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Judge Rules WoW Bot Violates DMCA

Posted by ScuttleMonkey on Fri Jan 30, 2009 04:50 PM
from the bot-having-trouble-climbing-the-slippery-slope dept.
An anonymous reader writes to tell us that Blizzard has added another victory in their campaign against World of Warcraft bots. A federal judge has ruled that not only did the Glider bot break the EULA, it can be classified as a circumvention device under the DMCA. "As we've noted before, Blizzard's legal arguments, which Judge David G. Campbell largely accepted, could have far-reaching and troubling implications for the software industry. Donnelly is not the most sympathetic defendant, and some users may cheer the demise of a software vendor that helps users break the rules of Blizzard's wildly popular role playing game. But the sweeping language of Judge Campbell's decision, combined with his equally troubling decision last summer, creates a lot of new uncertainty for software vendors seeking to enter software markets dominated by entrenched incumbents and achieve interoperability with legacy platforms."
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  • Doesn't matter. (Score:5, Insightful)

    by SuperBry (1242668) on Friday January 30 2009, @04:56PM (#26671893)
    This will just be appealed, this was just a judge not understanding the difference between breaking a contract (EULA) and breaking a copyright.
    • Re:Doesn't matter. (Score:5, Insightful)

      by Chabo (880571) on Friday January 30 2009, @05:09PM (#26672033) Homepage Journal

      That was several months ago. This is about a judge not understanding the difference between breaking a contract and breaking access-control mechanisms.

    • Re:Doesn't matter. (Score:5, Informative)

      by IthnkImParanoid (410494) on Friday January 30 2009, @05:18PM (#26672151)
      He understands the difference, and his findings don't rely on Glider breaking the EULA. Basically he said that since Warden controls access to certain parts of the game by checking for software that accesses these parts in an unapproved manner, and Glider attempts to bypass these checks, the DMCA applies.

      In other words, a tool that a) accesses elements of a copyrighted work b) evades protection mechanisms to do so violates the DMCA. Maybe the issue isn't with the judge, but with the law he's interpreting.
      • Re:Doesn't matter. (Score:5, Informative)

        by Samalie (1016193) on Friday January 30 2009, @05:40PM (#26672415)

        I'm sorry, but you have this incorrect (at least, in my opinion)

        Glider does not bypass warden. Glider is stealthy and is not detected by Warden. Warden still runs. Blizzard updates Warden to detect Glider and hauls out the banstick.

        But either way, Glider is not a tool that "accesses elements of a copyrighted work". It is a tool which accesses elements of a copyrighted work that you, as the user/developer, have a legal license to access until such time that Blizzard revokes said license for violation of their terms of use.

        In other words, Glider does not bypass protection mechanisms granting you the ability to access copyrighted work without a license. Glider breaks a civil contract, which upon discovery will cause the licensor (Blizzard) to revoke the license of the licensee (you). After that, you can no longer access elements of the copyrighted work.

        • Re:Doesn't matter. (Score:5, Informative)

          by Dachannien (617929) on Friday January 30 2009, @06:02PM (#26672699)

          17 USC 1201
          (2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that--
          (A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;
          (B) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or
          (C) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title.

          Warden controls access to the online portion of WoW (a copyrighted work) by checking to see if cheat programs are running and refusing access to WoW if it detects any. Glider is such a program that has, in the past, been blocked by Warden. Glider was updated to circumvent this access control.

          The ruling, if you bother to take the time to read it, explains all of this stuff. Maybe you don't like the law, but it was at least properly applied here.

                  • Re:Doesn't matter. (Score:4, Insightful)

                    by nog_lorp (896553) * on Saturday January 31 2009, @12:58AM (#26675265)

                    Bullshit. If Warden failed to detect ANY bots, despite being intended to do so, does that make ALL bots circumvention programs?

                    Circumvention is an ACTION, requiring ACTION on the part of the bot. Otherwise Blizzard could have some debug comment: "This code is intended to prevent screenshots from stealing our copyrighted artz", followed by nothing. Then the Print Screen functions would be CIRCUMVENTING the "protection" by "not being detected".

