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Gaming Academia Gets More Mainstream Press

Posted by simoniker on Thu Feb 26, '04 02:11 PM
from the they're-so-populaire dept.
jimharris writes "Eventually every area of human activity comes under the scrutiny of scholars. After thirty years, it's time for video games to go to college. The New York Times has an article (free registration required) called 'The Ivy-Covered Console', that talks about several lucky professors who play games for a living. The challenge, they say, is to develop a language of criticism to analyze video games." One particularly unfortunate quote: "Dr. [Barry] Atkins admitted that he didn't finish Half-Life before writing about it in his 2003 book, 'More Than a Game: The Computer Game as Fictional Form,' (Manchester University Press), and only later realized he was two minutes from the shocking plot reversal at the end when he stopped. 'I am very nervous that I got it wrong,' he said."
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  • by gl4ss (559668) on Thursday February 26, @02:16PM (#8400316)
    (http://--/ | Last Journal: Monday December 09, @05:12PM)
    that's what happens to lot of players.

    they see only half of the story, since the game is too boring, too easy or too hard to finish. this is something that they should have take into consideration when writing up the critique.

    I remember fondly some games from my childhood that I never got around to finish :)
    • Unfinished Games

      (Score:4, Insightful)
      by Jodiamonds (226053) on Thursday February 26, @02:37PM (#8400609)
      Yes, many players end up not seeing the whole story of a game because they don't finish the game. But that's just a sign of a bad game.

      I shouldn't be *forced* to keep playing because the game might get better *later*. The player should be having fun the whole time, right? Obviously, some parts will be better than others, but ten minutes of boredom can kill a gaming experience. Especially if there's ANOTHER game that will be fun RIGHT NOW. =)
      [ Parent ]
      • Re:Unfinished Games

        (Score:5, Insightful)
        by Alkaiser (114022) on Thursday February 26, @03:03PM (#8400934)
        (http://www.netjak.com/)
        Exactly.

        How many games have you played where the gameplay is just horrid 95% of the way through, and then all of a sudden gameplay mechanics change for the last 5% of the game, and it totally rocks?

        None?

        Yeah, me too. Even so...why would you make your game crap half the time? That IS the mark of a bad game. When I play good games...I don't wait for them to get better...they're just good, there's not these huge peaks and valleys in enjoyment. Repetition kicks in at some point...but that's totally different.
        [ Parent ]
      • Re:Unfinished Games

        (Score:5, Interesting)
        by Rallion (711805) on Thursday February 26, @03:11PM (#8401040)
        (Last Journal: Tuesday October 26, @09:56AM)
        It's not always a sign of a bad game. I've never finished some of the games I LOVE, because, well, I stop for a while. That happens. Then I forget about it, play other games, and then I just don't want to finish the old game because I'm not into it anymore.

        My favorite type of game is RPG -- console-style, D&D-style, any kind is good for me. The only three I've ever beaten are Fallout, Chrono Trigger and KotOR, and both because I almost just played straight through from beginning to end and had no distractions. I helped my girlfriend with the final battle in one of the Avernum games, but that doesn't count. I've never even finished a Final Fantasy, though I came very close in FF7. I stopped in the middle of Planescape: Torment and never came back. Same for both Icewind Dales, Baldur's Gate, Neverwinter Nights, and Morrowind. That's all I can remember at the moment, but there are certainly many more. These, though, are not bad games. In fact, I think most of them are fantastic games.

        Maybe it's as much a sign of a horrible gamer as of a bad game.
        [ Parent ]
    • Re:plot twist at the end and game as fiction.. by kabocox (Score:3) Thursday February 26, @03:20PM
  • Quandry

    (Score:5, Interesting)
    by mwheeler01 (625017) <matthew.l.wheele ... com minus author> on Thursday February 26, @02:24PM (#8400429)
    As a game enthusiast I find it fascinating. As an academic, I find this is symptomatic of the walmartization of education. I'm sure this may be a nice small subsection of sociology or psychology but to me gaming doesn't seem to warrant a whole new field.
    • Re:Quandry by Snowspinner (Score:2) Thursday February 26, @03:44PM
      • 1 reply beneath your current threshold.
    • It'd be a subsection of English, actually by metroid composite (Score:3) Thursday February 26, @04:56PM
      • by Alkaiser (114022) on Thursday February 26, @05:52PM (#8402581)
        (http://www.netjak.com/)
        Exactly.

