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Shadowbane Servers Hacked, Chaos Ensues

Posted by simoniker on Wed May 28, 2003 09:58 AM
from the serious-hack-attack dept.
Vanguard(DC) writes "There was a major hacking incident last night on the servers of Shadowbane, a newly released MMORPG by UbiSoft/Wolfpack. The attackers wreaked havoc on at least one game server, with apparent god-like capabilities in-game. There's already an official statement on the forums - 'Ubi Soft and Wolfpack Studios are now working with law enforcement, and we promise all of you that these individuals will be prosecuted to the full extent of the law.'" There's a little more information via a post on the SBCatacombs messageboard - apparently the carnage (including many less powerful players getting killed) involved "..teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monsters, and teleporting everyone to a city at the bottom of the sea."
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  • ...'cause that shit is funny!!!

    Just roll the game back 24 hours and play on.
  • game world != real world... by andrewleung (Score:1) Wednesday May 28 2003, @10:05AM
  • by llamalicious (448215) on Wednesday May 28 2003, @10:08AM (#6057139)
    (Last Journal: Wednesday September 27 2006, @06:52PM)
    Shadowbane Servers Hacked, Hilarity Ensues
  • Hahaha. (Score:5, Funny)

    by SatanicPuppy (611928) <SatanicpuppyNO@SPAMgmail.com> on Wednesday May 28 2003, @10:08AM (#6057144)
    (Last Journal: Tuesday December 19 2006, @05:12PM)
    Man that rules. I would have loved to have seen that. Should be a feature in more MMORPGs.

    "Now featuring WRATH OF GOD mode, where pissed off GM's show you what it would REALLY be like if god cared. Experience plagues, meteors, and lightning from a clear sky. Divine retribution like you've never seen it before! Just 20 dallars a month."

    Heh.
  • Haha! (Score:3, Funny)

    by methangel (191461) on Wednesday May 28 2003, @10:10AM (#6057166)
    Boy did I have a good laugh about the chaos going on in Shadowbane. The Matrix has them.

    Fear the machines!

    I can see the police blotter for the individuals responsible:

    "Teens arrested for acting like God in computer game"
    • Re:Haha! by frs_rbl (Score:1) Wednesday May 28 2003, @10:15AM
    • Re:Haha! by Delphix (Score:1) Wednesday May 28 2003, @10:34AM
  • by agrounds (227704) * on Wednesday May 28 2003, @10:11AM (#6057175)
    (http://slashdot.org/)
    For those of us that have been playing this game regularly, this is only the icing on the cake for a plague of problems. This was a game that was touted for it's massive guild vs guild and player vs player capabilities. Massive warfronts and assaults utilizing seige weapons and a slew of powerful spells and powers. None of this has come to pass. The game lag is too terrible to support even the smallest of battles. PvP is almost impossible during primetime hours due to the inability of most casters to launch spells in a timely manner. (Although you -can- watch your nukes launch 45 seconds after your death)

    Server downtime is extreme. Login is at times completely impossible. Rollbacks are nightly. The attrition rate among players is amazing. I've watched my guild vanish over the last few weeks as the host of problems drive out all but the most staunch of players. Ubi/Wolfpack blatantly reject petitions with no regard or consideration for the players. Every patch makes the client actually worse that it was before. This has been a nightmare for most of us. To see news like this only confirms the worst. Bad management, bad hosting, bad coding, and bad customer care have driven most from what I considered to be one of the better games to come out this spring. Just another account cancelled in a long line of departing players.
    • If it is so bad.... by benny_lama (Score:2) Wednesday May 28 2003, @10:26AM
      • 1 reply beneath your current threshold.
    • Re:unfortunately this is par for the course by Kibo (Score:2) Wednesday May 28 2003, @10:26AM
    • OK, so try another game vendor!!! by spiedrazer (Score:1) Wednesday May 28 2003, @10:32AM
    • Why do people pay for MMPORPG Betas? (Score:5, Interesting)

      by cgenman (325138) on Wednesday May 28 2003, @10:41AM (#6057551)
      (http://www.chriscanfield.net/)
      The computer game industry has been earning a reputation for releasing buggy code these past few years, and now it has come to a situation where what should be an internal release now costs money. Unlike retail games where occasionally Beta testers are charged, but given the full retail game later, Beta testers on MMPORPG's are not given additional months of play for the priviledge of paying to be guinea pigs. They are not compensated with reduced pay rates or additional in-game powers. In short, they pay to fill a necessary position in the production cycle, then they pay again for the retail product. Many, of course, don't pay for the retail product, and go on diatribes about how unplayable and unbalanced the game (they paid for) is.

      How has it gotten so bad that we now release not only buggy games and expect to patch them later, but charge for development releases in addition to charging for final retail releases? We're giving ourselves a bad name here.

      If your game is unfinished but in need of stress testing, don't charge for it or you will alienate your potential best customers. If you *must* charge for bandwidth because your manager didn't budget for such costs (and should be rightly as fired as if s/he forgot to budget for artists), then charge a bare minimum until the game is ready for prime time. Don't develop the game on the dime of your testers, or you will find that once you are ready to ship you don't have any customers.

      10 dollars a month for our volunteers to do our jobs? We should be ashamed.

      [ Parent ]
    • Re:unfortunately this is par for the course by Fastfwd (Score:1) Wednesday May 28 2003, @10:42AM
    • by Lightwarrior (73124) on Wednesday May 28 2003, @10:43AM (#6057569)
      (Last Journal: Monday February 23 2004, @03:51PM)
      > this is only the icing on the cake for a plague of problems

      No, this is a *VASTLY* different problem than anything we've been experiencing.

      > Massive warfronts and assaults utilizing seige weapons and a slew of powerful spells and powers. None of this has come to pass.

      What server are you playing on? AFAIK, every server has had at least one battle that would put some of EQ's big raids to shame.

      I've personally been a part of most of the raids between TBW + allies and TBI/L7F + allies on the Dread server.

      > The game lag is too terrible to support even the smallest of battles. PvP is almost impossible during primetime hours due to the inability of most casters to launch spells in a timely manner.

      Again, on which server do you play? 90% of the time, Dread is pretty much fine. Sometimes, we experience lag spikes. What are the detailed specs of the computer on which you're playing Shadowbane? Does it suck? Do you have the detail turned all the way off? Are you talking about Latency, or Low Framerate?

