Stories
Slash Boxes
Comments

News for nerds, stuff that matters

The Return Of Shareware Games

Posted by simoniker on Wed Jun 18, 2003 05:40 PM
from the commander-keen-looking-smug dept.
An anonymous reader writes "CNN has a new column up looking at the re-emerging trend of shareware as a means to distribute games. With development prices soaring and space on retail shelves getting scarce, smaller companies like PopCap Games and GarageGames are returning to gaming's roots - and making money in the process."
This discussion has been archived. No new comments can be posted.
The Return Of Shareware Games | Log In/Create an Account | Top | 314 comments (Spill at 50!) | Index Only | Search Discussion
Display Options Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • Making money? (Score:5, Funny)

    by Anonymous Coward on Wednesday June 18 2003, @05:41PM (#6237822)
    Wow, people aren't just cracking them like we used to do?
  • huh? (Score:4, Insightful)

    by Telastyn (206146) on Wednesday June 18 2003, @05:42PM (#6237831)
    garagegames isn't making any money, at least last I heard. They're a dev house like any other dev house, only they happen to peddle things on the side; or would if anyone would buy.

    PopCap isn't succeeding because of shareware, PopCap is succeeding because their games are like heroin!
  • Would these guys be taxed as well... by Anonymous Coward (Score:1) Wednesday June 18 2003, @05:42PM
  • KDE Games (Score:4, Interesting)

    by Anonymous Coward on Wednesday June 18 2003, @05:42PM (#6237839)
    I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence.
  • Snood (Score:4, Insightful)

    by blackmonday (607916) on Wednesday June 18 2003, @05:43PM (#6237842)
    (http://www.loscreepers.net/)
    My free time was eradicated by a shareware game by the name of Snood [snood.com].

    • Re:Snood (Score:5, Insightful)

      by Andorion (526481) on Wednesday June 18 2003, @05:49PM (#6237901)
      Am I the only one who really didn't like Snood? Something about the FEEL of the game - it just wasn't well executed. That, and the fact that the game concept has been done a thousand times before.

      ~Berj
      [ Parent ]
      • Re:Snood by SquadBoy (Score:1) Wednesday June 18 2003, @06:29PM
      • Re:Snood by VariableSanity (Score:1) Wednesday June 18 2003, @08:15PM
      • Agree 100% by Databass (Score:1) Wednesday June 18 2003, @10:00PM
        • Re:Agree 100% by viking099 (Score:1) Thursday June 19 2003, @07:00AM
      • Re:Snood by kahei (Score:2) Thursday June 19 2003, @06:41AM
        • Re:Snood by BorgCopyeditor (Score:1) Thursday June 19 2003, @10:50AM
        • Re:Snood by mdielmann (Score:2) Thursday June 19 2003, @11:14AM
          • Re:Snood by kahei (Score:2) Sunday June 22 2003, @04:23PM
      • 1 reply beneath your current threshold.
    • Re:Snood by x mani x (Score:1) Wednesday June 18 2003, @06:26PM
      • Re:Snood by Eamon C (Score:3) Wednesday June 18 2003, @09:25PM
    • Re:Snood by jkeene (Score:1) Wednesday June 18 2003, @06:52PM
    • Re:Snood by gmhowell (Score:1) Wednesday June 18 2003, @09:49PM
    • Re:Snood by Sklivvz (Score:1) Thursday June 19 2003, @05:09AM
    • Re:Snood by digitalgiblet (Score:1) Thursday June 19 2003, @06:19AM
    • Re:Snood by megabyte405 (Score:1) Thursday June 19 2003, @03:17PM
    • 1 reply beneath your current threshold.
  • That's fantastic (Score:4, Insightful)

    by Night Goat (18437) on Wednesday June 18 2003, @05:45PM (#6237865)
    (http://www.rotten.com/ | Last Journal: Monday April 10 2006, @06:14PM)
    Fucking A. That's great. Maybe people have gotten wise to the fact that a really fun game that lacks shitloads of bells and whistles, and full-motion video after every level will make a bigger profit than a boring game that cost a ton of money because the designers didn't know when to leave well enough alone.