        • Re:Doesn't matter. (Score:5, Informative)

          by Anonymous Coward on Friday January 30 2009, @05:36PM (#26672359)

          DMCA, Wikipedia: "It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures (commonly known as Digital Rights Management or DRM) that control access to copyrighted works and it also criminalizes the act of circumventing an access control, whether or not there is actual infringement of copyright itself."

        • Re:Doesn't matter. (Score:5, Interesting)

          by Sloppy (14984) on Friday January 30 2009, @05:58PM (#26672631) Homepage Journal

          But Warden is an anti-cheat measure, not a copy protection measure.

          To this judge, that line isn't so clear. The judge's radical invention (for which he deserves a patent ;-) is this: "dynamic nonliteral elements" (fancy talk for the whole experience of the game, consisting of not just Blizzard's code and Blizzard's game data, but also Blizzard's server responses, and the users' actions) has copyright protection. And since Warden limits access to Blizzard's server's responses, then Warden limits access to the "dynamic nonliteral elements" and bypassing Warden is a DMCA violation.

          The WoW code is copyrighted: reasonable.

          The game data (e.g. graphics and sound) is copyrighted: reasonable.

          The user-generated events are copyrighted (and by Blizzard?): wacked out.

          The server responses are copyrighted: iffy, as they are not creative works (and you don't even want to think about whether those responses are also shaped by the users' collective inputs -- which noncreative but copyrightable work is a derived work of which?).

          The sum of all the previous things run through a function (the Wow code) to become an overall experience, is copyrighted (and by Blizzard): wow!

    • by kjart (941720) on Friday January 30 2009, @07:20PM (#26673511)
      They are private, so I can't link, but here's a copy and paste:

      The judge just ruled and, unfortunately, it did not go much our way. He pretty much awarded everything to Blizzard again.

      Here's a link to the order: http://www.mmoglider.com/Legal/trialorder_jan28.pdf [mmoglider.com]

      What this means for Glider customers The judge asked us to file a memo by February 13th on why we should be allowed to continue to sell Glider through the appeal process.

      I'm not sure why he asked for that, since I don't think he's going to start listening to us now. So we'll file it and see, but it seems very likely that he will rule against us. Then we'll go up to the 9th circuit and try to get a stay, similar to how the Napster case went.

      If all goes badly, Glider could be shut down as early as mid-February. So keep your fingers crossed.

      That's from 01/28/2009

  • by jerep (794296) on Friday January 30 2009, @04:57PM (#26671903)

    Judge Campbell has distinguished between the actual bits stored on the World of Warcraft disk (which he called the "literal elements" of the game) and the interface elements the user encounters as he's actually playing the game (which he dubbed "non-literal elements").

    It's fun how after playing that game for a while I get called a "non-literal", good thing I stopped playing last year!

  • It seems like each and every time Blizzard has filed a suit over something related to "violating the terms of their EULA", they've been handed a victory.

    I've been troubled by ALL of these rulings over the years, and this just adds to the total.

    As far as I'm concerned, people who pay for a copy of their game software have *every* right to opt to use said software with other, alternate servers, if they so desire. They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline. Imagine if Microsoft or Apple came along and dictated that their operating systems could no longer legally be used as a platform running any "p2p sharing software" (since as we ALL know, torrents and other types of p2p sharing are inherently bad, right?).

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends? Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!

    • Imagine if Microsoft or Apple came along and dictated that their operating systems could no longer legally be used as a platform running any "p2p sharing software" (since as we ALL know, torrents and other types of p2p sharing are inherently bad, right?).

      If both of them did it, then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    • by OglinTatas (710589) on Friday January 30 2009, @05:10PM (#26672045)

      if 10 million people play WoW, do you think a few of them might be judges?

    • Re: (Score:3, Insightful)

      So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

      Just think how viable xbox live would be if MS couldn't stop people from running hacks and mods.

      And I'm sure everyone sitting in a queue waiting to get on their primary server will just love you and your afkave bot.

