Chess - 2070 CPUs vs 1 GM
Posted by
timothy
on Tue Feb 03, 2004 02:37 AM
from the hitting-all-the-bases dept.
from the hitting-all-the-bases dept.
jvarsoke writes "ChessBrain.net broke the world's record for 'largest number of distributed computers used to play a single game' by holding a chess match between Danish GM Peter Heine Nielsen and the equivalent of SETI@home (which similarly, has some people looking for a Mate). 2070 CPU's from 56 countries aided Black by running the chess program Beowulf, including a couple of University clusters. Their supernode ran Linux, and MySQL. The game was relayed by FICS. Results can be viewed here(1) and here(2)."
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I'd love to see a Beowolf cluster of those (Score:4, Funny)
Re:I'd love to see a Beowolf cluster of those (Score:5, Funny)
Finally I thought I could get a 5+ funny and here you go and steal my joke. I mean, what are the chances of somebody else thinking of this exact same joke on Slashdot? 1 in 3?
For those too lazy to read the article... (Score:5, Informative)
(http://www.polisciapplied.com/ | Last Journal: Tuesday October 08 2002, @04:46PM)
PS (Score:5, Informative)
(http://www.polisciapplied.com/ | Last Journal: Tuesday October 08 2002, @04:46PM)
Re:PS (Score:4, Informative)
(http://arvindn.livejournal.com/ | Last Journal: Monday June 16 2003, @12:39AM)
Well that's great.... (Score:4, Funny)
(http://www.philtur.com/)
Here is mirror of the game :) (Score:5, Informative)
(http://slashdot.org/~doomy | Last Journal: Saturday May 31 2003, @05:01PM)
Guinness record attempt, 30.01.2004
1.d4 g6 2.c4 Bg7 3.e4 d6 4.Nc3 Nf6 5.Nf3 0-0 6.Be2 e5 7.0-0 a5 8.Re1 exd4 9.Nxd4 Bd7 10.Bg5 Nc6 11.Nxc6 Bxc6 12.f3 Qd7 13.Qd2 Rfe8 14.Rac1 h5 15.Kh1 Nh7 16.Bh6 Bxh6 17.Qxh6 Re5 18.Nd5 Rae8 19.Qd2 b6 20.Bd3 Qd8 21.Rf1 Nf6 22.b3 Bb7 23.Qc2 Nd7 24.f4 R5e6 25.e5 c6
Re:Here is mirror of the game :) (Score:5, Informative)
26.f5 gxf5 27.Bxf5 cxd5 28.Bxe6 Rxe6 29.Rxf7 Kxf7 30.Qh7+ Ke8 31.Qxh5+ Ke7 32.Qg5+ Ke8 33.Qh5+ Ke7 34.Qh7+ 1/2-1/2.
What's the point? (Score:3, Interesting)
Re:What's the point? (Score:5, Insightful)
(http://www.edgeio.com/ | Last Journal: Wednesday March 09 2005, @10:42AM)
Brute forcing a chess game tree based on basic alpha beta minimax for instance is no way to play well against an experienced human player - first of all you won't get many moves ahead, and a good player that know how the computer work can easily set up a trap that will make the board look good X moves ahead, to make the computer to do stupid moves they can't easily reverse later.
Second you face the problem of definining and weighting what a "good position" is. What is a good position depends on the strategy of the opponent.
Most modern chess programs will augment the basic search and prune with a lot of heuristics to guide the search and weighting of choices, exactly for that reason. They also often contain massive databases of games, sequences of moves etc., to hunt for known strategies that humans might try to recycle against it.
Chess isn't "simple". Chess is a game where it's easy to beat beginners, possible to beat intermediate players on modest hardware, and possible to face grand masters if you have lots of time and access to millions of dollars worth of hardware, and you can still expect to be surprised every now and again.
