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Mythica MMORPG Cancelled By Microsoft
Posted by
simoniker
on Thu Feb 12, 2004 10:59 PM
from the dead-before-being-alive dept.
from the dead-before-being-alive dept.
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"
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Mythica MMORPG Cancelled By Microsoft
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In other words... (Score:5, Funny)
(Last Journal: Friday February 18 2005, @03:11PM)
The 'as yet unannounced title" (Score:5, Funny)
(Last Journal: Monday August 20, @01:07PM)
Bluster (Score:1, Redundant)
(http://vampirical.com/)
Re:Bluster (Score:5, Informative)
The company is called Sigil Games Online [sigilgames.com] and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people. Expect a good game out of these people. They are MUD players, Pen and Paper Players and people who suffered the problems of the original MMoRPGs. They also have ears directly connected to the online community and they listen to what people like and dislike.
Re:Bluster (Score:5, Funny)
Ok, ok, ok... they spent about $500 million dollars and it's got like, Star Wars, Indiana Jones, Independence Day and X-Men all on the same, like, team and it's an MMORPGEFPSSIMPAR so it's got these really cool controllers on wheels and stuff, and then there's like 50 different screen resolutions and it runs on Macs and stuff too. It's going to be sooooo cool.
Re:Bluster (Score:5, Insightful)
Brad McQuaid, John Smedley, and most of all Abashi/Absor never listened to the players. They had "The Vision(tm)" and all other views be damned.
It is a trait of these developers... (Score:5, Interesting)
(http://slashdot.org/)
Hell even Jessica Mulligan, who wrote Biting the Hand - a sometimes hard look at the gaming industry, turned into what she/he claimed was the problem. After taking the helm of AC2 and now AC1 she seemed to operate in a manner completely opposite of what she was preaching beforehand. Granted turing around the Turbine ship wasn't going to be easy but its moving.
The problem comes down to the fact they hit on success and suddenly feel as if they are the only ones with opinions that matter. Which probably explains why most are fearful of doing another game or if they do it it never lives up to expectation.
Counting Magic Beans (Score:4, Insightful)
The problem is that, in the market that these games live in, the bean counters must be involved. SOE cannot afford to issue a major expansion that only caters to (and will only be purchased by) a fraction of their player base. While this makes it rather difficult to issue a proper expansion, it's economically required by the business model. Saying they should just pick a segment and cater to that segment would be suicidal.
That said, they have tried to release expansions targetted to certain segments, with stuff put in for the rest. Planes of Power was virtually all for high end characters, with one VERY important and game-changing low-end addition (the Plane of Knowledge, which virtually eliminated the market for porters and made spell acquisition much simpler). I take that as an example of a well done expansion, that targetted one group but didn't leave everyone else out in the cold, and people who were not of a sufficient level to enter the experience areas still went out and bought it for access to the PoK. Then came the Legacy of Ykesha, which was also meant to be a high end expansion with some low end content and benefits. I take this as an example of a badly done expansion, because the "try to please" reach was much broader in LoY than it was in PoP. Since the high end content wasn't high enough to draw people out of the Planes of Power zones, the low end zones were still too high for the weekend gamers, and extra bank space wasn't sufficient to drive people to buy it if they didn't also want the zone content, not many felt the need to buy it.
So, in short, I don't think that trying to please a broad segment of the gamer base is a bad idea, and in fact it's necessary to the survival of the game. When it's done well, it really works, and I disagree that it can only be done well by focusing on small portions of the player base.
Virg
Re:Translation: (Score:5, Insightful)
(http://www.dasmegabyte.org/ | Last Journal: Tuesday June 22 2004, @11:41PM)
Listen. Good software takes three things: time, talent and money. Microsoft has the money, the developers have the time and the talent. Sorry the developers took the money and didn't just build an RPG on their own time for the sheer love of it, but babies like to eat and landlords like to crack the skulls of deadbeats. I think the developers at Sigil aren't hurting because their money came from the "evil giant" who brought such horrors into the world as a workable ubiquitous operating system, a fast-enough web browser and a homogenous, interconnected office suite.
What do they, Microsoft, have to do with the project? Well, they selected the team, they put up the money. They've done the production work even if they haven't directed the fool thing. It is Microsoft who said, "There shall be an MMORPG" instead of "There shall be Yet Another Inferior Space Simulator from Chris Roberts."