        When they were trying to get the Video Game Studies minor approved at UC Irvine, the mucky-mucks there balked, and someone pointed out that they had a Film Studies major there, and that people back in the 70s had made the same claims against that major.

        How can you NOT realize that critiquing video games and the procedures for creating them are at LEAST as complex as the ones needed for movies? To allow for one and scoff at the other is stupidity with Flavor Crystals(TM).
        [ Parent ]
    • Re:Quandry by superultra (Score:2) Thursday February 26, @08:10PM
    • Re:Quandry by bigbigbison (Score:2) Thursday February 26, @09:54PM
  • Reg free link

    (Score:4, Informative)
    by FesterDaFelcher (651853) on Thursday February 26, @02:24PM (#8400430)
    Reg Free [nytimes.com]
  • by superpulpsicle (533373) on Thursday February 26, @02:27PM (#8400469)
    Video games for academics... that sounds too good to be true.

    If it's hardcore programming it should be categorized with computer science. If it's everything else not code related, it should fit into this new curriculum.
  • Being a former developer, half the article pissed me off watching academics talking out of their ass about something they know nothing about. The first intelligent thing I read was this:

    "So far, the academic and the industry worlds, they're very far away," said Mr. Frasca, who intends to play a role of a bridge. "Developers do not read academic articles, and that's not going to happen any time soon." Academics generated animosity early on by judging games as violent. "They were also not gamers," he said, "which made it weird to listen to their analyses."

    Which is why I'm taking whatever an academic currently says with a grain of salt. For the past thirty years, academics have totally discounted our industry and getting it just plain wrong. In my book, they are currently 30 years behind the curve.

    There are plenty of journalists and historians like Leonard Hermann and Johnny Wilson that are getting it. Next week these "ivy-league" academics are holding a conference consisting of "a lawyer, a journalist, a composer, two professors, two lecturers and six graduate students will present papers with titles like 'Musical Byproducts of Atari 2600 Games' and 'But Our Princess Is in Another Castle: Towards a 'Close-Playing' of Super Mario Brothers.'" Too bad that they seemed to have forgotten to invite a few developers. Perhaps the academics would be better served by going to the Game Developers Conference two weeks later and learn a thing or to.

    • Re:Researchers vs. Developers by Snowspinner (Score:3) Thursday February 26, @03:39PM
      • Re:Researchers vs. Developers

        (Score:4, Insightful)
        by *weasel (174362) on Thursday February 26, @04:05PM (#8401650)
        To discount the way game developers feel about academics the way you do is naive, and flat-out wrong.

        Developers (designers in particular) are trying to do largely the same things as academics. Perhaps only because academics have so long ignored our field, someone had to step up and do it - so we could better understand the field.

        Year after year the big round-table discussions at conferences revolve around creating a vocabulary, response analysis and intentionally evoking responses, implications of camera angle, avatar choice, etc.

        The technical production of games may not be relevant to what interests academics - but the design of games and gameplay certainly is, and vice-versa.

        Game Designers want to understand the feelings they evoke with function the same way a good cinematographer understands the feelings they evoke with color, composition, and angle - all while not caring particularly much about the technical details of how the camera works, or how the computers work that let him composite digitally.

        Sure, there is animosity between the academics that discount(ed) gaming and game designers/developers. And your entire post neatly sums up the very attitude of academia that causes the problem.

        Despite the attitude of academia - game designers and developers are very carefully studying the academic analyses of other arts: painting, music, film, and fiction to better understand the artform.
        [ Parent ]
        • Re:Researchers vs. Developers

          (Score:5, Interesting)
          by OminousOrange (690041) on Thursday February 26, @04:26PM (#8401856)
          Why does there need to be such a hard-and-fast division between developers and academics?

          I'm a member of a rare breed: I'm writing my thesis on games, so I'm familiar with all the academic literature on them. but I also code my own games. Without my coding background, I would never be able to analyze games in the same depth.

