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Ubisoft Expecting New Consoles By 2012

Posted by Soulskill on Fri Jan 23, 2009 07:38 AM
from the new-and-better dept.
GamesIndustry is running a brief story about comments from Ubisoft's CEO indicating that the company is gearing up for a new generation of consoles within two to three years. "The French publisher is increasing headcount to work on future technology, with mergers also on the cards to increase development and technology resources. 'We want to take advantage of a company that could bring more technology to us, or new brands,' said CEO Yves Guillemot. 'So we have now enough to help us to grow the company for not only next year but to get ready for the coming of the next generation consoles that are probably going to happen 2011, 2012.'" Guillemot also provided some details about the release plans for some of their upcoming games.
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  • by Thanshin (1188877) on Friday January 23 2009, @07:54AM (#26573179)

    1 - Release a teaser of someone playing Prince of Persia Ultimate in a perfect virtual world.
    2 - Accept preorders while you wait.
    3 - Blame the consoles for not fulfilling expectations.
    4 - ???
    5 - Profit!

  • by hattig (47930) on Friday January 23 2009, @08:10AM (#26573283) Journal

    Seems to make sense seeing as consoles are usually on a 5 year cycle, which means we could see the next XBox released in late 2010, but maybe Microsoft will want to get an extra year out of it instead of launching early with dodgy hardware again. The PS4 in late 2011 also seems likely. The Wii is an unknown. Surely the next version will have HD capability, but only at a certain price point and Nintendo will want to make a profit from launch. So "Wii Too" will be less powerful than its competitors, but more powerful than the PS3 or 360. 32nm process is probably going to be used, with a rapid shrink in 2013 to 22nm.

    • by aliquis (678370) <dospam@gmail.com> on Friday January 23 2009, @08:29AM (#26573493) Homepage

      So "Wii Too" will be less powerful than its competitors, but more powerful than the PS3 or 360.

      Where do that come from? Nintendo consoles haven't always been technically inferior.

      Wasn't snes faster than megadrive? I don't remember.
      Gamecube is more competent than PS2, and PS2 still sold at higher prices and way more consoles.

      So just because something is affordable don't mean it has to be crap.

      • Re: (Score:3, Insightful)

        by Binestar (28861)
        Where do that come from? Nintendo consoles haven't always been technically inferior.

        Came from the fact that Nintendo wants to MAKE money on the console from the start, not after 4 years.
        • Gamecube was profitable when they sold them for 699 SEK I'd assume

          Wii still cost 2699 SEK.

          Sure Wii probably is MORE profitable now but it would probably still be profitable with better hardware / lower price.

          Heck, isn't even Microsofts Xbox360 division making money now? And they sell Xbox360s for 1799 SEK normally but down to 1599 SEK or something such I believe. Haven't checked prices lately.

          Also I think you're just making bad guessing.

          Imho Wii is probably inferior in hardware specs simply because Nintendo

      • SNES vs. Genesis (Score:5, Informative)

        by tepples (727027) <<moc.thgienip> <ta> <6002hsals>> on Friday January 23 2009, @09:28AM (#26574099) Homepage Journal

        Wasn't snes faster than megadrive?

        Super NES had a 3.6 MHz 16-bit 65C816 CPU on an 8-bit data bus that most games used in 2.7 MHz mode to be able to use cheaper ROM chips. It had no 16x16 multiply instruction. Sega Genesis had a 7.7 MHz 32-bit MC68000 CPU on a 16-bit data bus, the same as the black-and-white Macintosh computers, but the 68000 did take more cycles for each instruction. Each system had an additional CPU used to run the game's music engine.

        But what the Super NES lacked in CPU it made up for in video: four times as many 16-color palettes for backgrounds and sprites, a 5-bit-per-channel video DAC (compare the Genesis's 3-bit DAC), an additional layer of tiles in the most common background mode, and a separate texture-mapped background mode called "Mode 7" that allowed rotation and scaling of each scanline. The audio was also sampled instead of FM-synthesized. Genesis wouldn't get features like these until the expensive Sega CD accessory.

        • Re: (Score:3, Insightful)

          by MBGMorden (803437)

          Darn. An actual technical comparison between the two. I'm shocked, and appreciative at the same time.

          My memories from schoolyard days remember this argument quickly dissolving into "But the Genesis has BLAST PROCESSING!". Guess the marketing department did do their job back then though.

        • The Genesis always reminded me of an Amiga 500 in a box, but unfortunately Amiga tech was already 5 years old at time of release.

