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Become a Professional Gamer
Posted by
michael
on Fri May 21, 2004 01:09 PM
from the step-1:-play-games-step-2:-???-step-3:-profit! dept.
from the step-1:-play-games-step-2:-???-step-3:-profit! dept.
introverted writes "An article in the Wall Street Journal covers events in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games such as Blizzard's StarCraft. The article notes: 'Last year, [pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.' So now you can claim your time gaming as 'job skills training'!"
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Whatever. (Score:5, Insightful)
(http://www.trustedworlds.net/)
Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.
I don't want to imagine a world where videogames cease being fun because I need to keep winning to put food in my belly.
Just a thought.
Re:Whatever. (Score:5, Insightful)
Don't you think you can both enjoy and work at the same time? A lot of professional athletes out there still love what they do, and professional gaming.. well, I don't see the huge difference from that and a "regular" sport (apart from the obvious).
Team rules don't allow ... (Score:5, Funny)
He stopped playing basketball to make sure he didn't damage his hands. Isn't he still risking hand injuries with that sort of rule?
Re:Team rules don't allow ... (Score:5, Funny)
(http://slashdot.org/)
And for those with the inclination, the use of large-mouthed beverage containers shouldn't be overlooked, however restrain such activities to just plastic containers because you can't cut-through or break the others if things are too binding. Just remember to use your best judgement with your own tools.
Cheers.
There is a big difference (Score:4, Interesting)
Re:There is a big difference (Score:4, Insightful)
He says it himself... (Score:4, Informative)
(Last Journal: Friday June 18 2004, @11:45AM)
Re:He says it himself... (Score:5, Funny)
Re:Whatever. (Score:5, Funny)
A job like that pWn3z.
Re:Whatever. (Score:4, Interesting)
(http://tomcopeland.blogs.com/)
It sure is if you write a map generator [rubyforge.org] for it. Packing those SIDEDEF [rubyforge.org] byte sequences... good times.
Re:Whatever. (Score:5, Interesting)
(http://www.lazylightning.org/)
I was modded up and down on this very issue. Whether or not you should make your hobby your work. "What better job to have than something you thoroughly enjoy?"
I was a decent athlete in high-school. I got a scholarship to a D1 college. I enjoyed practice, meets, and the entire thing. Once I got to college I realized that this was a job and quickly found it to be more of a burden than a release.
I can't see doing something I love as my hobby for pay. It just takes all the fun out of it for me.
I guess everyone has their own obsessions. Mine is getting money to do what I love to do on the weekends. At least I have something to really look forward to. I really feel that it would bore me to do what I currently love everyday. It's probably why I love it.
Re:Whatever. (Score:5, Interesting)
I started programming as a hobby (years ago) and am now presently employed as a professional programmer / software engineer. I can honestly say that I still love it.
How is this any different?
You are very lucky, or maybe new (Score:5, Insightful)
(http://slashdot.org/ | Last Journal: Friday August 20 2004, @12:38PM)
When I get to my rig at home I just want it to work, and I don't want to mess with it generally, which was the exact skill set that landed me the job in the first place....
Professional Sports...? (Score:5, Insightful)
Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.
While I don't necessarily disagree, I have to wonder how people would react if you said "football" or "basketball" instead of gaming. I don't see how, given a suitably strategic and interesting video game, professional gamers would be any different than professional athletes who get paid grotesque sums of money to engage in what is, for most people, a "hobby."
Yes, pro gaming could be the dream of a lot of kids who would have no shot at it (recall the Gary Larson cartoon about hopeful parents dreaming of their kid becoming a pro gamer?). Yes, pro gamers would be (are?) paid a lot more than seems fair. Yes, there would be a lot of ethical questions about paying our Nintendo Superstars more than our teachers or our police or what have you.
But people don't seem to mind that much with professional athletes. Why think of pro gamers any differently?
Re:Whatever. (Score:5, Informative)
(http://www.imagineware.net/)
Every now and then I play for fun, and that's what it is.
It is nice though in that becoming a professional gamer doesn't have any limits to it like the physical barrier in becoming a football player.
