Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

SPORE Released 5 Days Early In Australia

Posted by timothy on Tue Sep 02, 2008 08:17 AM
from the time-to-propagate dept.
knypha writes "Several sites are reporting that the much anticipated SPORE has been released 5 days ahead of the scheduled release date in Australia. I can confirm that SPORE is sitting on shelves in retailers and for the tidy sum of A$95.95 it can be yours. Why the early release exactly seems to be a matter of contention. No news if the game can actually be played yet or if the lucky early punters will still have to wait till the official release when EA allows for any validation process to occur. I guess EA could possibly be using the relatively small population to test the servers...or someone somewhere stuffed up!"
+ -
story

Related Stories

This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • by Anonymous Coward

    Paying A$95.95 for the privilege of hosing your system down with SecuROM. I can't say I envy you.

    • by Das Modell (969371) on Tuesday September 02 2008, @08:47AM (#24842087)

      If it uses SecuROM I'm just going to torrent it.

        • Re: (Score:2, Informative)

          Just because no one likes SecuROM doesn't mean one is entitled to download the game for free.

          • He should buy it if he wants to play it. But following that he could install it in a sandbox (maybe sandboxie or something?), copy out the files and then NOCD patch it. A bit of a hassle but zero guilt.
            • Re: (Score:3, Interesting)

              He should buy it if he wants to play it

              Unfortunately, he has to pirate it to ensure he can play it.

              I just hope Fallout 3 won't follow this sad trend. If all games start going the "online activation, max 3 installs" route, I might have to find a new hobby. I sure as hell won't buy games in this state.

                • Re: (Score:3, Informative)

                  By buying it, you are endorsing the protection.

                  I'm so much against the notion that I should need to break a protection scheme on something I bought (it's legal where I live), that I refuse to buy it to begin with. They know what they need to do to get my money. Their move.

            • Re: (Score:3, Informative)

              Then run it with wine in a chroot environment if you're worried about the control of your machine.

              Spore will work in wine if you look on wine-patches mailing list for the setScissorRect patch and getStencilDepth. It hasn't been included in the main git tree yet because the code doesn't mimic windows behaviour exactly, but it'll make Spore work.

              There, now you can play Spore without any worry of the DRM effecting your machine. You can also now play Steam games too so go knock yourself out and have some safe f

    • Re: (Score:2, Insightful)

      by Anonymous Coward
      Too bad it works on 99% of home users without causing problems. SecuROM is just how you're justifying to yourself receiving the software they paid money to produce, without paying for it.
      • Just because someone mentions SecuROM doesn't mean he's going to pirate it.

        I, for one, won't be buying it because of SecuROM and because EA are using Cider instead of making a real Mac port.

        • by Paradigm_Complex (968558) on Tuesday September 02 2008, @09:53AM (#24843299)
          Not buying it because of SecuROM is certainly justified, but not buying it because EA is using Cider rather than making a real Mac port is just silly. The only thing EA is going to actually understand from this is that they're not getting Mac sales and they wasted time and money getting this thing cross-platform on PC's.

          Unless you *don't* want them making it on the Mac at all - or if it just plain doesn't work well under Cider - than don't let the fact it's not native stop you from getting it. While making games for the Mac is still so uncommon this kind of thing should be encouraged, not discouraged. Later when it's considered SOP to make games of the Mac you can go ahead and complain about such things.
          • Amazing how folks on Slashdot think that the industry is totally deaf.

            "I'm too much of a Mac snob to buy games that would even function on another system."
            "I pay $15 a month for WoW because I have to but torrent everything else I can get my hands on, because I hate DRM."

            Its almost like that sort of attitude among customers might, hmm, drive business decisions or something.

            • Re:Amen to that (Score:5, Interesting)

              by Paradigm_Complex (968558) on Tuesday September 02 2008, @10:31AM (#24844065)
              I just view companies like EA as I do children, or maybe dogs. These ideas, justified or not, are too complicated for them.

              Child does good you praise it, child does bad you put it in time out. Dog does good you give it a treat, dog does bad you stuff it's face in the mess it made and yell "bad dog." EA does over-all net good you buy their game, EA does bad you boycott it and maybe yell on their forums. Don't try to say "Making for mac is good but [details]." Details are confusing while they're still struggling with the whole Mac-good or Mac-bad thing. Again, like children or dogs it may take a good number of reward-punishment cycles before these ideas start sinking in and you can try to teach it something else. Don't be discouraged when yet another game is released with DRM or Cider.
          • Re: (Score:3, Interesting)

            Cider _is_ native code. All the way down. The only real difference (user interface issues aside, and most games don't use the native UI in any event) is that each DirectX call obviously goes through one more stack frame before it hits the hardware (game->cider directX->OpenGL->driver rather than game->directX->driver).

