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First-Person Shooter Modified For Fire Drill Simulation

Posted by Soulskill on Thu Feb 05, 2009 06:52 AM
from the crap-where's-a-medkit dept.
Hugh Pickens writes "Researchers at Durham University have modified a video game and turned it into a fire drill simulator using the Source engine (the 3D game engine used to drive Half-Life 2), and created a virtual model of one of the university's departments. Dr. Shamus Smith said that although 3D modeling software was available, modifying a video game was faster, more cost effective, and had better special effects. 'We were interested in using game technology over a customized application and the Source Engine, from Half-Life, is very versatile,' said Smith. 'We used the simulation to see how people behaved in an actual fire situation and to train people in "good practice" in a fire.' The team says the virtual environment helped familiarize people with evacuation routines and could also help identify problems with a building's layout. One problem, however, was that while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith." This makes me wonder to what extent entertainment software will fill the role of non-entertainment software as the tools and engines become more and more powerful. Ars mentions related news that the US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts." It's unclear whether this is related to the US Army's similar program.
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  • Mods (Score:5, Funny)

    by baldass_newbie (136609) on Thursday February 05 2009, @06:54AM (#26735465) Homepage Journal

    'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith."

    You need the firesuit mod for that perk.

    • by Bearhouse (1034238) on Thursday February 05 2009, @07:05AM (#26735517)

      Reminds me of the story of the airline pilot who, late at night and after a long transatlantic trip, smashed into the back of a car at a red lght. When questioned, he swore that his first relex was to pull back on the steering wheel and fly over the obstacle rather than brake...

      Getting back on topic, why not? Simulation programs have traditionally been bespoke, hugely expensive and frequently less 'rich' than some games. Also, actually doing a fire drill in a large complex is not without risk and expense.

      • by u38cg (607297) <calum@callingthetune.co.uk> on Thursday February 05 2009, @08:43AM (#26736119) Homepage
        I can believe that, though he should really have been driving so as not to be that close in the first place. I rode horses most of my life, and when I came to learn to drive I found it very unsettling indeed not to have the ability to push the car sideways with my leg. Also, driving without wearing a helmet of some kind made me feel kinda naked.
      • Re: (Score:3, Interesting)

        by furby076 (1461805)
        Simulators can give you some insight, but it is far different then actually doing it in a physical environment. Ever drive a racing car game? It's a bit different then driving a racing car - hence why you smash into the wall all the time in the game. For this it would be great to learn the routes, but they need to introduce stress into the situation. At the very least the game, while designed to look like the building, will not look just like it (cartoon pixels of a wall do not look like a wall).

        As fo
    • Re:Mods (Score:5, Funny)

      by shbazjinkens (776313) on Thursday February 05 2009, @07:14AM (#26735547)
      Left out of the story was the gamers' unusual tendency to repeatedly crouch and stand over the top of victims, rather than drag them to safety.
    • Re:Mods (Score:5, Funny)

      by Corunet (856471) on Thursday February 05 2009, @08:33AM (#26736033) Homepage
      IDDQD!
    • Re: (Score:3, Interesting)

      by billcopc (196330)

      Get the rocket launcher and make your own exit ?

      If they made their fire drill look and act like a game, that's their own damn fault. Real people don't strafe-jump down the stairs either. In fact, real people tend to just stand around staring at each other, complaining about how the alarm makes it difficult to work and how some people take these drills too seriously. After a few minutes they start asking "Should we leave ?" as their cube neighbour shrugs "I dunno, let's go raid the vending machines!".

      Peop

      • by geekoid (135745) <(dadinportland) (at) (yahoo.com)> on Thursday February 05 2009, @03:51PM (#26743555) Homepage Journal

        "It's not the drill procedure itself that's so terrible, once people are moving, they will continue following whoever's in front of them. It's getting them to start moving that's the hard part."
        I am on the emergence response team, so when the bell goes off Scream "Oh dear God!", jump up, and run screaming to the exit.

        I use to just fire a few round in the air to get people moving, but the 7th story start complain about bullet holes in their floor...whiners.

        • Re: (Score:3, Insightful)

          by jacksonj04 (800021)

          I wish more places would have two-phase alarms. An intermittent alarm means there *might* be something happening somewhere in the building and you should prepare for an evacuation, but there's no need to actually evacuate. A full alarm means that you're actually in confirmed danger and should evacuate.

