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Console Games And Color Blindness
Posted by
simoniker
on Wed Oct 15, '03 12:57 PM
from the red-vs-blue-also-concerned dept.
from the red-vs-blue-also-concerned dept.
Hinoki writes "Atlus' PlayStation 2 SRPG Disgaea seems to be taking off in the console gaming community. A friend of mine strongly recommended the game, so I decided to chase down a copy and bring it home, only to find that one of the key elements is color coded. Now, this is a problem for me, since I've got color-blindness, which means under the majority of circumstances.. I can't tell the difference between red and green. The geo-panels in Disgaea are more widely varied than simple red-green-yellow-blue.. there are subtle shades and different colors altogether. How big a problem is this for other gamers, and what, if anything can be done about it? Surely it can't be that hard to code in an option that changes a color to a given shape, for those of us that're color-impaired?"
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Console Games And Color Blindness
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At least..
(Score:2)(http://www.geocities.com/pdbogen)
I share your plight
(Score:2)(Last Journal: Wednesday June 11, @09:49AM)
I think I should start up my own company were people can rent my time so I can check things out for the color blind...
Is there any sort of color blind accessability documentation out there?
Worth a shot
(Score:2)I hardly suggest you keep closing one eye to check, but perhaps your brain would be able to integrate the information about on which side the image is black, after time, into an intuitive feel. The brain is remarkably programmable.
GBA Zelda
(Score:4, Insightful)(Last Journal: Thursday December 18, @09:07PM)
New error meesage...
(Score:2)(http://www.ubasics.com/adam | Last Journal: Wednesday August 06, @01:01PM)
-Adam
Bad UI designers! No biscuit!
(Score:2)We see this crap all the time, and it doesn't just affect the color-blind. How often do you see web sites with dark green on black or white on light blue? How about WMs that use grey text on slightly lighter or darker background? Sure, you can read it if you try, but the designers should know better.
That said, games are the one place where I'm willing to make an exception. A game isn't strictly useful, so it doesn't need to be universally accessable. Would you argue that changes are necessary to poker because blind people can't play?
Designing for CB in the first place
(Score:2)(http://www.snowplow.org/tom/)
It may seem like a lot of work, but it isn't as hard as it sounds, and your colorblind friends will thank you!
Statistics...
(Score:2)(http://www.ubasics.com/adam | Last Journal: Wednesday August 06, @01:01PM)
That is a huge slice of the population, and I know there are some developers who don't pay attention, but a large number of them think about it at some point during product development, though it may not make as big a difference as it should.
People who are Red-Green colorblind can still do very well in life, but it makes many things more time consuming. It's not impossible to tell the difference between two colors - they are still a shade off in areas we can detect. It simply takes more time and staring to figure it out. Usually this is fine, but in games you don't get that kind of time.
I got the stats from here [wrongdiagnosis.com].
-Adam
Civ 3
(Score:2, Interesting)(http://www.ashdreams.net/ | Last Journal: Wednesday December 17, @01:31AM)
Also if you're color-blindness is red-green and you're looking for a tactical RPG, I'd highly recommend Final Fantasy Tactics as well (not the sequel, which is entirely too easy and plotless). All the text contrasts in the game are black against something else, which makes it easier (though damage is red so might be hard to read at some points).
Planetside
(Score:1)(http://www.geekempire.com)
sometimes it's not so easy
(Score:1)Maybe the solution is to avoid relying on color altogether, but that would be a shame. Some of the more satisfying puzzles I've met have been color-based.
Get a real console
(Score:1)(http://www.amazon.co...HBXD7LUL7/ref=wl_web | Last Journal: Thursday November 23, @09:50PM)
Many puzzle piece-matching games have this problem
(Score:2)(http://www.blogjack.net/)
The Palm Game Bounce Out [astraware.com]" solved the problem by having multiple color/pattern schemes as a preference item; selecting the "sports ball" option makes every item especially unique by pattern.
*sigh*
(Score:1)(http://webpages.atlanticbb.net/~ezahurak/ | Last Journal: Tuesday February 26, @07:57PM)
Let's make games easy on the colorblind.