      • Sure. So kick off the people abusing their terms of service. Suing the company making the bot is a completely different issue, and has (rather, SHOULD have) no legal grounds.
      • by Artraze (600366) on Friday January 30 2009, @06:36PM (#26673107)

        > So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

        They have every right to. The problem with these cases is just how obscenely far the laws are being stretched. It's setting precedents that could potentially have devastating consequences.

        If Blizzard says "thou shall now use a bot", then fine. If a person uses a bot then they have violated Blizzard's terms of service, allowing Blizzard to do what the terms allow. This usually means disconnecting them, but could, in principal, include a fine of $1 million. (Of course, if that were the case they'd almost certainly require a notarized signature, not just a "I Agree" checkbox.)

        In this case, Blizzard was unable to detect Glider, and was therefore unable to take recourse against it's users. That's where the road should end. They should either update their cheat detection or give up.

        HOWEVER, they went to the courts. They said that because Glider breaks their ToS, the _company_ should be held liable. And because the ToS/EULA is broken, the copying of the program into RAM to operate is a violation of copyright. AND that the people behind Glider should be held responsible for this infringement. They won. As a result, we have the precedents:
        1) Copying a program into RAM is not fair use.
        2) A company can be held liable if someone breaches a contract with your product.

        And now, we get the following:
        3) A program which reads/interoperates a with another outside the ToS/EULA is considered a DMCA circumvention device, and the author is _CRIMINALLY_ liable.

        All three of these rulings are beyond ridiculous. This one, however, takes the cake as now it's a criminal offense. It's essentially saying that writing an unauthorized plugin, addon, or even operating system can get you thrown in jail.

        To highlight:
            Windows Vista Home (or any that aren't Ultimate) state in their EULA that they may not be run under a VM. If I were to install it under VMWare server, by these points above, VMWare could be sued out of business and the CEO should go to jail.

        Thanks, Blizzard.

    • by Kjella (173770) on Friday January 30 2009, @05:25PM (#26672237) Homepage

      They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

      Not as long as you share a game world. Though it's not physical, whenever people meet there are rules to follow. Even if you paid membership to a sports club, they could deny you access if you came there shirtless. They could throw you out if you're breaking the rules and being an ass. You can't wave your membership card in their face and say "You can't touch me, I've paid to be here!". Client software and bots are exactly the same as dress code and club rules. With single player games you can do whatever the fuck you want, just as you can in the privacy of your own home. WoW is not your home (or if it is, seek professional help).

    • "Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!"

      And this is a new development? EULAs are full of insane stuff. Blizzard isn't even the worst of the bunch, they just get villified by those who want the rules to be what *THEY* want them to be.

      And how does my little (49oy) brother feel when he plays WoW 'by hand', building and accumulating by the rules? He's beyond offended by those that use resources merely to profi

    • it seems like each and every time Blizzard has filed a suit over something related to "violating the terms of their EULA", they've been handed a victory.

      You, know, this could just be a coincidence, but a couple of weeks ago I was in Northrend and I ran into an orc named "JudgeCampbell". He had some pretty sweet weapons and armor he was showing off, including a Judicial Robe of Invicibility and a Judge's Battle Gavel of The Dragon, which did an unreal amount of damage. Also, he had all these really powerful spells I'd never even heard of before, such as "Contempt of Court" and "Summon Bailiff". To top it all off, he had like 200,000 gold. I asked where he'd gotten all this stuff and he said he'd just "found it all in some dungeon". It sounded kind of fishy to me, but I didn't think anything much of it at the time.

      • It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

        Yeah, about that. There are these things called license agreements, they're kind of like contracts, which are a sort of legal instrument, that is maybe, like, thousands of years old.

        If you don't like the license, don't buy the software.

        That makes a lot of sense. However, Blizzard can change the license agreement required to play, and you can't keep playing unless you upgrade to the latest patch and accept the new terms. Since the game is based on accumulative success, do we get reimbursed for what we paid for if the license changes to something we no longer agree with?

        Or, in this hypothetical scenario, perhaps we could use the product we bought months ago on an alternate server to continue to enjoy our purchase.

