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The Best Achievements

Posted by Soulskill on Thu May 14, 2009 11:31 PM
from the collecting-nerd-points dept.
Like them or not, achievements have become a staple of modern gaming, giving players goals to strive for and a measuring stick with which they can compare themselves to random strangers on the internet. Eurogamer discusses why they've become so popular, and takes a look at some of the most entertaining examples. Quoting: "... we mock Achievement points because they spell out in large numbers what is so pathetic about video games. But we also celebrate them, because, when used in funny, creative or interesting ways, they also spell out what is so compelling and wonderful about video games. Because for every Achievement in which you have to do nothing more than play through a tutorial there's another that subverts convention, rewarding you for skipping it instead. For every fetch quest that has you collecting dogtags for the millionth time, there's another that makes you fight the baddy with your arms tied behind your back. And for every Achievement you earn in jest for pressing the start button, there's another that only rewards the single best player in the world."
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  • What Can I Say? (Score:5, Interesting)

    by eldavojohn (898314) * <my/.username@@@gmail.com> on Thursday May 14 2009, @11:34PM (#27961695) Homepage Journal

    With a grand total of 311,673 gamerpoints, Xbox Live User Stallion83 has won more in-game achievements than any other player. Indeed, he's earned the full 1000 gamerpoints for no less than 204 of the 437 games he's played on his Xbox 360, a Herculean accomplishment of time, effort and, in a great many cases, skill. And yet, as the URL of his website, www.1milliongamerscore.com makes perfectly clear, Stallion83's quest for numerical glory is not even halfway done.

    People love recognition. And you're making this published online? Finally, something you can look at at the end of a day spent gaming and feel some sort of achievement (no matter how small).

    Hats off to you, Stallion83. I somehow envy and pity you at the same time.

    Hell, I myself am guilty of this on the very site we are communicating on (reminds me, need to go moderate to keep that running total).

    Brilliant move on Microsoft's part (can I say that here?). Certainly not original but ingenious to add an additional level of addiction.

    • Re:What Can I Say? (Score:5, Interesting)

      by Freaky Spook (811861) on Thursday May 14 2009, @11:47PM (#27961791)


      Brilliant move on Microsoft's part (can I say that here?). Certainly not original but ingenious to add an additional level of addiction.

      Being more into the story, or the action of the game, I am usually pretty oblivious to the Achievement system, and find achievements are earned pretty randomly for any stupid little nuance the creators decided to include.

      I don't replay titles just to collect achievements, like Assassins Creed where you get an achievement for collecting every flag in the game, to me that's just completley pointless.

      I know some people obsess over their achievement score though, and occasionally I end up in a lobby with some kid bragging about his score, or people picking on other people because they have low achievement scores and it reminds me of why it was so good to finish high school to get away from that crap.

    • Obligatory link: http://www.youtube.com/watch?v=mdZC5LJswFE [youtube.com]

      *Badeep badoop!* Achievement Unlocked!
    • by Jurily (900488) <jurily@gmDEGASail.com minus painter> on Thursday May 14 2009, @11:58PM (#27961875)

      Certainly not original but ingenious to add an additional level of addiction.

      I wonder if we need more addiction for today's games. Why not just make it, you know, fun?

      • Re:What Can I Say? (Score:4, Interesting)

        by MrAngryForNoReason (711935) on Friday May 15 2009, @06:10AM (#27963983)

        I don't think that achievements are related to how addictive a game is. I see them as acknowledgement of your time spent with a game. I like them because after playing a game for a few hours there is recognition of my time spent and what I have done in that time.

        This is especially true in multiplayer games, or puzzle games that you play over and over. With a single player story you can measure achievement by how far through you are. But after 100 games of Settlers of Catan, or Gears of War you aren't any further forward. Achievements very simply show what you achieved in a game.

        Now I don't subscribe to the whole 'collect every last X' type achievements that require players to scour levels for every last bit of junk. But when they are used properly they reward players for playing well, and for doing things over and above in the game. A good example of this is in Left 4 Dead. A lot of the achievements are given when you take a risk and pull it off. For instance there is one for leaving the safe room to help another player, rewarding the kind of play that makes the game more exciting and enjoyable for the whole team.