Re:Whatever. (Score:5, Insightful)
Actually it does have physical limits. Extreme hand eye cordination is required. Also, if you RTFA you would have seen that what makes the guy so good is the number of moves/minute that he has been known to do. Up to 6.66 moves/second. If that isn't a physical barrier for average people I don't know what is.
And if "professional gamer" doesn't work out... (Score:5, Funny)
(http://www.turnstyle.com/)
Re:Whatever. (Score:5, Interesting)
(Last Journal: Friday October 01 2004, @08:18AM)
Gaming was exciting, fun, and rewarding. I still play games as a hobby, but I wish I could still play them for money.
Gaming is a great thing to do for money, if you can compete at the level to make enough at it.
The reason gaming is not popular as a sport, in the same way it is in Korea, is that there is not enough money to be made in the sport of gaming. You do have your success stories, the kid that made 100k playing Unreal Tourney for example, but for every one of those success stories, there are thousands and thousands of people who simply did not win, they got nothing.
In many sports, when you compete at a lower level, you can still make a good, solid, income. In gaming, its all or nothing, you are either 'teh big winnah' or you are jack shit.
There were many times in mechwarrior 3 when I would be in a tourney, and get shoved in the loser bracket because I made a mistake. Second place generally gets you nothing, or something so negligable it does not matter.
For example, in one of the major tourneys I participated in, called "Meltdown" the main prize was a Harley Davidson motorcycle, the second place prize was a 250 dollars + free trip to Seatle. Luckily, I won the cycle that time, but the second place person got to pay half of his car insurance.
I have often thought of getting back into pro gaming, but every time I sit down and try to, I realize that I can no longer compete. This only after 5 years of not participating in the scene.
You can not have a real life when the top prizes for many tourneys is worth maybe twice the cost it took to actually drive there, and the events only take place 3-4 times per year.
Pro Gaming could be HUGE in the United States, but we just haven't figured out a way to market it.
I look at South Korea and I wonder what is different there. My opinion is strictly on the fact of population density. When someone does well, they can get to tourneys relatively quickly, and can also have an easier time of promoting themselves without having to canvas such a large area. I am also sure it does not cost 300-400 dollars to fly to Seattle or Texas to compete in a major tourney.
I think your opinion that gaming should only be a hobby should really be presented to proffesional basketball, baseball, championship chess, GO, etc. etc. etc. On-line video games are just as legitimate.
Re:Whatever. (Score:5, Insightful)
Re:Whatever. (Score:4, Funny)
Pro gaming just needs to concentrate on the right advertisers:
- Jolt cola
- Pizza hut
- Acne medications
- Miracle weight loss pills
- "Big & short" clothing companies
- Porn distributors
- Overprotective mothers
Re:Whatever. (Score:4, Funny)
(http://wiw.org/~jess/ | Last Journal: Monday October 20 2003, @06:33AM)
Actually, I think that's a typo. It should read "job skillz training."
Oh, come on... (Score:5, Funny)
(Last Journal: Friday June 18 2004, @11:45AM)
Screw that BS... Get a new team or something.
Out of almost half a million people, there has to be some remotely hot girl that this guy could get and not be afraid of rejection with.
I mean..... wait for it..... she' in YOUR FAN CLUB!
Re:Oh, come on... (Score:5, Funny)
(http://www.lilmikey.com/)
Re:Oh, come on... (Score:5, Funny)
Stop playing with yourself .
Re:Oh, come on... (Score:4, Funny)
The Wife+Gaming=No sex (Score:5, Funny)
(http://slashdot.org/~Himring/journal/179579 | Last Journal: Saturday August 18, @11:20AM)
That should fly as well with the wife as the, "I'm working
Don't quit your day job (Score:5, Insightful)
Re:Don't quit your day job (Score:4, Interesting)
This is in part due to a change in mice - the Intellimouse 3.0 never really clicked for me, the Logitech MX700 [yes, cordless] works great, in part because it's heavier, which keeps it from going flying.