  • by RockMFR (1022315) on Friday January 30 2009, @05:01PM (#26671943)
    Maybe they can use the DMCA to outlaw abortion! And create world peace! And make me dinner!
  • by geekoid (135745) <dadinportlandNO@SPAMyahoo.com> on Friday January 30 2009, @05:01PM (#26671955) Homepage Journal

    don't install the game you're writing the bot for.

  • Interesting tidbit (Score:5, Interesting)

    by gillbates (106458) on Friday January 30 2009, @05:11PM (#26672059) Homepage Journal

    ...he also found that MDY's founder, Michael Donnelly, was personally liable for the actions of his firm.

    Strangely, though, those who perpetrated the recent Mortgage fiasco which resulted in the current recession are not personally responsible for the actions of their firms. I find it strange that CEOs incur personal liability for their firm's actions only when the victim is another corporation.

  • by SanityInAnarchy (655584) <ninja@slaphack.com> on Friday January 30 2009, @05:26PM (#26672245) Journal

    For anyone who was wondering whether the DMCA, or DRM, had anything to do with piracy, look here:

    Glider violates the provision of the DMCA that prohibits "trafficking" in software that is "primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work" protected by copyright.

    Sounds pretty open and shut for Glider...

    But unless I'm missing something, that's a valid interpretation of that language -- any technological measure which controls access to a work.

    Not "prevents piracy", or "prevents duplication", or even "prevents already-illegal stuff that we didn't need a new law for anyway."

    No, it's all about control. It's about preventing you from using stuff you legitimately bought in new and interesting ways, so they can sell it to you again in those new and interesting ways. Or it's about preventing you from doing something that damages them in a completely unrelated way, if they can.

    It's about taking control away from the consumer, and putting it back in the hands of the publisher.

    If it stops piracy, great. But I don't think that they could've come up with something this devious by accident, especially when it's clear how ineffective the stuff is at its supposed purpose (preventing piracy).

  • by Cookie3 (82257) on Friday January 30 2009, @05:26PM (#26672247) Homepage

    FTA:

    Siy and Pearlman also expressed skepticism at the notion that these "dynamic, non-literal elements" constitute a distinct copyrighted work.

    If I'm reading the trial order [mmoglider.com] correctly (IANAL), it seems to cite the following cases in support of "non-literal elements" being copyrighted:

    See Atari Games Corp. v. Oman, 888 F.2d 878, 884-85 (D.C. Cir. 1989); Midway Mfg. Co. v. Arctic Int'l, Inc., 704 F.2d 1009, 1011-12 (7th Cir. 1983); Williams Elec., Inc. v. Arctic Int'l, Inc., 685 F.2d 870, 874 (3d Cir. 1982); Stern Elecs., Inc. v. Kaufman, 669 F.2d 852, 855-56 (2d Cir. 1982)

    What I'd like to see from Siy and Pearlman is a description of what these cases are, and why their citation is somehow irrelevant with regards to non-literal elements and copyright enforceability. The judge certainly seemed to think they applied. (Again, if I'm reading the order correctly. I might be wrong. Who knows.)

    • by kcbanner (929309) on Friday January 30 2009, @04:56PM (#26671887) Homepage Journal
      They paid for their accounts.
      • by thetoadwarrior (1268702) on Friday January 30 2009, @05:02PM (#26671963) Homepage
        I pay for my movie tickets but that doesn't give me the right to harass others.
        • Re: (Score:3, Insightful)

          You are absolutely free to harass others in the theater. The movie theater can ask you to leave, and you have to do it or else get arrested for trespassing, but you are free to exercise free speech in the theater. As long as you're not endangering people (yelling "fire" for instance)... So you have the right to harass people, but the theater also has the right to ask you to leave.
          • Exactly my point good sir.
          • by Main Gauche (881147) on Friday January 30 2009, @05:21PM (#26672179)

            You are absolutely free to harass others in the theater.

            Good thing there's no law against harassment. If there were, I wonder what they'd call it.

          • by thetoadwarrior (1268702) on Friday January 30 2009, @06:53PM (#26673277) Homepage
            You're not really free to do it. Otherwise you could stay there (as you would like to) but you can't. As you said they will throw you out.