    If designers price the games properly (i.e. don't charge me $50 for a downloaded puzzle game) then I wish them the best of luck.
    • Low budget != automatic quality. by Anonymous Coward (Score:2) Wednesday June 18 2003, @05:55PM
      • Re:Low budget != automatic quality. (Score:4, Insightful)

        by Old Uncle Bill (574524) on Wednesday June 18 2003, @06:28PM (#6238208)
        (Last Journal: Saturday February 22 2003, @10:43PM)
        That's not what the parent was saying. He said it didn't have to be all bells and whistles and graphics to be good. Yeah, a lot of low budget games suck some serious ass, but so do a lot of $50 games. This is why I have spent more money in the last year on $20 PopCap games(Bookworm rocks!) and other shareware games instead of the $50 games. Also, at least for me, there is less tendency to pirate a $20 game than a $50 game. And, you may actually learn something from Bookworm. I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong).
        [ Parent ]
      • Re:Low budget != automatic quality. (Score:4, Insightful)

        by Sabalon (1684) on Wednesday June 18 2003, @07:49PM (#6238692)
        While that is true(*) I think the poster was trying to say that it doesn't need the other crap to make it a good game. Yeah...lots of shareware is crap, lots of commercial ware is as well - and some on both sides is good. EyeCandy will only go so far to make a game seem good. A good game will seem good regardless of extras.

        (*) your argument holds true with something else that comes up here a lot - music. Everytime there is an article about the RIAA, people start going on about how you should ditch anything mainstream for local/indie bands. Well...just because they're indie doesn't mean they are good either...most of it (like mainstream) is crap.

        Kinda like the college music attitude of the late 80's, early 90's...it could be someone farting on a bucket, but as long as it wasn't mainstream they would consider it as golden.
        [ Parent ]
      • Re:Low budget != automatic quality. by weierstrass (Score:3) Thursday June 19 2003, @01:14AM
    • Re:That's fantastic by lucasw (Score:2) Wednesday June 18 2003, @06:52PM
    • Mutant Storm and Ricochet by SunPin (Score:3) Wednesday June 18 2003, @07:28PM
    • Re:That's fantastic by Wavicle (Score:2) Wednesday June 18 2003, @09:26PM
    • Re:That's fantastic by Gallo Nero (Score:1) Thursday June 19 2003, @04:53AM
  • Shareware = Demo on release (Score:5, Insightful)

    by Broadband (602443) on Wednesday June 18 2003, @05:47PM (#6237884)
    I don't know about you guys but I miss the days of being able to try a demo before buying a game...sometimes months prior to the release. I remember playing the Quake III: Arena beta for months before it was released at which point I was first in line to purchase it.

    Nowadays you get games that are released without demos or in the cause of Unreal 2003 a demo months after the game is available retail. Is it just me or does it make more sense to either release demos/shareware prior to launch rather then waste development time weeks after launch when most people have demoed it at a friend's house by now.

    Just my observations :)

    Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy. Its nice playing Heretic Shareware on my Dreamcast.
    • I agree by Disevidence (Score:1) Wednesday June 18 2003, @05:52PM
      • Re:I agree by nelsonal (Score:1) Wednesday June 18 2003, @10:58PM
        • Re:I agree by Goldberg's Pants (Score:2) Thursday June 19 2003, @01:40AM
          • 1 reply beneath your current threshold.
    • Re:Shareware = Demo on release (Score:5, Informative)

      by secolactico (519805) on Wednesday June 18 2003, @05:54PM (#6237961)
      (Last Journal: Wednesday March 27 2002, @09:26PM)
      I don't know about you guys but I miss the days of being able to try a demo before buying a game

      You can still do that. Many games usually have a downloadable playable demo.

      Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy

      Eh? Perhaps you are confusing shareware with, say, open source.
      [ Parent ]
    • Re:Shareware = Demo on release by Doctor7 (Score:3) Wednesday June 18 2003, @05:56PM
    • Re:Shareware = Demo on release (Score:4, Interesting)

      by ctrl-alt-elite (679492) on Wednesday June 18 2003, @06:07PM (#6238069)
      A lot of times, it wasn't just the demo but the full first episode of the game. That way, you got more than enough experience playing the actual game in order to decide whether you like it or not. This is a far cry from the "one level, two guns" approach that most games take nowadays, where you barely even get to see what the game is about befor you're presented with a screen telling you to buy the full version.

