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Xbox-Exclusive Games a Growing Trend
Posted by
simoniker
on Thu Apr 29, '04 10:25 AM
from the boxen-to-infinity dept.
from the boxen-to-infinity dept.
securitas writes "The New York Times Technology's Michel Marriott reports (free reg. req.) on the growing trend of developers making Xbox-exclusive games, bypassing the Sony PS2 and Nintendo GameCube. Microsoft is 'playing catch-up on the console' with some notable examples of Xbox-exclusive (or Xbox-first) console games that include Doom 3, Unreal Championship 2, Advent Rising and Full Spectrum Warrior. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be toppled if they do. 'If Microsoft can woo more developers to Xbox, the balance of power in the next round could change.'"
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Microsoft Borg icon
(Score:3, Funny)Re:Microsoft Borg icon
(Score:5, Insightful)(http://dailybugle.net/blog/)
Re:Microsoft Borg icon
(Score:4, Interesting)A growing trend... or just involving Windows devs?
(Score:5, Insightful)(http://twoflower.livejournal.com/)
It's no surprise to see this, and it's not really a trend, it's just a natural side effect of the X-Boxen's nature.
Re:A growing trend... or just involving Windows de
(Score:4, Insightful)My guess would be because the XBox is a fixed set of hardware, with known capabilities. If I'm an XBox developer, I don't have to worry about making my game take advantage of Gee-Whiz Blip-Texture-Buffered Cell Shading (TM) that currently only exists on the Radeon 10K+1/2. If I choose to port my game from XBox to Windows, though, I'll be competing with games that do exploit these features, and I'll get a reputation of being "behind the curve."
Quake/Unreal
(Score:1)It would almost seem like Unreal would go with Playstation II and Doom 3 would go with XBox.
If those games ever caught on with the console/home crowd like they did on the PC...
Oh, PC-oriented games bypassing the GameCube? NO!1
(Score:4, Insightful)(http://www.nerdgod.com/)
Re:Oh, PC-oriented games bypassing the GameCube? N
(Score:5, Informative)non registration required link
(Score:4, Informative)The real reason for the port
(Score:5, Insightful)(http://www.hardcircle.net/ian | Last Journal: Saturday August 03, @01:17PM)
Microsoft made a smart choice when they used standard PC components and DirectX. All the games mentioned will also be available for Windows. From the publishers perspective, it's a no-brainer. Spend a few weeks to port the code (as opposed to months for GC/PS2) for the Xbox to take into account its controller, and maybe XBox Live, and you end up with a 10 million plus market to exploit.
Even though the margins are smaller, some of these games might have slipped under the radar as PC games. On the Xbox (and consoles in general), the volumes are much larger.
However, the article also mentions how this should carry over to the XBox 2. With the rumored PowerPC Architecture and lack of standard hard-drive, these ports would be on the same level as the other consoles. Perhaps XNA is intended to fill this gap?
I see both sides
(Score:4, Interesting)(http://www.gac.edu/~cweber | Last Journal: Tuesday June 29, @10:59PM)
2. I don't belive that it is a good thing to have one company dominate the gaming market (ex. Nintendo of the 1980's). Monopolistic motives drive more than just MS. I also believe that MS's development tools will make Xbox games easier to program. That may be the X factor for many developers.
So I'm willing to sit back and evaluate which next generation console offers the best technology, best games, for the best price. Since I don't have the money to waste on more than one console I'
Huh?
(Score:5, Insightful)Re:Huh?
(Score:5, Insightful)Yay!
(Score:1)(http://www.oopo.net)
when will it end
(Score:4, Insightful)It *will* end soon
(Score:5, Insightful)(http://homepage.mac.com/danaris/anaris.html | Last Journal: Monday February 14, @03:58PM)
When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed
By my best estimates, about the same time gaming became synonymous with "first-person shooters" (and very similar games). Most of the games that everyone seems to be so hot about these days look to me like just YAFPS--maybe they've got graphics a bit cooler, and physics a bit better, but they're all just rehashes of PiD, Marathon, Wolfenstein, and Doom, when you get right down to it. Most of them don't even have the kind of story that Marathon had--though I've heard that Half-Life does actually have *some* story to it (haven't played it, so I can't really judge).
