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Massively Multiplayer Online Roleplaying Game
Posted by
CmdrTaco
on Tue Apr 25, 2000 08:12 AM
from the now-that's-a-mouthful dept.
from the now-that's-a-mouthful dept.
An anonymous reader sent us linkage to a MMORPG [?] called
Arianne. It looks like crap, but it could be an interesting framework for a group of hugely ambitious and impatient artists and hackers not willing to wait for Diablo3. I also found it very humorous that they have a warning that the windows bins are infected with a virus...
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Massively Multiplayer Online Roleplaying Game
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More disturbing than the bad graphics... (Score:3)
Worldforge (Score:5)
numb
looks like crap? (Score:3)
el game-o (Score:4)
1) The graphics are primitive, but just because there are primitive graphics (to today's standards), doesn't mean the game will be crap. It depends on if the game is going to be "just another" roleplay/hacknslash game or if it'll have its own unique twist that gets people playing. It's too soon to tell.
2) Most things such as this start out small and primitive... look at Linux, it didn't turn into Redhat 6.2 overnight.
3) They're not professional, but they're not making any money at it either, so you can't really expect them to have their own domain name and really slick graphics on their website. For all intensive purposes, they're in alpha.
4) It's just too soon to tell how it will turn out.
5) Back in the days when muds were more popular, this is the sort of thing that people thought that someday would happen. It's probably easier to just create a text mud though, that's for sure.
What I thought was funny, off the website:
1)8-9-1999 Wednesday Miguel Angel Blanch Lardin
We start our work.
2) 11-9-1999 Saturday Miguel Angel Blanch Lardin
Arianne RPG 0.0.0 release announced.
After 3 days, they get release ZERO? A nothing release.
"To play in a server you have to be online and that the server to which you
connect is running, this should be ok, but as the server is not too stable it
can hang."
Whoops that would suck...
Re:Imagery and symbolism in RPGs (Score:5)
Just for the record I am a Christian so you will know where I am coming from. I don't really like it when people insult all Christian or use images or words which defame my religion but as much as I don't like it, they do have the right to "blasphemous" speech. You can not take that away or you take away free speech all together. They have every right to insult religions. They do not have the right to force people to listen to them though. If someone has a web page that says that all Christians should be burned at the stake, I wouldn't like it but because I don't have to go to that web page they have every right to put it up. This is a real slippery slope that can allow any religion, mine included, to suppress free thinkers and that is a bad thing. Unfortunately in the name of removing "blasphemous" speech in my religion many crimes against humanity have been committed. What you suggest must be avoided at all costs.
Molog
So Linus, what are we doing tonight?
Please check out WorldForge (Score:3)
It is truly one of the most exciting free software projects I have been seen, the website is chock full of information, check it out at www.worldforge.org [worldforge.org]
This project is for real and is really going places. Its ambitious but its a testament to what is possible through the power of free software.
For more information you can also check out the irc server, irc.worldforge.org, #lounge.
Thanks, please check it out if you care.
kfort
That's cool... (Score:4)
But what does that have to do with putting an age requirement or parental consent check on these games? Are you saying that _every_ parent in the world must agree with you? Or that other parents shouldn't be able to choose as you are? After all they aren't _your_ kids.
You are perfectly capable of keeping your kid from playing Ultima Online yourself, without an age check. Other parents can as well, yes? A parent who doesn't have even that much control over their children has far worse problems than RPG imagery, wouldn't you agree?