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IBM Testing New Grid Technology with Quake 2
Posted by
CowboyNeal
on Fri Aug 22, 2003 07:03 AM
from the advances-in-fragging-technology dept.
from the advances-in-fragging-technology dept.
boschmorden writes "In conjunction with IBM, a group of college students from the University of Wisconsin developed GameGrid, a derivative of IBM's OptimalGrid effort. The students adapted the open-source version of id Software's Quake 2 first-person shooter, and attempted to scale it across the grid to stress the system." IBM is also planning on developing Quake 2 bots to take advantage of the system.
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IBM Testing New Grid Technology with Quake 2
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Can you? (Score:5, Funny)
(http://focasmi.org/ | Last Journal: Saturday September 20 2003, @07:34AM)
IBM wants stress testing ? (Score:5, Funny)
I'd have hosted Slashdot instead. Or updates.microsoft.com.
Re:IBM wants stress testing ? (Score:5, Insightful)
(Last Journal: Friday December 17 2004, @05:00AM)
I'll have some of whatever you are having.
The Rights of Software ? (Score:1, Interesting)
As Dr. Chandra said in 2010, we're all life forms, whether silicon or carbon based it makes no difference.
Re:The Rights of Software ? (Score:4, Funny)
(http://slashdot.org/)
Easy - when it starts complaining. That's the most reliable Turing test there is.
On a related note, I would suggest you watch a little less scifi, and maybe take a programming class or something.
All bots are now (Score:5, Funny)
(http://evilempire.ath.cx/)
sounds like nascent skynet (Score:3, Interesting)
(Last Journal: Wednesday February 16 2005, @12:14AM)
if we arm them (the programs) with paintball guns we can do simulated battles from the terminator universe.
or until they get a hold of some real firepower and this becomes a real version of the terminator universe...
Either way I for one look forward to a beowulf cluster of these steel and wire overlords, yeah?
Yes but (Score:5, Funny)
(http://lives.sourceforge.net/)
How many fps were they getting ?
not a completely new idea (Score:5, Interesting)
Re:not a completely new idea (Score:5, Funny)
(http://sinoc.org/denis/)
80 Users (Score:1)
Old news.... (Score:5, Funny)
Acid test (Score:5, Interesting)
[1] for the uninitiated, a Quake 2 railgun slug keeps going through any number of targets until it hits a wall or other part of the scenery.
Quad damage + AIX (Score:1)
50 microseconds.. yeah! (Score:2, Interesting)
When doing so, IBM's GameGrid software typically operated with latencies of 50 microseconds or less, according to Hammer.
I hope thats a typo..
Now for suitable visuals... (Score:1)
UDP/TCP (Score:5, Informative)
Data-critical processes - that's most real-world applications - have to use TCP to ensure completeness of transmission, so maybe this isn't the best test for the grid?
MMORPG - Mass Murdering Online RPG?!? (Score:1, Interesting)
Now, forget Quake2 and imagine this system running Battlefield 1942!! I already can see the Omaha Beach Battle with 500 players online, that's would be awesome!
Slasdot them (Score:4, Insightful)
(http://www.youtube.com/siener)
Mmmm, deep bot (Score:2, Funny)
(Last Journal: Friday August 17, @05:34AM)
Come on. If they are even going to do it as a sort of pet project IBM seems to have an abudance of geeks doing oddbal stuff for this to become one lethal bot.
In other related news IBM invested 2 billion dollars in cybernetic research.
In yet other future news McBride is kinda puzzeled why his house seems to be surrounded by skiny blue robots.
U.Winsconsin Url for the project? (Score:1)
Having trouble generating a load? (Score:2, Insightful)
If that really was a problem they should've just hooked it up to the internet and put an invitation up on some game sites. Surely IBM can foot the bandwidth bill that would result from it.
Lame Matrix Reference (Score:3, Funny)
Dont't they mean "agents".
"The Internet is a fad" -WB
In related news... (Score:2, Funny)
http://www.vertigosoftware.com/Quake2.htm
or
Bots skin... (Score:1, Funny)
Why Quake2? (Score:1)
Great technology for implementing The Matrix (Score:2)
(http://www.sokudo.be/sudoku)
Public Use? (Score:1)
So will they be releasing the Quake 2 bots to the public after using them? I think it'd be interesting to see how they coded them and how well they play.