          The Nintendo 64 was the most-powerful console of its generation, and flopped. That's why Nintendo decided to pull back and make the Gamecube and Wii less-advanced but easier to program. (Or so Nintendo claimed on their website.)

        • Yeah, I know about the MegaDrive CPU since I was into Amigas and those had the M68k to.

          And yes, SNES audio is supposed to be much better.

          But I was too lazy to check up complete specs =P

      • Because the others are willing to sell at a loss, whereas Nintendo is not, at least that's the assumption used in the post you replied to before it made the conclusion.

        If Nintendo won't sell at a loss, but Microsoft will then if the price to consumers is the same the Microsoft console should be more powerful. With the assumption that costs more to produce -> more powerful.

        • But the Wii and DS are drastically less powerful than their competitors. This strategy has worked very well for them so it's only logical to think they'll do the same next time.

          But DS and Wii doesn't work well because they are technically inferior (or cheap, the others was cheap to.)

          The DS and Wii sell well because the offer something new.

          After all, they're the only ones actually making a profit on their consoles.

          And they have always made money on their consoles, the Gamecube to.

          Of course they will try to repeat finding out something new and innovative in gaming, but they won't try to repeat "release inferior hardware", they may still do it but it's not point on it's own.

    • by Hatta (162192)

      Sounds like I might be picking up a PS3 or Wii in 2 or 3 years then. Any guesses on how many Xbox360s will still be working in 2012? Going to pick up a PS2 this year sometime. That should be plenty to keep me busy until used consoles from this generation get cheap. Real shame about the Xbox360 though. Wonder how long Microsoft will keep replacing them if they break after the next Xbox is released. I hope at least their next Xbox will be backwards compatible, and maybe a little more durable.

    • Assuming Sony sticks to their original gameplan, 2011 is 5 years too soon [1up.com]

      So far Sony has been pretty stubborn about "staying the course". They haven't said anything that makes me think they're about to jettison PS3 any time soon. Especially not in 2 years.

      • They put that guy out to pasture (i.e. promoted his to ad advisory job where no one listens to him). They did that because his plan made the company lose money.

      • Re: (Score:2, Interesting)

        by hattig (47930)

        You do realise that the PS1 and the PS2 also had 10 year lifespans, but it isn't 2018 yet?

        Sony will release the PS4 in 2011 or 2012, it could use a PowerXCell32 derivative (2/4 enhanced PPU, 32 enhanced SPU, >1.5 TFLOPS) at around 5GHz, along with some GTX300/400 level graphics (2-3 TFLOPS), and remain backwards compatible, and take advantage of all the effort Sony have put into the PS3 firmware, Home, media, etc, straight away. i.e., this system will generate a beast of a console for very little develop

  • 1080p limitation (Score:2, Interesting)

    by Zero J (937195)
    With the next gen of consoles presumably still limited to 1080p resolutions (unlike PC games), will there really be much of an incentive to upgrade again so soon? Sure, they can throw a lot more polygons on the screen, but it won't be anything like the difference between the last gen and current gen consoles.
    • Re: (Score:2, Informative)

      by Anonymous Coward

      Neither the PS3 or 360 are giving us true 1080p for most titles. Most are 560-700px and then scaled up. The next iteration of consoles might be able to handle 1920x1080 properly, and if there are cycles to spare, we'll get lots of FX.

      • by Fweeky (41046)

        Yup; for example, GTA4 on the PS3 looks extra-blurry compared with the 360 because it's actually upscaled from 1120x630. And while the 360 will manage 720p, it'll just upscale for 1080p.

    • by Hatta (162192) on Friday January 23 2009, @09:48AM (#26574345) Journal

      Aren't we into diminishing returns with respect to resolution already? I know I can't see the difference between 720 and 1080. I'd argue that we can get a lot better graphics by increasing polygons instead of resolution. Look at the PSX and PS2, they both output SD, but the PS2 is dramatically better looking.

        • Re: (Score:3, Informative)

          by KDR_11k (778916)

          Careful, racing games have a much easier time hitting the graphical ceiling than other games. Cars are mechanical objects that behave according to fairly simple physics. They are the best case for something to display with a computer. Compare that with a human. An organic creature with tons of details on the surface where there is no artistic freedom (people can spot a wrong face very quickly) and with material properties that are damn complex to display (a car has regular diffusion, specularity, etc, flesh

    • still limited to 1080p resolutions (unlike PC games), will there really be much of an incentive to upgrade again so soon?