Microsoft wanted to make a game, and wisely chose not to micromanage the project because their strong suit is not game making, it's writing the world's number one operating system (and office suite (and browser (and a shitty web server))). They do the same for the Macintosh version of MS Word -- loan the core code to a non-MS team, who make a good program rather than a shitty one that looks like Microsoft did it.
How does paying programmers to produce a game make them an evil company? And what are they supposed to do with their "monopoly capital," sit on it until it turns into a golden fucking egg?
I'm not going to play this game. But not because it's from Microsoft. I'm not going to play it because I want to raise a puppy and some kids and finish restoring my 1973 Super Beetle, three things you can't do when you're playing an MMORPG.
Re:Bluster (Score:5, Insightful)
So did Shadowbane, and Horizons, and Asheron's Call 2, and Star Wars Galazies, and Neocron, and Anarchy Online, etc. etc.
There are two problems here. What online RPGers -say- they like and what they will play are two different things. Everyone claims to hate camping and level grinding, and yet...you build an online Skinner box and you'll get players camping ph4t l3wtz that they have a 10% chance of getting once a month.
Second, the ideal MMORPG is basically not possible with current technology. Developers aren't able to make a living, breathing world with millions of independent intelligent NPCs, a game world that adapts on the fly to player behavior, deformable terrain, meaningful political systems, and so on. In the real world, the best you can hope for is a sort of virtual Disneyworld, which is able to move thousands of players through scripted encounters and quests. The notion of a gameplay experience truly unique to any particular player is just not going to happen....yet.
Whatever Microsoft and Sigil games may offer, it's not going to change the world.
Re:Bluster (Score:5, Informative)
(http://www.slashdot.org/)
So... (Score:1, Insightful)
(http://www.iinet.net.au/~cujo | Last Journal: Wednesday September 01 2004, @07:13PM)
I was really looking forward to this game. It looked like it had some real potential. If I am going to invest in a game where i pay fees to pay, I want it to be a stable company with some future.
Re:So... (Score:4, Funny)
i see you do like the microsoft model
M$ Games? (Score:4, Funny)
MS's MMOGs (Score:5, Informative)
(http://www.silwenae.org/blog)
Sigil Games, founded by Brad McQuaid, one of the original creators and producer of Everquest before leaving for Sigil, is working on a 3rd generation MMOG as he calls it.
Say what you will about EQ, but it's still the market leader for MMOGs here in the US. He's hired a ton of talent from the original EQ team to build his game.
Can't say I blame Microsoft at all for betting their chips on Sigil instead of Mythica, considering Turbine already bought Asheron's Call 2 back from Microsoft and running a MMOG isn't cheap, though you can make most of it back over time.
Re:MS's MMOGs (Score:5, Informative)
Re:MS's MMOGs (Score:5, Interesting)
Re:MS's MMOGs (Score:5, Insightful)
(http://doghole.blogspot.com/)
No. It demonstrates that the worldwide MMORPG is not saturated. For English speakers, though, there are plenty of MMORPGs available (I'll leave the question of whether they're good or not to others).
Unfortunately, the MMORPG market seems to be locked into a painful, stagnating track. Specifically, everyone sees the success of Everquest and wants to attract the people who like that game. Thus, every game seems to be emulating EQ with relatively minor tweaks (probably inspired by reading threads written by people who are angry about something in Everquest). The problem with being on this track is that people who didn't enjoy, or got tired of, Everquest see little reason to try the latest, greatest MMORPG given how much they all tend to resemble each other.
Me, I'm just going to bide my time until they get about two years into Star Wars Galaxies. With spaceships and the inevitable balancing/tweaking/content additions, I'm pretty sure I could enjoy it. :)
Re:MS's MMOGs (Score:5, Interesting)
(Last Journal: Saturday January 31 2004, @05:25PM)
The Sims Online tried to tap some of this market. Despite its failure, the game managed to draw in something of a new crowd; people who weren't big on RPGs or online gaming.
I see two opportunities for MMORPG companies:
1) Market expansion a la Sims Online: attracting more of the mainstream crowd. That doesn't mean writing a game that everyone likes; it means writing a game that has appeal outside the current MMORPG player base.