      Then again, back in those days the gaming industry was a lot smaller and a lot less driven by hype machines. Could you imagine a game like Daikatana selling in the glory days of shareware, when sales were driven by word of mouth and 'gaming personalities' such as John Romero, Kilcreek, and Cliffy B were non-existent? Back then, they relied on a good shareware first episode to hook the player, not slick magazine ads or fancy movie tie-ins (*coughenterthematrixcough*).

      But then again, maybe I'm just looking at the past through rose-coloured glasses here... ;]
      [ Parent ]
    • Re:Shareware = Demo on release by Anonymous Coward (Score:1) Wednesday June 18 2003, @06:08PM
    • Re:Shareware = Demo on release by Sabalon (Score:2) Wednesday June 18 2003, @07:51PM
    • No videoshops for you? by jeti (Score:2) Thursday June 19 2003, @02:14AM
    • Re:I don;t buy before demoing. by Broadband (Score:1) Wednesday June 18 2003, @06:15PM
    • 2 replies beneath your current threshold.
  • I wonder why (Score:5, Interesting)

    With the emergence of games shipping unfinished, with so many bugs and really pathetic gameplay, is it any wonder shareware is coming back. Its the simple phrase - "Try before you buy".

    Most development houses are pushed these days by publishers to get games out in peak selling periods, and often these games are lacking in more than a few departments. Thats why shareware could work once more, especially with ease of purchase over the internet and bandwidth these days.
  • Shareware's Back? by 100lbHand (Score:1) Wednesday June 18 2003, @05:48PM
    • Re:Shareware's Back? (Score:5, Funny)

      by NanoGator (522640) on Wednesday June 18 2003, @05:52PM (#6237941)
      (http://www.ferion.net/ | Last Journal: Monday May 06 2002, @02:16AM)
      "Wow, i wonder if Duke Nukem Forever will be shareware?"

      There's no ware to share.
      [ Parent ]
      • by FearUncertaintyDoubt (578295) on Wednesday June 18 2003, @06:41PM (#6238274)
        Where o where is my ware to share?
        Care to share where is the fair ware, if you dare?
        This affair makes me beware of ware that is mostly air,
        but I sit and stare, in my chair in my lair, at my monitor's glare,
        and still I prepare a fare to pay for this wair,
        but I am starting to wear of the blare
        (the blare that this ware may really be brought to bear),
        and now I swear that were this ware that is their care to share be in my very lair (though that would be rare),
        even then, I would despair to declare that the ware is there,
        for I really know that the ware will ne'er be, whether by share, or even prayer,
        and that is most unfair to me, if I may dare to declare.
        [ Parent ]
        • 1 reply beneath your current threshold.
    • 1 reply beneath your current threshold.
  • whats the difference? (Score:3, Interesting)

    Most games released today generally have a demo, usually available before the official release of the game. It either lets you know whether you want the game, or gets you hopelessly addicted...
    Just like Doom....
  • ambrosia (Score:5, Informative)

    by SweetAndSourJesus (555410) <<JesusAndTheRobot> <at> <yahoo.com>> on Wednesday June 18 2003, @05:53PM (#6237943)
    Ambrosia Software [ambrosiasw.com] has been doing this on the Mac for ages. Their games are always fun, reasonably priced shareware.

    I've bought more than a handful of their titles, and have had more fun with them than most commercial releases provide.
    • Re:ambrosia by Kaz Riprock (Score:3) Wednesday June 18 2003, @05:56PM
      • Re:ambrosia by SweetAndSourJesus (Score:1) Wednesday June 18 2003, @06:17PM
      • Re:ambrosia by pherris (Score:2) Wednesday June 18 2003, @09:26PM
        • Re:ambrosia by CentrX (Score:1) Tuesday June 24 2003, @12:09AM
      • Re:ambrosia by [HeMaN] (Score:1) Thursday June 19 2003, @06:38AM
        • Re:ambrosia by mink (Score:1) Thursday June 19 2003, @11:15AM
    • You can't forget... (Score:5, Informative)

      by jellisky (211018) on Wednesday June 18 2003, @06:01PM (#6238020)
      (Last Journal: Thursday September 26 2002, @01:59PM)
      ... the king of the weird and fun shareware for Mac (and some Windows):

      Freeverse Software [freeverse.com]

      Freeverse is one of my all-time favorite shareware companies. Games that work well, play well, can be as addicting as all heck, and often have an odd sense of humor.
      Between Ambrosia and Freeverse, most Mac users don't need any other games. Okay, maybe some others, but those are usually enough for many people.