            It's been my experience that the speed difference in Cedega (or lack thereof) from a 'native' DirectX implementation is marginal. With Cider, one would assume any differences

      • 99% is terrible, not that you're not just pulling that number out of your ass. Sell 1,000,000 copies? 10,000 of them are defective and screw up consumers' computers. Good luck with that second million.
      • Too bad it works on 99% of home users without causing problems.

        From what I've seen it does not work for 99% of home users without causing problems. It's just they don't realize it's causing problems or don't care when they can just phone up the techy kid across the street or when Geek Squad tells them they just need more RAM. Don't confuse a lack of understanding or care with a lack of problems.

        SecuROM is just how you're justifying to yourself receiving the software they paid money to produce, without paying for it.

        Perhaps that would be true if people who were boycotting this because of the DRM pirated DRM-free games like (non-GOTY edition) Oblivion, which was a highly successful game.

    • Oh, crap, I forgot about bloody SecuROM. That's what I get for buying a game legally for once.

      No issues yet, but now my PC feels tainted...
  • Oh... (Score:4, Funny)

    by neokushan (932374) on Tuesday September 02 2008, @08:21AM (#24841697)

    Oh the PURE and UNADULTERATED HORROR of it all!

  • by Henry V .009 (518000) on Tuesday September 02 2008, @08:22AM (#24841723) Journal
    They are trying to get a good Zero Punctuation review from Yahtzee.
    • by ccguy (1116865) * on Tuesday September 02 2008, @10:01AM (#24843429) Homepage

      They are trying to get a good Zero Punctuation review from Yahtzee.

      Nah, Bill Wright visits slashdot from time to time and he read many Australians whining about their lousy Internet conditions... so he thought he'd give them a 5-day head start.

      It also gives us the rest of the world a chance to whine about our lousing gaming conditions.

  • makes sense (Score:4, Funny)

    by Anonymous Coward on Tuesday September 02 2008, @08:22AM (#24841727)
    Well, the seas around Australia have perfect conditions for the formation of early life...
  • Too expensive. (Score:5, Interesting)

    by Mystery00 (1100379) on Tuesday September 02 2008, @08:24AM (#24841743)

    Like for most games, our stores once again double the price for no reason other than that they can. If I buy this at all it'll be an import from somewhere like play-asia.

  • It's Simple (Score:5, Funny)

    by Bieeanda (961632) on Tuesday September 02 2008, @08:28AM (#24841809)
    Australia has more horrifying, poisonous creatures per square meter, than any other place on Earth. If anyone is going to understand Spore, it's them.
  • by Anonymous Coward on Tuesday September 02 2008, @08:29AM (#24841819)

    I do not have a slashdot account, so I doubt that I will be seen.

    But the whole reason this story broke is do to this person here.

    http://forums.facepunchstudios.com/showthread.php?t=603042

    The bastard is gloating in his 15 mins of Internet fame. :p

  • Didn't we stuff this up once before? With the release of halo 3 or something similarly boring?

    In Soviet Australia... oh. nevermind.

    /Mike

  • Ambivalent (Score:3, Funny)

    by Chris Pimlott (16212) on Tuesday September 02 2008, @08:41AM (#24841991)

    I'm not sure if Aussies should be boosting that they get first crack at this game or shamed at revealing how much computer games cost down there...

    • Re: (Score:3, Informative)

      I'm not sure if Aussies should be boosting that they get first crack at this game or shamed at revealing how much computer games cost down there...

      haha... "first crack"... Is that a challenge? lol

      Seriously though, I'm getting angrier and angrier at how much games cost here. I almost never buy retail anymore, and no doubt the games companies will blame it on piracy.

    • It is incredibly cheaper to import games than it is to buy locally. My country is a little fucked up.
  • by Anonymous Coward on Tuesday September 02 2008, @09:23AM (#24842721)

    Yeah, you know it's great and all that we Aussies are getting it early. Too bad we have to take out a mortgage just to pay for the bloody thing.

    The gouging the video game industry does against Australians is absolutely deplorable. The local EB games is still trying to flog off the Warcraft 3 Battlechest - part of which is almost 8 years old - for $110!! At current exchange rates that's about $95 US.

    I order my games from the UK and even with shipping it's practically half price. The best part is you get around the stupid censorship imposed by Senator Atkinson.

