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Age of Conan, One Year On
Posted by
Soulskill
on Tue May 19, 2009 02:33 AM
from the still-alive dept.
from the still-alive dept.
One year after its rocky launch, Age of Conan has stabilized and seen a growth in its player base, reports FunCom. What's more, they say, is that players seem to be playing for longer periods of time as well. Game Director Craig Morrison said in his May letter that work on the next major update, 1.05, is nearing completion, and provided some more details about the new features. This is the same patch which, due to the sweeping stat and equipment changes, will allow players who have a character at level 50 or higher to create a brand new character already at level 50. Reader Kheldon points out a two-part interview with Morrison in which he discusses the laundry list of changes they've made in the past year to improve the game, as well as some broader thoughts about storytelling in the MMO genre. FunCom also released some early details yesterday on two new, free-to-play MMOs they're working on, one of which is browser-based and one of which is Java-based.
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WoW is still better (Score:2, Informative)
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I tried it the first month also, never subbed. Quality and creativity cant be replaced with marketing and budget. This game was proof.
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I dunno, in my experience, WoW was the marketing and budget, and AoC got the quality and creativity.
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Quality? AoC was up there with Vanguard for absolute worst game at launch, ever.
I mean, DX10 support was listed as a release feature. AFAIK it's STILL not working properly. Load times were pathetic, crashes were frequent, a lot of stuff flat out didn't work, class balance was hillariously pathetic.
Maybe now they're getting to what the game should have been released as, but AoC and "quality" don't belong in the same sentence.
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I played Conan briefly, but when it comes to quality and creativity I don't think you can rate it ahead of WoW. The world just did not feel "open" to me. It felt like you were very constrained as to where you could go, what you could do, and how you do it.
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Most people didn't really know how to play AoC, given that it's shielding and combat system were totally different.
I bet if you got into the game again, and tried a melee character, you'd be hooked.
The graphics alone are amazing (assuming you have a dx10 card and machine to support it).
Having come from EQ1, then played WoW, and then AoC, I'll say this:
If EQ1 is the baseline, WoW is EQ1 with training wheels, and AoC is somewhere in between. And I'm thinking of the relative level of skill required.
AoC's shie
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"The direction attacks make it incredibly easy for those with less lag to take advantage of those with lag"
Since when has lag not effected game play? If you have a laggy connection, you'll be at a disadvantage in any game.
"the list of bugs at the time I left was mind boggling, the poor balance, and add in the lack of any real communication from funcom"
The list of bugs at the 4 month point is drastically smaller. They had a smoother launch than most games. Most people who complained about the bugs were co
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The graphics alone are amazing (assuming you have a dx10 card and machine to support it).
Sorry, you lost me there. The game has yet to support dx10 at all, so having a card that supports it is irrelevant. Perhaps you were one of the lucky ones who won the hardware lottery and the game actually worked decently. Many of us, despite having top notch rigs, were incapable of getting decent performance regardless of the settings we used.
Re:WoW is still better (Score:4, Informative)
If EQ1 is the baseline, WoW is EQ1 with training wheels, and AoC is somewhere in between. And I'm thinking of the relative level of skill required.
I played EQ1 for years, and in terms of actual skill, WoW requires way more skill than EQ1. The more serious boss encounters in WoW require that everyone in the raid know what to do, when to do it, how to move, and if just ONE person screws up, it's a wipe. What WoW cuts out is not skill, but a lot of sitting and waiting that EQ1 requires. For example, the stuff where a boss in the open world spawns only once every week or so and then guilds have to rush to get to see who can kill it isn't in WoW. Some people may miss that sort of competition, but I sure don't.
Parent
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I played EQ1 for years, and in terms of actual skill, WoW requires way more skill than EQ1.
roflmao ... gets back on chair...
roflmao
The more serious boss encounters in WoW require that everyone in the raid know what to do, when to do it, how to move, and if just ONE person screws up, it's a wipe.
"A wipe"? roflmao
When did you start EQ? And when did you quit?
The more serious boss encounters in EQ1 "back in the day" required everyone in the raid know what to do, when to do it, how to do it, and if just ONE pers
and you (Score:2)
you have no place here, with that kind of language. go back to digg.
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What is the reason you cancelled? Lack of content (unlikely, after just 1 month of playing), bugs and stability, the unusual combat system, lack of depth (very unlikely if WoW is your baseline for comparison), lack of groups or friends, PvP/ganking, poor quests and storyline, or something else?
Maybe some people just have
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You could easily max out your character and have at least a weeks worth of grinding under your belt within the first month the game was officially open. Fastest levelling game I ever saw.
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You're new here, right?
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AOC on good MMO storytelling (Score:5, Funny)
Coming up next: the Pope's guide to good sex and the Dalai Lama's tips on cooking meat.
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Coming up next: the Pope's guide to good sex
Almost. [smh.com.au]
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The the Dalai Lama is not a vegetarian... so he very well may know how to cook up a mean meat dish.