It's also due to a change in focus and mental approach.
I don't think you can truly judge your reflexes based entirely on whether you're aiming better than your opponents.
Especially if you've been out of it for 5 years. Gamers all over the world have gotten a LOT better at FPS games, because they've been around longer and they've started at younger ages. The reason your reflexes aren't as good is probably more related to the fact that you haven't played in 5 years (it takes a long time to get your aim back in playing shape even if you've only been playing another game, let alone nothing at all), and the fact that the rest of the world is better than the flops we were used to picking on lo those years ago. For the record, I've been gaming competitively since Quake in 1996 or so.
1... 2... 3.... Rush! (Score:4, Funny)
(http://www.schoolinsummertime.com/)
And you thought you got pissed when someone Zerg Rushed you.
This is getting out of control. (Score:5, Funny)
(http://benrady.com/)
Jesus, are they outsourcing everything now?!?
I am a professional gamer (Score:5, Funny)
Re:I am a professional gamer (Score:5, Funny)
Looks like he has been training for a few years.
My best time is 120.
Re:I am a professional gamer (Score:5, Funny)
(http://www.beresourceful.net/ | Last Journal: Wednesday January 07 2004, @12:40PM)
Oh, you mean without triping a mine.... Sorry.
-Rusty
Re:I am a professional gamer (Score:5, Informative)
(Last Journal: Friday August 29 2003, @06:09PM)
xyzzy
[left shift]
and watch the upper left most top pixel of your screen as you pass the mouse over the mines. Yep. That bastard had a REAL mine detector after all.
XYZZY is actually a zork reference, amazing that the MS folks programmed in a cheat..
Re:Cheaters (Score:4, Interesting)
BTW, I have to take my headphones off 'cause the kiddies start bitching on the microphone.
It's a real shame, the guy's a great player and he's a nice guy that helps out anyone that asks for it (including yours truly, I've learned a lot about rushing with him).
Not good at math or reading comprehension, huh? (Score:5, Insightful)
You do realize that these Korean players are playing StarCraft, game for which a machine from five years ago was overkill. I mean the game requires a Pentium 90, 16 MB of RAM, and a 2X CD-ROM! The game is five years old!
Even if you were member of some sort of mythical pro gaming league that adopted new games as soon as they came out, I can't seriously imagine spending more than $5000 a year on upgrading hardware and buying the latest games. On a $300,000/year budget, that's chump change. Hell, on that kind of budget you could buy a sports car or two each year without feeling the strain.
I'll stick to my day job, thanks.
Geez, I hope it has nothing to do with making purchasing decisions for your company if you think you have to throw a significant portion of a 6-figure salary at staying competitive in StarCraft.
Re:I can't believe I'm reading this. (Score:5, Interesting)
If you don't have the willpower or sense of purpose to put the game controller down long enough to get a passing grade at school, you might want to look into a career where being mediocre will at least put food on your table. My guess is that once StarCraft became a responsability, you'd find yourself sneaking a few rounds of some other game when you should be 'training'.
Look at me, I am old, but I'm happy -Cat Stevens
Where has Gary Larson gone? (Score:5, Funny)
(Last Journal: Monday April 19 2004, @08:01PM)
Professional starcraft player. Fastest Zerg rush of the east! ^_^
Re:World Leagues ? (Score:4, Interesting)
(http://www.legalresourcecentre.ca/)
pro: Catch enemies off gaurd
con: over commits early, if rush fails your screwed.
2- Tech
pro: Mid game or late game you will have a huge advantage of one kind or another.
con: if they rush you in trouble, if they knwo what your doing you may lose the advantage.
3- mass units
pr0: works against newbies
con: won't work well against anyone else
4- Balanced force
pro: hard to catch you off gaurd, you ready for almost anything, strong through out.
con: Not as strong early as rush, not as strong late as teching, vulnerabel to devious tricks.
5-oddball strategies
pro: the funniest games when it works
con: you look stupid if it doesn't
6-Tower
pro: done effectivly, it can cripple your opponent
con: a vast commitment of resources early and it's statics so you can't re-use this resource later.