      Let's be specific here: if you can't give me a server and system configuration, I can't effectively rebuke you. Yeah, some of the highly populated servers can get pretty bad (Mourning and Death), but others are pretty smooth most of the time.

      > Server downtime is extreme.

      Sorry, WRONG. You're getting login bottlenecks and 'server downtime' confused. Yeah, the servers gone down periodically for maintainance.

      > Login is at times completely impossible.

      What a stupid thing to say. Yes, IF THE LOGIN SERVER IS DOWN FOR A PATCH, YOU WON'T BE ABLE TO LOG IN. What I think you MEAN to say, is that SOMETIMES (meaning infrequently; less than once a week) the login servers get congested, and it takes a while to get into the game. Yeah, it's a pain in the neck, but not all MOGs have a launch like DAOC. Remember EQ (probably not, you wouldn't be complaining)? Yeah, it was worse. Don't make me bring out the Terrible Two (AO & WWIIO).

      > Rollbacks are nightly.

      The last rollback was on Dread on 3/21. It's been a week since any rollbacks, invalidating your comment.

      Check out the "SB Support Announcements" of their message boards before making unfounded comments easily rebuked with proof.

      > The attrition rate among players is amazing.

      Do you have anything to back this up with besides speculation? So your guild has 'vanished', so what? That could mean your guild sucks, or that they created alts, or they switched servers, or any other of the endless posibilities. Give me hard numbers, or quit the bitchin'.

      > Ubi/Wolfpack blatantly reject petitions with no regard or consideration for the players.

      Wrong again. When I lost my characters to a bug, WP_Ubiq was quick to respond and kept me fairly regularly posted. Yeah, it sucked at the time, but I was by no means ignored or disregarded.

      > Every patch makes the client actually worse that it was before.

      More sensationalism. I've watched the patches actually fix bugs. I crash less in Shadowbane now than I do in BF1942. Maybe you should take a look at your computer's setup.

      > This has been a nightmare for most of us.

      You + myself = 2 people. It's a nightmare for you, I'm at least reasonably satisfied and expect things to get better. 1000-1200 people on Dread at peak seems to question this 'nightmare for most' comment.

      > Just another account cancelled in a long line of departing players.

      See ya, don't let the door hit you on the way out. I'm sure I'll see you complaining on the release of every other game ever made, with the same parting comment, and the same vapid complaints.

      -lw
      [ Parent ]
    • Re:unfortunately this is par for the course by Delphix (Score:1) Wednesday May 28 2003, @10:47AM
    • Re:unfortunately this is par for the course by GreenJeepMan (Score:1) Wednesday May 28 2003, @10:57AM
    • Re:unfortunately this is par for the course by DrXym (Score:2) Wednesday May 28 2003, @12:41PM
    • Re:Yeah, right by agrounds (Score:1) Wednesday May 28 2003, @10:42AM
    • 2 replies beneath your current threshold.
  • Next On Ebay by TheOste (Score:1) Wednesday May 28 2003, @10:11AM
  • It's The End !!! (Score:5, Interesting)

    by da5idnetlimit.com (410908) on Wednesday May 28 2003, @10:11AM (#6057177)
    (Last Journal: Saturday October 30 2004, @05:54PM)
    Armaggedon !!!

    Gosh, I do Hope the poor admin had regular backups 8)

    Well, the game was trashed by people that took the time to get WELL into the system before trashing the hell out of it.

    Like an "Organized" Attack...

    I'm not implying anything, but who gets benefits from this ? Competitors ?

    From the forums it seems users are quite unhappy, but then possibly the editor will have another chance, and deply the same "anti-cheat" tech as in Counter Strike and Quake...

    • Motives... (Score:4, Funny)

      by LostCluster (625375) on Wednesday May 28 2003, @10:20AM (#6057311)
      The list of reasons for why a hacker would want to do this is pretty short.

      A: The hacker has a dislike for the company because he/she/it works for a competitor, and knows that this kind of an embarassment will nearly wipe-out this game.
      B: The hacker has a dislike for the company because he/she/it was fired or otherwise feels wronged by the company, and knows that this kind of an embarassment will nearly wipe-out this game.
      C: The hacker is immature and just wanted to play god in the game, because that would allow him/her/it to "win" by beating people who had worked hard to attain high status in the game.

      No matter which situation turns out to be true, the hacker(s) need to be delivered to law enforcement to be shown that you just don't do this to other people's systems even if you have the technical ability to do so.
      [ Parent ]
    • Who wins? by lpret (Score:2) Wednesday May 28 2003, @10:44AM
    • Re:It's The End !!! by armyofone (Score:1) Wednesday May 28 2003, @02:55PM
  • by Gibble (514795) on Wednesday May 28 2003, @10:11AM (#6057179)
    (http://www.gcsquared.com/)
    "...city at the bottom of the sea."

    Homer: [fearfully] Marge? Kids? Everything's going to be just fine.
    No go upstairs, and pack your bags...we're going to start a new
    life...under the sea.
    [calypso music starts]
    [Homer dances with fish as Lisa plays a seahorse saxophone,
    Marge a squid harp, and Bart the xylophone clams]
    Homer: [eats a dancing fish, sings]
    Under the sea, under the sea,
    [eats a couple more fish]
    There'll be no accusations, just friendly crustaceans
    Under the sea!
    [eats a line of seahorses, grabs an escaping one]
    [eats a live crab as though it were a shrimp]
    [eats a pair of dancing fish, then a snail who tries to escape]
    [stands there with fish skeletons floating about]
    Marge: Homer, that's your solution to everything: to move under the sea.
    It's not going to happen!
    Homer: Not with _that_ attitude!
  • Good times! by ZorMonkey (Score:1) Wednesday May 28 2003, @10:11AM
    • 1 reply beneath your current threshold.
  • Wow... by TWX (Score:2) Wednesday May 28 2003, @10:12AM
    • Re:Wow... by LostCluster (Score:2) Wednesday May 28 2003, @10:47AM
    • Re:Wow... (Score:5, Insightful)

      by Oliver Wendell Jones (158103) on Wednesday May 28 2003, @10:53AM (#6057685)
      it's just a game

      But imagine you're an aspiring artist who's spent several hours a day for the past two months on a painting and someone breaks into your studio and splatters paint all over it. Hey, It's just a piece of canvas after all. It's just your spare time and money down the drain, it's not like it's your job or anything.

