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Blizzard Going After WoW Related iPhone Apps

Posted by Soulskill on Sun May 03, 2009 11:31 AM
from the anything-you-can-app-we-can-app-better-in-a-few-years dept.
An anonymous reader writes "Apparently Blizzard is going after developers making iPhone apps for World of Warcraft (free and otherwise) by giving them cease-and-desist orders. As Mike Schramm says 'Blizzard may be planning to do more with the iPhone,' but 'It would be a real shame if Blizzard legal was simply going after fans who have invested a lot of time and effort into these apps even when there's no clear reason for them to do so.'" It's interesting that they're doing so around the same time a video for a (rumored, alleged, unconfirmed — take your pick) iPhone client for World of Warcraft has been floating around.
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  • Less focus on this crap, MORE focus on Star Craft II. The fscking game has was announce over two years ago. I'm still pissed off about the cancellation of Ghost. There is enough revenue coming in on WoW now. Please don't forget about your customers who don't give a damn about WoW. Thank you.
    • by Opportunist (166417) on Sunday May 03 2009, @11:49AM (#27807043)

      Why? Sorry to be blunt, but why?

      Starcraft II, or any game, would be a risk. A tiny risk, granted, because it will be a seller, no doubt. But why should they shift the focus off something that is simply and plainly a cash cow.

      Blizzard is, after all, a profit oriented organisation. They will do what makes them cash. I know, they are held in a better esteem than Sony or EA, but at the end of the day, they're in for the same reason these others are: Money.

      • Milking WoW for all it's worth is a fine strategy for a company. But there comes a time when you want to play the game and enjoy it but you can't because fan-based stuff gets shut down, bugs, crashes, oh god the bugs and crashes, lag, and general lack of updates make you sit there waiting in Dalaran all day until you are allowed to "have fun".
      • Re: (Score:1, Insightful)

        by f8l_0e (775982)
        That's a perfectly reasonable question. As I mentioned before, the game was announced over two years ago. At the time of the announcement, they had in game video of the game that must have been at least (and I mean the very least) 9 months of development. That seems like a lot of R&D wasted if they don't plan on releasing the game. The FAQs on their site mention all kinds of reasons for delay, like balancing races and game mechanics. In my opinion, they shouldn't have announced the game until the
        • by Moraelin (679338) on Sunday May 03 2009, @02:25PM (#27808325) Journal

          Well, you seem to forget that this is actually normal for Blizzard. They'll tweak the game until they consider it to be right, and that sometimes means 2 years past the planned release date.

          I'm not even saying this as a bad thing. In the end, that's their main secret sauce. They're the guys who would agree with you that balancing the races and the game mechanics isn't just details, it's the game. Most others would (be bullied by the publisher to) shove it out the door now, and maybe patch it later.

          I mean, think about it. What did WoW have that, say, EQ2 didn't have, as both launched in the same year? I can't think of anything major that Blizzard invented, other than the "rested xp" bar, and we could debate all evening if that counts as "major". Blizzard simply took the time to polish the turd, so to speak, and it paid off.

          What set their RTS apart, since you mention Starcraft II? Make no mistake, Starcraft came out in an age where there were about as many "me too" RTS produced by everyone and their grandma, as there were "me too" FPS. There was everything out there, from fantasy to SF to historical. Again, it seems to me like all Blizzard did was actually give it a good long tweak and polish before it got released.

          So I wouldn't be praying for them to do a rush job this time. If they feel that it still needs more tweaking, so be it.

        • Would you prefer if they shoved it out the door as soon as the killer bugs are out and the game is more or less stable and playable, with no semblance of anything that could be remotely considered balance, so everyone plays just ONE side and uses ONE kind of units because they represent the I-win button?

          Because that's the alternative. You will not see studios go silent and mull over games for years, then release a new oh-so-wonderful gem of computer game art. This just does not happen. Any studio that tried

      • by rm999 (775449)

        There are two things I can think of. First, Blizzard can clearly make a lot of profit from Starcraft II, probably with a better profit margin than the industry average. If they can't afford the man-power, they can can afford to hire more people and still make an above-average profit.

        Second, the value of the brand will begin decreasing at some point, at least in the US. Starcraft came out ten years ago, and many of its original fans are now in their 30s and won't have time for new games. Blizzard may be losi

        • So it's a professional sport in Korea, and that means ... what exactly for Blizzard?

          Do you think that ... whatever company makes footballs could exist only on the ones sold for NFL games? Maybe a bad example since those balls will probably cost more than the eggs you can buy in your local sports store, but those "pro gamers" from Korea do not pay a single cent more for the game.

    • by Bieeanda (961632) on Sunday May 03 2009, @12:06PM (#27807171)
      Um, dude? Blizzard is a big company. You know, multiple teams of developers, working on different and unrelated titles? A legal team that has jack and squat to do with development? They're not just some five-man mod team that's getting distracted with flame wars.

      And before anyone claims that they should funnel developers from WoW to SC2, you're on Slashdot. That means you should know that faster development isn't a matter of shoving more developers into a meat grinder of code.