Year One... (Score:2)
Did they restore large breasts? (Score:2)
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ends up talking about WoW (Score:5, Funny)
Pretty sad that by the end of the interview they are talking about 4 year old WoW content.
Having played since launch (Score:5, Informative)
I can say that it is by far the best mmorpg I've ever played.
Well, let me step back:) It is by far the mmorpg with the most potential I've every played.
Currently gear gives you at max, a 25% increase in power overall. The latest patch will push that to closer to 50%. This will give most "wow'ish", or older "EQ1'ish" players a more familiar feeling concerning item power.
This has been one of the harder selling points of AoC since its launch: namely, there seems to be very little you can do to improve you character. Once you reach max level, and even if you raid and dungeon crawl for all the best gear, you are, quite literally, not much more powerful than a naked max level character.
Funcom decided to make the game skill based, focused on pvp, and gear was to be secondary. However, what they found was most players preferred an even mix. Hence, Funcom chose to do 2 things:
1. PVP levels. You can reach up to pvp level 5, which unlocks new gear upgrades along the way. PVP level 5 is VERY hard to get (assuming you don't cheat grr). And I come from EQ1, so saying "hard to get" means a lot here.
2. Patch 1.05 will increase the benefits of gear, as well as give and overhaul to the under used crafting system.
Now, back to the original point: AoC being the mmorpg with the most potential.
It has all the traditional things that an mmorpg has, plus a very real feeling in terms of maturity. That aside, what sets it apart is a feeling of control when in pvp combat.
The thing most overlooked by new players, is the shielding and directional attacks of combos. You see, not only do you have cc (crowd control) and other standard mmorpg moves, you can also choose to direct attacks to certain areas of a person (top left right down, etc..).
The defender can move his shields to block those attacks, and in addition to active blocking, sacrificing endurance/stamina to block more damage.
Thats pvp. In the pve world, the game is fantastic, and getting better each patch. While I do think that raids are a bit too simplistic right now, the general pve is equal to any mmorpg or better, and the graphics are light years ahead of wow or other like mmorpgs.
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It is clear that a lot of love went into the noob area, and the quests outside the main storyline indeed lack voiceover. But the game really doesn't "fall apart" outside the noob zone. I saw this comment from a few reviewers, who probably levelled a character out of Tortage and then got disappointed by the Cimmerian village or Tarantia, before writing their review. I jus
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Obvious (Score:3, Funny)
Age of Conan, One Year On
will be one year more than his age now.
Anarchy Online 2 would be better (Score:5, Interesting)
They make AO2, and I am there.
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Where's my 360 version? (Score:2)
The game is fine; public opinion needs fixing (Score:5, Insightful)
If you read the negative comments here, you can easily spot the trend: "had high hopes, preordered the game, played for a month, it *sucked*, and even though I haven't touched it for a year I'm sure it still sucks (because I'll be damned if I give Funcom any money to try it again)".
At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.
AOC's main problem isn't the game, but its public perception that was throughly ruined by the game's post-launch half-bakedness. If you ask newcomers who've just signed up to AOC about how they feel about it, they're usually having fun and are very much puzzled about the hate it's getting.
Funcom is facing a heck of a task battling people's existing prejudices in order to try and convince its 600,000 lost customers that they have indeed made the game playable and fun.
Re:The game is fine; public opinion needs fixing (Score:5, Interesting)
This isn't a post to bash Vista or AoC, just pointing out the similarities between the two.
Both had horrendously terrible releases, and while the products may have ended up reasonably solid after much fixing and tweeking, nothing is going to fix the bad release publicity.
Maybe this is a message to publishers that releasing a half-finished product, then fixing it later, is really a terrible terrible idea that should be avoided at all costs. Microsoft certainly is trying VERY HARD to avoid the mistakes of vista with windows 7, even though they are quite similar OSes.
Parent
Re:The game is fine; public opinion needs fixing (Score:4, Insightful)
At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.
The problem is that the initial impression from launch is the impression that people are left with. It's a constant problem for all MMOs, not just AoC. Releasing a buggy, incomplete MMO pretty much guarantees failure, because the people who are excited about it are going to jump into it and come away very disappointed. It's not hard to predict this, anyone who is familiar with the industry understands this. That's one reason that WoW succeeded where other games have failed... it worked well, right from launch. I got into it about a month after launch and one of the things that made it work for me was that it just... worked. After playing EQ1 for years and just accepting the fact that the world was buggy, having a game that you could just play and enjoy was quite a revelation.
Parent
Re:The game is fine; public opinion needs fixing (Score:4, Insightful)
A two or three month free trial for those original accounts that played from the beginning would be a start.
Parent
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That's exactly what killed Hellgate London, they never got over the stench of their launch. By the time the game got axed they'd fixed most of the problems and had a fun little game, but not enough people were willing to give them a second try, or even a first try after reading the reviews.
You'd think developers and publishers would be able to predict that kind of result, but obviously not.