      Or, you're writing the great American novel and someone sits down at your laptop while you've stepped away to use the bathroom and someone does a search and replace and strips out all the vowels. Hey, it's just bits on a hard drive, right? It's just your time and effort wasted, it's not like it was *worth* anything.

      A lot of people really get into these games and put a lot of time, effort (and money!) into building up their characters, and it absolutely sucks when through no fault of your own, all that hard work and effort (and money!) suddenly goes poof.

      For those who have never played, it takes a lot of work to build up a character, collect the best equipment - usually by in-game trading which can take hours or days per item, etc.

      I've played MMORPGs for years and usually when I quit playing a game it's because of something like this, I get killed by another player who steals all of my hard earned equipment, I suffer lag at the wrong moment and drop into a pit of acid causing me to die and lose all my best armor, etc. When stuff like that happens, I log out and usually never go back. I play for fun, and that stuff is not fun for me.
      [ Parent ]
      • Re:Wow... by tsetem (Score:2) Wednesday May 28 2003, @11:03AM
        • Re:Wow... by Kintanon (Score:3) Wednesday May 28 2003, @11:43AM
        • Re:Wow... by phayes (Score:1) Wednesday May 28 2003, @12:02PM
          • Re:Wow... by Conspir8or (Score:1) Wednesday May 28 2003, @07:26PM
      • Re:Wow... by GoofyBoy (Score:2) Wednesday May 28 2003, @11:47AM
      • Re:Wow... by Darlock (Score:1) Wednesday May 28 2003, @01:29PM
      • Re:Wow... by An Onerous Coward (Score:2) Wednesday May 28 2003, @06:50PM
      • 3 replies beneath your current threshold.
    • I can understand players getting mad at this, but at the same time, it's just a game, and if individual users themselves are considering legal action, they really need to shut down the computer and go outside for a while.

      Consider the reaction of thirty adults who rent a stadium to play a sport, and then have that stadium game interrupted.

      Or consider the effect of disrupting the superbowl.

      Or consider the result of walking up to folk playing chess in the park and overturning the board.

      In each case, legal action is both warranted and acceptable. Same thing for hacking a game server which is being actively used; even moreso if it's a private server or a fee-to-play server.
      [ Parent ]
      • Re:Wow... by Kintanon (Score:2) Wednesday May 28 2003, @11:46AM
        • Re:Wow... by Fulcrum of Evil (Score:2) Wednesday May 28 2003, @01:59PM
      • Re:Wow... by Malicious (Score:2) Wednesday May 28 2003, @12:18PM
      • Re:Wow... by scosol (Score:2) Wednesday May 28 2003, @12:30PM
        • Re:Wow... by Gudlyf (Score:2) Wednesday May 28 2003, @03:07PM
      • Re:Wow... by Arkhan (Score:3) Wednesday May 28 2003, @12:55PM
        • Re:Wow... (Score:4, Informative)

          by Overzeetop (214511) on Wednesday May 28 2003, @02:19PM (#6059867)
          (Last Journal: Thursday December 09 2004, @09:25AM)
          If you had paid by the hour for that seat at the park, and had several hours (or days, or months) invested in the game you would probably have civil recourse, but I'm not aware of a law which would forbid you to do such a thing (maybe disorderly conduct?)

          OTOH, If I owned a private, pay-for-membership chess club, with a sign out front which says "no tresspassing" (pronounce it "terms of service") and you came in and flipped over a chess board and then ran out, I _could_ call the cops on you and file charges for tresspassing. Then sue you in civil court for damage to my business as well.
          [ Parent ]
        • Re:Wow... by pclminion (Score:2) Wednesday May 28 2003, @04:46PM
    • Re:Wow... by resignator (Score:1) Wednesday May 28 2003, @11:07AM
    • 2 replies beneath your current threshold.
  • jus' like da matrix by Graspee_Leemoor (Score:1) Wednesday May 28 2003, @10:12AM
  • Nail in the coffin or small hitch? (Score:3, Insightful)

    by Alex2000 (573247) on Wednesday May 28 2003, @10:13AM (#6057213)
    It seems like they will roll the server time back a few hours, so things will go back to the way they were before the carnage. However, I cannot recall anything like this ever happening in any other MMRPG.

    Other MMRPGs have had buggy starts, but this is over the top. Is this just a natural result of the fiercely competitive guild wars in the game? In a game where player cities rise and fall, wasn't it just a matter of time before a guild went too far?
  • by disc-chord (232893) on Wednesday May 28 2003, @10:13AM (#6057217)
    As one of the many people who betaed this for years; I have to say this doesn't come as surprise in the least.

    This is probably just an exploit from in the game, rather than someone r00ting the server or anything remotely interesting. I had many instances where the server accidently gave me dialogs with GM powers, I imagine that's just what happened here. The culprit(s) may have figured out how to gain access to the GM dialogs dilberatly, but that's about the extent of the "hack" here.

    SB was so buggy in the last few weeks of beta that I was finnaly convinced it would not be a worth while game in retail. I likened it to being slightly less bug riddled than UO, and now it appears I was correct. I will say though that OSI never prosecuted (or even remotely punished) me for exploiting their game to "House Loot", because at the time they had the sense not to sue fans for their own mistakes.
  • UPDATE! by Farley Mullet (Score:1) Wednesday May 28 2003, @10:14AM
  • evil masterminds by Machine9 (Score:1) Wednesday May 28 2003, @10:14AM
  • well... by Meeble (Score:1) Wednesday May 28 2003, @10:14AM
  • Whew! (Score:5, Funny)

    by blackmonday (607916) on Wednesday May 28 2003, @10:14AM (#6057231)
    (http://www.loscreepers.net/)
    It's a good thing I've got a life, otherwise I'd be pissed.

    • Re:Whew! by TheCyko1 (Score:1) Wednesday May 28 2003, @02:55PM
    • 2 replies beneath your current threshold.
  • that's terrible (Score:5, Funny)

    by calethix (537786) on Wednesday May 28 2003, @10:15AM (#6057234)
    (http://www.calethix.com/)
    Maybe some company should start selling some type of insurance to help people in these trying times.