      -Jellisky
      [ Parent ]
    • Re:ambrosia by CausticWindow (Score:2) Wednesday June 18 2003, @06:17PM
    • Re:ambrosia by c0dedude (Score:2) Wednesday June 18 2003, @06:29PM
    • Re:ambrosia by Gilmoure (Score:2) Wednesday June 18 2003, @07:39PM
    • Re:ambrosia by Danse (Score:2) Wednesday June 18 2003, @10:07PM
      • Re:ambrosia by Danse (Score:2) Wednesday June 18 2003, @10:11PM
      • aww, man by SweetAndSourJesus (Score:1) Wednesday June 18 2003, @10:31PM
        • Re:aww, man by Danse (Score:2) Thursday June 19 2003, @12:47AM
    • Re:ambrosia by Sentry21 (Score:2) Thursday June 19 2003, @09:52AM
  • Karma whoring for fun and profit... (Score:5, Informative)

    by ctrl-alt-elite (679492) on Wednesday June 18 2003, @05:53PM (#6237944)
    The poor site didn't stand a chance. Here's [216.239.33.100] Google's cached version.
  • Yeah baby by sn00ker (Score:2) Wednesday June 18 2003, @05:53PM
    • Re:Yeah baby (Score:5, Funny)

      by LordLucless (582312) on Wednesday June 18 2003, @05:58PM (#6238001)
      I tried to play TIM on my Athlon 2600 system not long ago. The game wasn't designed for fast machihnes, unfortunately. You click "Go", the screen blurs, and your machine is lying in pieces at your feet. Not a chance in hell to see what actually went on.

      It's a pity, cause I agree that game was great.
      [ Parent ]
      • Re:Yeah baby by sn00ker (Score:2) Wednesday June 18 2003, @06:01PM
      • Re:works fine for me by JVert (Score:1) Wednesday June 18 2003, @06:04PM
      • Re:Yeah baby by wmspringer (Score:1) Wednesday June 18 2003, @06:14PM
        • Re:Yeah baby by mink (Score:1) Thursday June 19 2003, @11:19AM
          • Re:Yeah baby by wmspringer (Score:1) Thursday June 19 2003, @11:25AM
      • Re:Yeah baby by Chaset (Score:1) Wednesday June 18 2003, @07:31PM
        • Re:Yeah baby by Happy Monkey (Score:2) Thursday June 19 2003, @11:18AM
      • Re:Yeah baby by Ex-MislTech (Score:1) Friday June 20 2003, @01:17AM
      • 2 replies beneath your current threshold.
    • Re:Yeah baby (Score:5, Informative)

      by Twid (67847) on Wednesday June 18 2003, @06:04PM (#6238054)
      (http://dailey.info/)
      I found most of the "Incredible Machine" series available for download at The Underdogs [the-underdogs.org] (a great site for info/downloads of old games).

      I haven't tried to install any of them yet, but I grabbed v3.0 and the original. Getting old DOS games to run under XP can be tricky, but there is always DOSEMU, which usually works. There are some tips on the site if you have trouble.

      [ Parent ]
      • Bochs by SunPin (Score:2) Wednesday June 18 2003, @07:42PM
      • Re:Yeah baby by toddestan (Score:1) Wednesday June 18 2003, @07:56PM
      • Re:Yeah baby by Twid (Score:2) Wednesday June 18 2003, @09:58PM
        • Re:Yeah baby by Cutriss (Score:2) Thursday June 19 2003, @12:23AM
      • 1 reply beneath your current threshold.
  • Is this good news for developers ? (Score:5, Insightful)

    by Rosco P. Coltrane (209368) on Wednesday June 18 2003, @05:53PM (#6237950)
    There are 2 types of shareware :

    - Limited version : when you pay, you get a key that unlocks the full product

    - Full working version : the author asks you nicely to pay, or send a postcard, coin stamp ...

    Concerning the former, at first, people who know how crack it (tracing with a debugger and NOPing away the final key test), others reinstall regularly or play with the system time to get the program to continue working, and some do pay. Finally, if the program is successful enough, there'll be a key on a crack site eventually anyway.

    For the latter, it's like spammers : authors hope for a 1% return rate, knowing full well most people won't nicely send them money for their hard work once they've installed the software.