            Freedom isn't about doing whatever you want with no repercussions. There are always repercussions which is the way it should be in a lot of instances.

            It's all well in good to say that you're free to say nigger and people are free to react in whatever way but the fact is the way they will react makes it more or less impossible to use the word in most cases. Secondly if you are free to do something wrong and people are free to retaliate then even if you have the freedom to use a WoW bot then Blizzard should have the freedom to stop you and protect the majority of their paying customers that dislike it.

            If it were a single player game where you only affected yourself then go nuts and do whatever you want but it's a multi-player game where people have to pay a monthly fee and if most people don't want it then the majority win. As I said Blizzard has the right to retain as many customers as possible.

            Whether or not the DCMA route was the right way to go about it may be debatable. Part of me does say they're not circumventing copyright protection but another part of me says that bot users in any game are scum so fuck 'em.
        • by causality (777677) on Friday January 30 2009, @05:19PM (#26672167)

          I pay for my movie tickets but that doesn't give me the right to harass others.

          I wish more people felt that way.

          I have multiple reasons why I have rarely or never been inside of a movie theater for the last five years or so, but the inconsiderate actions of the other customers is one of the biggest. I should preface this by saying that I am talking about R-rated movies that do not permit children, so the people I am describing are supposedly adults. From the "restless leg syndrome" individual who won't stop tapping the back of your seat, to the cellphone users who refuse to go outside if they absolutely must take a call, to the fact that I've never seen an establishment that had the balls to eject the small minority who have no respect for everyone else, I feel like they should pay me for the experience, not the other way around. Considering how many other methods there are to enjoy whatever movies I want in an environment that I can control, movie theaters have completely lost their appeal for me.

          It's not really the movie theater and I realize that. It's just that theaters are enclosed environments which demand that you pay attention, and the immature, inconsiderate, ADD, "I'm the only person who exists" chronological adults who are really just overgrown children aren't terribly compatible with that atmosphere. I think these are the same folks who would only care about the immediate convenience of having more gold in WoW and would not care about the principle of never buying anything from a spammer for any reason.

          • by Anpheus (908711) on Friday January 30 2009, @05:44PM (#26672461)

            Get up, walk out of the theatre, tell the manager, tell an usher, tell someone who looks important.

            At the theatre I work at, we love to kick out the unruly lot that make the movies worse for everyone. Every time we walk in, they hush down, it's hard for us to know where the problems are. It's also a multiplex, with only one usher for many theatres, doing double duty, cleaning and checking the facilities.

            So, do something about it. Honestly, having the balls to fix the problem is probably not their problem, more likely, they don't have anything substantive and don't want to interrupt the movie more severely than it already has been. Nothing distracts everyone in the theatre more than an argument in the seats. Make the theatre staff know it's a problem, and it'll probably be taken care of.

            • by ScrewMaster (602015) * on Friday January 30 2009, @06:52PM (#26673265)

              Get up, walk out of the theatre, tell the manager, tell an usher, tell someone who looks important.

              At the theatre I work at, we love to kick out the unruly lot that make the movies worse for everyone. Every time we walk in, they hush down, it's hard for us to know where the problems are. It's also a multiplex, with only one usher for many theatres, doing double duty, cleaning and checking the facilities.

              So, do something about it. Honestly, having the balls to fix the problem is probably not their problem, more likely, they don't have anything substantive and don't want to interrupt the movie more severely than it already has been. Nothing distracts everyone in the theatre more than an argument in the seats. Make the theatre staff know it's a problem, and it'll probably be taken care of.

              When I get torqued off by said "unruly lot", I'll ask them myself to shut the fuck up. Heck, I had a couple of Arab characters talking in loud tones in their own language while I was trying to enjoy a good movie. I was irritated but not enough to say anything. Then, one of them sent a goddamn beer can spinning over my head. He wasn't aiming at me, true, I think he was just in high spirits ... but I stood up and told them both that "I DIDN'T APPRECIATE THE SHOWER." They got all wide-eyed and actually apologized, and wonder of wonders were quiet for the rest of the film.

