Cthulhu Continues Gaming Heritage From Dark Corners 21
Thanks to GameSpy for their interview with the creators of Call of Cthulhu: Dark Corners of the Earth, as the long-in-development survival horror PC FPS, based on the Chaosium RPG, in turn based on HP Lovecraft's 'weird fiction' writings, discusses its setting ("The majority of the action takes place in the sea port of Innsmouth, the setting for the famous Lovecraft story 'The Shadow over Innsmouth'"), and uniquely Lovecraftian gameplay traits: ("The concept of Jack's mental health and its slow degradation is one of the core concepts in Dark Corners of the Earth. This loss in sanity will risk the development of specific mental conditions; these include shaking, blurred vision, hallucinations, dizziness, and panic.") As for its previous videogame heritage, Lovecraftian influences seem particularly noticeable in id's Quake series - but if in doubt, you can always Cthuugle for it.
A prequel of things to come? (Score:5, Insightful)
Comment removed (Score:4, Interesting)
Re:Interresting gameplay element (Score:1)
Re:Interresting gameplay element (Score:1)
Hell, if your character stays sane for 2 game sessions you are doing good!
Re:Interresting gameplay element (Score:5, Informative)
Each time you get into an enemy encounter, your sanity level goes down. With only a little bit of your sanity gone, you'll start to hear voices. As your sanity dwindles, your perspective will tilt, your character will start mumbling to himself, and you'll see insects crawling on the screen. At fully bonkers, the game will try to trick you out of your gourd, making you think you enter a room and do something in it, only to find yourself back at the entrance, making your appear to die after taking a restorative potion, having your limbs fall off during a battle, and even a few "real world" plays, such as telling you your controller has lost connection with the console, and making the game go to a solid black with "VIDEO" in green letters at the top of the screen.
Slap onto that the fact that it has an involving story, the presentation is very moody and atmospheric, the voice acting is actually quite good, AND the gameplay is tight, and you have quite the winner on your hands.
Re:Interresting gameplay element (Score:1, Informative)
Re:Interresting gameplay element (Score:1)
Take enough hypos and your vision starts to go wonky -- weird curves, color reversals, etc.
Neat effect. They didn't use it a lot though.. you had to go just apeshit on the hypos to get it going.
Re:Interresting gameplay element (Score:2)
Also, this "sanity" concept - though perhaps not the visual representation of it in game - was lifted directly from the "sanity" rules in Chaosium's pen-and-paper RPG, Call of Cthulhu.
For example, if you actually were to see Cthulhu, you would have to make a sanity check by rolling a 1d100 lower than your current sanity points (if memory serves correctly). If you fail, you go tempor
Re:Interresting gameplay element (Score:2, Funny)
bah, you kids have it lucky. back in my day, cthulhu ate no less than 1d8+2 people per round. and we were happy for it, we felt lucky.
my current cthulhu character is rocksteady at 87 sanity.
Re:Interresting gameplay element (Score:1)
Re:Interresting gameplay element (Score:2, Informative)
*Optional equipment including tables, chairs, caffeine-laden beverages, greasy potato chips, soap, girls....
cthulhu (Score:5, Funny)
http://www.logicalcreativity.com/jon/plush/01.htm
Mandatory Cthulhu Accessory (Score:5, Funny)
Wow, this HAS been in the works for awhile (Score:3, Informative)
Meh (Score:3, Funny)
De Profundis... (Score:5, Interesting)
It's out of print now, but you should be able to find it in the usual places if you look.
Re:De Profundis... (Score:1)
Also...Eyrie? I know those guys.
-Carolyn