    Most people aren't honest. It's sad but it's a fact, and it's especially true for software users. So, the real question is : are current times so desperate for gaming software shops that developers revert to releasing shareware instead of selling their work as regular products ?
  • But..but... by Anonymous Coward (Score:1) Wednesday June 18 2003, @05:53PM
  • Now all of their money will be going into paying for extra bandwidth...

    "Please be patient and try again in a few moments.

    GarageGames.com is currently experiencing an extremely high volume of traffic. Your patience is greatly appreciated.

    --GarageGames"
    • 1 reply beneath your current threshold.
  • Well... (Score:3, Insightful)

    by Tsali (594389) on Wednesday June 18 2003, @05:55PM (#6237973)
    There's other approaches, too. In the genre of simulation sports of baseball and football and such, it is usually produced by one or two developers who "open up the process" to everyone and release public betas.

    I find that this approach matches extreme programming to some degree if releases are done fairly regularly, and you can get a good read on the pulse (or lack of a pulse) on what the game should have above and beyond your original intentions.

    The game I'm working on I release every two weeks if possible, and it has been a motivator to keep plugging ahead.

  • Not like the shareware of ol by Arti (Score:2) Wednesday June 18 2003, @05:56PM
  • Economic Cycle? (Score:5, Insightful)

    by istartedi (132515) on Wednesday June 18 2003, @05:57PM (#6237993)
    (Last Journal: Thursday April 18 2002, @07:50PM)

    Maybe this is a sign that we are in the last phase of the recession, and into the "pre expansion" phase of the business cycle.

    I wonder how many of the people writing these games were layed off and decided to pick up on some ideas that weren't worth exploring during the boom.

    Here's hoping that some of these guys get into hardware and innovative business ideas too. It could spawn the "next big thing".

    I also wonder if these guys are old school shareware authors-- no crippleware (at least not severely*), no spyware, no adware, no nagware. Just "guiltware", which is pretty effective, despite all the crackerz out there. Best of all, traditional shareware was uncrackable because it was already cracked!

    *Judgement call. An HTML editor that can't save is crippleware. An HTML editor without the advanced features or a "lite" version is not such a bad thing. For games, having just the first few levels is acceptable. Classic example: Quake.

    • 1 reply beneath your current threshold.
  • Here's what they should do... by Faust7 (Score:1) Wednesday June 18 2003, @06:01PM
  • A few things I love about shareware (Score:5, Insightful)

    by Y-Crate (540566) on Wednesday June 18 2003, @06:04PM (#6238046)
    - The demos tend to be representative of the final game. I don't get to play 1/10 of 1 level with 99% of the the features disabled - as I often do with boxed software. It's not in a shareware developer's best interest to turn you off with a bad demo. There is no shelf presence to make you think "Damn, I should give that a second-chance"

    - Instant gratification. I can download a demo, decide I like it, place and order and receive my liscense code within a matter of minutes. The days of waiting for your registration to be processed are coming to an end.

    - Price. I can get most games for $20, $30 tops. This, coupled with the faster registration times I mentioned above make shareware more of an impluse buy than ever.

    - Developers generally have a better attitude. This is purely subjective, but in my experience the developers are much more interested in what the community thinks of their product and how it can be improved than the "boxed" developers. The "release and forget" mentality is simply not that big of an issue in the shareware community.

    - More complex games are showing up as shareware. In the past, simple Tetris-like games have been the mainstays of the shareware industry. Escape Velocity, and the Mac version of Uplink are good examples of this. More users with high-bandwith connections are making epic-scale games easier to distribute.
  • by Featureless (599963) on Wednesday June 18 2003, @06:04PM (#6238053)
    (Last Journal: Monday September 13 2004, @01:27PM)
    It's fascinating how many bright people are locked out of the industry right now.

    Everything is geared towards big-money projects, which you can't get into unless you're one of the X thousand people already into it. No one gets these gigs; even if you do, you can make a successful game and still come out owing money to the cartel. Of the $50 you pay for a game, it's split (very roughtly) 50% for the store and 45% for the publisher. You have to have a megahit to get ahead.

    Ahem. Meanwhile, back in the real world...

    There are interesting avenues in cell phones (but our shitty regulatory system set that back about 5 years in the U.S.). Handheld gaming is tantalizing, at least because you don't need 10-20 million minimum to make a handheld game, but even there you get into the same kinds of issues with the platform vendor, their favored publishers, and the mafioso retail system. So in reality most "garage shops" are locked out of that too.

