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Brain Controlled Tightrope Video Game Shown
Posted by
CmdrTaco
on Mon Mar 22, 2004 10:44 AM
from the tank-i-need-a-program dept.
from the tank-i-need-a-program dept.
Bob Sherpowski writes "According to CBBC News, they have come up with a 'game' that you control directly with your brain waves. University College Dublin researchers have designed a game where you are trying to get a monster to walk across a tightrope - if he leans one way or the other you have to concentrate on a box on either side of the tightrope to make him tip the other way. It's still in research and it's not for sale yet but it's the first step. "
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Brain Controlled Tightrope Video Game Shown
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The beginning of the end? (Score:4, Funny)
In all seriousness, I'm overwhelmed with Doubleclick ads now, I don't need them being inputted directly.
God help us if Microsoft gets ahold of this. Instead of, "Where do you want to go tomorrow", it's "What do we want you to think about today".
Btw, what happens if you're using that device and you happen to catch a glimpse of Janet Jackson's Half Time show? Is it suddenly blown straight off your forehead? LOL!
Re: Predicted in 1917 (Score:5, Informative)
(http://home.earthlink.net/~johnrpenner/)
this was predicted in 1917:
Man will, in time, manage to implant the death-forces in man,
related to electrical and magnetic forces, with external machines.
He will then be able to direct his intentions, his thoughts into the machine.
(Rudolf Steiner, Individuelle Geistwesen und einheitlicher
Weltengrund, November 25, 1917, Dornach Switzerland)
This is what the government wants!!!! (Score:5, Funny)
(http://slashdot.org/)
DON'T BUY IT!!!!!!
Whoo! (Score:5, Funny)
(Last Journal: Friday November 21 2003, @06:04PM)
Re:The new pong (Score:4, Funny)
(http://slashdot.org/)
Bah! (Score:4, Funny)
Remember (Score:3, Funny)
(http://ogw.livejournal.com/)
Re:Remember (Score:5, Funny)
(Last Journal: Monday February 16 2004, @11:20AM)
Re:Remember (Score:5, Informative)
It's a start but... (Score:4, Funny)
Re:"The Game" (Score:5, Interesting)
(Last Journal: Tuesday September 07 2004, @10:01PM)
If you've read Richter 10, or The Terminal Man, or even read about the experiments with hooking the pleasure centers of a rat's brain up to a button, you'd know the addictive power that that can have.
A rat hooked up to the aforementioned device will eventuall stop eating, drinking, and will ignore receptive female rats to push the button repeatedly, because the electrical jolt to the brain's pleasure centers produces a far stronger pleasure than any normal stimulus ever can.
In The Terminal Man, the guy's brain eventually learned to manufacture false seizures to trigger the same sort of electrical impulses from his implant.
In Richter 10, many people became endophin addicts when their bodies learned to produce headaches on demand to trigger endorphin rushes from their anti-migraine implants.
The Game was the same sort of thing, while holodecks were just glorified video games - they certainly produced pleasure, and anything that produces pleasure can prove addictive, and the people in Star Trek clearly have to have a level of self control to prevent that; but The Game operated directly on the brain, and could produce far greater feelings of pleasure than is possible normally, and thus far harder to resist.
Concentrating on images inside the brain (Score:4, Interesting)
I would be much more impressed if they could tell from my brainwaves wether I am thinking of a car or a dog.
Re:Concentrating on images inside the brain (Score:4, Interesting)
(http://www.novitionusa.com/ | Last Journal: Wednesday July 16 2003, @09:37AM)
There are many applications for this type of technology even beyond restoring body movement, though. It might become a totally new way of accepting user input for desktop machines. Think of the application you want to run, and it runs it, or write documents by merely thinking words. For gaming, it could mean having the ultimate life-like simulation for first person shooters. Such technology would probably require people to concentrate better on the tasks at hand, however-- no wondering thoughts...
Not to ruin your idea (Score:4, Insightful)
(Last Journal: Friday August 17, @05:34AM)
These people can in fact move their eyes. That is how current systems work, by tracking the movement off the eyes they can manipulate a pointer over a keyboard.
Also this is just one way of doing it. I seen earlier experiments that worked simply by making the user think of two widely different things. Using that as calibration and then controlling something by thinking of those two things.
So in fact what you suggest was what they used in one experiment and it worked, tv presentator was capable of doing it with only a few minutes of training.
Flashing lights is just easier to make a working model I guess but in practice this could work for anyone with a working brain and who is capable of receiving input sufficient to learn about this.
Pretty amazing stuff really.
Applications? (Score:5, Interesting)
Or am I wrong ??