2) Separation and rationalisation of the graphics engine, game world functions, support, and billing function. As the player base widens, I think it will be increasingly hard to develop a game that has appeal to everyone. Instead, if you have a generic (but evolving) game world engine, a single billing and support entity, and flexible graphics engines, then you will be able to develop and run multiple MMORPGs at a lower cost. You may be able to profitably run a niche-market game for perhaps 20.000 subscribers, if you have 10 such games. That way, you'll be able to tailor each game to the wants of a small group of players, rather than being forced financially to write a game that tries to be everything to everyone.
Chrikey (Score:5, Insightful)
(http://mywrite.blogspot.com/)
Re:Chrikey (Score:5, Insightful)
MS Game Development Strategy (Score:3, Insightful)
Re:MS Game Development Strategy (Score:5, Insightful)
Smart move! (Score:5, Interesting)
Re:Smart move! (Score:5, Insightful)
I'm betting between the lawsuit and the promise of Sigil they figured this wasn't worth it and just stopped.
Re:Smart move! (Score:5, Interesting)
Bad Day (Score:4, Funny)
(http://slashdot.org/~panaceaa | Last Journal: Friday July 14 2006, @09:19PM)
Re:Bad Day (Score:4, Insightful)
Another fine shining example for a society with a 50% divorce rate.
Should also make a great cultural addition to "The Apprentice" (keep your own job by abandoning your neighbor), "Survivor" (let's all get together and decide who to ostracize) and "American Idol" (let's make sport of human cruelty).
What a joyful day indeed.
Re:Bad Day (Score:4, Funny)
(http://slashdot.org/)
Ah, thanks for clearing the confusion surrounding the marital status of Barbie and Ken for us geeks. I can understand why you're posting anonymously.
Title for the other MMORPG ? (Score:5, Funny)
(http://www.greatmindsworking.com/)
Source Code Leaks (Score:4, Funny)
MS makes a brilliant move to preemptively kill projects, in an effort to stem any further source code leaks.
"No source code here to leak, project's axed, move on."
GBA = The new home for turn-based strategy games? (Score:3, Interesting)
In a perfect world that is. While this is true in the long run, you won't see these results any time soon.
M$ chickened out (Score:1, Redundant)
Of course if Bill Gates was the final boss that 100 players can team up and attack, this game will be a sure hit even with ascii graphics.
Wow this news is really surprising. (Score:1)
(http://www.columbiaclusterclub.com/)
Re:Wow this news is really surprising. (Score:4, Informative)
(http://www.daishar.com/blog)
"Their big programming project"? Game developers working on Longhorn? Not likely. Microsoft has a bunch of big programming projects going on all the time, and there's little sharing between them. People working on Visual Studio are not going to be pulled off to work on SQL Server, and game developers are not going to be put on Longhorn (unless the developers in question are looking to change jobs within the company and go through the proper interview loops in the new groups and get accepted, of course).
Assuming the Mythica developers were internal to Microsoft and not part of an external company that Microsoft publishes for (Bizarre Creations, Gas Powered Games, etc), the team may be parceled up across different games in the MGS division, or they might be developing a different game. They're certainly not working on Longhorn.
Finally, cancelling projects in any company, not just Microsoft, doesn't happen overnight. Whether or not the NT source was leaked likely had no bearing on this decision at all, as it was surely made weeks ago.
You foil hat might be just a bit too tight, I think.
I just hope (Score:1, Insightful)
(http://www.ninwa.net/ | Last Journal: Thursday July 27 2006, @06:55PM)
As well... (Score:3, Interesting)
Not sure what the status of that suit was but with no game MS doesn't have to worry about taking a lawyer from their crack team of legal-ninjas scouring the globe for teenage website operators to sue.
The plot of the unannounced MMORPG: (Score:3, Funny)
(http://www.aqueoussoftware.com/)
To be released in 2004^H5^H6^H7...
to make room for its other game (Score:2)
You think the streets of Seattle are tough, try going out in the woods.
Release the Code! (Score:5, Funny)
A Sad Day (Score:5, Interesting)
(http://cevk.com/ | Last Journal: Tuesday January 13 2004, @11:15AM)
Let me start this off by saying I'm not a big fan of Microsoft in General.