It makes it interesting, because you have a good foundation to research algorithm improvements on, and because a good algorithm will be more and more useful as hardware costs come down, but it certainly doesn't invalidate the need for better algorithms.
It's also interesting because better algorithms might help us appreciate how humans approach the problem, and as such benefit AI research.
Chess (Score:1)
---
http://conradsheldon.web1000.com [web1000.com]
The story of an Internet hoax, and the game it inspired.
May I suggest... (Score:4, Funny)
(http://mx-l0ve-f0r-y0uu.blogspot.com/)
May I suggest, that neither the SETI@Home, nor Chessbrain.net, is the best place where one can find a Mate.
clock troubles (Score:1)
sciencewhiz - ranked 445th during world record attempt, 214th before that
Draw game against 2070 CPUs? (Score:5, Interesting)
More interestingly, would the ChessBrain.net team would of won with more CPUs?
Results (Score:5, Insightful)
So what does this tell us? Nothing really, however it would be interesting how the computer will perform in a 5 match series.
Although I still think the GM would win handily.
Re:Results (Score:4, Insightful)
(Last Journal: Friday August 20 2004, @04:37PM)
Why do you believe that over a 5 match series the GrandMaster will win handily?
If you look at the position at move 26, it's obvious ChessBrain is being pressured. In fact the article gives a possible move that could have resulted in ChessBrain losing. Instead Nielsen went for a forced draw because he only cared about not losing to a computer.
If ChessBrain refused some normal traps that computers normally fall for, then could it be the case that the computer is better than you realise. What if the drawn match was a bad one for the computer?
I suspect Nielsen sacrificed the win to see if ChessBrain would fall in his standard tricks, and when it didn't he settled for a draw. With that knowledge he'd probably play the second game much differently, and based on ChessBrain's poor position in the first game, would likely win.
But the fact that ChessBrain didn't fall in those standard traps tells us it's better than most computer opponents.
Obligatory Slashdot Comment (Score:5, Informative)
(http://www.cryptognomic.net/ | Last Journal: Monday November 19, @06:33PM)
Anyway apparently it worked! (ie not a cluster in that sense either)
If it WAS implemented on the clustering technology we-all-know-and-love as Beowulf, would that make it a Beowulf-Squared?
And, of course, we have to ask the (obvious) question(s)
featured on slashdot before. (Score:1)
Intangibles... (Score:5, Interesting)
(Last Journal: Saturday February 21 2004, @08:07PM)
With two people, there are some elements that can not be programmed into a chess game. I remember in high school playing chess, there was a differance between playing a math academy team and a school best known for its basketball program. Expectations were different, the pressure was different. I remember the pressure of the state finals. There is the look the other person has, almost like poker. Can I bluff this person? Can I trick this person? What about the clock, can I manipulate that to cause an emotion in the other person.
Maybe Spock can play a PC and have no differance in quality of play. But I prefer humans.
2070 CPUs? (Score:1, Funny)
I'd like to see a Beowulf cluster of Chess Grand Masters take on Big Blue.
Comp. vs. Comp. (Score:4, Interesting)
(http://www.jhurliman.org/)
GM vs. thousands of humans? (Score:5, Interesting)
Re:GM vs. thousands of humans? (Score:5, Informative)
chorus of tortises vs. array of hares (Score:3, Insightful)
(http://slashdot.org/~Doc%20Ruby/journal | Last Journal: Thursday March 31 2005, @01:48PM)
"Chess is for computers" - Usenet 1997
computers and chess is still no biggy (Score:1)
(http://goons.0catch.com/)
Even in the AI feild they believe when go is a better measure for thought capacity for a computer than chess...so once again.. just another chess game. I want to see the go games start, when that happens I will be alot more excited about the news, and actually read through the kifu(match record) of the games played, though it probably does help that I do like go more so i find it more interesting than chess.
heres the wikipedia section on go, its got links for probably any other question you might have and even mentions AI and go and the difference in the amount of moves between chess and go(go has a heck of alot more).
http://en.wikipedia.org/wiki/Go_(board_game) [wikipedia.org]
Perfect! (Score:1)
(http://www.torscape.com/ | Last Journal: Friday January 20 2006, @06:38PM)
What about parallel GMs? (Score:1)
(http://www.iona.com/)
I understand that this is about the human mind vs computer algorithms/power, but surely there is an argument that most great human advances were made by teams of humans...
