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Gaming Academia Gets More Mainstream Press
Posted by
simoniker
on Thu Feb 26, '04 02:11 PM
from the they're-so-populaire dept.
from the they're-so-populaire dept.
jimharris writes "Eventually every area of human activity comes under the scrutiny of scholars. After thirty years, it's time for video games to go to college. The New York Times has an article (free registration required) called 'The Ivy-Covered Console', that talks about several lucky professors who play games for a living. The challenge, they say, is to develop a language of criticism to analyze video games." One particularly unfortunate quote: "Dr. [Barry] Atkins admitted that he didn't finish Half-Life before writing about it in his 2003 book, 'More Than a Game: The Computer Game as Fictional Form,' (Manchester University Press), and only later realized he was two minutes from the shocking plot reversal at the end when he stopped. 'I am very nervous that I got it wrong,' he said."
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Gaming Academia Gets More Mainstream Press
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plot twist at the end and game as fiction..
(Score:5, Insightful)(http://--/ | Last Journal: Monday December 09, @05:12PM)
they see only half of the story, since the game is too boring, too easy or too hard to finish. this is something that they should have take into consideration when writing up the critique.
I remember fondly some games from my childhood that I never got around to finish
Unfinished Games
(Score:4, Insightful)I shouldn't be *forced* to keep playing because the game might get better *later*. The player should be having fun the whole time, right? Obviously, some parts will be better than others, but ten minutes of boredom can kill a gaming experience. Especially if there's ANOTHER game that will be fun RIGHT NOW. =)
Re:Unfinished Games
(Score:5, Insightful)(http://www.netjak.com/)
How many games have you played where the gameplay is just horrid 95% of the way through, and then all of a sudden gameplay mechanics change for the last 5% of the game, and it totally rocks?
None?
Yeah, me too. Even so...why would you make your game crap half the time? That IS the mark of a bad game. When I play good games...I don't wait for them to get better...they're just good, there's not these huge peaks and valleys in enjoyment. Repetition kicks in at some point...but that's totally different.
Re:Unfinished Games
(Score:5, Interesting)(Last Journal: Tuesday October 26, @09:56AM)
My favorite type of game is RPG -- console-style, D&D-style, any kind is good for me. The only three I've ever beaten are Fallout, Chrono Trigger and KotOR, and both because I almost just played straight through from beginning to end and had no distractions. I helped my girlfriend with the final battle in one of the Avernum games, but that doesn't count. I've never even finished a Final Fantasy, though I came very close in FF7. I stopped in the middle of Planescape: Torment and never came back. Same for both Icewind Dales, Baldur's Gate, Neverwinter Nights, and Morrowind. That's all I can remember at the moment, but there are certainly many more. These, though, are not bad games. In fact, I think most of them are fantastic games.
Maybe it's as much a sign of a horrible gamer as of a bad game.
Quandry
(Score:5, Interesting)Re:It'd be a subsection of English, actually
(Score:4, Interesting)(http://www.netjak.com/)
When they were trying to get the Video Game Studies minor approved at UC Irvine, the mucky-mucks there balked, and someone pointed out that they had a Film Studies major there, and that people back in the 70s had made the same claims against that major.
How can you NOT realize that critiquing video games and the procedures for creating them are at LEAST as complex as the ones needed for movies? To allow for one and scoff at the other is stupidity with Flavor Crystals(TM).
Reg free link
(Score:4, Informative)I'll be an A+ student
(Score:2)If it's hardcore programming it should be categorized with computer science. If it's everything else not code related, it should fit into this new curriculum.
Researchers vs. Developers
(Score:5, Interesting)(http://www.videogamestumpers.com/ | Last Journal: Monday April 21, @04:35PM)
"So far, the academic and the industry worlds, they're very far away," said Mr. Frasca, who intends to play a role of a bridge. "Developers do not read academic articles, and that's not going to happen any time soon." Academics generated animosity early on by judging games as violent. "They were also not gamers," he said, "which made it weird to listen to their analyses."
Which is why I'm taking whatever an academic currently says with a grain of salt. For the past thirty years, academics have totally discounted our industry and getting it just plain wrong. In my book, they are currently 30 years behind the curve.
There are plenty of journalists and historians like Leonard Hermann and Johnny Wilson that are getting it. Next week these "ivy-league" academics are holding a conference consisting of "a lawyer, a journalist, a composer, two professors, two lecturers and six graduate students will present papers with titles like 'Musical Byproducts of Atari 2600 Games' and 'But Our Princess Is in Another Castle: Towards a 'Close-Playing' of Super Mario Brothers.'" Too bad that they seemed to have forgotten to invite a few developers. Perhaps the academics would be better served by going to the Game Developers Conference two weeks later and learn a thing or to.