Oh no (Score:3, Funny)
(http://millahtime.blogspot.com/ | Last Journal: Friday July 15 2005, @01:00PM)
Virtual Valerie (Score:3, Interesting)
Oh great (Score:3, Funny)
(Last Journal: Saturday July 02 2005, @01:03AM)
typing reply with my brain... (Score:5, Funny)
We had those in the 1970s... (Score:5, Interesting)
(Last Journal: Tuesday September 23 2003, @01:46PM)
Having never owned one of those biofeedback devices, I can't say if they ever worked, but I saw lots of ads for them in the mid-late 1970s in magazines like Omni and Popular Mechanics.
You can build your own EEG kit (Score:4, Informative)
(http://www.klov.com/W/Wizard_Of_Wor.html)
The OpenEEG [sourceforge.net] people aim to create an affordable EEG kit. There's already some schematics for home tinkerers.
Now I feel bad because I didn't pay attention to learning electronics when I was younger...
Hell, I did this 20 years ago... (Score:4, Interesting)
(http://atari.org/)
I simply interfaced [atarihq.com] to my VCS.
not the only one... (Score:4, Informative)
(file:///etc/passwd)
the journey to wild divine [wilddivine.com]
It uses biofeedback to control the game, which is a little different than the technique used in this game.
This is similar to the Mind Drive 10 Years ago. (Score:3, Informative)
(http://www.pioutsource.com/ | Last Journal: Sunday October 29 2006, @12:00AM)
Does the human brain have limited output potential (Score:5, Insightful)
(Last Journal: Sunday October 03 2004, @04:03AM)
It would be nice to be able to type into my computer, to be able to interface in a more efficient manner than putting myself in a particular position, putting my fleshy extensions on a bunch of blocks on a keyboard, and then having the keyboard record how they wiggle and tell the computer.
OTOH, a brain-controlled computer would deprive my fingers of their precious exercise.
Oh, yes...a hands-free headset with goggles, one controlled by the brain, would be terribly cool.
Tech Demo? (Score:3, Insightful)
A game presumably has to be fun, and its controls conducive to that, and while the controls for a game including this functionality might be a remarkable technical feat, they could also be absolutely infuriating. We'll have to see.
finally! (Score:4, Funny)
(http://www.popmonkey.com/ | Last Journal: Sunday December 12 2004, @04:26AM)
More BCI information (Score:4, Informative)
(http://www.lethargicrecords.com/~rathumos)
Upcoming talk and demonstration on the development of Brain-Computer Interfaces: http://www.notacon.org/speakers.html#lowne [notacon.org] (shameless plug)
Invasive, motor-cortical BCI development at Utah: http://www.bioen.utah.edu/cni/Projects/Motor.htm [utah.edu]
Mike Gibbs' work with BCIs at Oxford University's Robotics Group: http://www.robots.ox.ac.uk/~mgibbs/research.html [ox.ac.uk]
The Neural Prostheses program at the National Institutes of Health includes calls for proposals in BCI development: http://www.ninds.nih.gov/npp/ [nih.gov]
The University of British Columbia's BCI research group: http://www.ece.ubc.ca/~garyb/BCI.htm [ece.ubc.ca]
Results of the 2003 Brain Computer interface competition (focuses on signal processing techniques): http://ida.first.fraunhofer.de/projects/bci/compe
BCI development at the Cognitive Science and Technology group at the Helsinki University of Technology: http://www.lce.hut.fi/research/bci/ [lce.hut.fi]
Dr. Jessica Bayliss's BCI work and extensive bibliography (very important, seminal work on BCI development): http://www.cs.rit.edu/~jdb/research/ [rit.edu] and http://www.cs.rit.edu/~jdb/research/baylissThesis
Dr. Charles Anderson's work at Colorado State University with EEG pattern classification in BCI systems: http://www.cs.colostate.edu/eeg/index.html [colostate.edu]
Manchester University's Toby Howard has written some good articles on BCIs, mostly for Popular Science: http://www.cs.man.ac.uk/aig/staff/toby/research/b
Dr. Michael Black at Brown University teaches a course in BCI development: http://www.cs.brown.edu/courses/cs295-7/home.html [brown.edu]
Cyberkinetics, Inc. makes medical-use BCIs: http://www.cyberkineticsinc.com/ [cyberkineticsinc.com]
Save your money. (Score:3, Funny)
(http://www.dynamicmedical.ca/)
1) Rent a copy of your favorite game.
2) Invite your most passive friend over for the day.
3) Set him up in front of the console.
4) Now spent the whole afternoon telling him how to play, what he's doing wrong, and generally hurling abuse at him. "Left you fuck! Turn left! Oh look, now you're DEAD!"
Eventually you'll either have complete control over his actions or he'll crack and shove the controller up your ass.
Just pray it's not the original XBox controller.