2070 CPUs? How many is enough? (Score:1)
2070 CPUs (Score:5, Funny)
(http://www.mithral.com/~beberg/)
+2069 CPU's so it could get on Slashdot.
There are very few humans on the planet that can beat even one computer. That's been true for how many years now? Neither beating a GM or 2070 CPU's is impressive anymore.
Someone go built a robot that can shovel snow, now THAT would be useful.
Not enough machines (Score:1)
(http://intyos.free.fr/)
Atleast (Score:2)
(http://www.rddreams.com/)
closed source client :( (Score:1)
(http://www.pixelbeat.org/)
is closed source. I asked for it and
was politely told sorry, no chance.
Must be too early to read slashdot... (Score:2, Funny)
(Last Journal: Wednesday May 18 2005, @12:04PM)
I had always wondered why people ran SETI@home; now I know: they have given up on mating fellow humans (Is their self esteem that low? Has obesity gotten that bad in America?) and are looking to find love with aliens, once we decrypt the personal ads they have been sending us via interstellar radio.
(I think ambiguous appositives like these are a good reason to switch to Lojban [lojban.org])
Am I doing my maths correctly? (Score:5, Interesting)
(http://intyos.free.fr/)
Assuming that 2070 CPU are able to do the calculations 2070 times faster than 1 CPU -- which, again, is not the case -- it appears that the resulting supernode is able to 'see' up to 4 or 5 half-moves deeper than a single CPU in the same amount of time:
6^4 < 2070 < 6^5
It doesn't seem to be *that* useful. For most strategical positions, thinking 5 half-moves deeper just doesn't make any difference. Game 3 [x3dchess.com] of 'Kasparov vs X3D Fritz' is a good example: I'd be willing to bet that 2070 X3D Fritz playing together would have lost the game the same way, since the serious troubles caused by the pawns diagonal are still far beyond the resulting analysis depth. (Well... At least, I think so. I'm not a Chess expert!)
Anyway, this is quite an interesting project. I hope to see it grow up in the future.
-- Arnauld
In other news... (Score:2, Funny)
To hell with those spammers (Score:2)
(http://www.highprogrammer.com/alan/ | Last Journal: Saturday April 29 2006, @04:33PM)
Chessbrain is kind of a cool hack, and I would respect that, if they weren't filthy spammers. Here is a typical Chessbrain spam [tartarus.org]. Notice the spam body image is hosted off of chessbrain.net. (Filthy [gnu.org], filthy [lysator.liu.se], incompetant [redhat.com], spammers [wearlab.de].
GM (Score:1)
Too much RPGing, I guess...
Don't take this as an offense (Score:2)
(Last Journal: Monday July 04 2005, @03:43PM)
Yes, it's offtopic, do be understanding (Score:2)
(Last Journal: Monday July 04 2005, @03:43PM)
It was a pretty good player (better than the other chess programs I had), but it was so desperately unstable, it'd crash at random times.
Sheesh, some things never change.
The same as SETI@Home? (Score:1)
Finally, we can help! (Score:1)
Seriously, though, this is stupid. Chess is a boring algorithmic game that has nothing to do with intelligence. It's no feat for a computer to win chess. Make a Go playing computer, and I will be impressed.
mlylecarlin
Bullshit... (Score:5, Informative)
(http://frankduff.com/)
Of course, it should be obvious that your line of reasoning is totally bogus. The totality of possible moves in chess is simply incomputable and somehow magically trimming this tree to "good" moves still leaves a fundamentally unmemorizable realm of possibilities even at only ten moves depth.
