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Apple Racks Up the Gaming Patents

Posted by Soulskill on Wed May 06, 2009 10:07 AM
from the one-button-controllers dept.
An anonymous reader writes "Evidence has been growing that Apple is developing a new gaming console. Now, there are some possible details about how a combined media/game console might work, based on patent applications filed by Apple in late 2007 and early 2008. Here is some of what we can look for: having your personal music integrated into a title, a 'natural' gesture multitouch interface, and a single online store that sells games, media, and video."
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[+] Apple: Apple Snags Former Xbox Exec 190 comments
nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.
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  • by denttford (579202) * on Wednesday May 06 2009, @10:11AM (#27846097) Homepage
    Apple's other attempt to enter the gaming market. [wikipedia.org]

    As much as I dislike their products, if Apple goes after the Wii with stong iTunes and iPhone/Pod integration, as a gaming and convergence device, they could hurt Nintendo. The saturated market isn't an issue when you can lower the standard of definition and quadruple the market space (e.g. the "smartphone" market).
    They will probably have to kill Apple TV, though.
    • by SuperKendall (25149) on Wednesday May 06 2009, @10:16AM (#27846205)

      They will probably have to kill Apple TV, though.

      To me it seems pretty clear what they want is to dominate casual gaming the way they are starting to in the handheld space (yes I know they are still a long ways behind Nintendo, but there are a LOT of games targeting the iPhone/Touch now).

      In order to do that all that is needed is to add some light gaming abilities and controls to the AppleTV. Perhaps it would not look much like what they have today, but I see AppleTV being the core from which they extend into gaming.

      I never did think they would do a console before as I thought it made no sense, but seeing as how almost all the games I purchase on consoles now are online smaller games I can see it working. With other consoles still focusing on larger games as a focus Apple could really sweep up the smaller game category. Heck, all they'd have to do is court all of the indie game competition winners going back a few years and they'd have a hell of a system.

          • by je ne sais quoi (987177) on Wednesday May 06 2009, @12:40PM (#27848407)

            The only trick would be convincing game developers to write anything for a platform with fewer users.

            You should definitely read this [joystiq.com] then. The rumor on the street is that Apple might buy EA. Now, I know better than to listen to these types of rumors, but if that did happen, they would suddenly have a lot of games being written for them. Who knows if this is true or not, but it is makes a hell of a lot more sense than Apple buying Twitter of all things.

    • Somehow I don't think killing the Apple TV will be too hard, or even painful.

    • by Anonymous Coward on Wednesday May 06 2009, @10:39AM (#27846511)

      The problem with Apple entering that market: price. One of Nintendo's biggest selling points is their price. If Apple continues with their buy-in-club pricing mentality (and we have no reason to believe that they won't), then I highly doubt Nintendo has much to worry about.

      • by NatasRevol (731260) on Wednesday May 06 2009, @11:12AM (#27846997) Journal

        Well, since iPhone sales(4M) are running at about 1/3 of DS sales(12M), I'd say they have a lot to worry about.

        http://vgsales.wikia.com/wiki/Nintendo_DS [wikia.com]

        iPod Touch sales add a bit more - the other 2/3 of DS sales

        ~40M iGamingPlatforms.

        http://www.macnn.com/articles/09/04/22/apple.ipod.sales/ [macnn.com]

          • by Sj0 (472011) on Wednesday May 06 2009, @11:36AM (#27847367) Homepage Journal

            You guys are about to learn what I learned 10 years ago: Discrete devices work best. A dedicated gaming platform will have better performance, better form factor, and better battery life than a device that's a million things and also a gaming platform. A dedicated music device will have better form factor and better battery life than a device that's a million things and also a music device. A dedicated phone will have better form factor and better battery life than something that's a million things and a phone.

            And you know what? When my DS is dead, I'll still be able to call a taxi, and I'll still have 11 hours of music left on my iPod.

            • by SuperKendall (25149) on Wednesday May 06 2009, @04:08PM (#27851431)

              You guys are about to learn what I learned 10 years ago: Discrete devices work best.

              That is true, and that is what geeks prefer. I preferred that myself once.

              But you are soon to learn a more powerful truth. That the general populace prefers convergence when it works. "Normal" people (and I use that term neutrally, not implying anything wrong with being abnormal!) do not want to have two or three devices to charge if possible. These people will happily sacrifice a few things to carry less and not become The Batman.

              The cycle is that you have a dedicated device until the general devices get powerful enough to absorb the specific.

              This is true of course primarily in the mobile space, for fixed location devices I think people will generally either prefer or have neutral preferences on quality devices that do one thing well (like using a receiver vs. having an all-in-one entertainment system). But when carrying stuff space and weight are all premiums that people will sacrifice a lot to improve - not just true in electronics ether, just look at hiking gear...

