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Online Games That Redefine Risk
Posted by
simoniker
on Sat Aug 30, '03 07:38 AM
from the get-fragged-can't-afford-groceries dept.
from the get-fragged-can't-afford-groceries dept.
Thanks to the New York Times (free reg. req.) for their article on the growing world of pay-to-play Internet FPS gaming, concentrating particularly on the YouPlayGames and Ultimate Arena sites, the latter of which is run by former Quake world champion Dennis 'Thresh' Fong. The article points out that "...groups concerned about the impact of computer games say that what these sites offer is gambling, which can make the games even more addictive." But according to pay-to-play FPS-er Tyler Hatton, the cash aspect is a positive thing: "Without money, if you're down a few kills, you might get lazy and accept defeat. When you're in a serious game for money, you put all you have into it. You start doing things you didn't know you could do, pulling off great moves."
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media
(Score:1)(Last Journal: Thursday December 23, @12:57PM)
Liability for cheating
(Score:4, Insightful)(telnet://mud.oro.net:4000)
"suspected of,"/ gaming insurance/ gaming logs
(Score:4, Insightful)(http://www.solemndragon.org/ | Last Journal: Thursday November 30, @10:58AM)
So... is there any word on what recourse a player has who is 'suspected' of cheating but wasn't, or is this Homeland Security for Virtual HomeLands? I know that this has been going on for years, and i know that the host company has the right to change scores as it sees fit. However- is there any posting in the game that explains how they will determine cheating, etc.?
I'm guessing that regardless of the validity of click-through contracting, there are going to be more lawsuits. Lawsuits get brought in a lot faster when money is on the line, and someone who plays for long periods of time only to lose said money is going to want a method to get it back.
I'm a pessimist, i suppose, but i can see this eventually opening up into another huge money pit- 'gaming insurance,' 'virtual lawyers,' and 'third-party player advocates,' who get paid solely to witness the game. MAybe even the development of the personal game log, which follows you around logging everything that you do in the game so that it can be presented as evidence that your 'suspected cheating,' was not cheating but was legitimate gameplay.
On the other hand, maybe a third-party player advocate/ game log might not be an entirely bad thing, if the user had the ability to turn it off and on, knowing that only actions logged in a continuous series of play would be admissable, and if the user got to control how it was used- for example, a game log that the user could turn on and that the user could store but not open (which would require some form of regular reportage, to ensure that it was working properly) but could turn over if there was a dispute and then get it back again???
On the other hand, if the hosts weren't so unwilling to pay attention, none of this would be necessary...
Hello? Clue?
(Score:1, Insightful)Ummm, yeah, that's the problem. You've done nothing but reinforce his point. Good job.
it's not gambling.. it's a skill game.
(Score:3, Interesting)(http://--/ | Last Journal: Monday December 09, @05:12PM)
if 3rd parties are betting on the outcome of the match then that's gambling, but it's not gambling for the players to submit a fee and then compete and for the winner then to get that prize.
horses don't gamble, they compete.. is tiger woods gambling? are football teams gambling? no.
The rainbow colours of money
(Score:1)bad bad bad....
(Score:2)This is exactly what obcessive gamblers have been doing for years. They pull off bold moves, INCLUDING selling their house, car and clothes to fuel their gambing habit.
Bad analogy.
Try it on a LAN
(Score:3, Interesting)Imagine this applying this to a MMORPG
(Score:2, Funny)UCB episode
(Score:3, Funny)(http://pms.colonpee.com/ | Last Journal: Monday August 23, @04:16PM)