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Games Entertainment

Turbine Planning Console MMO 31

Turbine, the game studio that developed Lord of the Rings Online, said they are working on MMO products for consoles, for which they plan to provide details early next year. Kotaku notes that Turbine is also looking at incorporating user-generated content in future games. Quoting: "Turbine has the license to make MMOs based on the Tolkien universe until 2012, with options to extend until 2017. ... Turbine has its eye on open worlds and user-generated content, too: 'We're working on tech to let people... enable self evolving worlds,' [Turbine's communications director Adam Mersky] said. 'The idea is, we have these immersive, beautiful 3D worlds and they're designed by professional artists — but how can we let people create content in those... without "suburban sprawl," allow them to create gameplay environments.'"
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Turbine Planning Console MMO

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  • A new level of (Score:2, Insightful)

    by SupremoMan ( 912191 )
    failure.
    • Considering it is Turbine you might be right. They took two of the biggest names in geekdom and basically came up.... meh

      They go out of their way to congratulate themselves on how they don't release subscriber numbers yet those who watch the industry put it into perspective, when you have nothing to gloat about it makes it obvious in its own way.

      The reason AC1 has held on for so long is because no other MMORPG is like it. If you ignore the dated graphics you will see an engine and game created by people w

      • Re: (Score:3, Insightful)

        What Turbine got right with AC1 was the flexibility in character development. Rather than have fixed specific character types, you basically had templates that you could either follow or not. This allowed people to create any character type they wanted. Unfortunately it also led to screwing the pooch if you made a mistake in choosing your upgrades. For me, I liked my characters flaws, it made you think a lot more about what you were doing and how to do it.

        AC1's doom was Microsoft. I was there when they came

        • by Hubbell ( 850646 )
          AC1's doom was Microsoft selling the rights to Turbine. The instant Turbine got a hold of the rights, the game went downhill. That was the beginning of the end of the epicness of AC. The only thing they've gotten right is their refusal to remove animation breaks from the game which would destroy PVP, which is still the greatest of any MMORPG out there. Other than that, they've decimated the game with upping the level cap, introducing dungeons that produce ridiculous amounts of experience per hour, intro
      • Somehow, I don't think people are going to be as excited about buying a $100 special controller that doesn't make them *feel* like a rock star, or in this case, a generic fantasy adventurer. Maybe if the 'controller' in question were a suit of armor or something...

        The *Hero games work because the controllers are tangible artifacts of the genre, and uniquely tied to the flavor of that genre. Few people are going to buy keyboards for their consoles - as is already well demonstrated.

        Of course, in ten or twenty

        • Bust out your tinfoil and electrodes and program something for use on consoles. I'll wait in line at launch to buy one. :D
        • Few people are going to buy keyboards for their consoles - as is already well demonstrated.

          Demonstrated how? I had a keyboard/mouse hooked up to my PS2 and the moment I got my PS3 that keyboard/mouse was moved to it and stays connected. There's only two console MMORPGS, Final Fantasy XI, and Everquest Online Adventures and I've played them both. It was rare to see someone without a keyboard and when you did encounter one, they always said, "Yes yes, I know, I'm getting a keyboard soon." People interested

  • Turbine rocks (Score:5, Informative)

    by CrazyJim1 ( 809850 ) on Friday November 07, 2008 @04:40AM (#25672921) Journal
    Asheron's Call 1 was an awesome game. I'll always be a fan of theirs because of how awesome Asheron's Call 1 was. The game was strangely imbalanced... But that was ok because the devs were constantly making new content. So while you could use imbalances to become very powerful, the devs could throw new monsters at you that are on your level. The biggest downfall to AC1 was AC2. AC2 had such a bad combat system that armor did basically nothing. If you create a MMORPG, make sure your combat system is tight.
    • AC1 still brings back more favorable memories than any other MMORPG I have played since then. I think its because it actually took some skill to play. You could put yourself in impossible situations and if you played it right, you'd escape within a hair of your life. I dunno how many times I was down to my last hit point or two. ;)

      Another part of it was the story, which was well written. In todays MMORPG each quest is available to everyone.. but in AC, the main quest story was mainly only accomplished

  • You mean another one.
  • I don't really know why this hasn't hit off already with things like Phantasy Star. It seems like a great idea to me, an MMORPG always seemed like it would work brilliantly on a console unlike an FPS or RTS where a mouse and keyboard are far superior for speed, accuracy, etc. Maybe it's the general monthly fee that comes with the MMO genre that puts people off.
  • Command line? (Score:1, Redundant)

    by David Gerard ( 12369 )
    I was thinking "console" as in "command line." So that'd be MUDs, then!
  • The first company that puts out a decent MMO for a console knows that they'll be tapping into a HUGE market and a lot of money. I still can't understand why so many companies have decided to forgo making a console MMO in favor of yet-another-PC-only-WoW-killer-that-will-fail. Most bizarrely of all has to be Bioware, which recently announced a Knights of the Old Republic MMO that will be PC-only--this in spite of the fact that KOTOR made almost all of its money on consoles and that their is already a PC-only
  • Much better self-evolving game

    Wurm Online [wikipedia.org]

    Its also cross platform!

  • Why Turbine? They have never had a true hit MMO. They may have the technical capability and experience to build one from scratch, but that's not the same thing as truly understanding exciting gameplay.

    I'm stunned at the number of MMOs that are still being built around the tank/healer/DPS model. Though City of Heroes has the "tanker" class, they also have a "controller" class specialized around controlling big groups. This frees melee to do a lot more damage.

    Kind of odd that all these guys in armor with

  • Re. Why Turbine? (Score:2, Insightful)

    by Lanforod ( 1344011 )
    You want a controller? Try playing the Captain class in LOTRO... Turbine moved away from the 3 class system when they included burglars and captains in LOTRO. The basic system still includes a tank (Guardian), DPS (Hunter, Champion) and healer (Minstrel), but the other 3 classes don't really fall into those categories. I'm not sure what you define as a hit MMO. LOTRO did fine... until Conan, and after that WAR came out... It remains to be seen if people will head back to LOTRO when the Mines of Moria expa
    • Re: (Score:2, Insightful)

      by Hellpop ( 451893 )

      I think far too many people are basing their definition of "successful" on WOW. I played WOW, and it seems fine for my kids, but just didn't thrill me. AC had decent success and LOTRO and DDO have not done bad at all. I don't tend to go for "one-size-fits-all" in anything; music, TV, movies or my games. People see anything that doesn't become as popuular as WOW as being a failure. I see it the other way around.

      The question "Why Turbine?" is pretty damn stupid. Because Turbine wants to do it, thats why! The

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