And when we're done that, let's make games easy on the really blind.
The quadraplegic.
The epileptic.
The incontinent.
The brain dead.
The stupid.
The blonde.
The redundant.
Death row inmates.
MBA's.
Lesbians.
Twins.
Exhibitionists.
Lesbian Twin Exhibitionists. (Please email me. Please?)
Immigrants.
Antibiotics.
Dust mites.
Lesbian dust mites.
Listen up now people, and listen good. Your malfunction is not my reason for being. I'm sorry it's yours to deal with, but if I take into account everything that could be wrong with you when I'm doing something, I'll either never get anything done, or the end product will basically be *useless* to anyone.
Geo Panel stats
(Score:2, Informative)(Last Journal: Wednesday October 13, @11:15PM)
I've had that problem
(Score:2)What Red-Green colorblind people see
(Score:1)Just to get an idea of what Red-Green colorblind people might see, take a look at the Color Deficient Vision page at Visibone: http://www.visibone.com/colorblind/ [visibone.com]. Compare the colorblind version of the web color chart to the regular vision version.
As a UI Designer, I always tell my developers that they need to use color + something else (shape, line weight, pattern, style) rather than color alone to distinguish things.
A problem in open source games
(Score:2)Where I've more frequently encountered problems is in homebrew games. I'd sent off a number of bug reports to notify them of the problem. Usually, they simply hadn't considered it and are happy to make some changes.
For example, I'm a big fan of Puzzle Bobble, a puzzle game where you have to form groups of like-colored balls. In the Windows version, each bobble has a different sort of little "face" in the middle, making them easy to tell apart. In Frozen Bubble, a linux clone, they all look the same, apart from color. Fortunately, they have added a color-blindness mode that adds different geometric shapes to the middle of each color bubble. Unfortunately, this must be specified via the command line. Why not simply make it the default? Anything to help players be able to more quickly distinguish the bubbles is helpful, regardless of whether you are colorblind or not. Having different patterns for the bubbles also makes the game look nicer, IMHO.
Here is a thought
(Score:2)(http://allstarpowerup.com/)
It is worth a shot, at least, perhaps, and it would be interesting to see their response..
I think you've all got it wrong!
(Score:2)Design, Design, Design
(Score:2)(http://www.dweasel.com/)
But I find that interfaces designed for easy access to all are much better to the "non-disabled" users as well. How hard is it to say "hey maybe we should make it easier to diferentiate widget one from widget two?"
If the designer or developer is dead set on a layout that sucks they can do it... but over all one that is easy for the color-blind, is going to be easier on the color-sited. I am not color blind, but I have actually thought about this recently because I have a son now who may be color blind (simple genetic math
Most design choices that help the 'disabled' are simple, and don't adversly impact the non-disabled audience, I think it is a lack of training in what to look for that causes the problems, not a lack of desire to fix them.
Colorblind fix? Polarized shades.
(Score:2)(http://siliconjesus.info/ | Last Journal: Wednesday November 29, @11:53AM)
One thing that I accidently stumbled upon to fix my problem is Polarized Sunglasses. I bought a pair as my old pair lost a side of the frame. They are basically blue blockers, which enhances 'green' to a more visible spectrum, and makes it EASY for me to differentiate between green and red. They're not dark, so even in the evenings, they're comfortable without having to strain to see properly. I'd highly recommend red/green colorblinded people to look into these at your local reputable Sunglass / Optomotrist store.
Another recommendation that I read above was using 3D glasses. The ones that they use for Disney World, and that Coke distributed a few years ago for the Superbowl show / ads had a cool effect that RED colors are pushed 'forward', and GREEN is pushed 'back.' If you can find the non-red/green glasses, I highly recommend them as well.
A good resource
(Score:2)(http://www.snowplow.org/tom/)
Run 'em through Vischeck [vischeck.com], a colorblindness simulator. It shows you a simulation of what a colorblind individual sees for three different types of colorblindness. Vischeck also works on webpages.
