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Finding the Perfect Family Game
Posted by
michael
on Fri Nov 28, 2003 02:22 PM
from the hungry-hungry-hippos dept.
from the hungry-hungry-hippos dept.
kowalski1971 writes "Some poor soul with far too much time on his hands has decided - in an attempt to increase sales at his toyshop - to calculate the formula for the perfect family game. Apparently it is, 0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg ...and which game came out top? Cards. So much for the increased sales then."
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Aces! (Score:4, Insightful)
Go cards!
Re:Aces! (Score:5, Funny)
(http://nokilli.com/rtw/ | Last Journal: Tuesday November 06, @03:20PM)
Re:Aces! (Score:5, Interesting)
(Last Journal: Monday May 26 2003, @11:07PM)
Some poor soul with far too much time on his... (Score:2, Funny)
(http://www.isitaboat.co.uk/ | Last Journal: Sunday March 30 2003, @01:00PM)
Simpler formula (Score:5, Insightful)
cards (Score:5, Insightful)
(http://insomnia.sf.net/ | Last Journal: Monday July 26 2004, @10:58AM)
a game is poker, bridge, blackjack etc.
which card game are they talking about?
Which game? (Score:5, Funny)
(Last Journal: Tuesday September 25, @04:26AM)
Clearly, strip poker.
Re:Which game? (Score:5, Funny)
Toy stores do not sell "games" (Score:5, Insightful)
(http://myatomic.com/ | Last Journal: Sunday November 19 2006, @12:31AM)
"Cards" is not a game
But it is game equipment. Toy stores do not deal in "games" as such but rather game equipment. A pair of decks of 52 cards can be used for 100 plus well-known games, which may figure into the decision that cards are nearly optimal game equipment.
BCS (Score:5, Funny)
Oddly enough, they are also more accurate, and I would be willing to bet that his formula could easily be converted over verbatim, applied to college football, and STILL come out with a better ranking system for college teams than the BCS.
Re:BCS (Score:4, Funny)
(http://slashdot.org/)
Re:BCS (Score:4, Funny)
Allthough I do agree with you about one thing. A 1d20 roll could only help the BCS at this point.
Cards? (Score:5, Funny)
N = number of people
S = stimulation
E = engagement
D = duration
L = longevity
I think we may at last have found the source of all those dastardly penis enlargement spams and viagra...
Best selling (Score:5, Insightful)
(http://www.astradyne.co.uk/tet | Last Journal: Friday November 09, @08:34PM)
Best selling game != best game. Admittedly, the point of this exercise was probably to increase sales, so on that front, it's failed... Also note that his formula reuses symbols ("C" is both competitive factor, and complexity), and he parenthesizes items for no apparently good reason when the operators are commutative. Is he just trying to come up with an impressive looking formula to get a newsworthy story and bring his store some publicity? On that front, he's succeeded...
Since 2 Simpsons games were mentioned... (Score:5, Funny)
(http://terbidium.com/ | Last Journal: Saturday August 18 2001, @09:34AM)
Bart: [looking through games] "Energy Shortage"?
Lisa: "Hippo in the House"?
Marge: Ooh, "The Game of Lent"!
Bart: Ohh, can't we just go to bed?
Marge: It's only five-thirty.
Lisa: Fine, we'll play "Hippo in the House".
Marge: Oh, the hippo's missing.
Ep: Wild Barts Can't Be Broken [snpp.com]
An old truth (Score:4, Insightful)
Puff (Score:2, Funny)
Yes, I am stressed and I can't let it go.
Cards? Not at my house!! (Score:4, Interesting)
Re:Cards? Not at my house!! (Score:5, Interesting)
(Last Journal: Tuesday November 27, @03:27PM)
The Slashdot reaction (Score:3, Funny)
http://www.cartoonstock.com/lowres/sbo0313l.jpg [cartoonstock.com]
Sigh. When will we learn? (Score:5, Funny)
(Sit down Hari Seldon)
Attempting to do so only results in making you look stupid (like this guy)
Re: Sigh. When will we learn? (Score:4, Funny)
> Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*.
Heh, my calculations showed you were going to post that.