These are some general ways to win at starcraft.
Not to mention... (Score:4, Informative)
More info: SK's site [schroet.com], NoA's site [teamnoa.net] and CSNation [csnation.net].
Poker!! (Score:5, Interesting)
Online Texas Hold 'em is the ONLY way to become a professional gamer.
Why doesn't the Slashdot crowd consider this to be "gaming"? It has all the elements of a great game AND you win money. Isn't that what this article is all about?
Re:Well, consider (Score:4, Insightful)
(http://www.legalresourcecentre.ca/)
Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.
the house makes it money off of the previously mentioned gambling addicts. Thus you are again victimizing the poor wretches who can't controll themselves. And the air you breath, was once breathed in by hitler. I think you shoudl stop. and the water you drink? Problably at one time was part of a mass murder, stop drinking it. And the computer you use? it problably can kill a kitten, so I think you shoudl stop using it.
job (Score:5, Insightful)
One of the best pieces of advice I have read: Don't make your hobby your job. Except in extremely rare cases, you will start hating your hobby. I have investigated a few alternative jobs in the last few years including photographer, videographer/moviemaker, professional gambler, scuba diving instructor, commercial diver, motorcycle build/repair, vehicle spraypainter. All of these things have been/still are hobbies and I have stopped myself every time, because I know that as soon as I start in a new career I will hate that hobby.
I used to love computers btw.
Gaming fun (Score:3, Insightful)
(Last Journal: Friday May 21 2004, @12:16PM)
Gaming should never be considered a career, when it is, it'll become boring and no longer be a fun activity. I really hope this never becomes a common job title.
I don't know about you... (Score:5, Funny)
(Last Journal: Friday June 18 2004, @11:45AM)
No Deaths = Amateurs (Score:3, Funny)
I long for combat!
Sad Facts (Score:5, Insightful)
(http://robertdot.org/ | Last Journal: Friday January 23 2004, @06:02PM)
I used to do Quake 3 WFA. So, I ended up hearing things about good Quake 3 players, which were, at the time, Fat1ity (or WTF ever you put that "1").
He apparently played lots of tennis and trained on the virtual field for long periods of time. The real-life sports, he said, helped him with coordination and prediction. So, you can just be a geek sitting on his haunches all day if you buy into Fata1ity's views.
What I'm getting at is: this isn't a bunch of part time gamers. This is a job, and, as with most jobs, once you get paid, the fun level drops. Kindof like when you decide to concieve a child and it isn't working as quick as you thought, the sex turns into a task instead of something fun to do (or so I hear from many people, as I've never tried to concieve).
Finger Insurance?? (Score:3, Funny)
I know pro-sports players buy massive insurance... but exclusively for fingers?!?!
Hell, can I get a pro-rated discount for only insuring my thumb, index, and middle finger? What about only the dominant hand?
Reminds me of the Conan O'Brian skit: "In the year twoooo-thousand... People will be able to save $150 or more on their finger insurance by switching to Geico!
Probably not all it's cracked up to be (Score:5, Interesting)
(http://captionthis.com/)
Of course, I'm very much not a powergamer, and I have an actual 9-5 that I work and come home to relax from, so my perspective is probably quite different from the younger crowd's.
TV coverage (Score:3, Interesting)
Of course, this might be an interesting direction for games to go in. Unreal Tournament 2004 isn't too exciting to watch unless you're actually playing in it, so what types of games would do well on tv?
Another area that I find fascinating is the potential for people to do "useful" things in games. Could gamers solve potentially large problems by the fractal differential of the quantum encoding of their movements in a game of Doom? Will games move so far into the realm of virtual lives that people physically do work there?
As usual the WSJ is well behind and lame (Score:5, Insightful)
to the point where anyone who's actually played the thing would say it's a generic description of all RTS titles. Yeah, they're writing for an audience of stockholders and CEOs, they think, but c'mon -- they could have differentiated it from every other title, couldn't they? (Especially because it's interesting that Starcraft is the center of this little cult despite being a rather old title?)