Re:Researchers vs. Developers
(Score:4, Insightful)Developers (designers in particular) are trying to do largely the same things as academics. Perhaps only because academics have so long ignored our field, someone had to step up and do it - so we could better understand the field.
Year after year the big round-table discussions at conferences revolve around creating a vocabulary, response analysis and intentionally evoking responses, implications of camera angle, avatar choice, etc.
The technical production of games may not be relevant to what interests academics - but the design of games and gameplay certainly is, and vice-versa.
Game Designers want to understand the feelings they evoke with function the same way a good cinematographer understands the feelings they evoke with color, composition, and angle - all while not caring particularly much about the technical details of how the camera works, or how the computers work that let him composite digitally.
Sure, there is animosity between the academics that discount(ed) gaming and game designers/developers. And your entire post neatly sums up the very attitude of academia that causes the problem.
Despite the attitude of academia - game designers and developers are very carefully studying the academic analyses of other arts: painting, music, film, and fiction to better understand the artform.
Re:Researchers vs. Developers
(Score:5, Interesting)I'm a member of a rare breed: I'm writing my thesis on games, so I'm familiar with all the academic literature on them. but I also code my own games. Without my coding background, I would never be able to analyze games in the same depth.
Most of the literature out there would be vastly improved if these researchers had even a cursory knowledge of programming. Instead, most of the academics are still clinging to what they're familiar with, like literary and film theory, instead of apporaching games on their own grounds. Procedural logic, artificial intelligence issues, and emergent behavior are all ingored by most academics in favor of more comfortable facets like narrative or visuals. Honestly, how many academic articles do we need on Lara Croft's breasts?
The Georgia Tech program [gatech.edu] mentioned in the article has exactly the right idea. For most of the classes, assignments are split between theory *and* production.
Re:Researchers vs. Developers
(Score:4, Insightful)(http://www.videogamestumpers.com/ | Last Journal: Monday April 21, @04:35PM)
Topics like "Multiplayer Play: Designing Social Interaction in Games", "How to Write an Unforgettable Story", and "10 Tricks from Psychology for Making Better Characters" wouldn't interest the academics. "Creating the Right Mix of Static Versus Dynamic Content in a Massively Multiplayer Game" and "Entering the World: Cognitive Dissonance and Immersion in Electronic Games" is off-track. "The Philosophical Roots of Computer Game Design" is just speaking a totally different language from what universities are teaching.
Oh wait, my sarcasm is overtaking me. You see, these are questions that developers think about. We're selling a product and we damn sure know how things things work. To say that developers don't think about how a game can evoke emotional responses or how the social aspects of a game design can impact a game like Everquest is just ignorant. You think that these things just randomly happen during development? Developers don't just throw things in a compiler and see what sells. For that matter, Richard Evans used Heidegger as a major influence in creating the social AI routines for Black&White.
If this isn't proof of continuing ignorance then I don't know what is. Do me a favor and attend Toru Iwatani's "The Secret of Pac-Man's Success: Making Fun First" seminar. Perhaps you can learn a thing or two about what we already knew 25 years ago.
Consider yourself 0wn3d.
Half-Life
(Score:4, Funny)(http://www.cs.cmu.edu/~tom7/ | Last Journal: Monday January 07, @01:07AM)
The very ending was cute, though.
Re:Half-Life
(Score:4, Insightful)Of course if he meant that, he has only seen a rather small portion of the game. But think about it: how would he know if it was two minutes from the end, if he has never played that far?
Subjective Criticism
(Score:4, Insightful)Re:Subjective Criticism
(Score:4, Insightful)We have largely given up the notion of "review," I'll admit - but popular culture studies remains big.
And, believe me, we're well aware of subjectivism - it's there for most things.
I doubt this is a novelty thing - we'll be around to study video games as long as they remain popular. And if they die off, some people will focus on them in 150 years when they do 20th and 21st century studies.
Wow, Ikaruga and Virtua Fighter 4 in the NY Times!
(Score:3, Interesting)(http://www.overwhelmed.org/merzbow)
Also, I'm a Library and Information Sciences graduate student and I'm working on a few projects related to video games. It's really exciting and challenging to present information and analysis of gaming in an academic context. I'm hoping to attend the conference at Princeton mentioned in this NY Times article.
.
Narrow selection of games
(Score:5, Insightful)Researchers shouldn't use cheat codes, she said.