      More pixels != better graphics. It's just a dick-swinging contest between PC gamers to justify their annual $600 video card upgrade.... which makes it even more ironic that you would say 5 year console upgrade is "so soon."

      • Not quite. It's PC users comparing apples to oranges. PC gamers sit a lot closer to the screen than console users thus a higher resolution is more noticeable and useful. But applying that to consoles is silly short of people playing games using a projector.
        • by Fweeky (41046)

          I play my PS3 on the same display I play my PC games on, so it's not really that silly. For you maybe, if you're playing sat 7ft away from a 40" TV, not for me playing 3ft away from a 30" monitor.

        • And, if more pixels didn't allow for better graphics, we'd all still be playing the Atari 2600.

          This is true, but graphics nowadays are not being hamstrung by resolutions. Watching football at 1080p is a beautiful thing. Once consoles can surpass that metric, I'll agree that consoles are being "held back" by the 1080p limit.

    • It's not so much the resolution thats stopping photo realism happening on current displays, its the sheer processing power required to render a picture along with the filters and effects (fogging, water, fire, smoke etc) that make it photo realistic. With enough processing power we could render in real time using ray-tracing. I think the next gen (whatever form it takes) will provide enough of an upgrade in visual fidelity to be worthwhile. Each successive generation so far has given a noticeable improvemen
    • Current graphics technology lets developers create highly detailed but fairly modestly-sized environments, or a moderately detailed but broad landscapes. Further increases in graphical horsepower will allow developers to render very large, very detailed scenes. It will also allow them to render very large numbers of characters at a time while still rendering this large-scale environment, in addition to performing AI and physics processing on all of them. Currently, you can see all of these elements in cu

    • by mog007 (677810)

      There's always been a huge difference between each console generation, and I'm sure we haven't seen the last of that yet.

      8 bit to 16 bit saw more sprites on screen, more vibrant color, and even a few 3d-ish games. The generation that displaced the 16 bit era saw full 3d, with *mostly* optical disc consoles. After that we get much crisper 3d, with less fog to obscure the distance, and this generation has given us high def, first party wireless controllers, and online communication of some sort built into a

  • by Deag (250823) on Friday January 23 2009, @08:52AM (#26573719)

    Well I definitely think the xbox 720 is miles better than the nintendo poo or the playstation 4.

    Sure the poo has a nifty vr helmet and the playstation 4 can simulate every atom in the universe, but the xbox 720 has Halo 5, so there!

    • You are probably correct. With the latest NPD numbers it's fairly obvious Sony did not do well this round. With the 360 ahead of the Wii in graphics and online capability, it looks like the next generation could be the same as it is now with Nintendo and Microsoft at the top, respectively. I just don't see Sony moving up anymore.

      I own all 3 consoles. I use the Xbox 360 way more than any of the 3. When it comes time to buy a game and I look on all 3 platforms, the 360 version is almost ALWAYS my first ch

    • by n3tcat (664243)
      Hooking more than 13 Playstation 4's together with the Cell revision 2 chip is recommended against, as 14+ Cell R2 chips clustered together will begin to morph into Tetsuo, eventually collapsing into itself and forming an entirely new universe.
    • but the xbox 720 has Halo 5, so there!

      I've run Halo 2 [wikipedia.org] on an original PlayStation (see photo [jk0.org]) and Halo 5 on a Dreamcast.

    • by Fumus (1258966)
      It all comes down to which will be easier to hack.
      I base this only on my limited knowledge, but xbox beat the playstation simply because it was released earlier (more games) and is easy to hack in order to play pirated copies.
  • I suppose it's reasonable to assume there will be new consoles then, given the durations of the past console generations. Of course, nothing is certain and it can always be that the current console iteration will take longer than 5 years.
    • Re: (Score:3, Interesting)

      by Aladrin (926209)

      Sony is betting on it, actually. They've repeated said that the PS2 will last 10 years (1 more year to go, and it's all but dead in the US apparently) and the PS3 will also last 10 years.

      But since Microsoft is more on a 5 or 6 year cycle o far, MS's next console is going to beat the crap out of the PS3. Look at what a single year did with 360 vs PS3. The PS3 is -still- working to gain ground on the 360, despite it being a 'better' console.

