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Valve Discusses Team Fortress 2's Future
Posted by
Soulskill
on Wed Jan 21, 2009 06:27 AM
from the improving-and-evolving dept.
from the improving-and-evolving dept.
The Escapist chatted with Valve's Robin Walker about how the Team Fortress 2 team has been listening to feedback and continually updating the game to fix problems and add to the gameplay experience. Walker mentions that ideas for new classes are "floating around," and that a new mode of play will be introduced soon.
"'Players have driven our entire approach to designing achievements, the way we tie unlockables to those achievements and the design of those new weapons themselves. The choices we made within the Medic and Heavy updates were very much the result of the ways that players have used that combination of classes within the game. The addition of the payload game mode came from players requesting an old Team Fortress Classic map called Hunted, and describing what they did and didn't like in that map.' ... The Scout is the next class slated for the special treatment, and Walker expects the update will be available early this year. Additionally, the team is juggling a number of side projects at the moment, including finally bringing a year's worth of the downloadable content and upgrades to the Xbox 360 version of the game. A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode."
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Valve Time (Score:4, Funny)
http://developer.valvesoftware.com/wiki/Valve_Time
Hunted? (Score:4, Interesting)
You mean the old "Hunted President" map?
Hell yes, that was great. I haven't played a lot of TF2, but back in the days of old I was a big player of TF (over quakeworld, not over HL, the original TF!). Is the old "Rock" map available too?
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All we used to play was 2fort5, guess I missed out :D
Unreals "2 fort" maps was quite fun to, guess I should get back into FPSs :D
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2fort5?
I remember 2fort4... and later 4fort. The well... hedges... damned if I can remember the rest. Loved that game though.
Some of the user-created maps were amazing.
Re:Hunted? (Score:4, Informative)
http://uk.youtube.com/watch?v=cyo4CgwvLgA&fmt=18 [youtube.com] Video of map.
http://www.planetfortress.com/fragopolis/html/2fort5.html [planetfortress.com] General information about map.
http://www.planetfortress.com/engineering101/maps/forts.htmWhere [planetfortress.com] to put sentrys on map.
http://redfort.ytmnd.com/ [ytmnd.com] loool :D
http://www.fileshack.com/file.x?fid=9172 [fileshack.com] Download.
Parent
Fan video of TF for HL. (Score:2)
Omg, was browsing around videos and found this:
http://uk.youtube.com/watch?v=VqBPq48x6GA&fmt=18 [youtube.com]
Fucking amazing, I haven't played Halflife so I don't know how powerful the weapons and bunny jumping is there but I know the methods used and I so like to watch people with mad skills in a game :D
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Never really did get a handle on rocket or grenade jumping (and that's a pretty cool video), but I had some mad sniping skills back then.
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I was told TFC was buggy, HL physics weird and that they was cheating by a friend enjoying watching time attacks, and the comment section was quite negative to, so maybe it wasn't as impressive as it looked to me as a Quaker :D
He told me to look at http://www.own-age.com/vids/1950 [own-age.com] instead (and a Q3 mod called defrag.)
Look at defrag quake3 world cup instead. (Score:2)
http://se.youtube.com/watch?v=QYBs_lslyuY&fmt=18 [youtube.com]
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Oh, that was great fun. I played Half-life TF and the Hunted map exclusively for months and months. I loved that panicked look on the hunted guy, with only an umbrella for protection.
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There are some community remakes of Rock, but none I have seen are anything like the old one. There is rock-inspired one called gas_kaboom, which is considerably smaller and can be quite fun.
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Still haven't played it. (Score:2)
I really liked Quake and Team Fortress but I still haven't played TF 2, mostly because I have a mac.
Anyway though wifi play on the DS suck I think it would had been a nice title on the DS. The graphics probably makes it somewhat easier to render with the very limited amount of polygons usable on the DS, the controls would probably work somewhat and the graphics would be good enough for old school enjoyment.
Too bad it will never happen =P, 360? Couldn't care less, I'd prefer it on PC any day.
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Actually, the number of engine features and intense shader-reliance make the game very CPU intensive, even compared to other Source games, though IANAGD(game developer). This would make a Nintendo DS port difficult, to say the least.
