Rag Doll Kung Fu Project Showcased 33
Thanks to VE3D for pointing to a Lionhead Times interview discussing the unique-looking PC tech demo/game called Rag Doll Kung Fu, a side-project of Lionhead graphic artist Mark Healey. He explains of the demo he's been working on in his spare time: "You control the characters on screen with the mouse - there are no pre-scripted animations in the game - it's all up to you... this means you get to create your own style, and can act out whatever you feel like, and of course, if you really feel like it, you can have a fight." The page also includes screenshots and several links to a video trailer of the demo/game, which should be finished (for free download?) "this summer", though Mark is currently helping complete Lionhead's long-awaited Xbox title Fable.
I've seen some awfully impressive motion work (Score:5, Interesting)
I also saw a student at CMU produce a swordfighting game as a class project using techniques based on this -- it was truly astounding to watch. It looked absolutely real, fluid, and had all the little nuances that make people move. Normally, you only see this with motion-captured pre-rendered sequences. The improvement here is that hours and hours of motion-captured data are captured, and then split up and combined to form a move that fits the designed constraints. For example, you capture someone doing a number of martial arts forms. You then place an arbitrary path on the ground that you want them to place, and they travel along the track using chunks of captured data from the motion capture that are automatically smoothly transitioned together. It looks really amazing, better than anything I've seen character-animation-wise in a video game yet.
Re:I've seen some awfully impressive motion work (Score:1)
Jessica Hodgins has since moved to CMU [cmu.edu] and teaches a whole bunch of computer graphics/animation related courses, one of which I have actually taken and enjoyed thoroughly. Some of her more impressive projects in my opinion are her studies on brittle fracture simulation [gatech.edu] and secondary motion [gatech.edu]. For the lazy, here's a direct link to some movie clips [gatech.edu].
Control (Score:5, Interesting)
Re:Control (Score:1)
Dual Shock (Score:2)
Re:Control (Score:2)
Never going to happen. You can have more intuitive controllers, but they'll have to be more complex hardware- and software-wise. A mouse will always be cheaper.
Re:Control (Score:3, Funny)
Define 'intuitive.' I've heard it said that the only intuitive interface is the nipple; I'll point out that some babies can't even figure that out, and need to be manually fed.
Re:Control (Score:1, Funny)
"Ah, I'll grab that ammo real quick, oops I dropped my weapon. I'll just turn around and, shoot! I knocked over my cover. Ok, now to angle my wrist so as to pick up the weapon, yes! Now I'll turn around and. $#@$@!!! I dropped it again. Maybe I can Judo-chop the dinosaur into oblivion?..."
Re:Control (Score:1)
And that's why I love Lionhead (Score:2, Interesting)
I don't know why, but I can't wait to give it a try.
I just wanna know which weirdos of the Lionhead team we saw in the videos.
Anyone know?
Re:And that's why I love Lionhead (Score:4, Interesting)
master tak fung...tak fung.
haj ji mi...mark healey.
fat bong...kareem's mate.
ming mong...Abbey.
puk buul kum...kareem ettouney.
ninjas...tony dawson, martin johnson, nathan smethurst.
bridge troll...tony ciniglio.
mad gayorg...georg backer.
P.s I,m sure people are going to find the control a lot easier than you might think, and the game has a slow motion mode which allows for some truly graceful moves.
My main ambition was to create a game of pure skill - one that you really can get better at the more you practice - just like real Kung fu!
Mark.
Re:And that's why I love Lionhead (Score:1)
And with the sucking up out of the way, (as honest as it was) I'm doing a little thing on ragdoll physics myself for class, and was curious if I could bug you about your little experiment here.
If I can do this here, or should bring this to the Lionhead Programming forums, that's all cool. Otherwise, if you find time to hit me up at any of my contact info in my profile, I'd appreciat
Re:And that's why I love Lionhead (Score:2, Interesting)
Hope that's some help!
Mark
P.s I'm not a coward, I just can't be arsed to register, and I'
Re:And that's why I love Lionhead (Score:1)
We're all glad you had the idea. And that you have no shame when it sharing your love of (or perversion for) kung-fu flicks.
And we never thought you were a coward. Don't register. You come
Re:And that's why I love Lionhead (Score:2)
Re:And that's why I love Lionhead (Score:1)
My Iron Knuckle technique is invincible!
You think you can beat me?
Hahahahaha!
Well that's unfortunate (Score:5, Funny)
Interesting idea (Score:3, Interesting)
Die By The Sword & VSIM (Score:3, Interesting)
You could even record a few moves and execute them with a single key press I think.
While this was a decent system of play (fairly traditional controls with VSIM mapped on top) I don't remember spending a while lot of time using anything but the basic attacks...
Re:Die By The Sword & VSIM (Score:2)
I thought it was revolutionary at the time, hard to get used to since you'd have to hit multiple buttons and click and drag the mouse to do an attack, but if you got good at it, the game was very fun.
Always love chopping goblins to bits. Was funny too in that you could cut off an Orc's leg and then pick it and beat him with it, great stuff.
Re:Die By The Sword & VSIM (Score:1)
And I agree with you on those games.
Speaking of innovative control, I hope that Black & White 2 continues to use mouse-gestures. Not Earth-shattering innovative, but darn nifty, I thought.
Re:Die By The Sword & VSIM (Score:1)
The best part was chopping off a kobolds arm with your sword, picking up the arm, and clubbing him over the head with it.
Good times.
Re:Die By The Sword & VSIM (Score:1)
Replay function? (Score:4, Interesting)
Considering the amount of time I spent fooling with truck and stair dismount [slashdot.org], I'm sure I'll be giving this a whirl.
Music, anyone? (Score:1)
Re:Music, anyone? (Score:2)