But that game was amazing. I got to play it ( An Alpha or Pre-Beta ) at GenCon, and it was really fun. I can't remember alot of details, so mod me as you will, but from what I remember gameplay was very intuitive for an RPG, let alone a MMORPG, and battles were face-paced and quick, and very heartpounding.
This is coming from a 3 year EverQuest addict. I'm sorry to see this game going.
I told you! (Score:1, Funny)
(http://www.desibol.com/)
See I told you it is bloatware
Instead of MMORPG mythology... (Score:2, Funny)
(Last Journal: Thursday December 14 2006, @05:43PM)
MS-MMORG: The Borg (Score:3, Funny)
This is becoming too common :( (Score:5, Interesting)
It seems like there just aren't enough gamers interested in paying a monthly subscription to make it profitable for game makers. That, and the fact that a lot of willing customers are still stuck with dial up internet access and can't enjoy these games anyways. Maybe when everyone can get easy, inexpensive access to broadband these games will garner more interest. In the meantime, I'll just keep hosting my lan parties.
-Pat
Official Announcement (Score:5, Funny)
Truth is nice for once. (Score:5, Insightful)
(http://www.everylastpenny.com/)
On a roll... (Score:2)
(http://progsoc.org/~curious/ | Last Journal: Friday April 16 2004, @10:16PM)
Mythic? (Score:1, Redundant)
Screenshots (Score:3, Informative)
(http://www.myplugins.info/ | Last Journal: Tuesday January 13 2004, @08:30AM)
Micro$oft buys World of Warcraft (Score:2, Flamebait)
(http://www.fred08.com/)
I can see the horror now. Microsoft gains the rights to Warcraft. They then scrap plans for the PC and Mac version of World of Warcraft. Now, they can port it over as an X-Box exclusive to boost its sales.
Don't think it can't happen. Well life has tought me a few lessons. Such as, money talks in the right amount.
I For One.. (Score:3, Funny)
(http://www.neville-longbottom.com/)
Duke Nukem Forever Online... man. This is gonna be great. Anyone know when it'll be out?
Oh no (Score:2)
(http://www.colingregorypalmer.net/)
-Colin [colingregorypalmer.net]
so sad... (Score:2)
(http://www.plexihosting.com/)
Just A Thought (Score:1, Interesting)
Mythica (Score:1)
FFXI! WoW! CoH! (Score:1)
- A s M -
Games that dont suck! (Score:1)
Beyond Worlds of Warcraft (which is going to be a carebear festival! blah!), the really great new titles scheduled for release in 2004/05 are:
1. Lineage 2 : www.lineage2.com
2. Darkfall : www.darkfallonline.com
3. Dark and Light : www.darkandlight.com
you folks are limiting your expectations and vision to that which is thrown at you by the established game companies and gaming magazines... get a clue please, and check out the REALLY great mmo's coming out. Dont be scared just because they are pvp-based...lol!
Good (Score:1)
Too many MMOs (Score:1)
Re:Hmmmmmmmmmm (Score:5, Informative)
(http://taltos.pha.jhu.edu/~tamas/)
FYI, Microsoft just released [microsoft.com] the source code to Allegiance, a multiplayer game that was years ahead of its time but died due to lack of publicity and players.
As for this project, since it isn't finished I don't quite see the point in releasing the source. It wouldn't be quite so useful, and modding a MMORPG is not on the top of my list.
Re:Good thing this isn't the Matrix (Score:2)
(http://www.bleepsoft.com/)
Doesn't the lameness filter catch such horrible attempts at jokes?
Re:Good thing this isn't the Matrix (Score:1)
(http://www.trendescape.com/)
Re:Interesting (Score:3, Funny)
(http://www.dasmegabyte.org/ | Last Journal: Tuesday June 22 2004, @11:41PM)
I mean, why not just give them shit for Microsoft Decathalon, or Hyperterminal, or Microsoft Works?
Re:New game titled announced (Score:3, Funny)
Re:Interesting (Score:4, Insightful)
(Last Journal: Friday November 28 2003, @02:48AM)
Like all the Windows incarnations, Office, Internet Explorer and Xbox you mean? The market sure killed those off...
I hate a lot of their products and business strategies as much as the next geek but if you're going to attack them, at least use some semblence of a plausible argument.
Par to the course (Score:1)