The graphics themselves aren't so bad; maxed out, I rarely lose any noticeable number of frames without the map design being abhorrent, on a years-old mid-range GPU. The CPU and memory load, on the other hand, is quite large, even with a dual core running at 4ghz and enough RAM
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I know, never got it if all "team fortress 2 orange box" is the whole box or just TF2 though, because there is a couple of those and a couple of just "orange box" when I search for prices, and I don't know if I want to waste storage on Windows, though I should.
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Well, the DS has a Quake2 port to, though I think it requires a memory expansion (with Opera or EzFlash V 3in1 or similar.)
Flagrun! (Score:2)
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As I understand it from reading the various map-developers' forums, there can be only one enemy intelligence object at a time. However, it is possible to create a series of captures by setting up the action that occurs when the enemy intelligence is secured to respawn the intelligence at the 'next' flag point, with the game objective for captures being set to require a capture from each intel spawn in turn.
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Sorry if I'm not impressed... (Score:3, Interesting)
I used to love the original QWTF, I thought it was fantastic, perhaps the game I spent more time on than any other, despite having to pay dialup costs per minute back then.
I followed TF ever since it came out, and when TF2 was originally announce as a mod for Quake II I was excited, I was equally excited when it was slated as a massive combat game with commanders and people dropping down out of helicopters as the screenshots showed for Half-Life and then it's own game. After around 5 years I got bored of waiting then something like 9 years on it finally arrived.
Yet, when it arrived, everything new had been dropped and it turned out to be some copy of the original TV, minus some pretty damn important features like grenades and coupled in with some horrible graphical style. Now they talk of some of the classic maps and game modes, perhaps they'll even bring grenades back.
But my point is this, whilst TF2 is great, people obviously want more. It's taken them 9 or 10 years to end up back where they started, mimicking QWTF and even then not quite (again no grenades, lack of old favourite maps). Surely the lesson to be learned by now is that if they want to immitate the success of the original then all they needed to do all along is simply immitate the original albeit with updated graphics (minus the cartoony theme change).
Yes, I very much miss the QWTF days, but it does really seem Valve is only just in recent years beginning to realise what the old QWTF fans said all along- just stay true to the original. They've had a decade to figure this out.
Grenades?? (Score:5, Insightful)
Parent
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Sure there's SLOW moving rockets
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Yea instead of giving everyone grenades they just made a class dedicated to spamming the shit out the map (Demo Man). KA-BOOM!
I cant wait for the updates. I definitely want to see them bring back the "hunted" play mode and also give us more than one hunted map. I used to play hunted allot but the map was boring after a while and community made escort maps were terribly un-balanced or plain sucked. I also want to see the new game mode they are coming out with, I really like the addition of the payload maps l
Re:Sorry if I'm not impressed... (Score:5, Insightful)
Parent
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I'm not looking for realism and can only assume by your comments you never played the original TF but instead only played TFC.
The original TF was well balanced and sparring was still perfectly possible, but grenades were an added tool in that on top. Grenades also added a whole new level of tactics through grenade jumps that are clearly missing from TF2 without them.
I didn't say it sucks either, I said it's simply not what it could have been if they'd stayed true to the original. QWTF had everything TF2 has
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If you insist on something realistic, then I can totally see why you say it sucks.
Exactly. Those who want realism can play the BF2 mod called Project Reality. One shot one kill, super slow, etc just like real warfare. I doubt most CS or TF2 players would think it was fun.
Re:Sorry if I'm not impressed... (Score:4, Informative)
Parent
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I personally was kind of disheartened by TF2. I know I got more millage out of TF than any other game. There were just so many delightful things about it... so many wonderful strategies. Do you recall the joys of the emp grenade? God, I loved that thing.
TF2 has its virtues. It is certainly better balanced than the original in terms of classes, but it achieved that balance by dumbing the game down immensely. The levels are a lot more linear and narrow, and in general they have just stripped out a lot o
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You do realise that if you think that's what I mean by grenades then you don't know what I'm referring to?