        • Re:What Can I Say? (Score:4, Insightful)

          by Opportunist (166417) on Friday May 15 2009, @07:02AM (#27964335)

          Thank you for mentioning L4D. Because some of the achivments are actually diametrally CONTRARY to the main theme of the game: Teamwork.

          Examples? The one where you can only use pistols. How does this empower my team if I deliberately reduce my capability to fight? I become a liability for my team.

          No HP-kit or healing someone when you have less than 10 HP yourself. Same. To get this achivement, you have to play "stupid". You throw away a HP kit in both cases. In the first example, you pretty much become a pill hogger, depriving your team from this resource. In the latter, you are possibly wasting your HP kit (which you should definitly use at 10 HP or less) just to get that achivement.

          And so on.

          I don't say all achivements in L4D are braindead. Some are very, very intelligent. Though I wish they had put more emphasis on achivements that reward teamplay. How about one where you get an achivement for a few 1000 saves? Or where you can actually lose achivements again if you consistantly play like a selfish prick?

          • Re:What Can I Say? (Score:4, Insightful)

            by MrAngryForNoReason (711935) on Friday May 15 2009, @08:34AM (#27965249)

            I think the idea of achievements like the pistols only one is that everyone in the team goes for it at once. Thereby creating a new kind of mode. A bit like the WoW achievements where you have to complete a fight in a certain way that makes it more challenging.

    • Sort of (Score:5, Interesting)

      by Moraelin (679338) on Friday May 15 2009, @12:03AM (#27961911) Journal

      Sort of, but not everyone, or not in the same way. For example, as early as the first online games (MUDs), Bartle wrote his classic paper in which he distinguished the following kinds of players and their interactions with the game and with each other:

      - achievers, who love achieving stuff. They want to have the biggest score, the most virtual money, have the full top-tier equipment set, etc

      - explorers, who are mostly interested interested in reverse engineering your game. They want to discover places, or to reverse engineer how your game works, or whatever other intellectual pursuits. Many actually don't care much about material achievements or titles, except in as much as they're needed to explore. Their "achievements" are all about knowledge gained, not stuff you could hang on the wall or sum up in points.

      - socializers, who are pretty much just using your game as a chat room which incidentally happens to also have a game on the side. These people are there to make friends, organize some guild party, stuff like that. And chat lots. Although you could point out that these are their own kind of achievements, they're also not the kind that's easy to automatically measure and slap a title on.

      - "killers", named so because their greatest reward is driving someone off the game, effectively perma-killing them off. They're the kind who'll try to harrass, annoy, give you grief, etc. Or what the rest of the world calls "griefers" or "trolls". Their favourite prey are the ones who take unwarranted hostility personally, i.e., the socializers. Although the "killers" title can be confusing, don't confuse them with PvP-ers. A lot of PvP-ers are actually just achievers (e.g., for the honour points), and a lot of killers actually are more creative with their harrassment than camping your corpse all day.

      Anyway, again, it's the kind of thing which is hard to measure in achievements. And most killers don't care much about their character (including equipment, titles, etc) as such anyway, it's just a harrassment tool. Think of all the guys who didn't even bother getting another armour than the death shroud in UO, for example. Their achievement wasn't having the best looking outfit, but the fact that they could gank you repeatedly when you went mining. A lot bought disposable accounts who will get banned, but hopefully serve their purpose as harrassment tools in the meantime. What makes anyone think that on such a disposable account any titles achieved on a character matter at all?

      • by MediaStreams (1461187) on Thursday May 14 2009, @11:51PM (#27961821)

        Sony really got Skill Points/Trophies/Achievements right with the PS3.

        The Bronze/Silver/Gold/Platinum breakdown lets you look at another gamer's profile and almost immediately get a sense of just what type of gamer they are.