          Most of the literature out there would be vastly improved if these researchers had even a cursory knowledge of programming. Instead, most of the academics are still clinging to what they're familiar with, like literary and film theory, instead of apporaching games on their own grounds. Procedural logic, artificial intelligence issues, and emergent behavior are all ingored by most academics in favor of more comfortable facets like narrative or visuals. Honestly, how many academic articles do we need on Lara Croft's breasts?

          The Georgia Tech program [gatech.edu] mentioned in the article has exactly the right idea. For most of the classes, assignments are split between theory *and* production.

          [ Parent ]
        • Re:Researchers vs. Developers by Snowspinner (Score:2) Thursday February 26, @06:11PM
      • You're right. While the researcher conference is presenting the topics "Musical Byproducts of Atari 2600 Games" and "But Our Princess Is in Another Castle: Towards a 'Close-Playing' of Super Mario Brothers", the GDC is going a different route.

        Topics like "Multiplayer Play: Designing Social Interaction in Games", "How to Write an Unforgettable Story", and "10 Tricks from Psychology for Making Better Characters" wouldn't interest the academics. "Creating the Right Mix of Static Versus Dynamic Content in a Massively Multiplayer Game" and "Entering the World: Cognitive Dissonance and Immersion in Electronic Games" is off-track. "The Philosophical Roots of Computer Game Design" is just speaking a totally different language from what universities are teaching.

        Oh wait, my sarcasm is overtaking me. You see, these are questions that developers think about. We're selling a product and we damn sure know how things things work. To say that developers don't think about how a game can evoke emotional responses or how the social aspects of a game design can impact a game like Everquest is just ignorant. You think that these things just randomly happen during development? Developers don't just throw things in a compiler and see what sells. For that matter, Richard Evans used Heidegger as a major influence in creating the social AI routines for Black&White.

        If this isn't proof of continuing ignorance then I don't know what is. Do me a favor and attend Toru Iwatani's "The Secret of Pac-Man's Success: Making Fun First" seminar. Perhaps you can learn a thing or two about what we already knew 25 years ago.

        Consider yourself 0wn3d.

        [ Parent ]
    • I frankly think both are wrong by metroid composite (Score:3) Thursday February 26, @05:13PM
    • Re:Researchers vs. Developers by Tofino (Score:1) Thursday February 26, @06:26PM
    • Re:Researchers vs. Developers by Dennis G. Jerz (Score:1) Friday February 27, @12:12AM
    • Re:Researchers vs. Developers by JJesper (Score:1) Friday February 27, @04:56AM
  • Half-Life

    (Score:4, Funny)
    by Tom7 (102298) on Thursday February 26, @02:42PM (#8400692)
    (http://www.cs.cmu.edu/~tom7/ | Last Journal: Monday January 07, @01:07AM)
    Yeah, well, he was right to give up as soon as he got to that Zen planet or whatever. Man, I hated that shit.

    The very ending was cute, though.
    • Re:Half-Life

      (Score:4, Insightful)
      by johannesg (664142) on Thursday February 26, @05:34PM (#8402358)
      The biggest revelation in the game that I can think of is fairly close to the beginning, when you see the scientist get slaughtered by some commando's. Now _there_ is a revelation - these people are NOT your friend!

      Of course if he meant that, he has only seen a rather small portion of the game. But think about it: how would he know if it was two minutes from the end, if he has never played that far?

      [ Parent ]
    • 1 reply beneath your current threshold.
  • Subjective Criticism

    (Score:4, Insightful)
    by leadfoot2004 (751188) on Thursday February 26, @03:04PM (#8400960)
    As with any kind of evaluation, it is very difficult to come up with a 'formula' in analyzing video games. There is some element of subjectivism when critiquing video games -- just look at thousands of game reviews sites. I think scholars have given up trying to analyze movies and press a long time ago. It would be interesting to see how long would the novelty of video games in academics stay before it wears off.
    • Re:Subjective Criticism

      (Score:4, Insightful)
      by Snowspinner (627098) * <sandiferNO@SPAMuchicago.edu> on Thursday February 26, @03:46PM (#8401453)
      I can assure you, scholars have not given up trying to analyze movies and press.

      We have largely given up the notion of "review," I'll admit - but popular culture studies remains big.