    This is a big bummer, because you can produce some pretty amazing games on sub-million budgets (even sub 200,000 budgets) and this is where the real innovation happens - not with the polycount skyscraper competition but with whole new gameplay ideas. Check out shops like Large Animal Games [largeanimal.com] - these places have amazing ideas, there is basically no channel for them to sell their wares.

    Online vendors, micropayments, etc. are barely nascent; shareware is actually still near the top of a lot of lists. No game will be Wolf3D or Doom of course... None of these systems will make you a lot of money. But like with a lot of things the internet now allows smaller places to live on this sort of thing that couldn't have before.

    There is a big market waiting to happen if we can figure out what comes _after_ shareware; if there's some way to allow the little guys to sell their goods in a cheap, secure way. To cut out the middlemen, in other words.
    • Re:It's true; my friends are working that way by Mac Degger (Score:2) Wednesday June 18 2003, @07:53PM
    • by heli0 (659560) on Wednesday June 18 2003, @10:24PM (#6239578)
      Check out shops like Large Animal Games - these places have amazing ideas, there is basically no channel for them to sell their wares.

      This is where Sony can make inroads against Nintendo with their upcoming handheld. Include a 32MB+ CF card (or built in memory) that can transfer games you download online, via USB cable to the handheld. All of the big name games will be in the stores, but you will have tons of independent games to make the system more attractive.

      Hell, I already get all of my GBA games that way [gameboy-advance.net]

      [ Parent ]
  • Return? (Score:5, Informative)

    by malice (82026) on Wednesday June 18 2003, @06:09PM (#6238087)
    (http://www.ambrosiasw.com/)
    We've been making money selling shareware products (really, just electronically distributed/sold products these days) for the past 15 years, and making money at it. Yes, with a real office, real employees, and real paychecks.
  • Pompom - Space Tripper and Mutant Storm by BiscuitTheCat (Score:2) Wednesday June 18 2003, @06:16PM
  • Does this mean.... (Score:3, Funny)

    by dethl (626353) on Wednesday June 18 2003, @06:26PM (#6238191)
    We'll get to play great games like Commander Keen once again?
    • maybe.... by mandrake*rpgdx (Score:1) Thursday June 19 2003, @12:28AM
    • 1 reply beneath your current threshold.
  • What sold me on Diablo by zakezuke (Score:2) Wednesday June 18 2003, @06:29PM
  • by bluelan (534976) on Wednesday June 18 2003, @06:31PM (#6238225)
    If you like classic rambling role playing games like Ultima III, check out:

    www.spiderwebsoftware.com

    I personally recommend Avernum II and III. Geneforge looks interesting as well. There, but for the cruelty of life, go you.

  • Shareware and piracy (Score:5, Insightful)

    by shird (566377) on Wednesday June 18 2003, @06:32PM (#6238230)
    (http://www.myplugins.info/ | Last Journal: Tuesday January 13 2004, @08:30AM)
    This doesnt surprise me actually. The only people that pay for games these days are the honest ones that would probably pay for the shareware ones. The emergence of P2P file sharing means that all games are essentially 'free', its just a matter of being honest and legit to actually pay for them. Seeing as these are the only people going to pay, you may as well go with the flow, and give out your games free and ask people to be honest, cause thats whats going to happen anyway.
  • Coming back? by ArcadeNut (Score:2) Wednesday June 18 2003, @06:33PM
  • by TheAwfulTruth (325623) on Wednesday June 18 2003, @06:52PM (#6238331)
    (http://slashdot.org/)
    Since they are DEAD SET against the entire concept of shareware, to the point of being absurdly rude about it.

    But here, even in the free software haven, shareware is considered viable and very much alive.

    I am a shareware developer and had looked to license qt for a small run, low cost piece of software and they told me to go get stuffed. Full, insanely high priced, commercial license or GPL or go to hell is their motto. :(
  • 2 bad David Addison wasn't making s/ware games now by The Lynxpro (Score:2) Wednesday June 18 2003, @06:58PM
  • Good idea by pkunzipper (Score:1) Wednesday June 18 2003, @07:00PM
  • Good little games (Score:4, Interesting)

    I don't know about the rest of you, but when I think of shareware I think of the small little games you download to waste time away. Games like Commander Keen (to get really old-school), Icy Tower (and other great games by freelunchdesign.com), and . . . well, you know, those small little 1 to 3 megabyte games you download that are great to pass the time/relieve stress and have fun. Most of these games are made by one person or just a small group who got together and cranked out a little game just for fun.