    Now please excuse me while I begin laughing hysterically.
  • Hacking consequences in a future Star Trek world: by j_dot_bomb (Score:1) Wednesday May 28 2003, @10:15AM
    • 1 reply beneath your current threshold.
  • Not good for a new game (Score:4, Insightful)

    by DrTentacle (469268) on Wednesday May 28 2003, @10:15AM (#6057239)
    Ubisoft will have to be very careful about how they handle the aftermath of this. The game is only a few months old, and many players who stream into games like this when they open will leave just as quickly if they perceive the game to be sub-par, in a number of areas. Crashes and loss of items/progress in particular seem to be real bugbears for most players. It already happened with Anarchy Online, where players quickly left in droves due to the incredibly buggy release code. How many players are going to stick around if incidents such as this can apparently happen so easily?
  • hmmm by joper90 (Score:1) Wednesday May 28 2003, @10:15AM
    • Re:hmmm by DrTentacle (Score:1) Wednesday May 28 2003, @10:34AM
  • heh by MattKeeler (Score:1) Wednesday May 28 2003, @10:16AM
  • by Mick D. (89018) on Wednesday May 28 2003, @10:16AM (#6057250)
    (Last Journal: Tuesday October 21 2003, @02:43PM)
    If they only screwed around in the game world itself and left the real world alone (eg. credit cards, account data, etc) then the company should do the same. From the sound of it, they just showed that 'there is no spoon' to the rest of the game world. We love the movie and the character for doing so, but when someone does the same thing in a 'Real Life' virtual world then they get mad.

    Man, this world is getting WAY too many levels to it when I have to destinguish the 'real world's' game world, and the movie world's game world and doing 'real' things in a particular game world and...Ah my brain just gave up.
  • Been there, done that... by jedi_gras (Score:1) Wednesday May 28 2003, @10:16AM
    • Re:Been there, done that... by LostCluster (Score:2) Wednesday May 28 2003, @10:31AM
    • Re:Been there, done that... by Fizzl (Score:1) Wednesday May 28 2003, @10:40AM
    • Nobody wants risk (Score:5, Insightful)

      by Schezar (249629) on Wednesday May 28 2003, @10:41AM (#6057549)
      (http://www.frontrowcrew.com/ | Last Journal: Wednesday June 16 2004, @09:55AM)
      They don't actually want their characters to be able to die. They just want to gain levels and powers at a regular rate, so that they will be more powerful than everyone who joined the game after them.

      MMORPG players today are losers of the highest calibre. They consider their wasted time an "investment" in their character. I know several who don't actually enjoy playing the game at all, but they want to get the "Deluxe Two-Handed Sword of Power" before some other loser gets one.

      And woe betide the day when one of them dies in combat and loses some XP or an item. -That's- when you hear about another dorm-room suicide.

      I'm not trying to be flamebait, I'm just bitter. I knew a guy at RIT who pretty-much sat in his room 24/7 playing Asheron's Call. Only left to attend class and occaisionally eat (he would bring the food back with him to keep playing). He was vacant. Away from the game, he had no way of interacting with normal people. We often considered nuking his box just to push him off the deep end.
      [ Parent ]
    • Re:Been there, done that... by Have Blue (Score:2) Wednesday May 28 2003, @01:17PM
    • Re:Been there, done that... by ryanwright (Score:2) Wednesday May 28 2003, @05:05PM
  • Sounds like "Paranoia Online" by tuffy (Score:1) Wednesday May 28 2003, @10:17AM
  • Prosecution shows lack of hosting skills by McSnarf (Score:1) Wednesday May 28 2003, @10:18AM
  • Think of the children!! by SurgeonGeneral (Score:1) Wednesday May 28 2003, @10:18AM
    • 1 reply beneath your current threshold.
  • Alternate Headline (Score:5, Funny)

    by Anonymous Coward on Wednesday May 28 2003, @10:18AM (#6057285)
    Shadowbane Servers Hacked, Brief Period of Actual Fun Ensues
  • It is in times like this... by Endimiao (Score:1) Wednesday May 28 2003, @10:20AM
  • Roll back the game 24 hours, harden the servers, and prepare a creative press release -- problem solved.

    "High level characters summoned the Cthulu mythos through misintrepreting portions of the Necronomicon. Accordingly, some of the space/time contiunuum in the game world was temporarily disrupted."

    "If you see a glowing green orb, please be aware that this is the Locknar and should not be approached. Unpredictable results may occur."

    "Unfortunately, in Shadowbane a character named "Sauron" acquired a randomly generated treasure named "The One Ring". We are investigating the probability factor of the random treasure generator and will patch this in release 1.01."

    "Our improbability drive is malfunctioning. Please stand by."

    Honestly, I'd be more willing to buy this game if I realised they had a sense of humour.
  • It was unbelievable last night by Anonymous Coward (Score:2) Wednesday May 28 2003, @10:24AM
  • Neo did it! by Gizzmonic (Score:1) Wednesday May 28 2003, @10:24AM
    • Re:Neo did it! by Highlander (Score:1) Thursday May 29 2003, @07:07AM
    • 1 reply beneath your current threshold.
  • It's "Q"!!!! by waterford0069 (Score:1) Wednesday May 28 2003, @10:24AM
  • I think this says something very interesting. by GojiraDeMonstah (Score:1) Wednesday May 28 2003, @10:25AM
  • Slashdot in Action by E1ven (Score:1) Wednesday May 28 2003, @10:25AM
  • 'Matrix' comments are so last week by LittleGuy (Score:2) Wednesday May 28 2003, @10:26AM
  • Humm Matrix? by Pinky (Score:2) Wednesday May 28 2003, @10:27AM
  • Nerf! by angst7 (Score:2) Wednesday May 28 2003, @10:28AM
  • Oh No... How will we EVER go on!!! by spiedrazer (Score:1) Wednesday May 28 2003, @10:28AM
  • Sounds like a plot for Anime ... by buellboy (Score:1) Wednesday May 28 2003, @10:28AM
  • by HarmlessScenery (225014) on Wednesday May 28 2003, @10:28AM (#6057399)
    7 registered and 721 anonymous users are browsing this forum.

    Maybe that should read 'slashdot users' :)
  • Matrix Reference... by jedi_gras (Score:1) Wednesday May 28 2003, @10:29AM
  • Cool! by WetCat (Score:1) Wednesday May 28 2003, @10:30AM
  • by Blackwulf (34848) on Wednesday May 28 2003, @10:31AM (#6057430)
    (http://www.bobbyblackwolfshow.com/)
    I was a Guide (volunteer CS rep, like an Advisor in Anarchy Online or a Counselor in Ultima Online) for two years in EverQuest, and during that time, one of the other Guides on one of the other servers decided that it would be cool to go out with a bang.