    • The fscking game has was announce over two years ago.

      And I'd be happy if they took 2 more years on it if they felt they needed to. You know why? Because I want it to be good enough that I'm still playing it in 2020, just like the original Starcraft was good enough that it's still fun to play now.

  • From Blizzard's point of view, is it really worth going after? If they put out an official iPhone client, a lot of people are going to drop the (at worst) buggy and (at best) unsupported unofficial clients for the latest and greatest Blizzard one. It's worth more to them to keep their customers happy then to be The Source for an iPhone ap that they'll like;y not even break even on developing and maintaining (since clients themselves are usually, what, free?), unless they plan on charging an arm and a leg

    • These aren't clients. WoW Characters is on my iPhone. It's a handy app for checking the WoW Armory. I can't think of a single reason why Blizz should tell this free app to stop, nor can I think of any possible or valid legal or civil grounds to do so. Fuck Blizzard for this, the fucking assholes.
        • Read about trademark laws.

          Read about nominative use [wikipedia.org]. If you have developed a product or service Y that is compatible with another company's product or service X, it's OK to say Y is compatible with X as long as you don't imply that the maker of X endorses Y.

          In order to maintain their rights on the WoW & Warcraft trademarks, they have to enforce it. That generally leads to Cease & Desist letters.

          Not always; it could be a proceed and permit letter [darrenbarefoot.com].

          • Re: (Score:2, Interesting)

            by mysidia (191772)

            When the title is "Warcraft Arena Calculator"

            This implies that the maker endorses it.

            It doesn't say "Arena Calculator", with "Warcraft compatible" in the description.

            It's using the trademark as if it was a Blizzard Warcraft product, and this will definitely cause confusion.

            Blizzard has to defend their mark, or Warcraft might eventually get declared a generic name.

        • Unfortunately, the places where the cease and desist letters are posted all seem to be down. IANAL, but if they're going after the trademark, then that would be defensible. If they go after an app called "Mulana's Rating Calculator" (or whatever), then I have no freaking clue what interest or grounds they'd have to enforce it. Copyright on derivative works? Sounds like a legally fuzzy area.

    • Judging from my past experiences with WowArmory.com, I'd hope they let the alternate sites/software stay up. WowArmory seems to break itself on scripting and suffer lag/loading issues over the years. Whenever it acts up, I just use armorylite.com or other sites that take snapshots of the real WowArmory. It's not "cheating" or "hacking server/character data". But it's a lifesaver when I need to lookup info on a character and the official site is sluggish. Same thing can be said for the offical WoW forum
  • Officer: "Do you realize how fast you were going?"

    40-Year Old Virgin: "But officer!! I was two hits from leveling up my Wizard and I didn't have time to stop for the light!!!"

  • And Why.... (Score:2, Interesting)

    by anlprb (130123)

    Is the Apple silo so vaulted for the iphone? Isn't this what the Android model can help avoid? Sure, you won't get the program in the marketplace, but you sure can host it in another country where the C&D doesn't mean much and keep on innovating. Umm... Unless Blizzard forgot, these are people who are making free publicity and advertising for their pay application. Wouldn't you want to "integrate" the app into someone's life to ensure that when the time comes to cut the budget in the household, that

  • OK so... (Score:3, Interesting)

    by JustNiz (692889) on Sunday May 03 2009, @03:07PM (#27808633)

    Say I write an app that does not use or distrubute any Blizzard content, nor does it use their API. The app does not use "Warcraft" in the name. It might store, calculate or reproduce information related to Wow that I have originated or collected solely from non-Blizzard sources that have already OK'd my use of it.
    I cannot see how Blizzard can have any legal case to stop me selling my app.
    That would be like McDonalds having a legal right to prevent me from selling my own original hamburger recipe, even though I have never worked for, or signed anything with, McDonalds.

    • Say I write an app that does not use or distrubute any Blizzard content... It might store, calculate or reproduce information related to Wow that I have originated or collected solely from non-Blizzard sources

      Where did those "non-Blizzard sources" get their data?
      If the data is about one's character(s), then the data is directly related to and covered by agreements with Blizzard. Would you like to bet that all third party sources for in-game information have an agreement with Blizzard stating that Blizzard

      • What happens if the person that wrote the app never installed wow or even played wow? Admittedly unlikely but that would mean they could not have accepted or even saw a licencing agreement, as its only a click-through when you install/play.
        Actually I thought that the whole click-through EULA thing had already been legally undermined years ago.

        • That is irrelevant. The will also be licenses for the data used by the websites the application accesses. The idea is that Blizzard controls access and distribution of the data that makes up the game.

          I suggested looking at the game EULA as it will have a lot of the same restriction on distribution of data.

    • by jonwil (467024)

      If your app has information (e.g. stats etc) about a "giant battleaxe of doom" (or whatever), no matter where YOU got it from, ultimately the source of the info has to be from the game itself.