Yeah, lets see you get all 150/250/whatever they're up to now Pokemon without cheating while maintaining your job as a professor. I spent over 50 hours in the original Pokemon and didn't even get 100 of them. Good luck trying to get double that number while writing an analyze of it up. Admittedly not exactly a fair statement considering the game, but how about RPGs? On average they now tend to average about 30-70 hours. Each.
Others say that games need a Shakespeare, someone who can catapult the digital medium forward.
You mean someone like John Carmack who is already considered to be the founder of the FPS genre, one of the best programmers in the industry, and the creator of some of the most recognizable video game serieses in history (Doom and Quake)? What about the people at Valve? They got Half-Life right, something great must be there. What about Hideo Kojima? He makes storylines so dense even hardcore gamers get pissed at him.
Re:Narrow selection of games
(Score:5, Funny)Prince Hamlet enters, torn by guilt, grief, jealousy, and vengeance, and soliloquizes with stirring poetry about his problems. Then he proceeds to launch heavy artillery at Queen Gertrude and Claudius. "O that this too too solid flesh would melt 'Neath the heat of a Plasma rifle blast." Wow, even better than the original!
Re:Narrow selection of games
(Score:4, Funny)(http://www.haeleth.net/)
Prince Hamlet enters, torn by guilt, grief, jealousy, and vengeance, and soliloquizes with stirring poetry about his problems. Then he proceeds to launch heavy artillery at Queen Gertrude and Claudius.
But just imagine the duel with Laertes!
Trumpets the while
HAMLET. Come on sir.
LAERTES. Come my lord.
They play
HAM. One.
LAE. No.
HAM. Judgement.
OSRIC. A hit, a very palpable hit.
LAE. Nay, thou'rt lame; thou campest; I'll not play with thee.
Pokemon...
(Score:5, Funny)Yes, I am a pokemon fanatic. How did you guess? I would have filled up my Ruby's Pokedex months ago, except for the fact that I have to do actual work up here in the University of Wisc @ Madison...
In case you're wondering, I do have hundreds, if not thousands, of hours logged on my Pokemon games.. Have Yellow (first one), Blue, Red, Silver, Gold (2), Crystal, Sapphire, Ruby, Pokemon Stadiums 1 & 2, and the special release of Pokemon Yellow Gameboy. It does take dedication, and hard work, but you can catch em all.
intellectual....?
(Score:1, Troll)Mr. Bellin and Dr. Palmer's premise is shared by others who study computer games: games are credible objects of intellectual inquiry
I supposed the learned doctors have never played counterstrike with a ratpack of 13 year olds. 'Intellectual' is NOT the operative word to describe the experience.
We've come a long way
(Score:5, Interesting)I set out looking for an advisor. I picked one of CMU's best known professors. I called his secretary, made an appointment, and described my idea. His response? "Do you know who I am? There is *no way in hell* that I am attaching my name to a video game."
Bah, his loss. I set out to find another professor to serve as advisor. I wandered around the halls until I found a professor that I had for a class once. This guy wasn't a big shot. He didn't have a secretary, and didn't have such a big office, but that was ok. I jazzed up my presentation a bit, threw in a few buzzwords of the day: "It's an 'object oriented' system for 'rapid application development' of a class of interactive entertainment, blah blah blah.
He was intrigued! "Hmm, object oriented, rapid applica... Er, wait a minute - this is a video game? No, I'm not putting my name on that."
Ok, so no cigar just yet, but I was picking up on a trend. I wandered around some more. I went deep into the lower levels of Wean Hall. I walked down a corridor carved out of solid rock - the offices here were the size of closets, and they didn't even have windows. I found someone who appeared to have just been hired, and gave my pitch, filled with as many ridiculous buzzwords as I could think up. He mulled it over "object oriented, um, rapid stuff, um, 'Oh, you mean a video game! Yeah, cool, I'll be your advisor for that!'"
So I found my advisor. He didn't get fired for putting his name of a Senior Project video game, and it came out pretty good in the end, and nobody else got embarrassed.
BUT
Looks like I was ahead of all of them! Carnegie Mellon now touts it's Entertainment Technology Center [cmu.edu], and proudly proclaims how they're considered the Harvard of Game Development Programs [cmu.edu], and they've even had me back to speak on a few occasions about my latest game [ataleinthedesert.com]. They've come a long way
thanks for the spoiler
(Score:2)(http://slashdot.org/ | Last Journal: Wednesday October 23, @07:40AM)
Thanks for the partial spoiler doctor-dude!
I was seriously going to play Half-Life this weekend to destress.
Be nervous indeed, I might need to frag something else instead now..
Distances and Realities
(Score:5, Interesting)(Last Journal: Friday July 29, @08:54AM)