    So, she zoned into the Temple of Veeshan (at that time, the highest level zone in the game) and went right in front of Veeshan herself (the uber dragon.)

    And then she did a "/who all 50-60" to get all of the high level players on the server.

    Then she started /summoning them to her location, and then binding them to that location when they appeared.

    Well, when they appeared, Veeshan struck them down with about 2 or 3 blows. And since they were just bound there, they respawned, naked, right in front of Veeshan.

    Whack, boom, dead. Reappear, whack, boom, dead.

    In EverQuest, when you die, you lose experience. And in EverQuest, you can lose levels if your experience dips down too low.

    Some people got deleveled from level 58 to level 53 before the GM staff came in to clear the carnage, and ban the Guide. I know they were considering persecution against this Guide, but I'm not sure if they really went through with it or not.

    I believe about 25-30 high-level characters with months of /played time were affected.

    I thought it was funny, but it sure made my job as a Guide harder because the playerbase no longer trusted us to keep our cool, and they were calling for the entire Guide program to be disbanded since we were now "too powerful" all of a sudden.

    Not the same as hacking the server, but it had the same effect of destroying the games of a segment of the playerbase.
    • Re:The EverQuest "Mass-Kill" - Yes, it happened! by dthigpen (Score:1) Wednesday May 28 2003, @10:46AM
    • Re:The EverQuest "Mass-Kill" - Yes, it happened! by unicron (Score:2) Wednesday May 28 2003, @10:49AM
    • Re:The EverQuest "Mass-Kill" - Yes, it happened! by Achoi77 (Score:1) Wednesday May 28 2003, @10:49AM
    • by Blackwulf (34848) on Wednesday May 28 2003, @11:00AM (#6057770)
      (http://www.bobbyblackwolfshow.com/)

      As several replies have pointed out, I got the wrong zone and the wrong dragon.

      The zone was Veeshan's Peak (the Luclin expansion with ToV was not out) and the dragon was whoever the end of it was.

      People can still believe I'm full of shit, but I did find this:

      Former Guide Tweety mentioning the incident [bowlofmice.com]

      WEEKLY UPDATE: 11/22/00 - The Guide of Veeshan's Peak

      I wanted to post yesterday, about the guide who went bananas on the TT server. I wanted to, I really did. But what's the point in posting if the sum total of your reaction is:

      BWHAHAHAHAHAHAHA!

      Put the unlicensed handguns away, it's not that I don't feel sorry for the innocent victims. There were probably several harmless bystanders who got whooshed into a really BIG dragon's ass, and those people didn't deserve to lose the three weeks that it took them to earn their four lousy pixels of experience. I hope that Verant has as promised checked the logs and restored all the folks involved to their previous levels of exp. If they don't, well, don't bother calling the paramedics because I sure won't have a heart attack over the shock of Verant being too pathetic to touch their testicles AND provide customer service.

      Remember my little rant entitled "Try Being a Guide"? The ONLY reason I typed a rant instead of hauling some d00ds into VP was because I'm just a big mush ball at heart. I kept thinking that maybe Mr. 58th Level Douchebag had just had a bad day when he was ripping into me. Maybe he didn't really MEAN to call me names and tell me how stupid I was. Remember, I'm the big fan of thinking of the fellow behind the keyboard when it comes to actual interaction - I try to always keep in mind that I don't know the kind of day the other guy is having.

      I was also afraid that if I tried that summoning trick, I'd accidentally summon "Pimps," who hadn't ever talked to me, instead of "Pimpz," the intended recipient. Mistakes like that happen, and I didn't want to make one.

      But I'll bet you a million dollars that at least half the people still picking dragon teeth out of their asses were the sort of people who said, "fuk you d00d, Ive done this 4 ever, its not an xpl0it" and "wtf u mean u wont rezz me, it's a fucking bug, you stupid twat."

      Oh, and yes, it does sound EXACTLY like a normal "event," except that the guide should have convinced someone to let him become a dragon to prevent the players from losing exp (clue alert - a guide-controlled NPC NEVER takes experience from you when he kills you). That's what good little guides do when they want to kill players.

      [ Parent ]
      • Jesus Christ you're a retard. (Score:4, Informative)

        by dsanfte (443781) on Wednesday May 28 2003, @11:38AM (#6058165)
        (Last Journal: Sunday February 04 2007, @04:09AM)
        (the Luclin expansion with ToV was not out)


        That was the Velious expansion with ToV, not Luclin. Obviously, taking both your posts together, you know precisely jack shit about the game and its CS history.

        Corruption and preying on players for amusement is rampant in the EQ guide program. For most people, it's a slack way to get yourself a free account. You can sneak onto the server at 3am when nobody else is there, and do whatever the hell you want. You don't even have to answer a single petition, the guide reports are on the honor system. I and many others simply made up reports and bullshit petitions to fill in for the manditory 6-hours per week. Bingo: Free account, no work, and endless hours power-tripping across the game world.

        For example, a guide friend of mine would sit outside the North Freeport bank, and open the locked door at the back of the bank. This door is never opened by players, because the lock level on the door is some absurdly high level. Invariably, someone curious would wander into this back "closet" behind the door to have a look around. This is when the guide would close the door, locking the player inside. If the player was a caster, they could just gate out, but a melee-type character was stuck more-or-less forever. The guide would wait for this player to petition after a few minutes, then delete the petition, and /zone away, laughing his ass off at the poor sap caught in the trap.

        Don't pretend this doesn't happen to GMs also. The GM of Mithaniel Marr back in 2001, "Chaolash", was fired for doing favors for friends on his server. Making them free items, spawning mobs for his friends, and so on. Occaisionally these GMs turn abusive, Chao did it, and I'm sure other GMs have also. He wasn't the only GM "quietly" let go for abuses, and he won't be the last.

        I don't know if you really were a guide, but I suspect not. If you were, You must have been one of those dumbass Apprentice guides we'd flunk out of the program within their first trial week. You know, the ones who couldn't answer a petition for free GM lewt inside of 10 minutes, and without escalating it two times for the GM to smack you down like the idiot you were for wasting his time.

