Oddworld Announces Artbook Retrospective 42
mibus writes "Oddworld Inhabitants (makers of 'Abe's Oddysee' and the other games in the Oddworld series) and Ballistic Publishing (makers of the EXPOSE' series of CG art books) have announced a joint deal to publish a book with a compilation of Oddworld's artwork, collected over the last ten years. The book is expected to land in Fall 2004." Although Western-developer artbooks seem few and far between, what game title/series would you like to see artbooks for?
Halo. (Score:2, Interesting)
Actually, EA too, especially the Apple II days.
Re:Halo. (Score:2)
Halo artwork (Score:1)
Morrowind (Score:2, Insightful)
Re:Morrowind (Score:3, Interesting)
Darkwatch (Score:5, Interesting)
Re:Darkwatch: GURPS Deadlands (Score:2)
Age Of Empires (Score:1)
Doc [gdconf.com]
Google's html version [66.102.9.104]
Concept Art. (Score:2)
Re:Concept Art. (Score:2)
I can't help you there, but go see http://www.cgtalk.com. VERY talented professionals there doing 2D and 3D art. It's all posted in the forums. Here's [cgtalk.com] something I made to give you an idea of what the work-in-progress pieces are like. I wouldn't say I'm exactly at the top of the talent pool here, either. You'll see what I mean. [cgtalk.com]
Re:Concept Art. (Score:1)
By the way, that second picture is fscking amazing.
Re:Concept Art. (Score:2)
Concept art hardly ever leaves the developers, and Bungee's art department is going to need all of the concept art that they have for Halo 2 and / or 3. Unless they go under, I seriously doubt original copies of the concept art will ever go outside of the developer. It's probably hanging on a wall of Bungee art department right now.
You could try
Pong, Pac-Man, Tempest -seriously (Score:2, Interesting)
I'd like to see a series of simple, clean art based on the early sprites of video games. Something that captures the essence of the pixel layout in a high quality glossy print suitable for framing. Most sprites would probably look nice on a solid black background. Something in a vein similar to the Absolut Vodka ads. Not funny, but a series of pieces that could be framed and hung as a grouping.
Now that I think about it, I guess I could do this on my own. I wonder if such imagery is considered public domai
Re:Pong, Pac-Man, Tempest -seriously (Score:2)
Not for another 70 or 80 years. But if you do not sell the image but just hang them on your own walls you are probably covered under fair use.
Just get used to it: you will _never_ see anything that you care about go into the public domain.
Re:Pong, Pac-Man, Tempest -seriously (Score:1)
(Cheers for the idea!)
Surprised no one's mentioned GTA yet. (Score:2)
Rob
Are artbooks that popular to Slashdotters? (Score:2)
I ask because I'm a 3D artist, and every month I have new stuff from concept to finished 3D added to my portfolio. One day, I'll have enough for a book if I decide to go that route. Have a peek here [cgtalk.com], here [cgtalk.com], and here [cgtalk.com]
So I have to ask, is this the type of thing some of you would buy? If so, besides pretty pictures, what would you want out of it? Anything? Lots of text explaining in g
Re:Are artbooks that popular to Slashdotters? (Score:2)
Re:Are artbooks that popular to Slashdotters? (Score:1)
Me, I'd like to get a Sega art book - because I love their games, and they have some awesome character design.
Not just games... (Score:2, Interesting)
Re:Are artbooks that popular to Slashdotters? (Score:2)
Regardless, one should only consider publishing an artbook if:
A) The game (or series) is popular.
B) The art is good, and you have drafts from multiple stages.
C) The book in question is laid out nicely. I can't emphasize this enou
It goes without saying... (Score:1)
Game Art Work Book (Score:1)
On a different note - Interesting thought: Why is Publishing so difficult? What is the Good reason why a community of devoted followers, say slashdot, can't get together and do something like publishing? Copyright and Licensing asi
Screen Shots! (Score:2)
I think a book of screen shots like this from a broad spectrum of games would do well.
"Odd" choice (Score:1)
But that brings up an interesting issue: this work has already brought a profit to the development staff, and as a result, the people doing the concept art. Would it be fair to people who haven't been paid already for the content of a book
Something from Cyan... (Score:2)
Ultima and other Origin games (Score:1)
Final Fantasy (Score:1)
Re:Final Fantasy (Score:2)
I agree that one single artbook on the entire series would kick-ass, but it would also be huge (not to mention prohibitively expensive).
Naughty Dog/Insomniac joint art book (Score:2)
Here's one (Score:2)
Books Can't Do Game Art Justice (Score:1)
Someone in the thread mentioned the Myst series of games and I think that suggestion reflects exactly what's wrong with the idea of a game art book. The Myst titles have gorgeous artwork - but it's all pre-rendered, non-interactive, and essentially static. The folks working at Bungie, id, Blizzard, etc. have to be concerned about how fast their 3D models render on the average gamer's computer. Please note that little 3D part.
Re:Books Can't Do Game Art Justice (Score:2)
If I had mod points, your post would get some. :)
This is a cool idea for any popular game... a DVD full of 3D images (like the QuickTimeVR image recently released by Bungie [microsoft.com]) would kick major ass. The ability to look at the artwork from any angle and the ability to zoom in/out would be awesome.
Tetris! (Score:2)
Lucasarts Extravangaza (Score:1)
Re:Lucasarts Extravangaza (Score:1)
How about ... (Score:2)
No, really, it could be artistic. Really.