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Aion is NCSoft's MMO With a Pretty Face
Posted by
ScuttleMonkey
on Tue Aug 05, 2008 11:25 AM
from the going-for-the-shiny-factor dept.
from the going-for-the-shiny-factor dept.
Eurogamer has an interesting review of a game that you might not have even heard about amidst all the hype for other games coming out in the near future. NCSoft's Aion is taking a stab at dispelling the myth that MMOs can be either beautiful or gameplay-rich, but not both. "Best of all, most of Aion's splendor is achieved through rich color and fine art, rather than particle effects and polygons, meaning it shouldn't be as expensive to run as it looks. NCsoft appears to have thought of everything. That's just as well - if it's going to bridge the abyss between the Eastern and Western MMO, it will need to. The big question is whether Aion can be all things to all MMO players, and still retain a soul of its own. We'll find out when it's released early next year."
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Dispelling the myth? (Score:4, Informative)
NCSoft's Aion is taking a stab at dispelling the myth that MMOs can be either beautiful or gameplay-rich, but not both.
Who ever thought that? I thought WoW was a very beautiful game (though not everybody liked the cartoony style) and the gameplay was very "rich." Where did this "myth" come from?
Re: (Score:2)
Yeah, I've never really heard of this "myth"
the abyss between the Eastern and Western MMO
And, I wasn't aware there was an abyss Eastern and Western MMOs. I was under the impression that WoW was incredibly popular in the far east as well as in Europe and the US. Do they play an uglier/prettier version in China?
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And, I wasn't aware there was an abyss Eastern and Western MMOs. I was under the impression that WoW was incredibly popular in the far east as well as in Europe and the US. Do they play an uglier/prettier version in China?
Na, I'm told the graphics in the Chinese version are...golden. *HIDE*
Re: (Score:3, Funny)
I found you.
Re:Dispelling the myth? (Score:4, Interesting)
It's popular in East Asia, but not as popular as Eastern-created MMORPGs, which are similarly not as popular here as Western MMORPGs.
Parent
I think they mean something different (Score:3, Informative)
I think they mean something more along the lines of "between MMOs designed in the West and those designed in the East", rather than what people play there.
Probably the players are still... players, in all corners of the world. But there seem to be certain assumptions that some major designers make, which are culture related. And are as often wrong in the East as they are in the West.
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I think it's about the other direction, many asian-made MMORPGs just fall flat in the west, possibly because they tend to be too damn grindy.
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Seems more like someone made up a false dichotomy in order to advertise their new game for free on slashdot.
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Have you honestly played many MMORPGs? Eastern and Western? WoW is hardly a bad looking game, but I wouldn't place it in the category of 'most beautiful looking MMORPGs'. In fact, many Eastern MMORPGs (though not all) blow the average Western MMORPG out of the water, visually speaking. It just so happens that those games ... well, suck. Very pretty to look at, not really that fun to play.
I believe that is what TFA (or at least summary) is trying to hint at.
tl;dr -- WoW isn't a bad looking game, but it'
Re: (Score:3, Interesting)
WoW is kind of meh in graphics. My fiancee wouldn't play it because she thought it was ugly.
AoC... now that's a pretty game. If you can get it to run at over 10fps, that is.
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Be original (Score:4, Insightful)
I agree, the screenshots to this game look slightly better, but only slightly so, and that's the ones they've handpicked. Maybe they spent some more time on the design of things than usual, but I wasn't like "Wow, this is so much better looking than WOW or guild wars." I think what they actually mean is that it looks like final fantasy but plays like wow. It's never good when a new game tries to beat a dominant game at it's own game. All the "halo killers" turned out to suck (Resistance 1, looking right at you.) Zelda killers did too (dark cloud one). Why not make up something totally new? Worried you'll fall flat on your face? Guess what, you're going to do that anyway if you try to make another WOW.
I think a bigger myth that needs to be busted is that in order to make a successful MMO, it needs to be the same type of RPG as WOW. I haven't done an in-depth study, but it seems like developers either spend a lot of time and money on something that is a WOW clone, like this seems to be (a bit premature to call that, I realize) or they half ass it and it, predictably, goes nowhere. Gunz, a free over the shoulder shooting MMORPG seemed really interesting to me, then I find out it's basically broken, no one does anything but exploit gliches. You get what you pay for of course, but even the subscription based MMORPGs seem to either be WOW, WOW clones, or not worth your time.
Parent
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I believe that would fall into the third category. Matter of opinion, of course.
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City of Heroes?
Planetside?
Tabula Rasa?
There's more out there than people think.
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I don't like WoW's aesthetics all that much. Character customization is boring when all the armor looks so dull. Guild Wars has really good looking player characters.