          The last place I was that had a two-phase alarm randomly set off the phase one alarm every 6 weeks or so, but it meant that when the alarm actually went to phase two we all evacuated because it was a "confirme

    • Re:Mods (Score:4, Funny)

      by plover (150551) * on Thursday February 05 2009, @07:18PM (#26746381) Homepage Journal
      I heard a story (supposedly true, but this is the internet, right?) of a military flight simulator based on a game mod. It was being demoed for some Australian military honcho, and he complained that the scenery lacked "realism", really meaning he wanted to see herds of animals. So the developers went back and "skinned" some of the NPCs to look like kangaroos and placed a bunch of them in herds around the airfield. At the next demo, the same honcho did a low flyby over the kangaroo herd, and some of them opened fire with the weapons the developers forgot to disable! Classic.
  • But, but... (Score:3, Funny)

    by Jurily (900488) <jurily@@@gmail...com> on Thursday February 05 2009, @06:54AM (#26735467)

    video games are dangerous!

    How are we supposed to ban them now?

  • by krnpimpsta (906084) on Thursday February 05 2009, @07:12AM (#26735537)

    while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith.

    I'm pretty sure I'd also run through the fire, at least a few times or until video-game-death, just to see what happens..
    Obligatory XCKD link [xkcd.com]

  • First video games allegedly are the cause for kids to shoot up their high school. Now they're using the Half-life engine for educational simulations?

    Sounds a bit like having their cake and eating it, too.

    On a more humorous note, I wonder if any of the players tried strafe-jumping down the hall to exit the building faster!
    • Yeah, I can't really see this *not* happening: someone taking one look at the map for their (school|place of work) and saying to themselves, "gee, this would make for a fun after-hours match map..." This has been done since the days of Doom.

      • Re:Oh the irony (Score:5, Insightful)

        by Jurily (900488) <jurily@@@gmail...com> on Thursday February 05 2009, @07:35AM (#26735673)

        I think the availability of firearms is allegedly the cause for the school shootings, not just video games.

        No. That kid who shot people. He was the cause.

          • Re:Oh the irony (Score:5, Insightful)

            by eredin (1255034) on Thursday February 05 2009, @09:09AM (#26736445)
            There will always be ways for bad people to do bad things. I seem to remember back in 2001 a handful of folks caused a lot of trouble using only boxcutters. You can't keep bad people from being bad, but you can make it so the good people can control the damage.

            "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford
            • Re:Oh the irony (Score:5, Interesting)

              by lpangelrob (714473) on Thursday February 05 2009, @10:46AM (#26738083)

              "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford

              Is this because 4 out of 5 people live in the 25 states where you do need a permit?

  • I wonder (Score:5, Funny)

    by dotar (1400363) on Thursday February 05 2009, @07:24AM (#26735621)

    does diviant behaviour include looting the corpses of my co-workers in between running up to all the walls looking for the secret doors?

  • 'Tilde'

    Console: Godmode

    [enter]

    'Tilde'

    Console: Allweapons

    [enter]

    Buaahahahaha!

    Sorry. Really. It had to be done. :P

    Strat

    (Yes, I know they aren't really valid commands, but they make the point.)

  • by clickety6 (141178) on Thursday February 05 2009, @07:33AM (#26735661)

    US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts."

    Mainly they've found they can't fit a battleship down small side streets...

  • Where is (Score:2, Insightful)

    Jack Thompson [slashdot.org]when you really need him!?

    Seriously though, I am certain he is going to point to this as conditioned behavior caused by gaming, cause, you know, gamers will jump through an actual flaming door, despite the heat and all. A message for ya, Jack: Gamers may be conditioned by games, but only when actually playing games.

    Cliffs and ponds are far more common than building fires and we don't see crumpled or floating bodies of gamers beside these natural hazards despite their low danger level in v
  • I may as well ask here... I'm looking for a 3D engine to make a game that's not a FPS, more of a creatures game like Nintendogs or The Sims.

    What game engines are the most suitable for that kind of modding, and are there any F/OSS 3d engines that are good? I'm thinking in terms of AI programmability, ease of creating models and levels, etc.

    • Re: (Score:2, Informative)

      by Canazza (1428553)
      If you can code with C, try Cube [cubeengine.com] - otherwise you might want to look into the (now long-in-the-tooth) Adobe Director [adobe.com] - the language (you can use Lingo or a Javascript-esque version of Lingo) is a bit odd sometimes, and your games will most likely come out looking like something from 1999 rather than 2009, but it's good for people who really don't want to code much. With the added bonus that you can run Director apps in Browsers using the Shockwave plugin.
  • Okay, (Score:5, Insightful)

    by ledow (319597) on Thursday February 05 2009, @07:42AM (#26735713) Homepage

    I'm not a fire expert by any means but several things really annoyed me about the video linked to on the BBC article. Mostly about the realism of the situation and several to do with "training" people to do things correctly.