      • by denttford (579202) * on Wednesday May 06 2009, @10:20AM (#27846269) Homepage
        No, it does better than expected as a niche product [wikipedia.org]. Still, I suspect a PVR+iTunes frontend+Gaming platform with strong iPod tie ins and in HD would sell very well. It would be a major initiative, and I doubt Apple would let a "hobby project" dilute that market.
        • by Moryath (553296) on Wednesday May 06 2009, @11:36AM (#27847357)

          One of the most underutilized - but most fun - options on the original Xbox was the ability of certain games (especially the Tony Hawk series) to replace the default "in-game" music with music ripped from CD's. Make a custom CD with your own chosen playlist, drop it on the box, and boom, you had a completely different experience. I couldn't stand half of the crap-rap they put in, for instance, but I could tell it "never play" those songs, and add in, say, a bunch of Frank Sinatra to the list, or pretty much anything else I decided to put in.

          I wish more games had that option. It's one thing if you have a cutscene with dedicated music or something, but something else for sports games or games that wind up trying to have a "top 40s" playlist stuck in as an afterthought. I know I, personally, get bored with games quicker if I don't like the music that's being blared.

          • by jolson74 (861893) on Wednesday May 06 2009, @11:45AM (#27847497)

            Actually... one thing really cool about the Xbox 360 is that if you are playing your own music (either from the hard disk, from a PC via Media Center, or from an MP3 player connected via USB) it will override the soundtrack of whatever game you are playing. But you still get all of the other game sounds (voices, sound effects, etc.).

            Without that feature, I think 'Burnout: Paradise' would have driven me insane.

          • by Cillian (1003268) on Wednesday May 06 2009, @11:47AM (#27847515) Homepage
            Playing gears of war 2 with a friend while listening to abba and other cheesy music was rather amazing and one of the most fun experiences I've had gaming.
      • As the other poster noted, the sales are actually better than you'd expect for a niche product.

        But the thing you are not considering is that many people use mac minis as home theater systems. They are not technically counted as "AppleTV" units but it has the same effect - people buy a lot of media from iTunes, and many use the same FrontRow software (though many others use things like Boxee).

          • Re: (Score:3, Informative)

            I was wanting to use a mac mini, as a front end to my MythTV system, but, from what I understand, they aren't powerful enough to play full HD content?

            I can play 1080p content on my original Intel Mac mini - using a faster external HD is the key (as is using VLC for playback).

            The newer mac minis are more than fast enough, even just using Quicktime (and I think the internal drive is faster now, but still just a laptop drive so an external FW800 drive would make a good addition)..

          • Re: (Score:3, Informative)

            Check out the newest MacMinis. If they have an Nvidia 9xxx integrated video they would make great MythTV systems. I currently run Mythbuntu with the avenard.org repo. Jean-Yves has backported the VDPAU acceleration into the stable Myth series. Using a supported Nvidia card and VDPAU lets you offload video decode to the video card. It takes almost no CPU to decode Blu-Ray rips with this setup. High bitrate 1080p barely touches the CPU. On the MythTv users list there has been discussion of upcoming Nvidia ION
  • by Bieeanda (961632) on Wednesday May 06 2009, @10:13AM (#27846125)
    ...in the Xbox 360. It's white, has a circular interface on the front panel, and as Apple considers the iPods, the RROD makes it disposable.
    • by Tarlus (1000874) on Wednesday May 06 2009, @10:58AM (#27846765)
      Woah... you did NOT just call Apple and Microsoft the same thing... on Slashdot of all places! ;)
      • by ActusReus (1162583) on Wednesday May 06 2009, @11:17AM (#27847071)

        Sigh... in the not-so-distant past, when the Slashdot community was oriented around open vs. proprietary discussions, Microsoft and Apple very much WAS considered to occupy the same basic space.

        These days Slashdot is all about piracy, fads and rumors in social networking sites, and discussions about marketing. The occasional GPL vs. BSD/MIT/Apache flamewar still sprouts up, but mostly it's just fanboys praising or bad-mouthing various shiny objects on the basis of how "sexy" they are.

        Apple sells "better" stuff, Microsoft sells "more" stuff. Other than that, yeah... they are pretty much the same thing.

    • by SailorSpork (1080153) on Wednesday May 06 2009, @11:41AM (#27847433) Homepage

      Actually, you can also play your own music in games on your Xbox, and Xbox Live has an online store for games and videos. Other than a multi-touch interface (Nintendo DS's turf), what is Apple doing new besides combining these and putting their logo on it?