It will pass, though. It may not be until the technology slows down a bit, but people will start to realize that it's really not *that* cool to have whatever the latest-and-greatest 3D features are, and start to think about the difference in gameplay and story. We will see a gaming renaissance, and I'd put it about 3-5 years down the road.
Dan Aris
Re:when will it end
(Score:5, Insightful)(http://insidewoodland.com/)
All of those things are only possible with the 'technology' in the Xbox. Yes, the PS2 has a hard drive add-on, but you can't put a game out knowing that people have it. (Except for the version of Final Fantasy that comes with it)
The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.
I never need to search around for the right memory card. And yes last time you are at my house playing a game, your characters are still there. (Why would I delete them?) YES those are real people that are shooting your plane down right now.
That is technology that the Xbox has- that developers can use to create great games. Most of the people that play down the importance of things like on-line gaming (Live) are the ones that have never used it. For the rest of the people that do use it, it becomes very, very important.
*If you feel the need to say "but the neXtbox won't have a hard-drive" please refrain, until we see what the specs really are.
Re:when will it end
(Score:5, Interesting)It's amazing that everynight I get to play against the best players in the world while lounging on my sofa.
Independent Xbox Games a No-Show
(Score:5, Informative)I'm blatantly biased [dejobaan.com] here, but I'd be thrilled if Microsoft were to make overtures to the independent game developer community. Some noises were made along those lines in November, 2000 [microsoft.com], but they didn't follow up tangibly. As an independent developer, I don't feel drawn towards Xbox development the way I did, Pocket PC development. In that arena, MS gave the development tools away for free [microsoft.com], (something I always felt Palm should have done to keep Pocket PC from gaining market share from 2001 onward).
Xbox development is said to be technically similar to Windows desktop development, so from a development standpoint, I imagine that authors of 95/2K/XP software would feel comfortable developing for the console. Further, 3d engines such as Torque [garagegames.com] and Conitec's 3DGS [conitec.net] make it possible for modest-sized groups to develop popular titles [darkhorizons-lore.com]. But both the developers of such engines, and the developers of games, face restrictions imposed by the console manufacturer(s). Conitec's Doug Poston states his case -- the manufacturers make the cost-of-entry too high for smaller studios [conitecserver.com].
Does the manufacturer-imposed barrier-to-entry for console development raise the quality of games [lucasarts.com], or does it mean fewer interesting titles [ign.com] and less experimentation [indiegamejam.com]? (I suppose the businessman-side of me would be thrilled if larger studios abandoned the desktop PC [lucasarts.com], leaving the market open. But somehow, I think that'd be a phyrric victory for all of us.)
So...
(Score:1)(http://www.thumbuki.com/)
What Sky?
(Score:3, Insightful)The only people exclusive titles are bad for are the people that don't own multiple consoles, but now it just means that if you want to buy a console you have to make a choice doesn't it? Isn't choice good? If you think that all games should get ported to all systems please tell me how that would be any better than there only being a single console standing? Neither Nintendo or Sony are going anywhere for awhile, it is a long road before either one of them gets busted apart by MS.
Early strategy paying out
(Score:3, Interesting)(http://www.beelerspace.com/)
Allard was specifically referring to the hard drive, which I think we'd all agree has gone quite underutilized. Full Spectrum though is an excellent example though of how this strategy played out with Xbox Live. The US Army merely gave the developers of Full Spectrum a list of requirements. It had to be on console, it had to be able to be multiplayer, and it had to have realistic "trainable" AI. The Xbox is a no brainer here, particularly since when they developed FS Sony Online and barely transpired. I suppose one could speculate that the Army had a geographical preference ("Made" in America).
The other games listed are exclusive probably because of the hardware requirements or the ease in developing for the Xbox in relation to the PC. Not surprisingly, games using PC engines (like Splinter Cell, which uses the Unreal engine) have also been exclusive or at least came out well before a PS2 and Gamecube version. Another unsurprising characteristic that Xbox exclusives have shared is that they've almost all been western developers. The exception to this are the early Xbox Sega titles, which was probably just Sega pissed off at Sony. Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal
Which makes you wonder why the guys who developed these strategies in the inception of the Xbox have almost all been fired and replaced. I wonder what that bodes for Xbox2. If hardware is the key for Microsoft exclusives, then is giving Sony an extra year to buffer their system specs as the Xbox1 did really that smart?