        The one invariable fact of MMORPGs is, in that they are just artificial social ladders to climb, there will always be people who base their entire lives on trying to climb them. They define their self-esteem from these ladders, because these games are the world to them. Generally they have no social lives, and/or are young, or are disabled/sedentary. THESE are the people who are capable of doing the things mentioned in the Shadowbane article. Coincidentally, these are also the prime market targets for the gaming companies. It's inevitable that someone would take advantage of a bug granting GM abilities, and the game companies have only themselves to blame for leaving the back door wide open.

        As for the EQ Guide Program, I quit after about 16 months of service. In general, they treat(ed) their guides like small mushrooms: kept in the dark, and eating shit all day. The guide liason at the time was about as friendly and responsive as an IRS Tax clerk, and the system itself was biased to mistrust guides (perhaps justifiably) to such an extent that we couldn't do anything significant for the players besides get them unstuck from a wall. Anything of note had to be handled by a GM. It is this atmosphere that breeds reactions like the Veeshan's Peak incident (for which the person was banned from Everquest permanently, BTW). And this atmosphere, according to friends of mine still in the program, shows no signs of changing anytime soon.

        Lastly. I wrote a long article about Everquest and its flaws for Slashdot. You can read it here:

        http://slashdot.org/articles/02/12/27/1748252.shtm l?tid=127 [slashdot.org]
        [ Parent ]
      • Re:Different zone, different dragon - I'm stupid. by TopFlite211 (Score:1) Wednesday May 28 2003, @01:39PM
    • Re:The EverQuest "Mass-Kill" - Yes, it happened! by jwilloug (Score:1) Wednesday May 28 2003, @11:01AM
    • OMG! by eMartin (Score:1) Wednesday May 28 2003, @11:26AM
    • Obligatory Simpsons Quote by labratuk (Score:2) Wednesday May 28 2003, @07:33PM
    • 2 replies beneath your current threshold.
  • so public by m1chael (Score:2) Wednesday May 28 2003, @10:31AM
    • 1 reply beneath your current threshold.
  • Surely the random appearance of wrathful, by goldcd (Score:2) Wednesday May 28 2003, @10:32AM
  • What the heck are they complaining about by botzi (Score:1) Wednesday May 28 2003, @10:33AM
  • haha shitebane by resignator (Score:1) Wednesday May 28 2003, @10:36AM
  • Every MMORPG learns the same lessons (Score:5, Interesting)

    by Speare (84249) on Wednesday May 28 2003, @10:37AM (#6057508)
    (http://www.halley.cc/ed/)
    Every time I see a new MMORPG, I am saddened to see that the designers don't learn the well-publicized lessons of their predecessors and competition.

    Never trust anything a client gives the server.

    Isolate the backend servers from the Internet.

    Never trust anything a client gives the server.

    Patch management isn't as trivial as one would think.

    Never trust anything a client gives the server.

    Lag isn't under your control so design around it.

    Don't rely on a client hiding anything from the user.

    Lag isn't under your control so design around it.

    Never trust anything a client gives the server.

    Don't include "God" tools in every client, nor accept God logins from untrusted addresses.

    And most of all, never trust anything a client gives the server.

    The server must be the adjudicator of everything, the data master, the sole arbiter of discrepancies. Assume the client is fully hacked or written from scratch to do anything the user wants. Assume the client sees no walls, sees all invisible objects, sees every spawn point, and can filter on anything your server tells your client.

    • Re:Every MMORPG learns the same lessons by seangw (Score:2) Wednesday May 28 2003, @11:08AM
      • 1 reply beneath your current threshold.
    • Re:Every MMORPG learns the same lessons by theLOUDroom (Score:2) Wednesday May 28 2003, @11:57AM
    • by Larthallor (623891) on Wednesday May 28 2003, @12:17PM (#6058566)
      I agree, in principal. But, it's probably pretty hard to do in practice. I'm kind of half-ass thinking about some day designing a gaming system along the lines of which you speak. It's even more of an issue for what I want to do because my client would be open source. However, if you consider some of the bandwidth and other issues with not letting the client software know about anything the player shouldn't see until they should, it's very difficult.

      For instance, you have to have all of the ray-tracing and occlusion logic (or at least a lot of it) running on the server to know when each client would be able to see a particular object that may or may not be behind a wall AND you have to be able to tell the client everything it needs to display that object in real time, instead of just giving position. That would be hard to do in a high-framerate 1st person shooter, for instance.

      Luckily enough for me, my project is not a high-framerate 1st person shooter. But still, this kind of thing can be very difficult.

      When you are a company with a budget and a deadline, it just may not be worth the extra cost to eliminate the risk. After all, the reason companies are making such games today are because previous efforts (which got hacked) were successful, not failures.
      [ Parent ]
    • Re:Every MMORPG learns the same lessons by dmitri2060 (Score:1) Wednesday May 28 2003, @12:54PM
    • Re:Every MMORPG learns the same lessons by Gyorg_Lavode (Score:2) Wednesday May 28 2003, @01:13PM
    • 3 replies beneath your current threshold.
  • Slashdot posting recovers all business losses by MadCow-ard (Score:1) Wednesday May 28 2003, @10:42AM
  • this happened 10 years ago... by spoonyfork (Score:2) Wednesday May 28 2003, @10:46AM
  • .hack(ed)? by truenoir (Score:2) Wednesday May 28 2003, @10:46AM
  • Obligatory Reference by Docrates (Score:2) Wednesday May 28 2003, @10:46AM
  • Bad press is better than no press! by nxs212 (Score:1) Wednesday May 28 2003, @10:49AM
  • Matric servers Hacked, Chaos Ensues by wowbagger (Score:1) Wednesday May 28 2003, @10:49AM
  • Now we can all sleep in peace by Downside (Score:2) Wednesday May 28 2003, @10:50AM
  • Love the new icon by Nameles (Score:1) Wednesday May 28 2003, @10:55AM
  • Sounds a lot like the .hack project.... by nikpieX (Score:1) Wednesday May 28 2003, @10:59AM
  • Now I know what it's like to be slashdotted. by Samurai Cat! (Score:2) Wednesday May 28 2003, @11:04AM
    • 1 reply beneath your current threshold.
  • Magic Missle? by Brat Food (Score:1) Wednesday May 28 2003, @11:19AM
  • Hordes Of Monsters by All Dat (Score:2) Wednesday May 28 2003, @11:20AM
  • Sad by Forkenhoppen (Score:2) Wednesday May 28 2003, @11:24AM
    • Re:Sad by realdpk (Score:2) Wednesday May 28 2003, @02:33PM
  • This is a complete joke (Score:3, Insightful)

    by Phantasmo (586700) on Wednesday May 28 2003, @11:33AM (#6058120)
    They didn't touch credit cards or the actual accounts, but this is counted as illegal because it happened to a big, rich company.