    With all of the BS we're forced to tolerate, plus the whole descendants from convicts thing, it shouldn't be too surprising that many Australians turn to "alternate channels" of distribution for their video gaming needs.

  • retaining the control of my computer is far more important than any shitty control schemes any game employs, even if i respect the title or developer.
  • by Anonymous Coward on Tuesday September 02 2008, @10:41AM (#24844283)

    Duh, it's because of time zones. When it's Thursday here in the states, it's like February in Australia.

    • by Das Modell (969371) on Tuesday September 02 2008, @08:49AM (#24842121)

      I anticipate that Spore is going to get pretty boring pretty quickly. It doesn't look like it'll have much replay value.

      • by jayhawk88 (160512) <rockchalk88@yahoo.com> on Tuesday September 02 2008, @09:06AM (#24842433) Homepage

        I imagine someone saying something very similar right before the release of SimCity and TheSims. "It's just creating a city, how many times through do you really need to play it?"

      • by Das Modell (969371) on Tuesday September 02 2008, @09:32AM (#24842901)

        I guess I should have elaborated, because I wasn't making a joke. Spore just looks like it will quickly become very repetitive and dull.

        • Re: (Score:3, Insightful)

          I've never understood this attitude. Everything in the world is repetitive. Pick a game, ANY game. Football, darts, rugby, World Of Weirdos, Half Life, etc etc. They are ALL repetitive. That's what games are.
          Spore might not be a good game, but being repetitive should never be seen as a negative. Games are repetitive, and repetitive != dull.
        • by jollyreaper (513215) on Tuesday September 02 2008, @10:41AM (#24844289)

          I guess I should have elaborated, because I wasn't making a joke. Spore just looks like it will quickly become very repetitive and dull.

          It's supposed to be a sandbox. Did you have a sandbox as a kid? I did. It was only as boring as the limits of your imagination.

          Of course, if Spore turns out to be a crappy sandbox, then you can't really blame it for being boring. But Maxis has had a history of creating good sandboxes so I don't think I'll have to eat my words.

          I just want Stephen Colbert to cover the game so we can see him do a Spore Report.

    • Re: (Score:2, Interesting)

      Okay, so it's got elements of SimLife (which took a great amount of Skill) and it's got elements of SimCity (which took a deft amount of SittingAroundWaiting) and it's got elements of The Sims (which took, ok - you're right, no Skill at all, rather maybe Charisma) and then it's got elements of SimCity (not really).

      But c'mon, it's made by the same guy who made those other titles (or at least signed off on them) Will Wright. Generally every game he says is good for RTM is a platinum deal. If he doesn't sign

      • It also seems to have elements from a game I once played on Amiga. You started out as a bug and evolved to a human. Graphics were amazing wire vectors and all.

    • Re:Importing (Score:4, Interesting)

      by CogDissident (951207) on Tuesday September 02 2008, @09:01AM (#24842333)
      Notably, the price is in Australian dollars. In American its 81.36$. Still a huge markup for apparently no reason.
      • Re:Importing (Score:5, Informative)

        by Fweeky (41046) on Tuesday September 02 2008, @09:29AM (#24842843) Homepage

        Direct download from EA is £39.95, or £42.94 if you want to be able to redownload for 2 years instead of 6 months. 95.95 AUD is £45, so not that much of a markup.

        Of course, if I buy a physical copy, I can get it for £28, or £30 if I want it (almost) guaranteed on release day, so you do have to wonder what EA are thinking with that download price..

        • Alternately, you could pirate it for free!

          Oops, did I say that out loud?

        • Re: (Score:3, Interesting)

          Of course, if I buy a physical copy, I can get it for £28, or £30 if I want it (almost) guaranteed on release day, so you do have to wonder what EA are thinking with that download price..

          That's easy: "Let's make an extra profit from the people who can't wait an extra day, and make sure we don't piss off retailers by setting a price that could actually be seen as competition."

      • That's considered normal for games in most PAL territories...
      • I often wonder at how people in countries with a VAT (and, relatedly, Americans living in localities with high sales taxes) are shocked, shocked that when they compare notes with friends abroad prices are lower.

        Australia has a Goods & Services tax. 10% on the top. Considering I paid US$60 for my copy with no sales taxes, I'm guessing about a third of your "no reasons" are in Melbourne by now.

        (You know you guys used to have a 35% duty on packaged software? Fun times. Thankfully that got removed in '8

      • The huge markup is because they have to pay crazy tariffs and transport costs to get all those bits over the border. It's cheaper now that they're using a series of tubes instead of a bunch of trucks, but it still costs a lot.