        With Trophies you get:

        * Obviously what games they play

        * What games they like the most and put the most time into

        * What type of gamer they are - lots of just Bronze Trophies and they like to buy games and not complete them, lots of Silver and Gold Trophies and they are a serious gamer who completes games and gets lots of the side quests and hard parts of games done, Platinums and you know you've looking at a hardcore gamer

        And like Skill Points, Sony has talked about your Trophy level unlocking things inside of Home in the future.

        • No, no.. (Score:5, Funny)

          by msimm (580077) on Friday May 15 2009, @02:49AM (#27962853) Homepage
          They're badges of shame. I remember cringing when I was on a serious Team Fortress 2 jag and it proudly displayed my in-game hours (eagles scream!). After they decided to add full-on achievements I'd decided to explore a bit more of this life thing I'd heard so many people talking about.
          • Re: (Score:3, Insightful)

            proudly displayed my in-game hours (eagles scream!)

            The last time I got 10.0 Eagles Scream on Steam I was on leave and my vacation plans got canceled. Two weeks of spending most of my time either playing TF2 or flying a spaceship around in the X3 sequel (or is that expansion) messing about with the scripting interface (which I must say is an abominable horror).

            A friend of mine looked at my profile, pointed it out to me, and at that point I realized I had just wasted two weeks on gaming. It had been since my high school days since I had wasted that much time

      • by artor3 (1344997) on Thursday May 14 2009, @11:54PM (#27961847)

        No, you're the one who doesn't grasp the concept.

        The idea is to have EVERY game have tons of little achievements. People find them, accidentally, and then find themselves wanting to complete the set. It keeps them playing past the point where they might have otherwise stopped.

        Having more people playing your games improves your mind share, and attracts more developers. And it costs MS not one cent. They are giving away absolutely nothing, but because it's a limited amount of nothing, and you need to work to get that nothing, people eat it up.

        It's been a tremendous success, to the point that other companies are now mimicking it. Sony Skill Points? Who's ever heard of those?

        • Re: (Score:3, Interesting)

          by Anonymous Coward

          The reason why gamers consider Microsoft's ripoff of Sony's Skill Points to be such a joke is it is a system that designed with Microsoft's bottom line in mind and not gamers.

          The stupid GamerScore tells people nothing more than how much money you've wasted buying tons of shit games no one would normally want just to inflate your score. Absolutely disgusting to any real gamer. But not surprising coming from a company like Microsoft.

          Ever heard someone ask someone else what their GamerScore is? Didn't think so

          • by brkello (642429) on Friday May 15 2009, @10:50AM (#27967801)
            Um, hate to break this to you. I have never heard anyone talk about Platinum Trophies either. I have a feeling that hardcore MS gamers talk about gamerscore and hardcore Sony gamers talk about platinum trophies. The rest of the us just play games to have fun and aren't involved in the stupid fanboy crap.
            • Re: (Score:3, Interesting)

              Indeed. Not to mention most people could care less about overall scores or totals, but rather compare with their friends what they've done in a specific game.

              Oh you got the 10k kills in Halo? Nice I'm only 30% of the way there, etc.

              Its only on the high end of things that the overall total becomes an e-peen contest.

              The MS achievements are also nice because they gauge progress as well as skill in a lot of cases. You can tell if a person finished a game AND if they were good at it. Its the perfect mix as i

        • The idea is to have EVERY game have tons of little achievements. People find them, accidentally, and then find themselves wanting to complete the set.

          I don't get it. When I get a game, I want to complete it. But when completing a game involves dicking around with hundreds of pointless achievements, it's clear I'll never complete it, or at least I won't have any fun doing it. So I move on to another game.

          I still haven't finished Mario 64 for this reason. I got sick of playing the same damn level over and

          • by Xest (935314) on Friday May 15 2009, @09:31AM (#27966253)

            To me that's the key difference between a good achievements system and a bad one.

            Call of Duty 4 was imo quite good, 1000 points was achievable on the 360 if you played well, but you also didn't really have to go out of your way to get them - you just had to be quite good at the game to get the mile high club one and I liked that, getting it actually felt like an achievement.

