and so do I. I doubt that you actually tried playing these games recently, because I really don't understand what problems you could be having. Screen and controller are basically the same as in present games. I play lots of games that are 10 years or older on a regular basis and the stuff created by Shigeru Miyamoto stands the test of time without a doubt. The fact that
      • Re: (Score:2, Interesting)

        I guess the N64 isn't as easy on the user as the NES and SNES.

        While this is true to some extend, Miyamoto always makes sure the learning curve isn't too steep for anyone. Zelda: Ocarina Of Time for example (a game that was supposed to be released at the same time the N64 was introduced, but was delayed and improved for 2 years by mr Miyamoto until he felt it was good enough) starts off with a village that is designed as a practice zone where you can get to know the controls and interface. If you are an experienced player you can get to the action right away, but if y

      • by hiruhl (1171697) on Sunday May 25 2008, @05:40PM (#23538885)

        Well, okay, I'm talking about things that are 20 years old, not ten, I guess the N64 isn't as easy on the user as the NES and SNES. But would you really say that games like Super Mario World are no longer playable?
        The games that weren't easy on the user are from SNES or earlier (mostly earlier). The games were only a few hours long (if that), if you could actually beat them. Many of them are, however, completely impossible to beat.

        Starting with the N64/Playstation era, games have become much, MUCH easier, as a whole. Realistic save features, in-game tutorials, and more coherent hints at how to accomplish certain tasks make these newer games easier, to name a few reasons. Basically, a game doesn't have to be impossible anymore to give the player a decent amount of time with the game. Also, companies realized more people will be satisfied with a game when they can actually beat it.

        True, some old games were not tough-as-nails difficult (especially from the SNES era, like Super Mario World, as you mentioned -- they started getting easier, already, then), but many of them were. These games have already lost their appeal, mostly. The more accessible games have not, but the younger generation of gamers are not as turned on by these games as they are newer games.

        I think the original poster has a point that in 50 years people will not want to play these games. Some people will, but not the mainstream. Games will probably be similar to other media, like music and (as the OP alluded to) movies. For instance, I like music from when my parents were kids, but not much before that. There are a lot of people who are into classical music, and silent films, and old media, but these people are very niche. In 50 years, there will be people who enjoy playing Pacman, Super Mario World, and Grand Theft Auto IV, but this will not be mainstream taste among gamers.

        As a side note, I will add my prediction that games like GTA IV and Guitar Hero will probably be even less recognized than Pacman or Mario games, in the distant future. The GTA series is very much a reflection of modern pop-culture, and thus, I would argue, has more of a time-stamp on it. Pong, Pacman, Space Invaders, Zelda, and Spore, for example, will age better, as the concepts behind them do not bear such a time-stamp.

        This is one reason Miyamoto is reasonably heralded as such a genius. Not only is he responsible for resurrecting the industry, as well as ushering it into the mainstream, but the concepts he creates are enduring. They are not to be bogged down by ties to what is now modern and soon to be outmoded. His ideas are quite timeless, although clearly the technology that delivers them is not.
      • I'd say it's the opposite. Their new stuff is rubbish.

        Either way there is no real innovation at Disney. Half the stuff they stole from the Japanese and the other half is just old stories retold with nice animation.

        Walt was a good business man but I wouldn't say it was a man of innovation. Where as Miyamoto / Nintendo is responsible for so much innovation in gaming even if they're are just churning out Mario Party and other boring titles these days and Mario Galaxy has proven that they still have it.
        • Re: (Score:2, Interesting)

          I'm the opposite - I prefer most of the older Disney flicks to the recent ones. Aristocats, Lady and the Tramp, Jungle Book, Fantasia... there's some fantastic animation there. The new stuff tends to be entirely too... bleh. (Emperor's New Groove, anyone?)