            • by Ghworg (177484) on Friday January 30 2009, @10:14PM (#26674555)

              We should reinstate the draft and send these people to some foreign country to get blown up. Or at the very least, basic training.

              Yes because it is much better when the annoying people are trained killers. Military training doesn't necessarily stop you being an inconsiderate twat.

        • by JTorres176 (842422) on Friday January 30 2009, @05:36PM (#26672357) Homepage

          Glider was a bot that would farm for you. It would move to areas, kill things, collect things off the body for you, even fish.

          It's not just a spam bot, it's a full script that would play the game for you. Whether it's farming something, fishing to get your levels up, or mining, it was able to do it without your interaction.

          • Is there even any point to the game if you can't even be buggered to play it yourself?

            • by Alyred (667815) on Friday January 30 2009, @05:59PM (#26672645)
              Yes, to farm gold and then sell it for real money (against the ToS) and to level characters and then sell them on eBay (also against the ToS).
                • by Alyred (667815) on Friday January 30 2009, @06:58PM (#26673319)
                  The (virtual) economy may be pathetic, but it is impacted by those who continually farm an area out of all resources and then become the only source of a resource on a server through the auction house. Glider enables a character to stay online, at all times, and keep an area wiped clean of any and all monsters/nodes/etc.

                  Some items are only dropped in one or two areas, which are easily covered by a couple of accounts running glider.
                    • by Alyred (667815) on Friday January 30 2009, @07:39PM (#26673629)
                      Actually, no. The idea is that even if a guild got together and did this, it would be difficult to maintain 24 hours a day, 7 days a week -- and since even the best players are not perfect (unlike a well-coded bot) there would be the opportunity, if small, for an "outside" player to slip in and do some as well.

                      However, there are regularly "Chinese gold farmers" out there doing this manually, where someone hires legions of very, very low-paid people to sit and do this all day, wherein the "pit boss" usually turns around and sells the gold via spammers. This isn't allowed as again, it upsets the economy and selling gold for real money is against the ToS. It's also led to a huge amount of account hacking and compromises, which prompted Blizzard to make mails to every in-game character and a logon notice regarding keeping your account safe and not buying gold. I'm not sure what measures Blizzard has taken against gold farmers such as this though. I have noticed, however, the amount of level 1 characters with the name "sjduerlks" (etc) running into the capital cities to shout about gold selling and power-leveling services.
            • by Sj0 (472011) on Saturday January 31 2009, @03:52PM (#26679653) Homepage Journal

              WoW is a painfully boring game.

              Think about how boring this game is: It's so boring that an entire economy of real money has sprung up based on paying people or machines to do the horribly boring task of playing the game.

              This is why I tried it for a weekend then quit right away: I have a job that pays me about 70k/yr to do incredibly boring things. Why would I come home and pay Blizzard $120/yr plus expansion packs for the privilege of doing incredibly boring things?

              If it was because I want to keep up with my friends who are also playing, it makes sense to hire a Chinese kid to play the game for me, so I can have the L70 character so I can play with my friends without having to go through the boring, months long process of levelling up a character.

          • by hdon (1104251) on Friday January 30 2009, @05:54PM (#26672583)
            Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff? It might as well just be an online store where you buy virtual skills and pay with your blood over firewire. Sacrifice your lives to something worthy, chumps! Develop some actual talents while you're at it!
            • by _Sprocket_ (42527) on Friday January 30 2009, @07:34PM (#26673599)

              Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff?

              Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.

              There are thousands of folks who want instant gratification. Twitch monkeys who can't stand not being at the top of whatever hill they see but don't want to invest the time it takes to get there (nevermind that being at the top of the hill doesn't HAVE to be the point of a lot of these games). So they go for the short-cut.

              Yeah, treadmills and grinds aren't for everyone. But that doesn't mean you get to ditch the rules because they're inconvenient for you. Play the game... or don't play at all.

              • by hdon (1104251) on Saturday January 31 2009, @01:32PM (#26678689)

                Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff?

                Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.

                You seem to have mistaken my complaint to be one about cheaters. It isn't.