Re:Early strategy paying out
(Score:5, Insightful)(Last Journal: Sunday March 05, @03:56PM)
Actually, so the story goes, Team Ninja took the source code to DoA 2, which on the PS2 looked worse than the Dreamcast version, ported it enough to get it to compile on the Xbox, and were astounded to see it going at over one hundred frames per second.
On the Xbox, they can create somebody's clothes as clothes, not as textures, with bump-mapping so that silk looks like silk, rough-weave cotton looks like rough-weave cotton, embroidery looks like embroidery, and so on.
The PS2 might have the potential to outstrip the Xbox, visually speaking, but in reality, nobody can actually get the damn thing to do it.
Is it not complmetely obvious....
(Score:1)(http://www.makesitgood.net/)
But honestly... xbox is getting these titles because of it's nature, it's much easier to take a game developed for the pc, and bring it over (either as a port, or side development project) than it is to port it to an entirely different architecture.
If the xbox was a traditional console, it would NOT have these titles. It's a no brainer for the developers. Take your excellent pc titles (for which the market is waning) put them on a PC/Console thingy for a lot less cost, and reap the profits.
I mean... c'mon.. Thanks mr obvious!
console exclusive?
(Score:2, Interesting)Like the 1950s
(Score:1)(http://slashdot.org/ | Last Journal: Friday May 07, @03:22PM)
Real or Marketing?
(Score:3, Interesting)(http://www.fourhman.com/ | Last Journal: Monday September 27, @03:44PM)
Good.
(Score:2, Insightful)(http://www.darklight.org)
Any shooting themselves in the foot potential?
(Score:1, Interesting)As far as XBox exclusivity, I see this as a potential cyclical issue: XBox trailed PS2 in release so naturally had better HW specs. If PS3's release sufficiently trails the XBox2, it will likely have better HW specs, etc. However, IF (emphasis on if) the rumers pan out regarding XBox2's lack of a harddrive and no 1st gen game compatibility, then all bets are off.
And yet...
(Score:1)(http://www.discoalliance.com/)
The Unreal series on XBox, while original games...are shit.
Doom III? I'll take it on PC.
The other two mentioned I don't even care about.
When you have to pack a LAUNCH TITLE in with your system - when it's STILL the top selling game for your system - then you, my friends, are fucked for this generation.
Uh what?
(Score:2)(Last Journal: Monday November 28, @09:58PM)
The article contains false and misleading information attempting to prove a point. If you need to lie to prove a point, that makes you a politician, not a journalist.
Yeah sure, but is it too late?
(Score:2)Sure, perhaps MSFT has had a lack of XBox exclusive games since they launched when compared to the GC or PS2. And let's go along with the assumption that the games listed in the article ARE being released exclusively for the XBox (contrary to what others have already pointed out).
That being said, as the XBox is closing on it's life cycle (as evident by the flurry of activity surrounding XBox Next -- or whatever it will be called -- and the recent price drops/promotions) does exclusivity on new games really matter? If the price drops didn't get non-XBoxers to rush out and buy a system, what makes them think that DOOM3 will make 'em go out and buy a console now?
Let's suppose that there are DOOM (to pick a game for use in the example) fans out there who DON'T already have an XBox. And let's say that all those fanboys rush out and buy the XBox just to play DOOM3. Not only is MSFT going to lose money on this overall transaction, but I'm guessing that the reason fanboy never bought an Xbox in the first place was because he just didn't care about the other games on the system enough to buy one, exclusive or otherwise.
YES, at launch and during the first year or two of a console's existence, there are HUGE reasons why being the exclusive home to a title or series is important to building a customer base. Late in the console's lifecycle after you've already started cutting prices multiple times to also build marketshare? Not so much.
Re:When oh when will the ps2 price drop come?
(Score:1)