            Compare that to something like Fallout 3, where you're expected to do tedious, dull side quests that are no more exciting than your average dumbed down so the server doesn't keel over MMO quests and the main game story finishes in just a few hours and you have an example of a crap achievement system. Stuff like Ghost Recon Advanced Warfighter 1 and some of the NHL games had silly achievements too where you effectively had to be the best online player in the world or thereabouts to achieve them. Most people don't have time to get themselves up to that level.

            Sometimes the extra stuff on top of the main storyline works - some of the big open world games can be pretty fun with achievements like climb your way to the tallest part of the game world in Crackdown, but others, such as finding the 800 or whatever orbs it was you had to find total were just fucking stupid.

      • Actually Sony didn't come up with it first either, Activision, Imagic, Atari were doing this sort of thing back in the 80's Albeit with "real awards" of physical item such as T-Shirts (Imagic, Atari),patchs and pins (Activision) as well as Baseball caps. (all 3 did this from time to time.)

          just google it and see for yourself.

        R.Morton

      • Re: (Score:2, Funny)

        Also Slashdot's karma is the same idea. So basically it's a ripoff.
        --
        Slow Poke [pair.com]

      • e-penish waving.

        And that's what Sean Connery thinks of online gaming.

  • by Haoie (1277294) on Thursday May 14 2009, @11:37PM (#27961721) Homepage

    Great fun to watch and to do. Although these usuall aren't "official achievements", as they tend to exploit the game in some way or another.

    A good classic example: Super Metroid

  • by djupedal (584558) on Thursday May 14 2009, @11:41PM (#27961747)

    Because as we know, there are achieved achievements; there are things we know we achieved.

    We also know there are unachievable achievements; that is to say we know there are some achievements we can not achieve. But there are also unachieved achievements -- the achievements we don't know we didn't achieve.

  • by Anonymous Coward on Thursday May 14 2009, @11:43PM (#27961767)

    Which is why this is the greatest game of all time

    http://armorgames.com/play/2893/achievement-unlocked

  • by Bonker (243350) on Thursday May 14 2009, @11:47PM (#27961783)

    City of Heroes did the whole 'Accomplishments' thing fairly early on. [badge-hunter.com]

    Some of my favorites are

    'Untouchable' - Defeat 200 mobster bosses.
    'Speeder' and 'Speed Demon' - Navigate the Christmas-only ski slopes in Pocket D (twitch-haters LOATHE these since they cannot be ground.)
    'Transmogrified' - Save the Terra Volta nuclear reactor core from melting down while it's being attacked by waves of enemies (Skyraiders, Freaks, or Rikti aliens). This is, incidentally, also the trial which earns players the right to respecify their powers.

    Two of the hardest to achieve are 'Master at Arms' and 'Demolitionist'. They require the player to participate in 10 or more 3-6 group raids to plant bombs on the crashed Rikti Mothership and then to fight the Rikti Master at Arms, U'kon G'rai (You con grey).

    • Smash Brothers Melee, I believe, had trophies that also functioned as achievements before the idea got big. Or did the achievement-based trophies only show up in Brawl and I'm remembering incorrectly?
      • They showed up in the first SSB. The number was greatly increased in Melee and then again in Brawl, adding 'stickers' to the mix.

      • by Vintermann (400722) on Friday May 15 2009, @05:09AM (#27963591) Homepage

        Nethack has had "achievements" for a long time. Atheist conduct (never pray), Illiterate conduct (never read scrolls or write on the ground), weaponless conduct (never hit with a wielded weapon), pacifist conduct (complete the game without killing a single enemy personally!)

        I remember an old arcade game by Taito, don't remember it's name, it was a spaceship-style shooter where you would pick up stars to buy powerups. Just for fun, I once tried to see how far I could get without firing a shot. To my surprise, when I finally lost a life, I was sent a long, long way ahead in the game. One of the few "secrets" I've found all by myself.

        So voluntary challenges aren't new, even if tracking them between sessions is.

  • 2^6 (Score:5, Funny)

    by electrosoccertux (874415) <electrosoccertux.gmail@com> on Thursday May 14 2009, @11:50PM (#27961813)

    The Slashdot Achievement "Days read in a row" is killing me. If I'm out of town for a weekend I find myself worrying if I'll have access to, and time to hop onto the internet and log in to Slashdot to keep my winning streak rolling.