This is the conservative paper of record, at least for the George Will set, and anything I have any personal experience with they completely botch. I'll never forget the WSJ report, seemingly years after the fad, that men were starting to wear pony tails in office settings.
(But how about that etching of the video game star? Mostly it's just middle-aged businessmen gazing imperiously over their mahogany desks, but here we get a video game hero. Quite odd to see.)
Pro gamers are strange creatures (Score:5, Insightful)
where is the money from? (Score:3, Insightful)
is it a spectator event? do they get money from people logging on in some spectator mode?
this is silly.
RTFA (Score:5, Funny)
(Last Journal: Friday June 18 2004, @11:45AM)
Clarification on the 400 APM (Score:5, Informative)
This needs clarification about exactly what's going on here.
First off, this number is derived out of all the combined actions over the course of the game and divided by how many minutes the game was. There is a simple program created and written for this that analyzes each game through the replay details. If _anyone_ here plays StarCraft or it's younger brother WarCraft 3 (as both are considered professional games in Korea with WC3 becoming more and more popular) then you will know it's damn near impossible to accomplish anything efficiently with that high of an APM in the early game for about the first 2-4 minutes. To get that APM, keep in mind, he has to be clicking away approx. 6 times a second for the WHOLE match.
Yes, players can do this, but we gamers give it a special name: Spam clicking. As an avid gamer, spam clicking is one of the most obnoxious ways to show off your 1337 skills.
How do I know that 400 APM isn't possible, or at least where every click actually does something? Very simple, I've seen these replays, and by comparing top replays of players who spam click vs. those who don't, the highest _most efficient_ number is more are 150-175 APM, well below the 400 number the author glorified these players with. As you can probably tell, this works with marketers and advertising business, because I once tried to spam that much myself, and couldn't get higher than 250. People think it's supernatural.
Re:Clarification on the 400 APM (Score:4, Informative)
RSI? (Score:3, Insightful)
(http://www.colingregorypalmer.net/)
How on earth does he avoid repetitive stress injuries?
-Colin [colingregorypalmer.net]
this may sound silly but (Score:3, Interesting)
Serious Question -- not intended to offend (Score:3, Interesting)
(http://www.sophiafieldphotography.com/)
I remember some story about a Korean guy playing until he actually died (of dehydration or malnutrition or something). And although data is not the plural of anecdote as they say, there seems to me to be evidence that gaming as a culture is sweeping Korea faster than almost anywhere else. When I visited there two years ago you couldn't walk 20 yards in Seoul without passing a PC Bahng (internet cafe/gaming room). People were there 24/7.
I've talked about it with my wife but she doesn't have a particular theory. Though she grew up there she's not very traditional so she doesn't seem to have any insight to it beyond her own obsession.
Any Koreans out there who have thoughts on this?
Cheers.
more than games anymore (Score:3, Interesting)
(Last Journal: Friday April 08 2005, @09:31PM)
And I don't mean broadcast in stickly the television sense. John Carmack has theorized that eventually there will be "THE graphics engine". A standard engine which can be just as integrated into operating systems as any GUI server is today.
Couple that with more robust human interface devices and you could browse to a full-scale war; resplendent with all the physics and sights one would expect from the real world (and quite a few extras I'm sure). In a world of gigabit connections and clockless CPUs it's not hard to imagine a Game world so immense and immersive that people would spend thier lives in it; and just as our world, there will be celebrities.
However, as opposed to our celebrities, these virtual stars will have to fufill a noteably different set of criteria then our current rock, movie and sports stars. In many ways, I think they will have to have something of all of these.
But not only will these celebrities make thier livings online, but I foresee a plethora of people simply working full time jobs inside these worlds. Some of these workers will be like amusement park employees (perhaps making sure the AI behaves within parameters; like the guy that makes sure the automatonic pirates keep singing "yo ho"), others will make money the same way current workers inside MMORPGs do - via sales of virtually-gained commodities.
With a photo-realistic graphics engine, bandwidth galore and CPU to burn what can't you see in the virtual world that you can in ours?