Turbine Buys Asheron's Call From Microsoft 33
Thanks to an anonymous reader for pointing to Turbine's announcement that they've purchased back the entire Asheron's Call MMO franchise from Microsoft. Turbine, the original developers of the titles, has just announced a large venture capital-sourced funding increase, and will now "assume all responsibility for Asheron's Call and Asheron's Call 2 game and player support, including customer service, tech support, quality assurance and a new billing system." Additionally, a letter from the content developers reveals that "we are going to be making an expansion pack for Asheron's Call 1", the still-popular franchise originator.
Let me be the first... (Score:4, Interesting)
Re:Let me be the first... (Score:3, Informative)
and i'd be betting that their other games coming up are also directx based since they're built on the Turbine Engine
Re:Let me be the first... (Score:3, Interesting)
Granted, I'm not a MMRPG fan by any means, but I've heard good things about Asheron's Call.
Interesting (Score:4, Interesting)
I wonder though, what they're plans are for AC2 - seems like a bit of a dead end - I wonder if they could get AC1 up to AC2's standards graphically and then work on things from there? They could can AC2 and compensate those people some how, and then move ahead with one unified game.
Re:Interesting (Score:1)
Re:Interesting (Score:2, Insightful)
Enter the live team. Spent a year redesigning each and every class from the top down. Allowing every player to reset their character's class every month at no cost or effort (due to the redesigning going on). Wrestle control of the chat servers away from Microsoft thus getting chat working almost a year after launch. People quit in droves, who wants to pay fo
Sweet Jesus! (Score:3, Funny)
No really though, I'm sure Turbine can turn it into less of a steaming pile of (AC2, Im looking at you).
But as far as profitability, its gonna take a while to get the public interested in a game they've already given up on.
Re:Sweet Jesus! (Score:2)
Re:Sweet Jesus! (Score:2)
Good move (Score:4, Insightful)
- was responsible for four months of borked chat because they wanted to showcase their new
- was responsible for the server disaster in Jan/Feb.
- would not market the game!! Thus keeping the server populations dropping because of the first two problems.
Re:Good move (Score:1)
Re:Good move (Score:1)
I think you've got AC1 and AC2 confused. AC 2 had no NPCs at ship, and very little content. This was a combination of the AC2 theme of rebuilding the world, and turbine/MS pushing the game out the door for christmas last year. Some might say that there is a certain amount of cause and effect here. Game's gotta ship fast so you may as well theme it so that you have a excuse for an lack of content.
The lack of npcs made for some comic design decisions like getting quests and advice from teaching stones
Re:Good move (Score:2)
But yeah, I think that the original poster was alking about AC2 which was supposed to rely on 'Player Created Content'. Whatever that means.
Re:Good move (Score:1)
Re:Good move (Score:1)
The Zone? (Score:4, Interesting)
Good (Score:2, Interesting)
Why make a sequeal that will possibly split the popuataion across 2 games? Expansions hurt the old areas by making people that have the expansion go there less often, but it's still not as bad as 2 seperate game worlds.
massmogs and sequels (Score:3, Interesting)
the developers just want to do new things that they feel they can't do in the current game. or they can't justify updating the old client to support the new changes but not increase the system requirements alongside creating the whole new engine.
and naturally they feel attached to their old world, so they don't want to leave it.
so the 'sequel' approach appears.
but they need to realize that the best thing you can do is to isolate one project from the last. by name at least.
as UO has shown, people will pl
Re:Good (Score:2)
'm sure that as soon as you read this announcement, your first question was, "Will Turbine develop an expansion pack for AC1?"
Does Bobo like nanners?
Yes, we are going to be making an expansion pack for AC1. But I have to warn you, don't expect it soon; it is a good ways off. Actual dates will be released later as we discuss with you what you want to see in it and firm up the design details. I can tell you this, though: Graphics update? You bet!
Wierd (Score:1)
Re:Wierd (Score:3, Interesting)
They're doing the Middle Earth MMORPG for Vivendi. They're doing the Dungeons and Dragons MMORPG (formerly for Atari - now they're self publishing, and using Atari as a distribution partner only), and of course, the AC series.
They're able to do this because they're using the same engine for all their games (AC1 being the exception, and we can hope they'll migrate it to their new engine too). Once you've got the engine done, assuming it's robust enough
Good changes coming (Score:1)
Re:Good changes coming (Score:1)
Re:Good changes coming (Score:1)
hmmm (Score:1)
Re:hmmm (Score:1)
Re:hmmm (Score:3, Funny)
Re:hmmm (Score:1)