    Weighing the consequences, I've decided to just play it safe and live with mom in the basement. Don't have to have a job to pay rent that way.

    I've hit 2^6 so far, anybody have better? (Be honest please, no scrips that check for you every day. Yes that's a good idea, wish I had done it myself before giving the idea away like this, heh heh ;)

      • I got 2^6 too, but I wonder if it is correct. 2^6=64, but the achievement system was implemented in April 1st, that mean we can get maximum 45 days read in a row. Well, maybe they have already counted before that.

        I think it definitely counts from before it was implemented. I have 2^4 or something comments rated 5 as one of my achievements, with the date set in March. I haven't posted much in a while, so that has to be from before. And yet, I don't think it's from all time, because the site seems to only list my posts back to 2007.

  • I had just planned a nice weekend before reading that Dead Rising achievement.

    Seriously though, this is just legitimizing some of the more well known tricks we used to show off to our friends, plus allowing developers to sneak a joke or two our way.

    Who else doesn't remember being able to shoot a grenade or mine in golden eye to kill your opponent?

  • by panthroman (1415081) on Thursday May 14 2009, @11:57PM (#27961863)

    Old arcade games had points. Your goal was to get on the high score list, so everyone could see how good you were. You weren't meant to actually win games. Heck, if you get too far in Pac-Man, it crashes.

    When console gaming got big, people didn't care too much about points. It wasn't as fun -- nobody was there to see it. So points went out of fashion, and the goal was instead to win. Super Mario 3 for NES had points, but who cared? It was beatable, and we wanted to win.

    Now that consoles are networked, gamers can have public recognition again. And back to points we go...

  • by Tokerat (150341) on Thursday May 14 2009, @11:57PM (#27961869) Journal

    They could be really good, but so far they've mostly been nothing but flashy and uncreative.

  • The "Worst Day-Shift Manager Ever" achievement is a nod to Chad Vader.

    http://www.youtube.com/watch?v=4wGR4-SeuJ0 [youtube.com]

  • by Andy Smith (55346) on Friday May 15 2009, @03:08AM (#27962961)

    they spell out in large numbers

    Shurely shome mishtake?

    • they spell out in large numbers

      Shurely shome mishtake?

      Have you never typed out words on a calculator by typing numbers and turning it upside down?

      You kids.

      • Have you never typed out words on a calculator by typing numbers and turning it upside down?

        Yeah, somehow we always ended up with 5318008, ensued by juvenile snickering. At some point the word "boobies" stopped being funny, and we got over it.

  • You can tell that the Achievements thing has worked out pretty well for MS, because of the number of other companies out there who have frantically tried to copy it. People talk about motion-sensing controls, but it may prove to be achievements that are the defining legacy of this console generation.

    Unfortunately, I'm not 100% sure I like this. I don't much mind achievements on the 360. If I buy a full-sized game (as opposed to an XBLA game) I know that there are 1000 achievement points to be unlocked in th

  • The thing about Xbox Live achievements isn't that you were provided with nifty little goals for doing specific things. It's that you then received acknowledgment after you did them and you could show off your achievement. That networking, allowing other people to see what you've done, is the real success story. I find myself looking at friends' gamerscores and thinking, "hey, I need to catch up with him." It's a lot more than merely notifying you that you've done something.
  • I play a game. Why do I play a game? Because it's fun. Else, I would refuse it the title 'game'. A game rewards me with having a good time.

    Now a game has to convince me to play it by giving me a carrot on a stick. So playing the game is not enough reward, I need to get a dangling carrot to keep playing?

    Not a good game. If the fun the game gives me is not enough reward, why exactly should I be playing it? To get a reward for doing something I would probably not consider important enough for myself that I do

    • I'm thinking of going for it as soon as I finish world-wide Loremaster. Because I'll want to stay at least revered with Bloodsail (Insane only needs honored, I think) if I can't stay exalted, and I won't be able to do that if I still have to turn in quests to goblins after.