Videogame Lounges Take LAN Centers Mainstream? 26
Thanks to the New York Times for its article (free reg. req.) discussing the rise of the videogame lounge as mass-market gaming centers. The article argues: "Offering a happy-hour substitute for 20- and even 30-somethings, video lounges might forever uncouple the terms 'hard core' and 'gamer.' They make video games accessible to adults who don't know the difference between 'Halo' and 'Mojo,' and are afraid to ask." Although similar (or interchangeable with?) the long-standing LAN gaming center, the piece argues: "Video games are sauntering further into the mainstream with Xbox and PlayStation lounges. They have sprung up in resorts like Telluride, Colo., and as adjuncts to dance clubs like Play in New York and Avalon in Hollywood, which last week installed a PlayStation 2 in its V.I.P. penthouse."
Riiiiiight. (Score:4, Interesting)
Re:Riiiiiight. (Score:3, Interesting)
Of course they are (Score:2, Interesting)
I'm actually surprised that most sports bars don't have an XBox and a PS2 set up by now for non-game nights.
Mainstream? (Score:1, Interesting)
Re:Mainstream? (Score:2, Informative)
GTN (Score:4, Interesting)
The place also comes with what are ostensibly regulars who hoot and holler each other on during marathon Halo sessions while a Hip-Hop soundtrack blares in the background and chow down on junkfood supplied by the establishment. An AWESEOME time passing establishment for any anorak!
Re:Mainstream? (Score:3, Informative)
But that's the only one I've seen. I'd like to see these things be more common, as they seem like a good idea.
I also found a list [lethalgamers.com] of LAN centers, most of which seem to be in Texas. At least that's true of those on this list.
Re:Mainstream? (Score:1)
We had something like this in my town.... (Score:4, Insightful)
While it sounds like a great place for people to get together after school or work, both of these places that i've mentioned have since closed down. I think that a lot of the people that participate in these activities already have the means to do it themselves. They already have the computer or the Xbox for a game of Halo. I just don't think that there are enough people that like to play occasionally but don't have the games or the system and are willing to go out frequently enough to help support the business. It won't have the popularity that arcades had because back then, unless you were rich, you couldn't have a whole bunch of arcade machines at your house. Now you can LAN at home, you can network your Xboxes at home, etc. It's an option we didn't have back in the day.
its about money (Score:3, Insightful)
Re:its about money (Score:2, Interesting)
Re:its about money (Score:2, Insightful)
No recoding of the games would be necessary. You could have the timer be a separate piece of hardware with it's own display and a quarter slot. When the time runs out, it could disconnect the power. Or even better, have it reset the system and disconnec
Re:its about money (Score:2)
Re:its about money (Score:3, Insightful)
That's why pay as you go is great, it allows the customers to see that the clock is ticking and actually feal money leaving their pocket as they play. Fixed-rate might be good for the places where there are no "drop-in" clients, bu
Re:its about money (Score:2, Funny)
*Mega-Drive being the Europe for Genesis, of course.
Re:its about money (Score:2)
You hand in your driver's license and/or leave an imprint of your credit card. The host then walks you over to the game unit and unlocks it, sets it up, and takes your initial drink order.
When you're done playing, you go back to the desk and get your card back. The place marks off how much time you've spent playing and charges you accordingly, and the host then wanders off to make sure the game was powered do
damn cool concept. a little on the pricey side. (Score:1)
into google [[I live in cleveland]; it spits out directions to the local strip club.....
Anyways, this idea seems like it's plausible for teenage geeks like me; provided it's not more expensive than the movies and that we do have our unadulterated entertainment. The article implies that Game World Nation has tweens as a good portion of the customer base.
*This, my slashdotters, is the key to alienate your teenage and adult customers.....
[by catering to the tw
Re:damn cool concept. a little on the pricey side. (Score:1)
I know me and my friends get together about twice a month... with the only costs being the games, and facing the bright shiny day moon while lugging around computers...
Nephilium...
The truth may be out there, but lies are inside your head. -- (Terry Pratchett, Hogfather
True Lounge (Score:4, Interesting)
Granted, you'd need to make sure you got the right types of people in there in the beginning to set the pace (sorry, but this means beautiful models and their boy toys, not 30yrold geeks with shirts that are too small and stained), it could become a real hotspot now that society is easing up its views on videogames.
Re:True Lounge (Score:2, Interesting)
Admittantly, teenagers are a sight different from 20-30-somethings, but I'd see no problem calling that place a lounge. Maybe I'm biased, still being a member of the former group for a few mont
Re:True Lounge (Score:2)
I'd happily while away a weekend playing, chatting, eating and drinking. Don't charge me for the games - but charge me higher prices for the drinks - kick me out if Im not drinking/ eating enough when your busy.
A 'topless chicks eat free' door policy wouldn't hurt either!
Mainstream (Score:2, Interesting)
At My University (Score:4, Interesting)
Gaming is cheap... (Score:1)