  • The day Blizzard dies (all companies eventually fall to newer, better competitors) I will not shed a tear. It's sad to me that such an arrogant, litigation happy, customer-bashing company has succeeded as well as it has to this point.
  • by phlegmboy (1067452) on Sunday May 03 2009, @06:21PM (#27810441)
    Blizzard does not have a clue about customer relations. I play Eve Online and there are a number of player developed applications such as Evemon and Eve Fitting Tool which not only have the name of the game in their title but make use of an API system developed by CCP that allows these apps to connect to the servers and get information such as currently training skills, assets and their locations, the status of research or ship, module or ammunition building jobs, etc. CCP also release a database which contains information on all the ships, modules, etc so that people that create the player made apps can have the correct information for the modules and ships, such as their bonuses, etc. The whole idea is to work with your player base rather than be a bunch of whiny bitches like Blizzard. Players will always try to create apps based around their MMOG. Blizzard should wake up to this and work with their player base (although I bet most of the "players" are nothing more than gold farmers), instead of against it.
    • "Blizzard should wake up to this and work with their player base (although I bet most of the "players" are nothing more than gold farmers), instead of against it."

      Oh yeah, that makes perfect sense. There's a small base of legitimate players paying the salaries of millions of gold farmers.

      Let's guess 30 cents an hour per worker (just a guess), and the account is used 24 hours a day in shifts, so... $7.20 in wages per day. I'll assume by "most", that you meant 75% of the players are gold farmers, and b
    • Uh huh, right. Have they allowed you to change your skills from a website yet? Have they allowed you to queue multiple skills yet? Really, they have to do whatever they can to keep customers. They only have what...60k active subscribers? And they do plenty to piss off the players by either catering to the casuals, catering to the hardcore, helping players cheat, etc. And how many Eve players are actually just bots doing tedious tasks like mining?
    • Blizzard does not have a clue about customer relations.

      Their number of subscribers and customers would lead me to believe otherwise.

      There are plenty of websites out there that have all the information you could ever want about WoW, and then some. Besides, Blizzard doesn't need to outsource development of secondary apps to amateur developers, because they have extremely talented developers in house that can do a much better job. Also, you completely ignore the fact that Blizzard provides a scripting language for users to completely customize their GUI (too bad

  • The first person that manages to multi-box 5 iPhones running Shamans through arenas wins at WoW.

  • I find it really sad, I would have liked to have tried glidder, it would have made my life simpler, but now I can't even get an Iphone app that at least let's me know when my AH item has been sold...or when I should log on, before I lose that email someone sent me a while back....sheesh.

    • by Grave (8234)

      2007? WoW has twice as many subscribers as it did at the start of 2007.

        • Blizzard has said that the licence has been moved from The9.com to NetEase.com. I don't know how they handle character migration across servers but the game won't disappear completely.
        • Re: (Score:3, Funny)

          by AuMatar (183847)

          Does it matter? I thought all Chinese players already moved to EU/US servers to gold farm.

        • Re: (Score:3, Insightful)

          Hi. What's your hobby? It sounds like a fucking waste of time to me though, just a preemptive FYI. (No, I don't play WoW, I quit, but I don't use my old WoW time being productive, I entertain myself with other also useless things).

    • Being goth is still relevant? Kind of a stupid statement since it is a game that has had continual development over those years.
    • Re: (Score:2, Funny)

      by narfspoon (1376395)
      Some of my friends who still play admit to spending more time playing Peggle or Bejeweled inside of WoW than actually farming or PVP.
      • Before I quit I was playing almost exclusively for mount collection... Then they took two reward mounts out with the last patch so I quit. :-/

    • Not actually true, they did this to the very first app that came out (it was just a simple app for fetching character info off the armory) and it was free -- that was some time ago. I remember the app's author posted that he was asked by Blizzard to remove the app (not sure if they actually used a C&D letter) and he complied.

      • So how is an iPhone app different from any one of the 3rd party Armory/Talent replacements? Hell, wowhead.com has had a talent calculator up for years, and it's *still* better than the official Blizzard one, and I haven't heard anything about them getting C&D'd. ArmoryLite.com has likewise had characters' profiles cached and displayed for ages.

        Perhaps not surprising given the size of the company now, but Blizzard's legal team is getting as inconsistent and stupid as Microsoft's.
          • Good point, actually - sort of like J.K. Rowling and her endorsement of, then subsequent legal action against, that online Harry Potter encyclopaedia. It's cool to offer a free service that complements a popular product, but if it's something they could get around to charging for then they don't like it quite so much.

            Also, as someone pointed out below, it may be more to do with the fact that the app actually (I believe) had the name 'Warcraft' in the title, which is a clear copyright issue. Blizzard's alw
      • Re: (Score:3, Insightful)

        And the real solution to this is to make different server settings for different communities.

        What? There are people who enjoy the idea of botting? Let them run bots of Gnomergan. What? There are people who hate all mods? Okay, no mods on Onyxia. What? There are people who want death to be permanent? Okay, death kills you for good on Deadmines.

        Tada.