  • Sounds like an a shiny opengl xbox that will most likely cost more...that will cost money every time they update the firmware. They can't get a very good game support on their PCs, and they intend to get support from developers on this? Highly unlikely...
      • Re: (Score:2, Informative)

        by Anonymous Coward

        Obviously, you haven't coded for the iPhone...

        You can use C++! The user-interface must be programmed with Objective C.

        Assuming that you just want an OpenGL view where you can throw in your game graphics, you just need to set up an App delegate, a view controller and a view. One of the standard templates gives you everything you need on the objective C side.

        So if you want to do OpenGL and C++ on the iPhone just start!

          • Re: (Score:3, Informative)

            "Template" in this case may be a poorly-chosen word. It doesn't mean C++ style template, it's more like "Pick from this list the category of app you want to write. Okay, now here's a whole bunch of boilerplate code with 98% of the framework calls you'd have to write already made for you." Then you essentially, yes, just write your OpenGL code (plain C is legal Obj-C), change some arguments in those framework calls, and compile!

            Obj-C, btw, isn't too hard to pick up. It only adds one major syntactical feat
      • And they want all games ported to Objective-C. For fuck's sake Apple, let us use C++ on the iPhone like a good computer company.

        First, separate your game into model, view, and controller components [wikipedia.org]. Physics, AI, and map decoding go in the model so that they're identical across platforms, and anything specific to the iPod Touch goes in the view or controller. There exist bindings between Objective-C and C++ [wikipedia.org], and as an AC pointed out [slashdot.org], only part of the view and controller need to be written in Objective-C.

        XNA on Xbox 360, on the other hand, needs games to be ported to the CLR. At first glance, this would be a deeper rewrite, as I've

        • by Actually, I do RTFA (1058596) on Wednesday May 06 2009, @11:03AM (#27846857)

          First, separate your game into model, view, and controller components

          It's not that simple. The view is pretty complex in games. The controller has to include networking, file i/o, actually controller input and mapping to a unique internal method.

          Physics, AI, and map decoding go in the model so that they're identical across platforms

          Nice if true, but it's not. Different chipsets (x64, x86 and PowerPC) all require tweaks to the underlying math libraries to optimize performance. Sometimes those tweaks propogate up.

          only part of the view and controller need to be written in Objective-C.

          Without knowing exactly the dividing line, I can say that those components are pretty complicated. So why should we have to use Objective-C at all? Why should I have to have some other language anywhere in my build?

          XNA on Xbox 360, on the other hand, needs games to be ported to the CLR.

          XNA is optional. Objective-C is manditory.

  • by b96miata (620163) on Wednesday May 06 2009, @10:15AM (#27846183)

    Sounds like something the 360 does right now.

    Maybe the patent covers a system whereby you're forced to pay the console maker for the music you want to integrate.

    • Re: (Score:3, Insightful)

      And the PS3 and some PSP games. But like all Slashdot summaries about patents, it probably left out some specific to make it sound more stupid than it actually is.
    • I've always been happy to just play the stereo while I'm gaming.

      • I've always been happy to just play the stereo while I'm gaming.

        That would work if you can turn off the game's music, and if you can set up your stereo to mix the Xbox 360 and music source so that you don't miss world cues that the game presents through sound effects. I doubt that the median console owner can figure out the latter.

  • Perhaps they are planning to offer these types of features in their current iPhone/iPod Touch products? Then allow developers access to the framework in some future firmware update? They could also be planning to move games into their own section on iTunes, as they are selling better than other apps. Most of this stuff already fits their existing hardware anyhow, so I'm not seeing how this leads to a new gaming console.
    • There's also rumors about a Kindle style device. Think of a full color Kindle with the features of the iPhone.

  • by Sockatume (732728) on Wednesday May 06 2009, @10:17AM (#27846223) Homepage
    All of the stuff mentioned there could apply equally well to the iPhone and iPod Touch, which Apple have been positioning as proper gaming devices anyway.
  • Sounds like patents for games on the iphone and ipod. Am I missing something? Or maybe something like a media center. Hell my DVD player came with 2 games. That does NOT make it a console.
  • "having your personal music integrated into a title, a 'natural' gesture multitouch interface, and a single online store that sells games, media, and video.""

    sure sounds like the iPhone/iPod touch with the iTunes Store, doesn't it?

    I doubt that they will make a "Apple iWii"

  • While things work fine for the casual market, for deeper and more complex games that the hardcore crowd will actually want they are going to have to add some buttons. Though its great not having a stylus to loose, the type of screen the current iPhone and Touch use is simply not accurate enough for heavy gaming. The gyros are nice but games that use them are mostly a one trick pony so far. I know Apple is all about slick and elegant but practical would do them alot of good. I'd love to see the iPhone/Touch as a viable gaming platfom, its specs are better than any handheld on the market but its interface cripples it.