                There are thousands of folks who want instant gratification. Twitch monkeys who can't stand not being at the top of whatever hill they see but don't want to invest the time it takes to get there (nevermind that being at the top of the hill doesn't HAVE to be the point of a lot of these games). So they go for the short-cut.

                I think that's precisely what I find so wrong with games that reward sacrificed time rather than enhancing aptitudes. Because those "twitch monkeys" aren't at the top of any hill, are they? The gratification they get doesn't come from being the best, so what is it? Do they just like putting virtual bullets into virtual heads controlled by other players?

                IMO this isn't healthy, and parallels games that reward time sacrifice: what exactly do these players enjoy doing? It isn't getting better at something, or being the best, because they aren't getting better or becoming the best, their characters are. I think if you set aside the morals and/or social contracts that affect how people feel about cheating, the role of cheat software to a cheater is identical to the role of the items/spells/powers your characters can accumulate: advancing your in-game advantage without advancing your own aptitudes.

                It seems to me that games like World of Warcraft and Pokemon have stumbled onto something that Final Fantasy was only beginning to uncover in the 1990s. People crave foraging for items, hunting, exhausting supplies of hiding places for things to collect and hunt, and upgrading their tools. Seems to me like this taps into some very deep-seated primal instincts that are very useful if you do not live in the first world (although I'd bet plenty of the monkeys on wall street eye their investment portfolios with a similar fascination that MMORPG players consider their characters.)

                Yeah, treadmills and grinds aren't for everyone. But that doesn't mean you get to ditch the rules because they're inconvenient for you. Play the game... or don't play at all.

                As it seems ambiguous, I'll make it clear: I was advocating the latter option: Don't play at all. Games that make wasting your time part of the experience are ridiculous. Real life contains enough of that.

            • by Alyred (667815) on Friday January 30 2009, @06:25PM (#26672973)
              Perhaps the game does suck, that's for the individual playing to evaluate. However, since those people who use the bot to cheat interact with (and gain advantages over) those that do not, it ruins the enjoyment of others that have purchased the product when the terms explicitly state that such cheating is not allowed.

              See the Battlefield series.

              If someone wants to cheat on a singleplayer game, more power to them. But doing it in an environment where others are playing reduces the value of others who abide by the terms of service.
        • Blame that on Blizzard. A single employee could monitor, detect, and ban thousands of gold spammers in a single day. Making a million subscribers' days less spammy is not worth $15k/yr to Blizzard.

            • by Alyred (667815) on Friday January 30 2009, @08:03PM (#26673777)
              Of course, this would remove about 75% of WoW players in general: Prt 2 Org 1g? Tbl plz. Ned 1g. Can u rn me thru RFC? 10s
                • by Exawatt (1463719) on Friday January 30 2009, @10:49PM (#26674731)

                  Prt 2 Org 1g?

                  Prt = Portal (A Mage-class player can create portals [thottbot.com] for other players to use)
                  2 = to
                  Org = Orgrimmar (a major city)
                  1g = 1 gold (currency)

                  In this case a player is requesting a mage to teleport them to another city, and is willing to pay 1 gold. (Since the latest patch, most portals usually go for 2-5g... sometimes I even get 10g on the Eonar server.)

                  Tbl plz.

                  tbl = Table (A Mage-class player can create refreshment tables [thottbot.com] for other players)
                  plz = Please

                  A party member is asking a mage to create a table that they can use for food that replenishes health and mana.

                  Ned 1g.

                  Ned = Need
                  1g = 1 gold (currency)

                  Someone needs money. Usually you'll see this from the lower players asking higher players for money.

                  Can u rn me thru RFC? 10s

                  rn = run (a process where a higher-level character parties with a lower level character and then proceeds to do a low-level quest or dungeon so that the low-level character can complete a quest or get an item without doing any work)
                  RFC = Ragefire Chasm (a dungeon for a group of low level characters)
                  10s = 10 silver (currency... 1g = 100s)

                  A low level character is asking a presumably higher level character to do the dungeon for them, and is willing to pay 10s. (10s is nowhere near the price anyone would pay for a run. Hell, you'll pick up a few gold in the dungeon...)

                  Now you know, and can be nerdy like us. Just like us... Just like us... Just like us...