      And, believe me, we're well aware of subjectivism - it's there for most things.

      I doubt this is a novelty thing - we'll be around to study video games as long as they remain popular. And if they die off, some people will focus on them in 150 years when they do 20th and 21st century studies.
      [ Parent ]
  • Two of my all time favorite games mentioned in a positive light in the "paper of record". Wow!

    Also, I'm a Library and Information Sciences graduate student and I'm working on a few projects related to video games. It's really exciting and challenging to present information and analysis of gaming in an academic context. I'm hoping to attend the conference at Princeton mentioned in this NY Times article.

    .
  • Narrow selection of games

    (Score:5, Insightful)
    by MMaestro (585010) on Thursday February 26, @04:29PM (#8401877)
    Why do I say this? Simple.

    Researchers shouldn't use cheat codes, she said.

    Yeah, lets see you get all 150/250/whatever they're up to now Pokemon without cheating while maintaining your job as a professor. I spent over 50 hours in the original Pokemon and didn't even get 100 of them. Good luck trying to get double that number while writing an analyze of it up. Admittedly not exactly a fair statement considering the game, but how about RPGs? On average they now tend to average about 30-70 hours. Each.

    Others say that games need a Shakespeare, someone who can catapult the digital medium forward.

    You mean someone like John Carmack who is already considered to be the founder of the FPS genre, one of the best programmers in the industry, and the creator of some of the most recognizable video game serieses in history (Doom and Quake)? What about the people at Valve? They got Half-Life right, something great must be there. What about Hideo Kojima? He makes storylines so dense even hardcore gamers get pissed at him.

    • Re:Narrow selection of games

      (Score:5, Funny)
      by OminousOrange (690041) on Thursday February 26, @04:59PM (#8402145)
      Yes, Doom and Quake are *just* like Shakespeare's works.

      Prince Hamlet enters, torn by guilt, grief, jealousy, and vengeance, and soliloquizes with stirring poetry about his problems. Then he proceeds to launch heavy artillery at Queen Gertrude and Claudius. "O that this too too solid flesh would melt 'Neath the heat of a Plasma rifle blast." Wow, even better than the original!

      [ Parent ]
      • Yes, Doom and Quake are *just* like Shakespeare's works.
        Prince Hamlet enters, torn by guilt, grief, jealousy, and vengeance, and soliloquizes with stirring poetry about his problems. Then he proceeds to launch heavy artillery at Queen Gertrude and Claudius.


        But just imagine the duel with Laertes!

        Trumpets the while

        HAMLET. Come on sir.
        LAERTES. Come my lord.

        They play

        HAM. One.
        LAE. No.
        HAM. Judgement.
        OSRIC. A hit, a very palpable hit.
        LAE. Nay, thou'rt lame; thou campest; I'll not play with thee.
        [ Parent ]
        • 1 reply beneath your current threshold.
      • Re:Narrow selection of games by welshwaterloo (Score:1) Friday February 27, @07:27AM
    • Re:Narrow selection of games by metroid composite (Score:2) Thursday February 26, @05:32PM
    • Re:Narrow selection of games by scot4875 (Score:1) Thursday February 26, @06:35PM
    • Pokemon...

      (Score:5, Funny)
      by herrvinny (698679) on Thursday February 26, @07:36PM (#8403472)
      I got all 151 in the original Pokemon Yellow, (yes, including Mew, without cheating, got it at a Nintendo event), all 251 in Pokemon Silver (Yes, Celebi too), and I'm working on Ruby. Just need to trade a few more pokemon, and grab Jirachi from the upcoming Pokemon Colosseum, I don't have any idea how to get Deoxy without cheating, Nintendo is still holding the cards on that one ;-). I'm holding off buying a GameCube until Colosseum comes out.

      Yes, I am a pokemon fanatic. How did you guess? I would have filled up my Ruby's Pokedex months ago, except for the fact that I have to do actual work up here in the University of Wisc @ Madison...