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Gameplay-wise, WoW is pretty sparse. There is some tactical depth but the missions are very repetitive, the story is almost non-existent, and crafting is a joke.
Hmm... I kept playing WoW for roughly 2 years mostly because of the incredible story. The thing is: it isn't presented to you as a narration, you gather it by reading quest texts and connecting the bits and pieces of information in your head.
I know lots of people who don't care to read quest texts, much less try to find the overall meaning of what little they read. These are the only ones who tell me, with a straight face, that the game has none or almost no story.
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I'n not really interested in some story that I have to discover by reading quest text. Any decent novel will be better. I'm interested in the story that my character participates in, even creates. WoW falls flat there, as do its clones. That's the fundamental difference we'll see in the eventual WoW-killer: you will change the world by your gameplay, not repeat the same quests everyone else does.
The technology to make this happen is established, but the designer mentality isn't there yet.
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I'd gather you'd love Mass Effect. Pity it's not an MMO.
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Isn't that the game where the copy protection phones home?
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That's the fundamental difference we'll see in the eventual WoW-killer: you will change the world by your gameplay, not repeat the same quests everyone else does.
Yeah, the technology to make an evolving, balanced, enjoyable, lush, wonderful MMORPG world is here. That's why its so easy and cheap to churn out grade A games.
Who's post did *you* think you were replying to?
I hate when people talk about how easy it is to do something better. Shut up and do it.
I *am* good enough to do something better, but "doing somehting better" also requires that one be good at running a business, merely being good at programming doesn't cut it. Witness Flagship Studios! So I work in an industry that pays well, instead of the games industry.
Meanwhile, I'll continue to criticize post-WoW games that bring nothing new to the picture. Listen guys, when Blizzard succeeds in a genre, it's over for everyone else. If you want to deth
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Left-Click Doom (Score:5, Interesting)
I want to try Aion, but I do not get much out of a game with a control scheme similar to Lineage 2's. While it does make smoking easier, the constant mouse movement makes playing more than 30 minutes painful. Does anyone know what type of control scheme Aion is looking at? I really loved the videos and want to love this game.
Re: (Score:3, Interesting)
While it does make smoking easier, the constant mouse movement makes playing more than 30 minutes painful.
Actually, you hit the nail on something. I was under the impression that in Asia, that gamers in Asia tend to be multi-tasking when playing MMO's (eating, drinking, and smoking) because they are usually gaming in a cafe which offers such products.
But I agree on the Western MMO problems... Makes me want to buy a foot pedal sometimes.
Re: (Score:2)
The reason for this is that eastern players often play the game to relax as much as anything. Book or food in one hand, or just relaxing and mindlessly one-hand-clicking away at the monsters. For that reason eastern MMOs are often not that hard either.
A bridge is harder than it sounds like (Score:4, Informative)
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"Hard work and perseverance" are *not* synonymous with trendmilling/grinding. "Eastern" MMOs (for whatever value that definition even has) tend to focus doing a small range of things over and over again in order to advance in the game.
While this is pretty much the order of the day for the majority of MMOs, "eastern" MMOs (the term makes me wonder each time if its even accurate -- given that there's plenty of MMOs that aren't even in English) take it to excessive lengths.
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Doing a small range of actions over and over again is indeed grind. However, my point is that "hard work" (such as it is in a game) is not synonymous with grinding. It's just that grinding is, as you say, the very easiest way to get people set into a carrot-stick mindset and extend their participation in your revenue stream.
And I second the other guy who pointed out EVE as a very significant European game.
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I might end up in an asylum from this... rocking
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Heh. Gotta say that I didn't notice the typo that has caused your mental breakdown.
(yes, it is a typo)
(OR IS IT?????)
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Eastern MMOs tend to reward hard work and perseverance, whereas western players tend to dislike excessive grind.
These two things are mutually-exclusive... how?
WOW has lots of quests that take "hard work and perseverance" but have nothing to do with grind. For example, the quests to get Epic Flying Form for a level 70 druid are really challenging and rewarding if you solo them, but they aren't grind at all.
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if I could fly (Score:2, Insightful)
After all, it appears to be the most distinguishable feature of the game. Class selection, combat, crafting and even visuals do not seem to stand out of other MMORPGs that much.
Like another NCSoft published game? (Score:4, Interesting)
Best of all, most of Aion's splendor is achieved through rich color and fine art, rather than particle effects and polygons, meaning it shouldn't be as expensive to run as it looks.
Seems to me, this is alot like the art direction that Guild Wars [wikipedia.org] took. It relied on artwork for a lot of it's beauty, keeping the poly count fairly low. It certainly allowed it to run on a wide variety of PCs.