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Which is why you should really make sure the game is ready before you release it. I'm not saying this to be a jerk. Customers are fickle and will find something else to do if they don't like the experience. Getting them to come back to give you a second chance after you've made their experience so horrible that they took deliberate action to cease paying you for it is a difficult thing to do. It's because it's so so difficult to get players back that you should make certain your launch is a good experienc
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I finally gave in and tried it 2-3 months ago. I think I lasted about 5-10 hours. It just wasn't fun. The 'directional combat system' was basically irrelevant. Sure, maybe it matters later on, but that's not the point. If you want players to stick around, the game has to be fun out of the box. Of course, it also has to stay fun. WoW accomplished that for me for about 3500-4000 hours of gameplay, compared to 5-10 for AoC.
Looking for Group (Score:2)
This is the same patch which, due to the sweeping stat and equipment changes, will allow players who have a character at level 50 or higher to create a brand new character already at level 50.
I don't know about everyone else, but the last thing I'm looking for in a party is someone who just started playing his character yesterday, doesn't know how to play his new class and didn't buy half his spells because "he didn't think they looked useful." Lord knows there's been a lot of incompetent death knights in WoW, though mercifully time passing has culled a lot of the chaff by now.
You can not use WoW for comparison. (Score:5, Informative)
People, please do not try to compare World of Warcraft to any other MMO. Why? MMO's have an interesting social variable that acts as a feedback loop. Warcraft's popularity is partly due to is popularity. Yes the game has to be good, but once you gain a certain momentum people stay with the game because their friends stay with the game. You need a sufficiently large portion of friends to leave for another game before you will, even if you like another game better. This is why you sometimes see a mass exodus from games that don't gain momentum. Guilds tend to ban together and move to another MMO as a whole. Most MMO's have monthly fees which limits most peoples budgets to one game. Humans are instinctively loyal pack animals. We ban together in teams to increase our power. If you think about it hard enough, you can probably find at least one other MMO that you would have played if everyone in your guild switched with you. And don't forget World of Warcraft at release time. Remember the guilds that powered through Molten Core and then had nothing to do but stand around Ironforge looking cool? Many of them would have gladly jumped ship to another MMO, but options were more limited back then. Some even canceled accounts to save money and just waited for an expansion. Age of Conan might still survive, but getting WoW-type popularity means getting people to quit playing WoW, which means leaving friends and abandoning charters you've spent years on. It's a tall order.
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You're 100% correct that there's a snowball effect in place. I sincerely hope this happens to AoC as well since it's the best MMO I've ever played, thanks in large part to the community. The fact that this game is rated M means there's none of the kiddie attitude of WoW. It makes a world of difference.
Re:meh (Score:5, Insightful)
Conan is an enjoyable game. I'm not playing it currently, as the wast majority of people here, as it isn't really my type of game.. but still, it's an enjoyable game. If you're wondering about playing it, try the 7-day trial. It's free.
That said, I'm sick and tired of whiners making uninformed, poorly written posts. The Conan forums were full of them a month after launch. Why?! It's not going to help, it's not going to solve anything and it's ruining the forums for the people who actually play and enjoy the game.
Furthermore, why on earth are native speakers the ones with the most spelling mistakes? When they're ranting, can't they include some details on whats wrong, instead of just " tihs game suxx".. so atleast the people reading would get some information and some basis for discussion? Seriously, why are so many people acting like utter retards?
Parent
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You ask why people whine? Could it be the fact that some of the promised features wasn't delivered? (Bar brawls, directional combat that mattered, DX 10 support).
Or was it that the most convenient way to travel was by way of death?
Could it be that PVP was all about preloading your combos while running around and then hitting with the last strike, because the others didn't really matter?
Could it have been lack of content at some levels meaning that everyone (except those who's classes happened to be broken a
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I'd completely forgotten about that. I remember at first I was indignant that people were doing it but by the end I was only indignant if I couldn't find a high enough ledge to jump off to kill myself. Did they ever do anything about quick travel? I left just before they significantly dropped the price of steeds so I had never been able to afford one.
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I think the combat
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i played hte first 2 or 3 months
this game was really really bad 9 or 10 months ago when I last played, it only has a player base because of tits and stupid kids who like to sit in huge groups at the entrances to low level zones and kill lowbies over and over and over 9 or 10 months ago when I last played.
what killed it for me after defending its shittastic launch was that every subsequent patch introduced more problems than it fixed, like 10k ping spikes and CTDs where there were none which were present 9 or 10 months ago when I last played, but could be patched now. I don't know, though, because I haven't played in 9 or 10 months.
class balance was a total joke etc 9 or 10 months ago, when I last played.
the only thing i miss and think should have been put in to other games is the horse-sprint
i only know one person who still plays, and they're a huge EVE fan too.
Fixed that for you. Tenses corrected in italics, additions in bold.
Anon as I've modded you "Overrated"
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Which perhaps goes to show that you should make sure your launch isn't an abomination, or otherwise you'll lose a bunch of players who won't give you a second chance.
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PvP was supposed to be the main selling point of AoC. That was what they pushed when they first advertised the game. Big battles, sieges, etc. That was where the marketing campaign was aimed. So it makes sense that by adding it they are going to get and retain the players that their marketing has targetted.