      In case you're wondering, I do have hundreds, if not thousands, of hours logged on my Pokemon games.. Have Yellow (first one), Blue, Red, Silver, Gold (2), Crystal, Sapphire, Ruby, Pokemon Stadiums 1 & 2, and the special release of Pokemon Yellow Gameboy. It does take dedication, and hard work, but you can catch em all.
      [ Parent ]
    • Re:Narrow selection of games by miaC (Score:1) Sunday February 29, @10:37AM
  • intellectual....?

    (Score:1, Troll)
    by theMerovingian (722983) on Thursday February 26, @04:41PM (#8402013)

    Mr. Bellin and Dr. Palmer's premise is shared by others who study computer games: games are credible objects of intellectual inquiry

    I supposed the learned doctors have never played counterstrike with a ratpack of 13 year olds. 'Intellectual' is NOT the operative word to describe the experience.

  • We've come a long way

    (Score:5, Interesting)
    by Teppy (105859) * on Thursday February 26, @05:03PM (#8402168)
    When I was an undergrad at Carnegie Mellon in 1989, I decided it would be fun to make a game (actually a system for making platform games) as my senior project. I was really psyched about this, and figured that any professor would be honored to be my advisor on such an innovative project.

    I set out looking for an advisor. I picked one of CMU's best known professors. I called his secretary, made an appointment, and described my idea. His response? "Do you know who I am? There is *no way in hell* that I am attaching my name to a video game."

    Bah, his loss. I set out to find another professor to serve as advisor. I wandered around the halls until I found a professor that I had for a class once. This guy wasn't a big shot. He didn't have a secretary, and didn't have such a big office, but that was ok. I jazzed up my presentation a bit, threw in a few buzzwords of the day: "It's an 'object oriented' system for 'rapid application development' of a class of interactive entertainment, blah blah blah.

    He was intrigued! "Hmm, object oriented, rapid applica... Er, wait a minute - this is a video game? No, I'm not putting my name on that."

    Ok, so no cigar just yet, but I was picking up on a trend. I wandered around some more. I went deep into the lower levels of Wean Hall. I walked down a corridor carved out of solid rock - the offices here were the size of closets, and they didn't even have windows. I found someone who appeared to have just been hired, and gave my pitch, filled with as many ridiculous buzzwords as I could think up. He mulled it over "object oriented, um, rapid stuff, um, 'Oh, you mean a video game! Yeah, cool, I'll be your advisor for that!'"

    So I found my advisor. He didn't get fired for putting his name of a Senior Project video game, and it came out pretty good in the end, and nobody else got embarrassed.

    BUT

    Looks like I was ahead of all of them! Carnegie Mellon now touts it's Entertainment Technology Center [cmu.edu], and proudly proclaims how they're considered the Harvard of Game Development Programs [cmu.edu], and they've even had me back to speak on a few occasions about my latest game [ataleinthedesert.com]. They've come a long way ;)
  • "One particularly unfortunate quote: "Dr. [Barry] Atkins admitted that he didn't finish Half-Life before writing about it in his 2003 book, 'More Than a Game: The Computer Game as Fictional Form,' (Manchester University Press), and only later realized he was two minutes from the shocking plot reversal at the end when he stopped. 'I am very nervous that I got it wrong,' he said."

    Thanks for the partial spoiler doctor-dude!
    I was seriously going to play Half-Life this weekend to destress.
    Be nervous indeed, I might need to frag something else instead now..
  • Distances and Realities

    (Score:5, Interesting)
    by stuffduff (681819) on Thursday February 26, @05:34PM (#8402356)
    (Last Journal: Friday July 29, @08:54AM)
    Part of the problem is that the Gamers have an intutive knowledge gained by experience which the academics have yet to even begin to quantify. A gamer can tell by a 6th sense when they are in the groove and a good designer can actually tell if the groove is being created properly by the game. Science currently has absolutly no mechanism by which to explain this phenomon. Gamers should be studied so that scientists can actually see not only that gamers can use their brain differently than ordinary people; but they can work to distinguish exactly what those differences are. Fighter pilots experience a situational awareness in an environment that only a very few individuals ever see; which is also relatively unexplored. However I feel certain that experiments will one day show that what an immersed gamer experiences is not that different from the experience of the fighter pilot. Some day when the dust settles and the sicence is there, the academics will, no doubt, have a newfound respect for the gamer and the game developer alike.
  • 3 replies beneath your current threshold.