    Webservers get r00ted every day, but very rarely does the FBI go after the cracker responsible.

    I bet if you loaded up fsf.org tomorrow morning and saw, "windows is TEH R00LZ!!!", the government's response would be:
    "too bad, so sad... guess that Linux thing isn't so great after all!"

    It's not about players being inconvenienced, it's about someone with a lot of money losing face.
  • Back in the BBS/MUD days... (Score:5, Funny)

    by Punk Walrus (582794) on Wednesday May 28 2003, @11:34AM (#6058125)
    (Last Journal: Tuesday September 23 2003, @01:46PM)
    [dusts off old photo albums]

    I used to help run a BBS run on an Atari ST (can you believe it?), and the system was so obscure, that we developed a "DOS simulator" for those who tried to hack our BBS and its (limited) games. We faked things like "dir" and "erase" and even "edlin." It was a multiline, so if the hacker tried to "IM" himself (back then software called it "teleport"), he got through, but if he tried it to others, it went to /dev/null. When people did a "who," they got the job :

    Hacker: Port 3: [Thinks he's hacking the BBS, tell his mommy!]

    _________________________________________________
    www.punkwalrus.com - Shift to the left, shift to the right! Stand up, sit down, byte byte byte!

  • Punishment to fit the crime... (Score:4, Insightful)

    by phorm (591458) on Wednesday May 28 2003, @11:44AM (#6058217)
    (http://phorm.phormix.com/ | Last Journal: Monday May 19 2003, @12:08PM)
    If it's an actual rooted server or other high-level problem
    Keeping in mind the actual damage done by the crime, and actions persued (game havoc, but no malicious file deletion, record stealing, theft, etc) - I would say to slap the offender with a nice stiff fine for time involved in fixing the server and possibly reputation loss, revoke his/her account, and deal with him/her through the ISP. Fine can't be too big though, we're probably dealing with a 15-year-old, a $1000-$2000 would be more than enough to bring swift repentance from most.

    If it's a game exploit
    Suck it down. Track down and ban the player in question, but at least acknowledge that there was a bug in your software. Yes, players exploiting said bugs or lack of security are making online gameplay lose its lustre, but that's also the fault of the developers. You can't solve bad coding or protection with lawsuits, unless you think perhaps that you're Microsoft or the ??AA.

    Why can't people simply say "oops, we screwed up, and somebody took advantage of us. It's fixed now, and we're making sure it won't happen again."
  • Star Trek did it! by jpellino (Score:2) Wednesday May 28 2003, @11:46AM
  • Who the fuck cares? by greygent (Score:1) Wednesday May 28 2003, @11:48AM
  • Someone to Dethrone Rainz (Score:3, Interesting)

    by screwballicus (313964) on Wednesday May 28 2003, @12:06PM (#6058405)
    For further information on events as they happen, check The Shadowbane Scorn Server Board [ign.com] and Shadowbane Main Boards [ign.com] on IGN.

    I think this will remind a lot of people of the last time a player had a truly drastic and unpredictable effect on an MMORPG gameworld, when Rainz, an Ultima Online Player, killed Lord British, character of Richard Garriott, when this was supposed to be impossible.

    Rainz threw a firewall scroll at Lord British. Seemingly, Lord British's invulnverability flag was not on, and Rainz killed him.

    If we ever figure out exactly who did this, he'll be in the running with Rainz for most notorious MMORPGer of all time.

  • If they are smart about it by GauteL (Score:2) Wednesday May 28 2003, @12:08PM
  • am I the only slashdot reader... by bob dobalina (Score:1) Wednesday May 28 2003, @12:12PM
  • Coming at You Live... (Score:3, Funny)

    by TeachingMachines (519187) on Wednesday May 28 2003, @12:14PM (#6058530)
    (http://www.behti.com/ | Last Journal: Sunday June 04 2006, @10:58PM)
    "When I arived at the ToL in Khar all I saw was a field of tombstones, and some guys kyting the guards around. Next thing i see (as i make my way to the Runemaster) is a R30 Mino barb beating the piss out of some r1 who went there to train (like i did), i mean beating him like a red headed step child."

    I mean, isn't this the way that video games were MEANT to be played?
  • Prosecuted? by NitsujTPU (Score:1) Wednesday May 28 2003, @12:15PM
  • lol bullshit.. by DaLiNKz (Score:1) Wednesday May 28 2003, @12:17PM
  • Ahh.. Reminds me of the good old days by Anonymous Coward (Score:1) Wednesday May 28 2003, @12:32PM
  • okay, quick now! by maxpublic (Score:2) Wednesday May 28 2003, @12:38PM
  • Irony by random256 (Score:1) Wednesday May 28 2003, @12:53PM
  • Hehhehheh by TyrranzzX (Score:1) Wednesday May 28 2003, @01:03PM
  • law enforcement by dtfinch (Score:2) Wednesday May 28 2003, @01:16PM
  • I feel sorry for them. by part_mapsrocky.lbles (Score:1) Wednesday May 28 2003, @01:17PM
  • That Title Should Read.... by The Other White Meat (Score:1) Wednesday May 28 2003, @01:23PM
  • ObSimpsons by Boatman (Score:1) Wednesday May 28 2003, @01:48PM
  • If only..... by Nick Fury (Score:1) Wednesday May 28 2003, @01:51PM
  • Man Shadowbane players keep on having to bend over by Tighe_L (Score:1) Wednesday May 28 2003, @01:55PM
  • If I *ever* play anything like this.... by Qbertino (Score:2) Wednesday May 28 2003, @01:58PM
  • In Virtual Reality... (Score:3, Insightful)

    by nochops (522181) on Wednesday May 28 2003, @02:01PM (#6059653)
    A game server got hacked.