2 Cs (Score:4, Insightful)
(http://www.bittern.o...y/Antinomialism.html)
Re:2 Cs (Score:4, Insightful)
(Last Journal: Sunday December 21 2003, @06:38PM)
Also, this formula should really include variables for different people. I know monopoly with my grandfather is a blast, because he's old and cheap and sits on all his money and kicks butt at the end, but monopoly with my youngest cousins can be hellish, because they cry when anyone plays rough.
This should really be more of a function, where you supply 5 or 10 bits of information, and the top 10 list is customized to you.
If you do it just right... (Score:5, Funny)
(Last Journal: Thursday October 02 2003, @03:46PM)
Precautionary note on side of box says... (Score:5, Funny)
**Posted as AC to cleanse myself of that 'icky' feeling**
Play cards, play sci-fi (Score:4, Interesting)
(http://www.jdifool.net/ | Last Journal: Thursday April 29 2004, @04:48AM)
with all my respect to the grandpa picture on the right column of the article, what kind of crap is this ?
Two questions :
- No explanation of the mathematical formula : I assume that the 0.22 coefficient for the age accessibility comes from the fact that the average life expectancy multiplied by 0.22 results in a relevant Human Development Indicator, explained somewhere else on the net.
- I'd like the scientific staff out there to explain me how they link the Monopoly Simpson Edition to their *elusive* mathematical formula. Really I'd like to know, in other words than the political scheme "family like to have some fun", what ties Homer with decimal multiplicators.
Is this really 'News for nerds' ? I'm not a nerd, but this doesn't sound even like news....Regards,
Jdif
Re:Play cards, play sci-fi (Score:4, Informative)
Actually it looks like the result of a pretty standard multiple linear regression (link [statsoftinc.com]). Somebody sat down and gave each game a 1-10 rating for "Fun", "Engagement", and similar nonsense and then fed the resulting "data" through a linear regression algorithm.
Algorithms always give an answer. That doesn't mean the answer makes any sense.
The only reason "Cards" won... (Score:5, Funny)
Not surprising (Score:3, Insightful)
Board games had a narrower appeal. If it was just "us kids" we'd play those, since it seemed the adults weren't interested in the same ones we were. Once we'd grown into teenagers we did find a few everyone enjoyed - Pictionary immediately comes to mind.
Ah, memories...
Simpler formula (Score:5, Funny)
(http://www.petedavis.net/)
1 Swedish Bikini Team, sans bikinis + Me = The Perfect Game.
Everquest (Score:2, Insightful)
(http://slashdot.org/)
A = age range
F = fun factor
N = number of people
C = competitive factor
G - argumentative factor
S = stimulation
E = engagement
D = duration
L = longevity
M = mobility
C = complexity
While age range is fairly narrow and stimulation, engagement, and mobility are, well, zero, I think N and D make up for it.
N = several thousand
D = in hours? - sigh - several thousand
mathematicians! Bah! (Score:5, Funny)
(Last Journal: Thursday May 03 2007, @11:34AM)
Cards and monopoly are great. The have no noise making annoyances, involve lots of manipulative that occupy the child, and rounds proceed quickly while occupying all players attention. More importantly, these games do minimum damage when the playing pieces enter the inevitable tantrum driven projectile phase.
But Bop It? It is noisy, and hurts like hell when used as a club. Jenga? The point is to frustrate your opponents. This game is great at developing necessary skills, but when the pieces fall, the loser has a great desire to test the aerodynamics of the blocks.
Re:mathematicians! Bah! (Score:4, Insightful)
(http://jedidiah.stuff.gen.nz/wp/ | Last Journal: Wednesday April 04 2007, @02:51PM)
Interestingly it goes the other way too sometimes. The physicists posit a nice theory, then some mathematician comes along and says "sorry, the math just doesn't work that way - it ought to really go like this...". The physicists say "but that's just bloody stupid, reality wouldn't work that way", then go away and test it and find that, oddly enough, it does.
Jedidiah
Re:mathematicians! Bah! (Score:5, Funny)
(http://slashdot.org/)
Reminds me...
A mathematician, a physicist, and an engineer were all taken to a farm and asked to build the best fence - the fence had to encompass the largest amount of area, with the smallest perimeter.
The engineer said - "That's easy - you make a circle!"
The physicist said - "No, you have the fence section encompass the diameter of the earth, that way you get more area because of the third dimension."