Yay! IBM has started the Matrix project (Score:2)
Certainly it would become boring killing people ad-infinitum, so I imagine it's just a matter of time before someone plugs in non-death oriented action into the Doom engines (and their kin). I myself would like to see a Half-Live/StockExchange!
Project Link??? (Score:1)
More Details (Score:5, Informative)
(http://lbpp.sourceforge.net/ | Last Journal: Tuesday October 23 2001, @07:14PM)
Extreme Blue is a program where IBM hires three CS college students and one MBA student to work on exciting new technologies. The official party line is that Extreme Blue is IBM's incubator for talent, technology, and business innovation.
Lots of cool things come out of Extreme Blue. They ran an IBM-wide test of this Quake2 grid thing. It was pretty cool...
Shared-world development? (Score:4, Insightful)
Anyway, would it be feasible to run such a thing using a grid? Currently, the size of such a shared world is limited by the power of the server on which it is hosted. Alphaworld, [activeworlds.com] the largest world in the Active Worlds universe, is only about the size of California. But if you were using a grid, you could then theoretically expand the world by adding more nodes to handle more real estate. (Or virtual estate, rather.)
If you could find a situation with low enough latency, individuals could even provide their own nodes, adding new territory to the fringes of an existing world. Neaaaat.
SKy Net? (Score:1)
My new excuse at work... (Score:1)
(http://slashdot.org/)
Yes the grid supports Solitare!
One thing .. (Score:1)
(http://www.geocities.com/depriment_man)
Play is Slow (Score:3, Informative)
(http://www.wesman.net/~wesley/)
Anyway, this is the feedback he gave me after he tried it. I didn't have time to try it myself during the short play-testing phase they had.
Anyone else looking for more information? (Score:1)
(http://tjw.org/)
Did they want a better turnout? Then perhaps they should have mentioned it to people like me who actually still play QuakeII!
The article has no links to the project itself. The best I found in my google searches is the resume [wisc.edu] of one of the UW students who worked on it. I can see why IBM may want to hide this project for the prying eyes of competitors, but since this is indeed GPL application they're modding, you'de think they'de publish the source somewhere. Perhaps the icculus.org q^2 [icculus.org] developers should request the source in writing.
Quake 2? Odd (Score:1)
(http://aqpeag.blogspot.com/ | Last Journal: Saturday April 21 2007, @05:39AM)
Q1 was IMNSHO id's crowning achievement, and remains the best multiplayer experience I've ever had.
Eraser Bot? HELLO! (Score:1)
(http://picard.res.cmu.edu/)
Or are they making bots optimized for the grid? They should definitely start with the eraser bots instead of starting from scratch.
Re:A Test? Riiiight. (Score:5, Interesting)
(http://www.darkfallonline.com/)
They got a point though, this is more suited for MMORPGs, I'd believe any modern MMORPG would use some sort of clustering solution. The response times they mention seem decent, but I can't help but wonder what they'll look like in a real scenario with a few thousand players and a limited hardware budget.
We're doing something similar here at work, but I'd be fired in an instant if I spent 8 servers to sustain 80 users...
Re:A Test? Riiiight. (Score:1)
(Last Journal: Monday October 20 2003, @01:27PM)
Nothing stresses a system like a CPU and memory intensive simulation that grinds out gigabytes of data every second. How about some serious physics like evaluating quantum wave-functions of complex systems using path integrals or the configuration interaction formalism.
Re:A Test? Riiiight. (Score:3, Informative)
Re:Don't understand (Score:1)
It's about game servers, not clients. Apparently a normal Quake server can only cope with a small number of simultaneous players.
Can those people that modded me up as insightful please mod me down again?
Re:A Test? Riiiight. (Score:1)
Re:ARRRGGHH M$ is here (Score:1)
(http://www.hatchetnites.co.uk/)
S
Re:A Test? Riiiight. (Score:2, Insightful)
This wouldn't test the system - the whole point, and unfortunately this was buried near the bottom of the article, is that the grid could repartition the map to ensure that no one node got swamped. The grid also has to move date between the nodes so that the game state was consistent between nodes - something that a chess analysis problem wouldn't need to do.
It might well be the case that this is a solution waiting for a problem.
Re:Screw Quake 2, do it with Vice City (Score:1)