    • Except that the hardcore gaming market is tiny compared to the casual gaming market. So if you want to, you know, actually earn money instead of bragging rights, this isn't much of an issue.

        • Yes but except for few exceptions like Wii Fit, casual gaming market is heavily fractured.

          That's a developer issue, not a hardware issue...

          And you'll have to sell 3-5 copies of it to match the sale of a 1 hardcore game.

          You're only talking price per copy, but you ignore you must also spend about 100x the initial amount of money for graphics and level design in any "hardcore" game today.

    • Re: (Score:3, Insightful)

      Lots of people claimed that the Wii would fail because it's graphics weren't adequate for what hardcore gamers wanted. Nintendo proved them wrong.

      I'm just sayin'.
  • The controller has already been released! [theonion.com]
  • Games != Windows :-D (Score:3, Interesting)

    by starglider29a (719559) on Wednesday May 06 2009, @10:41AM (#27846537)
    Many people [citation needed] use Windows solely because it's how they play their games. With the excuse of "I can't play cool games on a Mac" gone, those "slaves to the game" Windows users will have no excuse, and will switch to Mac.
  • Handhelds only (Score:3, Interesting)

    by jigoman (853944) on Wednesday May 06 2009, @10:47AM (#27846625) Homepage
    I think convergence is what's is prompting this. Imagine making the iPhone/iPod Touch a portable gaming console. Remember when we used to carry a cell phone, iPod and DS? Millions of you already have Apple's gaming device in your hand. I can't see any sense in Apple coming out with a dedicated gaming device.

    Also, I was browsing the AppStore last night and noticed a couple of games that were previously only on the Nintendo DS (Cooking Mama being one). The graphics/gameplay were identical if not better.
  • Seems like integrating private music collections into a game would be prior art.. Audiosurf comes to mind, but I am sure there are plenty of others I am omitting...
  • Your music could get integrated into the game environment.

    It would totally rock to play games incorporating music by my favorite artists like Yasunori Mitsuda, Koji Kondo, and Nobuo Uematsu!

  • No Pippin 2.0 (Score:3, Insightful)

    by Millennium (2451) on Wednesday May 06 2009, @11:12AM (#27846995) Homepage

    After the disaster that was Pippin, I very much doubt that Apple will be going into that business again. Steve Jobs' animosity toward computer gaming is well-documented, and it is unlikely that he would about-face on something like this, as he would have to have done back when this project started.

    More likely, this is an extension of the Apple TV into a more full-fledged set-top PC. Jobs hates games, but he's learned the hard way that games sell computers, so of course he's going to have Apple put some thought into the interface. But this will not be marketed as a game console, and ultimately it will not compete with game consoles.

    On the other hand, it's good to see that they're leaning towards Wiimote-like gesture-based control as opposed to 1:1 motion mapping. It's the best of both worlds: the abstraction of buttons alongside the immersion of motion.

  • Apple looking at EA? (Score:5, Interesting)

    by Phroggy (441) <slashdot3 AT phroggy DOT com> on Wednesday May 06 2009, @11:14AM (#27847017) Homepage

    I was about to dismiss it as unsubstantiated speculation, but I just saw an article claiming that Apple may want to acquire EA [tgdaily.com]. That would fit in VERY nicely with designing their own game console, which I imagine would replace AppleTV.

    Wow. Apple buying Twitter would be silly, but Apple buying EA could totally change the landscape.

    • I don't see how you make the leap to iGameboy.

      Apple signs exclusivity deals for a few major video game publishers' games that it thinks are good enough to be system sellers for the iPod Touch. Then Apple enters into a co-promotion agreement with the publishers that includes "only on iPhone and iPod Touch" branding in advertisements, just like some DS games' commercials say "only on DS".

    • Nintendo already does most of this. Combination game console, picture sharing, voice communication with anyone in the world, surf the net, buy stuff from their online store, everything organized in "channels", a natural interface that supports gestures, and (until the last update, which removed mp3 support) you could play your own music for some titles. So - Wii combined game/media/internet console FTW.

      Apple isn't a game company.

    • Something seems incredibly interesting about the prospect of a game console with an iPhone like app/game store. I could definitely see myself buying one if they do come out, especially if I could easily program my own games for it.

      Given that the app store for the iPod Touch uses almost the same business model as the "Community Games" store for the Xbox 360, I'd recommend that you buy an Xbox 360. Like the iPod Touch, the Xbox 360 needs a specific host operating system (Windows) to run the developer tools, and running your code on the console requires a $100/year developer certificate.