    These type of games seem to have dissapeared in recent years, and is it because the big download pages (download.com, fileplanet.com) are consumed with a flood of commercial demos from the big name game developers and these small games are nearly invisible because of the vast amount? Or have people stopped making these types of games, unable to compete with the desire for top graphics and gameplay.

    I was on a Mac from about 1995-1999 and the quality of the shareware on the Mac platforms seemed to be far better than Windows shareware. The games were more fun, rarely crashed or didn't work. Anyone else seen this? Anyone have any reasons for this? Anyone care?;~)

  • All hail addicting games... (Score:3, Interesting)

    by Shishio (540577) on Wednesday June 18 2003, @07:02PM (#6238396)
    It's good to know PopCap Games is making money through their shareware model, but it's not going to get me to buy any games I can find at AddictingGames.com [addictinggames.com]. I can hardly bring myself to fork over cash for games like UT 2003, and I've been playing the demo of that for quite a while now.
  • Play before you buy (Score:5, Interesting)

    by phorm (591458) on Wednesday June 18 2003, @07:04PM (#6238408)
    (http://phorm.phormix.com/ | Last Journal: Monday May 19 2003, @12:08PM)
    Really, if more games came out first as shareware, it's likely piracy might decrease.
    Good thing about shareware include:

    • Test the actual gameplay
    • See how it runs on your hardware
    • Not having to shell out for duds
    • Bugfixes to pre-release shareware can help final releases be more stable


    In many games, it should be hard to make a shareware copy. Just clip the game after X levels/scenes/items etc, and you've got a nice demo. Shareware could also be nice for hardware reviews, I seem to remember various hardware being tested on shareware versions of doom, etc - which provided a nicer "reality" benchmark than today's crackable Futuremark, etc
  • I downloaded a "shareware" version of "Crimsonland" http://crimsonland.reflexive.com/crimsonland/

    Got hooked, finished what I could and proceeded to whip out the CC to finish buying it..

    Bastard addictive game it is too.. highly recommended for those that want a deceptivly simple challenge...
  • waste of effort (Score:3, Insightful)

    by Anonymous Coward on Wednesday June 18 2003, @07:13PM (#6238472)
    It is very difficult to make any money in shareware, only a relative handful of people ever been successful. I would estimate chance of recouping money worth the effort at well under one percent. A never ending stream of starry eyed programmers discover this every year.

    Create something for the love of it and let it free. Don't waste time with shareware because:

    a) you'll be disappointed.
    b) no one will use it.
    c) your work will be unappreciated.

    • 1 reply beneath your current threshold.
  • freeware.. by newr00tic (Score:1) Wednesday June 18 2003, @07:30PM
  • The games are on OS X, actually. (Score:5, Interesting)

    by lysium (644252) on Wednesday June 18 2003, @07:36PM (#6238611)
    I was quite surprised when I came across the shareware offerings that are appearing on OS X. Ambrosia Software released what I have to say is the first innovative game I've seen in a long time. Uplink by Ambrosia Software-- a Gibsonish hacking simulator, in the sense that Elite and Frontier are economic simulators.

    The first time I ran against an International Banking system, I actually started sweating as I watched the traceback get closer (so quickly) to my home system............ this will appeal to your inner hacker, perhaps as a guilty pleasure.

    Most engrossing game experience since Half-Life. And at least six other games floating around the mac shareware sites of equal quality. Blows the hell out of anything commericial AND the noble offerings of Linux developers.