The mathematician ran over to a pile of fence sections, picked up three small ones and arranged them around himself to create a tiny enclosure - then said "I am on the outside!"
Clue (Score:5, Funny)
(http://nizo.deviantart.com/gallery/ | Last Journal: Sunday November 25, @11:52AM)
Kill Doctor Lucky (Score:4, Informative)
My favorite along these lines is Kill Doctor Lucky from CheapAss Games [cheapass.com]. The goal is to, um, kill Doctor Lucky (and all the other players) on a clue-like board where there are various implements lying about.
a very good boardgame (Score:1)
(http://www.nosoup.net/)
No news here, move on please! (Score:4, Insightful)
(Last Journal: Saturday May 01 2004, @04:37AM)
Cards are great! (Score:5, Funny)
Why linear? (Score:3, Interesting)
"Quality means user satisfaction, and in a multicomponent system it is not the average of the quality of the individual components. The overall quality is pretty much associated with the quality of the worst component."
Linear formulas tend not to capture that. A geometric mean could, and it is also simple.
Problem with the article (Score:3, Insightful)
(Last Journal: Thursday November 29, @02:38PM)
Does anybody remeber . . . (Score:1)
Cards is a massive category (Score:2, Interesting)
(http://howardlewisship.com/)
Although I love Whist and Hearts, one of my favoriate card games is Mu [boardgamegeek.com], a trick-taking game (like Whist or Bridge) which uses a modified deck:
It looks like a kitchen sink game, but in reality every aspect of it is wonderfully balanced and there's room for devious bidding and strategy.
other games (Score:1)
(http://www.wavetheory.org/)
Drake Equation (Score:2, Funny)
Just barely related... (Score:2)
(http://itsbeenconfirmed.com/ | Last Journal: Sunday May 04 2003, @02:33AM)
At summer camp when I was 12 we were playing monopoly in our cabin. This one kid, Jeff, was being a totally bad sport (accusing everybody of cheating, etc.) and just generally making the game less fun. About half-way through the game he says "I have to go to the bathroom" and gets up, grumbling about how people will probably steal his money or otherwise conspire against him. When he gets up everybody starts to smell what smells like the worst fart ever. Somebody makes a crack about this, "hawhaw, he probably said he has to go to the bathroom because he shit his pants". Then the kid lifts his leg to tie his shoe and out of the leg of his shorts, a mid-size turd plops on the ground. The rest of us all run out of the cabin yelling and screaming like 12 year olds do. After they cleaned it up there was a small circular space on the floor of the cabin that had been bleached so it was a little bit lighter than the rest of the floor.
So yeah, Monopoly's my favorite game because it reminds me funniness of the worst and most humiliating moment in somebody else's life.
What's next? "Measuring" poetry? (Score:2)
(Last Journal: Friday July 11 2003, @05:17PM)
Place excitement on the horizontal axis and skill on the vertical.
S
k
i
l
l
-------------------
Excitement
Forget it, I got nothing.
This is bogus on so many levels! (Score:3, Insightful)
(http://www.sjbaker.org/)
Take a large number of vaguely defined terms - with no units or ranges associated with them - and which are "measured" by the scientific method of asking some guy to rate them.
Then multiply each by a suspiciously exact number - accurate to one part in a hundred - and just add them up! What are the odds that none of these terms need to be squared or something?
Even if you ignore the actual equation - and take this as some kind of list of the things you should think about when buying a game - it doesn't make sense.
Just look at the first term:
"Age range"
The importance of the age range of the game depends crucially on the range of ages of the people playing. If everyone is aged 12 years - then a game that's rated "Ages 12 to 14" is likely to be more fun than something rated "Ages 2 to adult" because it's targetted at the precise ages of the people playing it. Then, if the people playing include a 2 year old and an adult - then a wide age range is indeed important. But if this equation is to be believed, then a game with a 12 to 14 year age range is doomed compared to a game that's simple enough for a 2 year old to play. That's ridiculous.
But in any case, this is a circular argument - age ranges are set such that the people within that range will have fun playing the game - so using that number to calculate how much fun the game is to play is just silly.
Argh!
This is the kind of thing that dramatically reduces the public's perception of the value of the scientific method.
Board Stiff (Score:4, Informative)
(http://www.misterorange.com/)
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games [kumquat.com] of the year. Awesome stuff here.