COLOURS
(Score:1)Makes no difference
(Score:1)(http://weblogs.asp.net/bsimser)
Reminds me of "Sam & Max Hit the Road"
(Score:1)(Last Journal: Tuesday December 02, @10:56AM)
The great adventure game Sam & Max Hit the Road has a 'film noir' (black and white) mode that can be toggled off. Nice gimmick-- but it quickly becomes useless because, argh!, one of the puzzles requires discerning colours (for those who've played the game, I'm referring to the puzzle with the coloured doors and underground magnets). Sure, it could be solved by trial and error, but there's already an element of trial-and-error tedium in pretty much having to try every door in turn.
Of course, one could make quite reasonably and accurately argue that games are not a requirement for daily living, and further argue that a more serious problem is unnecessary use of colour coding in application software. I recall being interviewed for an industrial job which involved using VNC software with a function menu in the form of a circle divided into coloured quadrants. Not only was this needlessly fancy, it probably caused problems for colour-vision-impaired users. Some sort of legacy interface, probably.
Companies need feedback from color-blind gamers
(Score:1)It may not be hard, but it could potentially add more time to the production of the game. Keep in mind that many games are already released without proper play-testing or bug-fixes; adding another feature which will go unnoticed and unappreciated by many users may not fit with many game companies' bottom lines.
I'm not condoning the game companies, and to be honest, I think that the lack of color-blind display options is mostly due to ignorance rather than genuine neglect. Thus, I think the appropriate resonse is for color-blind games to contact these companies, explain their concerns, and support those companies and games that do address their needs.
Another poster wrote about how he's annoyed at having to accomodate the needs of so many users. However, there are a lot of color-blind gamers out there, including a few friends of mine. If a game is unplayable for them, they won't buy it. This is true of board games as well as PC/Console games. Adding these sorts of features could result in more sales without causing any problems for other users, but until the game companies realize this, they won't add them.
One last reflection: isn't it somewhat noteworthy that most of the truly timeless gaming components -- dice, cards, and such -- rely on symbols as well as (or rather than) colors? Perhaps the history of gaming has a lesson there.
How about the hue knob?
(Score:2)(http://www.joshsamuelson.com/)
I guess it could push other colors into the red or green range but it might just be a little tweak.
Even worse
(Score:2)(http://www.apreche.net/ | Last Journal: Tuesday November 08, @11:17PM)
Yes, I'm talking about you Colin.
Useful information on developing...
(Score:2)Visibone [visibone.com] has some extremely useful color palettes and educational links.
Vischeck [vischeck.com] can convert individual images or entire websites to simulate one of three forms of color blindness.
I was going to throw in some more educational sites about color blindness, but I think you all can search Google [google.com] yourselves.
Uneducated designers
(Score:1)Other considerations.
(Score:1)(http://azillionthings.com/)
That really sucks
(Score:1)Only once I had a Problem
(Score:1)(http://impulsosolar.cl/ | Last Journal: Tuesday October 05, @04:57PM)
I get to this cave, in which a door stopped me. There were a lot of green tiles on the floor, I stepped on them and they maked a -click-. No color change. I was there for an hour, and then called my sister; she told me that the tiles changed from green to orange when you walked over them, so took the controller and in a minute flipped them all over.
Obviously, the door opened. I didn't buy Alundra 2.
Battle Isle had color blindness options
(Score:2)(http://terror.snm-hgkz.ch/)
Makes you wonder why a very small and at the time not very well known company could afford to spend some resources on this while today's million-dollar game developers can't.
Re:You are a genetic abberation
(Score:2)(http://home.centurytel.net/mraymer | Last Journal: Monday October 13, @10:10AM)
Read this [slashdot.org] interesting post from someone who is color blind. One thing he notes is that it seems people think if you point out colors to a color blind person, eventually they'll figure it out. Sadly, it doesn't work that way; color blind means can't see the colors. You're obviously either a troll or someone who failed to get a joke past the mods... but I felt like replying anyway.