    ---------

  • Garage Games and the Torque Engine (Score:4, Interesting)

    by rmohr02 (208447) <mohr...42@@@osu...edu> on Wednesday June 18 2003, @08:34PM (#6238969)
    It appears Garage Games is licensing their Torque Game Engine to anyone for $100 [garagegames.com].
  • Try before you buy by pabtro (Score:2) Wednesday June 18 2003, @08:55PM
    • 1 reply beneath your current threshold.
  • Availablity. (Score:3, Insightful)

    by Chronus (201970) on Wednesday June 18 2003, @08:56PM (#6239088)
    Could it be that the means for delivering good shareware is finally catching up to the amount of data files(Animation and such) that the average spiffy game is employing? I don't mean the small shareware games to kill a few hours, but the larger more pro ones. I know that if I had to sit for a few hours to get my install of Starscape, like I would when I had my modem, I would probably not have bothered.
  • Phrase Craze Plus (Score:3, Interesting)

    by lunartik (94926) on Wednesday June 18 2003, @08:59PM (#6239106)
    (http://www.asylumnation.com/ | Last Journal: Monday December 16 2002, @10:51AM)
    Thanks to this article I searched out Phrase Craze Plus (a Wheel of Fortune knock-off) which I used to play under Macintosh System 6. I downloaded it, it opens in OS 9 and plays fine.

    No sound though. Hmm.

    Anyways, Macs had tons of shareware and it was stuff you were free to use and encouraged to make donations if you enjoyed it.
  • In case of slashdotting, spread the load. by Lerc (Score:1) Wednesday June 18 2003, @10:11PM
  • Not usually shareware though (Score:5, Interesting)

    by gerardrj (207690) on Thursday June 19 2003, @12:19AM (#6240209)
    (Last Journal: Friday November 10 2006, @10:38PM)
    The problem with this article is that 90% of the "shareware" I download isn't shareware at all, it's a demo.

    The way I (and most people I know) define these terms:

    Shareware: Software distributed in a fully functioning, non-limited version. A request is distributed along with the software that asks the user to send some money to the author(s). whether or not you send the money, the software will have all features and not disable itself at any time. The software may have a "nag" screen that asks for you to send the fee.

    Demo: Software that is disabled or restricted in some way from it's full version. To use the software's full feature set, or to use it for an ulimited amount of time requires you to pay a fee. Not paying the fee will cause the software to disable itself, or to continue to operate in a lesser manner than the full version.

    Freeware: Shareware that has no request for money. the software is free.

    Free Software: Similar to freeware, but the source code is usually available and usable by end users.

    There is a VERY large push today (apparently backed by sites like Versiontracker) to use "shareware" and "demo" interchangeably. Sorry, but I just don't but it. I pay shareware fees when I use truely shareware software. I've decided to boycott any software that claims to be shareware but is in fact a demo.

    Some software (such as BBEdit on the Mac) sort of blur the line a little. BBEdit Light is freeware, you may use all the program's features for as long as you like. But Light is also a demo for the full BBEdit which is commercial software that has more features than Light. There is also a true demo version of BBEdit that is lauch limited, then refuses to operate.
  • Legal use for P2P sharing! (Score:3, Interesting)

    by whoever57 (658626) on Thursday June 19 2003, @12:30AM (#6240243)
    (Last Journal: Thursday September 30 2004, @01:33AM)
    More evidence to show the legality of P2P sharing systems!
  • You can copy this flopy by teklob (Score:1) Thursday June 19 2003, @01:02AM
  • One more shameless plug... by WasteOfAmmo (Score:1) Thursday June 19 2003, @01:40AM
  • Sorry? by cubicledrone (Score:1) Thursday June 19 2003, @01:44AM
  • Llamasoft and other bleatings (Score:5, Informative)

    by POPE Mad Mitch (73632) on Thursday June 19 2003, @05:31AM (#6241232)
    (http://discordia.org.uk)
    It seems that the the low cost and ease of distribution and charging that the internet gives us is once more making it viable for the small one-man firms to trade.

    A prime example of this is Llamasoft, Jeff Minters old company. Back in the 80's and early nineties he produced what many people would say are some of the finest examples of really addictively playable games. Revenge of the Mutant Camels, and Llamatron being some of my favourites.

    For many years since the Yak has put most of these old versions on his website for people to download and enjoy, claiming it wasnt worth the expense of trying to sell anymore, but with little or no new material available.

    Now it seems he has relaunched Llamasoft [llamasoft.co.uk] and is releasing new improved games as shareware, with full versions available for about 5UKP, which is serious value for money for work of this high a calibre.
  • The best shareware by adz (Score:1) Thursday June 19 2003, @06:43AM
  • And here is one of the good Shareware houses: by budalite (Score:2) Thursday June 19 2003, @07:06AM
  • Shareware? by Tibor the Hun (Score:1) Friday June 20 2003, @09:17AM
  • 15 replies beneath your current threshold.