    First - WHY DON'T THEY SHUT THE DOORS THAT LEAD TO A FIRE... chances are opening those doors where a fire was on the other side would probably have killed you quite quickly anyway, but for God's sake, SHUT THE DOOR, if you're not going that way to reduce the available oxygen. It's an FPS engine so you should be penalising people for not shutting the damn fire-doors after them.

    Second - Why are the doors just "flung" open without checking - what happened to all the training I had as a child to put the back of my hand on the door, open it slowly etc. in case the fire was on the other side of the door I'm opening. You have an FPS engine, this should have been put in as your only "weapon".

    Third - Why were there fires on metal stairs, and why only halfway up the staircase and WHY, when going into a stairwell which is obviously on fire within mere feet of the "down" stairs, do they continue to use the stairwell to go down? Abandon the attempt and back off if you don't want to die.

    Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one). Stop making simulations and sort the real situation out if that model is any reflection on the actual physical location.

    • Re: (Score:3, Interesting)

      by RobBebop (947356)

      What struck me was the the blasted character was BLOODY ALONE! When they make this a multiplayer simulation that supports 500 users in such a way that people die from the bottlenecks of egress and dead ends then I'll believe that it's useful.

      Also, modeling smoke would have been very useful, too.

      Also, once kids pass this "fire drill simulation" they should do what they did on the episode of the Office that aired after the Super Bowl on Sunday. :)

    • Re: (Score:3, Informative)

      by dkf (304284)

      Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

      Fire evacuation strategies for large buildings depend on getting people out before the smoke becomes dense enough to see (institutional smoke detectors are typically pretty sensitive and checked regularly). This is wise, because smoke is really dangerous (toxic gases it contains are the big problem) and is why, when that alarm goes off, you should make sure you evacuate yourself safely; you should have plenty of time, and if you do so you (and everyone else) will be safe. If you wait, you greatly increase t

  • by captainpanic (1173915) on Thursday February 05 2009, @07:57AM (#26735787)

    Somebody once created a complete level of our faculty building for a 1st person shooter, and we got to play it in the computer room (really play the game, not fire drill, with 30+ people). It was awesome...

    But most impressive was that I actually got lost really easily in the game, whereas I never got lost in reality.

  • by SystematicPsycho (456042) on Thursday February 05 2009, @08:13AM (#26735869)

    Is someone with lots of spare time, and I'm sure there's many, planning on modding the fire escape game with a realistic simulation of S11 where you have to escape the building? Or how about the Titanic disaster or other disasters for that matter? Coz you know how sick people are, they're play it just to see if they would make it and probably pay money for it too. If it worked for Leisure suit Larry this one's a winner.

    • Re: (Score:3, Interesting)

      A 9/11 simulator might be useful in mapping out how the impact and subsequent fires changed how people could (and did) escape the catastrophe. For example, if the plane hit just so, would all of the exit stairwells have been on fire, or was there one in a corner of the building that was still usable? How long would it have been useable? I can see architects looking at such simulations to better design means of escape for tall buildings - perhaps if this wall had been reinforced, the stairwell would have bee
      • Re: (Score:3, Insightful)

        by GameMaster (148118)

        Architects and disaster investigators already have far more realistic simulators that they use for this purpose. In the case of major disasters like 9/11, I'm sure they write custom simulators. I've seen documentaries showing the simulators for 9/11 that do exactly the two things you just described (plane impact angle and fire escape sizes). Of course, in the real world of forensic science these simulations are far more scientific and far less flashy looking than games. There is no reason for the specia

    • Re: (Score:3, Insightful)

      by GameMaster (148118)

      If it were realistic, that would be one boring game. Real life is rarely as "exciting" as the movies tell us. If there were something "dynamic" that those people could have done to save themselves, don't you think they would have? A realistic simulator of either event would probably involve your character trapped, unable to move, in a crush of people until the building falls down or the ship fills with water. Anything more exciting would be pure fantasy built, disrespectfully, in the trappings of a real

  • by VShael (62735) on Thursday February 05 2009, @08:41AM (#26736105)

    does the FPS trained soldier just run into middle screaming LEEEEEEROY JENKINSSSSSS!!!!!!! ?

  • by antdude (79039) on Thursday February 05 2009, @09:54AM (#26737111) Homepage Journal

    See here [clearspring.com]. :D

  • by msormune (808119) on Thursday February 05 2009, @10:43AM (#26738021)
    I would swing the fire with my crowbar until it went out. Either that or some annoying person.
  • Arrested for this? (Score:3, Interesting)

    by SharpFang (651121) on Thursday February 05 2009, @12:08PM (#26739689) Homepage Journal

    Remember the story of the kid arrested for "terrorism" for making a game of his school for Counter-Strike?
    I bet porting these maps to CS-Source would be trivial...
    INSTA-TERRORISM!!!