I'm The Boss! [kumquat.com] looks the most promising. Freeloader [kumquat.com] is cool, and Light Speed [kumquat.com] looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey [kumquat.com], a "thinking man's Clue."
Re:Board Stiff (Score:4, Informative)
(http://www.veryshortpier.com/)
Other highlights in the same general vein:
Lord of the Fries Deluxe Edition - deceptively complex, and the different menus make for almost entirely different strategies. Put together meals at Frydays, the fast food restaurant of the damned.
The Big Idea - requires a bit of creativity, but it's outstanding fun if you've got the right group of people. Pitch bizarre products based on the cards in your hand, and try to invest heavily in the big successes. Anyone fancy investing in Unholy Cat?
Fluxx - about as simple as they come: you draw one card, you play one card, and there's no way to win the game - at first. But manipulating the rules can be great fun.
Aquarius - From the makers of Fluxx, a mind-numbingly simple looking card game that can end up being really rather deep as you try to mislead the other players and build towards a quick victory. Can get a little arbitrary and infuriating at times as players trade hands or goals, but that's part of the fun.
On a slightly larger/more expensive scale, Settlers of Catan is every bit as great as people have been saying, and the various expansion packs (Knights & Cities, Seafarers of Catan) add a lot of variety.
Crimson Skies is another big favourite - it's a truly outstanding game of aerial combat, with an inspired damage system that allows you to damage the individual components of the plane - a truly skilled gunner can eat away the armour and then send an incendiary round straight into the fuel tank. Can you say 'BOOM'? No longer being published, unfortunately - but if you see it, snap it up.
Warhammer Quest destroys lives. A dungeon-crawling boardgame which appeals to the munchkin in every gamer, this is as much about shopping and powering up to ridiculous levels as it is about exploring the dungeons. With the additional characters and dungeon expansion packs it becomes even more addictive.
Family Games (Score:4, Informative)
(http://www.ugcs.caltech.edu/~mikeyng/)
If you folks want a list of some good board games out there, I'd suggest funagain.com. Some of the ones I'd figure would warrant a look-see would include Carcassone, Settlers of Catan, Puerto Rico, or Pitchcar. Go look them up!
PFG != f(game) (Score:2)
PFG = f(Game, Family) so that different games would have different ranking for different families.
DDR Max (Score:1)
No interrelated factors (Score:2)
(http://slashdot.org/)
Number of players? shouldn't it just be the number of people available?
"german" board games are the way to go! (Score:2, Informative)
Right (Score:2)
(http://www.colingregorypalmer.net/)
A bogus mathematical theorem that's helped me... (Score:1)
The ONEitude is directly proportional to the Colditude of the ONE.
Seems to make anything family more tolerable.
Would you... (Score:1)
Depends on the context of 'family' (Score:1)
best family game (Score:1)
(http://thedark.jabberwocky.ca/ | Last Journal: Friday September 21, @09:29PM)
unless there's small children present...then i'm not really sure...get them doing math or something while you play
but yes, apples to apples, hands down.
OH NOES! PARADOX ALERT! (Score:1)
Sounds to me like someone's on pot (Score:1)
A is Alf. Just Alf.
F is, of course, the fuzziness of the sound he heard while writing this equation.
D stand for the 'dankness quality' in the taste of his meal that day.
H is the hardness factor of yesterday.
This all computes to the GAL, or GET A LIFE factor.
Of course, this is not the perfect game. (Score:3, Insightful)
By the same logic, you can find out that the perfect food is a Big mac, since nobody really hates it (You can't hate something which tastes nothing).
Whenever you create something with the ultimate all-encompassing demographic, you end up with something which is infinitely bland and infinitely inoffensive.
In beauty contests, you typically have several rounds with different jurys, a mechanism which is sure to filter out someones ideals and move towards the average, which is why you'll find that Miss Universe can be less attractive than the girl next door.
Of course, there are objective parameters you can measure, but if you get all or most of them right, you just end up with something that doesn't totally suck. To create something brilliant you have to narrow your appeal, to match the individual preferences of a spesific group.
ORBZ (Score:1)
Re:Fresh joke plz, thx (Score:1)
(http://qntm.org/ | Last Journal: Saturday May 06 2006, @09:26AM)
People always say this as though it's a BAD thing.