      I think Sony would be much better off giving the PS3 a minor upgra

  • This is why I completely quit console gaming, and why I don't have an ipod or iphone. The constant deprecation of relatively new technology is really a pain in the ass. My 9 year old computer still purrs away happily running recent GNU/Linux software. I've upgraded a couple peices of hardware over the years, and the resulting machine is still very useful and spiffy (as long as you are not compiling Gentoo). Take a moderately old computer, throw in a $100 graphics card, and you'll have games like Sauerbr

    • by Hatta (162192)

      You don't have to buy the latest and greatest console. I bet there are a shit ton of great games for your Dreamcast or Saturn that you haven't played yet. If you pick a console, and seek out and play _all_ the good games for it, it will take you a lot longer than one console generation. Consider 3 consoles per generation, and you could spend a couple decades playing 32 bit games, if that's what you really want. Personally, I like having a bajillion consoles lying around, but I at least have a room for t

      • There's also no PC emulator for consoles.

        • There's also no PC emulator for consoles.

          The PS3 runs DOSBox [psubuntu.com]. And if you're willing to expand your definition of "PC" past Lenovo-compatible PCs[1], the PC Engine (called TurboGrafx outside Japan) is in Wii Shop Channel, and some games for the Commodore 64 home computer have shown up in the European Wii Shop Channel.

          [1] Lenovo bought IBM's PC division.

          • And if you're willing to expand your definition of "PC" past Lenovo-compatible PCs[1], the PC Engine (called TurboGrafx outside Japan) is in Wii Shop Channel, and some games for the Commodore 64 home computer have shown up in the European Wii Shop Channel.

            I'll grant you the C64, and add that Japan's Virtual Console offerings include some titles from the 8-bit MSX computer. But it's a bit of a stretch to suggest that NEC's "PC Engine" had anything in common with a PC other than the two letters in the name.

        • by Hatta (162192)

          There's a version of Dosbox for the Xbox at least.

        • The PS3 can run linux, but not access the goodies of the PS3. I understand that it doesn't emulate a useful computer, but still.
          • The original Xbox can run Linux quite happily too.

            Honestly, though it's a bit underpowered now (namely, XBMC running on one can't play HD videos due to the slow processor), the original Xbox was a hacker's dream come true.

  • But according to research from the people at Idle Thumbs [idlethumbs.net] (see episode 15) 2015 will be the year of the PS3 [year-of-the-ps3.info].

  • by Endo13 (1000782) on Friday January 23 2009, @11:21AM (#26575555)

    New consoles by 2012? Maybe. But I doubt it. We're in the middle of a recession with layoffs happening in lots of places, and let's face it - the current gen of consoles is really pushing the limits of what can be done on HD TV. Anything beyond this is going to be staring the law of diminishing returns hard in the face... and I get the feeling that a lot of people won't think it's worthwhile to upgrade that soon, especially to a system that doesn't offer that much more.

  • I think Nintendo's original strategy was to jump the track and release consoles on a much higher frequency than Sony or Microsoft. The development time, money, and resources for the Wii were far under those of the 360 and PS3. Combine that with the fact that the Wii was built for SDTV in a growing HDTV market, it seemed that Nintendo was anticipating a mid-Gen console switch. But I don't think they anticipated the current success of the Wii. Sales are still at practically 100% of output. They're raking in t

    • Re: (Score:3, Insightful)

      by Ark42 (522144)

      So maybe I'll be able to find a store that actually has Wiis in stock by 2011, since they'll be obsolete by then?

      Seriously, of the 3 - Playstation, XBox, Wii - only Nintendo hasn't made any price cuts, and they still can't keep them on the shelves for more than a day or two.

      A bet a lot of people might start selling back Wiis to stores eventually. After the great opening games like Metroid and Zelda, there hasn't really been anything worth buying recently for the Wii. Have you seen this selection? http://www.gamestop.com/Browse/Search.aspx?N=138+106 [gamestop.com] - It's really quite sad. I'm thinking about getting an Xbox 360 as a 2nd system, but I'd probably keep my Wii just in case something comes out later on.

    • by Abreu (173023)

      I managed to get a Wii this year, but for the life of me I can't find a RockBand box for it in my area... Everywhere I go, they tell me its sold out

    • My logic for this is that the graphics of your average $500 computer will play most new release games at a medium quality.

      But will a $500 computer let the friends or relatives who are visiting my home play at the same time that I am playing? Unlike multiplayer console games such as Super Smash Bros. Brawl, very few new release games for PC are built to handle multiple players holding gamepads and looking at one 32-inch monitor. To provide for four players on most non-turn-based PC games, you need a $2,020 computer system that consists of an Ethernet switch and four average $500 computers.