In QWTF, on top of standard weapons every class had normal hand grenades which could be cooked and a special grenade type- engineer had EMP grenade, scout had concussion, soldier had nail grenade etc.
I gave up on TF2 cause it's too laggy on my PC (Score:2)
I should prelude this with a bit of info on my PC, to give some perspective. It's a Dell Inspiron laptop, so, in all fairness, it's not really a 'gaming PC'. It has a Core2Duo 2.0Ghz processor (I think the model number was T-7200), nVidia GForce Go 7200 video chipset, 1 Gig of RAM, and a 7200RPM hard drive (I payed extra for the faster HDD instead of going with the stock 5400RPM disk).
I think my system sits somewhere in the middle of PC's, performance-wise. I know there are systems that are much faster than
Correction on the video chipset (Score:2)
I realized after submitting, I had put the model for the GPU wrong. It's a GForce Go 7900, not 7200.
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I don't know what other games you're playing on your -laptop-, but generally a laptop's Video processor is a heaping pile of bullocks unless you're paying for the super duper premium chips; in which case, they double as base board heaters.
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Yes, it was about 2 years ago, I guess. I have, actually, been thinking about upgrading the RAM. The thing is, most games play OK for me, even on that system. Like I said, I know it's not top of the line, but games need to run on systems that are not top of the line, too. Historically, Valve games have run pretty well on reasonably older hardware. Half-Life 2, the Episodes, and Portal seemed to all do OK on my laptop (after I turned down the graphics some), just not TF2.
As for the nVidia, the GPU claims to
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I think I might be about ready to give up on PC gaming completely, lol. When I bought the computer, 2 years ago, 1 Gig of ram was quite a lot (though there were some systems selling with 2G, that was about the top).
PC Gaming is the only consumer market that thinks it's reasonable that something you buy today, will be almost completely unable to use content produced only 1 year after you buy the device, without constant upgrading. That'd be like an iPhone that couldn't play some of the songs on iTMS after a
Re:Why TF2 is a joke (Score:5, Insightful)
Not inventive? You've got to be kidding me. I love it that there's 9 classes each with it's own weaknesses and strengths. That's different from most FPS'es I know.
And the graphics are fantastic. The cartoonesque atmosphere is a lot more fun than a realistic one would be.
The grenades were removed because of very valid reasons, like the stupid spamming at the beginning of every map. Too bad they had to include critical hits which ruins the game for me in a completely other way
Really, I don't understand what you want. You want innovation but at the same time you're mad at Valve because they didn't copy stuff from the old Team Fortress? That's pretty contradictory. And don't forget that a bad economy is not good for innovation, companies are more likely to stay with the old tried and true methods, because it's those which bring in the big bucks.
Parent
Re:Why TF2 is a joke (Score:5, Insightful)
For example - Of course the characters look cartoonish. They're rocket and sticky jumping around, they're being healed by a giant blue raygun and they're fighting over bases they've built 100 feet from each other.
Parent - just play on a no-crit server.
Parent
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The grenades were removed because of very valid reasons, like the stupid spamming at the beginning of every map.
I agree. The grenades in TF1 were really unbalanced to where they were more important than the other weapons. In principle the different classes having different grenades was very interesting and could have furthered the different class concept, but in practice it made every class equally good at offense.
Medics in TF1 for example could be played on offense. The medpacks poisoned the other team and that seemed to be the primary use, and of course there were the grenades (I think, it's been a while). I can
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Dear AC:
Please play TF2 on a PC: The platform that TF2 (or any fps for that matter) was meant to be played on.
Thanks
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Buying for the console is silly anyway. You pay $10-$20 more than you do for the PC version so that you can play the game using a terrible controller. Consoles are good for playing my BluRay, watching my NetFlix and playing Rock Band!
Disclaimer: I grew up on consoles so don't read that the wrong way.
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http://www.anandtech.com/guides/showdoc.aspx?i=3486&p=3 [anandtech.com]
Take that machine, and spend $100 on a video card, and you have a gaming PC. Now, if you spend a bit more for the "budget" system they have listed, then you'll have a complete, balanced computer. But spending "thousands of dollars" is no longer necessary for gaming; it's frivolous spending.
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