Re:Bullshit... (Score:5, Informative)
(Last Journal: Sunday October 14, @10:49PM)
" If you were to fully develop the entire tree for all possible chess moves, the total number of board positions is about 1,000,000,000,000,000,000,000,000,
000,000,000,0
000,000,000,000,000,000,000,000,000,000,0
000,000,000,000, or 10120, give or take a few. That's a very big number. For example, there have only been 1026 nanoseconds since the Big Bang. There are thought to be only 1075 atoms in the entire universe. When you consider that the Milky Way galaxy contains billions of suns, and there are billions of galaxies, you can see that that's a whole lot of atoms. That number is dwarfed by the number of possible chess moves. Chess is a pretty intricate game!"
Re:Bullshit... (Score:5, Informative)
- The number of chess moves is at most 218.
- The number of chess positions is estimated to be between 10^43 and 10^50.
- The number of chess games is infinite, as the 50-move rule and the draw by repetition of position don't apply if no player makes the claim.
- The game tree complexity is about 10^123. That's the number of chess games you may have to consider to play perfect chess.
Source: http://en2.wikipedia.org/wiki/Chess [wikipedia.org]Re:Understanding vs. Processing (Score:5, Interesting)
(http://www.jeremiad.org/)
Computers can certainly give GM chess players a run for their money - no-one's disputing this; but ultimately, barring a total change of direction in programming/processor/logic/chess theory, they're still just applying what basically boils down to a probability-based brute force method to chess-playing - the human method is far more elegant.
Re:Understanding vs. Processing (Score:5, Insightful)
Losing to computers in chess will be like losing to calculators in a addition match. People and computers aren't really in competition. They do very different things.
Re:Understanding vs. Processing (Score:4, Insightful)
Damn straight. A computer may be able to beat me at chess, but at least I can visually identify a chess set in a crowded room.
Re:Understanding vs. Processing (Score:2, Insightful)
I do not play much chess but this statement interests me.
Someone replied to you saying that the amount of possible moves is incomputable.
I am just thinking if I was a Master Chess Player. Would I be studying the source code for the chess program before the match? It seems only fair because the creators studied many previous matches and played countless simulations. Will it be the exception that makes the rule on how future masters play? Think of a video game you have played where some rare ocurrence opened up a new way to play that allowed one to defeat the AI in trivial fashion.
Sure the computer can look out 10+ possible moves on any piece on the board, but if the player can manipulate the program from the beginning in some exceptional way, the AI could stumble easily.
After all, it is just an algorithm. I am sure several "bugs" will be found and abused in different variations in the future.
Re:Understanding vs. Processing (Score:5, Interesting)
(http://arvindn.livejournal.com/ | Last Journal: Monday June 16 2003, @12:39AM)
GMs don't even play to mate anymore
Only rank beginners (say less than a couple months into chess) ever play to mate. Its obvious who's going to win long before mate happens. To continue playing is a waste of both players' time, not to mention an insult to the opponent's intelligence.
they just play out an opening move .
I don't even know what this is supposed to mean. Grandmasters do an enormous amount of research into finding new moves in openings. They don't "memorize" them. There are five volumes of the ECO chess encyclopedia, and that just covers the basics!
and whoever has the upper hand at the end takes the game
No of course they don't. This is simply false, period. Why do you think there are things called "middlegame" and "endgame"??
Its sad that because most moderators aren't chess players, anyone can write ridiculous BS and get modded up "+5, interesting".
Re:Understanding vs. Processing (Score:5, Informative)
(Last Journal: Saturday December 01, @04:11AM)
Re:What's the big deal? (Score:1, Funny)
That'd be cool...
Re:What's the big deal? (Score:2)
(http://nullability.net/)
I was thinking: A chess role-playing game? Now that's news for nerds!