    Back in real-life:
    FCC Decision on Media Ownership Nears [washingtonpost.com] - rejected
  • This just lit up my day by RU_on_weed (Score:1) Wednesday May 28 2003, @02:01PM
  • Game Rules by ratboy666 (Score:2) Wednesday May 28 2003, @02:04PM
    • 1 reply beneath your current threshold.
  • Always the same people hacking MMO's by Teut (Score:1) Wednesday May 28 2003, @02:15PM
  • they did them a favour by zenst (Score:1) Wednesday May 28 2003, @02:58PM
  • Geekiest Of Geeks by Foofoobar (Score:1) Wednesday May 28 2003, @03:07PM
  • Hmm... by GreyOrange (Score:1) Wednesday May 28 2003, @03:44PM
  • Submission woes by Vanguard(DC) (Score:1) Wednesday May 28 2003, @03:52PM
    • 1 reply beneath your current threshold.
  • Proof we're not in the Matrix by saikou (Score:2) Wednesday May 28 2003, @04:57PM
  • There should be two systems... by Mossfoot (Score:2) Wednesday May 28 2003, @06:17PM
  • F i r s t MUD hack to make it to ./? [No content] by E_elven (Score:1) Wednesday May 28 2003, @07:43PM
  • Sense of humor by tmortn (Score:2) Wednesday May 28 2003, @07:52PM
  • Servers not hacked... by Anonymous Coward (Score:1) Wednesday May 28 2003, @08:05PM
  • prosecuted to the full extent of the law? by Kris_J (Score:2) Wednesday May 28 2003, @08:37PM
  • wheres my dice? by hylo (Score:1) Wednesday May 28 2003, @08:44PM
  • Jeez by Ikoma Andy (Score:1) Wednesday May 28 2003, @10:36PM
  • They're releasing a patch. by Kris_J (Score:2) Wednesday May 28 2003, @11:04PM
  • What a cack!!! by Cackmobile (Score:1) Thursday May 29 2003, @07:06AM
  • Shadowhack? by resignator (Score:1) Thursday May 29 2003, @11:02AM
  • Re:Imagine if it happened to Evercrack...... by Deathlizard (Score:1) Wednesday May 28 2003, @10:14AM
  • Yes, Law by KalenDarrie (Score:2) Wednesday May 28 2003, @10:22AM
  • Re:law? (Score:5, Interesting)

    by WPIDalamar (122110) on Wednesday May 28 2003, @10:24AM (#6057359)
    (http://www.agileagenda.com/)
    Acutally... that's kind of insightful.

    Ubisoft is calling it a hack, of course they will to save face... but what if it's just a bug or flaw in the game. What if they did all this through the game client? Is exploiting one of these flaws in a game against the law?

    What if I'm playing EQ, and I find a spot in a zone where mobs can't get to. Then I kill things from there. I'm exploiting a bug to become more powerful. Is that the same?

    What if I'm playing, and find out if I crouch and jump at the same time I can kill anyone I want? It's obviously cheating, but is it ILLEGAL for me to exploit that?

    What if these guys found out if you hit the Ctrl-alt-f3-f4 keys while running north gave them these powers? Then is what they did illegal?

    What if these guys used a special piece of software that ran the game in a special mode? Is that illegal? I mean, EVERYONE uses software (your OS) to run the game in a "special" mode (namely, a mode that works properly). Is this worse than exploiting the bug through the normal game interface?

    Is this only a problem because is affected other people?

    (Remember... big difference between illegal, immoral, and just plain annoying)
    [ Parent ]
    • Re:law? by LostCluster (Score:2) Wednesday May 28 2003, @11:02AM
      • Re:law? (Score:5, Insightful)

        by WPIDalamar (122110) on Wednesday May 28 2003, @11:12AM (#6057911)
        (http://www.agileagenda.com/)
        I do have the slightest understanding of how these games work. I also know that they're extremly complex pieces of software that are very hard to throughougly QA since there are SO many things that can be done in-game.

        I didn't see anything that led me to believe the baddies didn't do anything that someone with "god" powers in the game could do. Did you read the description of what was happening? It sounded more like they got god/admin/developer/whatever access, and not that someone was manipulating the underlying database. It didn't sound like they teleported EVERYONE, just the people they happened to come accros, the slashdot story made it seem that way tho.

        Nobody's stupid enough to allow an up-up-down-down-left-right-left-right-select-start sequence in the client to grant table-level control of the database... at least I hope not.

        I hope not too, but it looks like something did go wrong! It doesn't matter so much WHAT the method was, but that there was a method, and since we don't know how, it could easily have been done entirely in the game client, and that was my point. If you want a more realistic flaw... Maybe they were able to overflow a chat buffer somewhere by typing in a long message.
        [ Parent ]
      • Re:law? by birder (Score:2) Wednesday May 28 2003, @11:41AM
    • Re:law? by smoondog (Score:2) Wednesday May 28 2003, @11:18AM
    • Re:law? by dasmegabyte (Score:3) Wednesday May 28 2003, @11:33AM
      • Re:law? by harvardian (Score:2) Wednesday May 28 2003, @12:11PM
        • Re:law? by dasmegabyte (Score:3) Wednesday May 28 2003, @12:25PM
          • Re:law? by harvardian (Score:2) Wednesday May 28 2003, @12:45PM
            • Re:law? by dasmegabyte (Score:2) Wednesday May 28 2003, @01:13PM
              • Re:law? by harvardian (Score:2) Wednesday May 28 2003, @02:17PM
        • Re:law? by Kintanon (Score:2) Wednesday May 28 2003, @01:24PM
          • Re:law? by harvardian (Score:2) Wednesday May 28 2003, @02:07PM
    • Re:law? by j0e_average (Score:2) Wednesday May 28 2003, @12:08PM
    • Re:law? by Kelz (Score:1) Wednesday May 28 2003, @12:43PM
    • exploiting bugs to gain access is still illegal by anonymous loser (Score:2) Wednesday May 28 2003, @01:49PM
  • Re:Why has Slashdot never been hacked? by WetCat (Score:1) Wednesday May 28 2003, @11:07AM
  • Re:Why has Slashdot never been hacked? by nytes (Score:1) Wednesday May 28 2003, @01:29PM
  • Re:Video? by DirkDaring (Score:1) Wednesday May 28 2003, @03:15PM
  • 31 replies beneath your current threshold.
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