Of course, NCSoft was only the publisher of that game; Arenanet was the developing company. I wonder if this announcement might effect development of Guild Wars 2...
Re: (Score:2)
Well Aion's been no secret, it was announced at least 2 years ago; I'm sure that GW2 has been developed with that in mind. My fear is that NCSoft has decided that Anet's play-for-free model just doesn't make them enough money and is working to capture Guild Wars's already-dwindling fanbase. That would secure more pay-per-month customers for NCSoft, at the expense of Arenanet. Maybe I'm reading too much into it, but it sure seems like NCSoft is targeting would-be GW2 players with Aion.
For beauty, try Guild Wars in 1920x1200 (Score:2)
The stated approach of "use fine art instead of high poly count" for visual beauty is perfectly true, as you can see in Guild Wars.
I run GW on a modern Core2Duo with 8600GT on a lovely 24" 1920x1200 screen at 80 FPS, and the hi-def beauty is really gorgeous. Yet, the same game runs on my crappy old P4 with 5200 PCI graphics at lower res but still good frame rate, just because the environment and characters are not heavy on polygons but instead are drawn beautifully and quite realistically. ArenaNet know h
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ArenaNet is (and was) a wholly owned subsidiary of NCsoft. It is as much an independent developer as E&G (the guys that did L2) were. The Aion team is no more or less an independent entity than ArenaNet.
Mod Story -1 (Advertising) (Score:2)
Seriously, people, was there anyting really worth discussing in that article?
Mod Comment Uninformed +1 (Ignorance) (Score:2)
</sarcasm>
Just say no to Asian MMOs (Score:3, Interesting)
Beautiful female avatars? (Score:3, Insightful)
It would be nice if they could make the female avatars look good without resorting to the usual skimpy outfits as they seem to have done. At least the eastern ones usually let you have cutsie avatars as well as overtly sexual ones, or even just normal looking ones.
Meh *shrug* (Score:2)
All MMO's are dead to me except one [1up.com]
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Aw man, and here I was hoping the story would be about a Highlander mmog. :(
Breaking the East vs West issue (Score:4, Informative)
This will be the most interesting thing to see if they can overcome.
Eastern/Asian MMOs are, as a general rule, all similar. It's all about how many potions you can carry, what kind of timers they have, and how much range damage you can produce. Melee combat is a major afterthought, as they tend to serve no purpose in groups. And they often are the "free to play, with an item mall!" model. Ugh! The graphics are often very well done, though the female models all start to look the same after a while. Everyone and their brother has a merchant booth set up in the middle of town or in the pathways in/out of town. Dungeons tend to be few, so grouping is not necessary, except to power level through a zone.
Western MMOs tend to focus more on grouping, though solo play is supported. Potions are more of an afterthought, though some games like WoW have healing potions, just with much longer timers to keep it from being a potion-based healing system. Classes are more varied, and there are generally accepted rolls to fulfil. (Healer, tank, DPS, crowd control, etc.)
Personally, I can't stand most Eastern/Asian MMOs. There seems to be so little skill involved in most of them. It's all about carrying a lot of potions, and attacking the mob from range. I've never needed to group in any of the ones I've played, and I find item malls insulting. I'd rather see players earn stuff, and not just buy it. Ebay toons are bad enough, but at least they generally cost a lot more than buying some great weapon/armor piece with cash for a lot less. They all just feel like they are the same game, with slighly different land masses to run over until your bags are full or you run out of potions, then sell, and repeat.
NCSoft is not having the greatest of luck with its Eastern model MMOs, with Lineage II being the only possible exception here in North America. (CoH/V was done seperately, I believe.)
Re: (Score:2, Informative)
As much as I hate to promote Nexon NA, I really think you should give Mabinogi a try.
The combat system in Mabinogi is quite different and unique. It takes some time to get used to the click to move system, but you'll soon find it necesarry so that your other hand is free to use skills with proper timing.
In Mabinogi, a person could make a brand new character, and have trouble completing even the beginner quests. Another person who is skilled at the game could create a brand new character, and be able to ta
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I said a general rule, not a hard and fast rule, so that leaves room for some games like FFXI. There aren't a lot that don't follow the model I described.
And Dungeon Siege was not an MMO, so that doesn't count.
Vanguard is better than this (Score:3, Funny)
Vanguard is better than this - even in it's state now (it's a lot more playable than at launch, but still not what it could be.. lots of art assets in that 17GB not being used - new player models for better looks and better performance on the way).
Was the OP paid to submit this? Because those screenshots don't look as good as vanguard.
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Mod parent +1 funny please :)
Wow! (Score:2)
You got a cryogenic chamber in your mother's basement?
I hope it also has some kind of a autonomous and renewable power source cause you will be out for a LONG time.